Archive - 2011

F.E.A.R. 3 Review (PC/ OnLive Console)

OnLive has a whole bunch of trailers for just about all of their games and since they don’t have to buffer down and are playing straight off their server I can randomly click on different ones when I have a free moment and feel like picking my next game to plsy.  So I clicked on F.E.A.R. 3 and saw the video featuring Marlyn Manson’s “Four Rusted Horses” and I had to play it.  Part of me had no choice, I just knew that was the next game I was going to play and I played it well into the next couple nights.

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Those who played the first couple games have some idea of the storyline unfolding in the F.E.A.R. series, though probably not that much because it has always been a bit odd.  Those who haven’t I can tell you in a nutshell what you would need to know to play the game.  Point Man, the main character, never talks but is far more brutal than any mime in all of France.  A one man killing machine he has the ability to slow time and in the process do amazing damage to all in his path.  The one who does all the talking for him is his dead brother, who only he can see, that has a nice bullet hole in his forehead courtesy of Point Man.  So the two of them go on a mission together.  I won’t say what but it is kind of unique on its own and I am still not really sure the reasoning on the mission.  But honestly you really don’t need to know what the reason for the mission only that it brings about amazing gameplay.

It isn’t quite the horror fest the preview promised.  Horrible and gory things happen and Paxton Fettel, Point Man’s partner and dead brother, definitely does his share of supernatural and creepy things just as you would expect but it really for the most part is a twisted mess that you walk in on and spend a lot of time cleaning up.  At first the less than living things are disturbing and killing them is almost as much reflex as actual thinking.  Dead should stay dead and if this rule is broken it is reinforced with lots and lots of weapons.  At some point though the battle shifts and becomes more about the evil living than the brain emaciated unliving.  It becomes your job to just kill everything that moves and as they get tougher the weapons get tougher and the carnage and explosions get fun rather than creepy.  I would at times forget that there even is a threat other than enemy soldiers, then after a big pack of undead would show up and I would forget the soldiers for a little while.  Sometimes they will fight each other and you can stand back and watch a moment, even possibly wound one side to help the other only to destroy any that remain.  How you kill and when you kill really becomes your choice for the most part with the exception of bosses which seem insanely hard after a buffet of bloodshed, all you can eat, leading right up to them.  I would fly through a level then hit the boss and get stuck for quite a while, having to figure out strategies and approaches when I was used to just going forward and shooting all that moved.  I’m not complaining about either aspect of the gameplay, they both have merits I like a lot, but I think it might be easier if the enemies ramp up to the bosses a bit rather than slaughter this, slaughter that, what just tore me in half?

You get to use some other vehicles here and there that are a welcome change and, if you are careful with their usage, can last you a while and do massive amounts of destruction to pretty much everything in sight.  They will put things out there that can be the equal to your vehicle so you need to pay attention but I still loved every minute in them.  A part of me didn’t want to give up the vehicle when I had to but after a few uses of the different weapons and attacks I had with Point Man I was back to having fun with interesting combos.

Single player is excellent but multiplayer has some very solid points too.  You are able to attack soldiers in Fettel form where you throw globs of what I guess would be painful protoplasm at them or, more fun, take of their bodies and start tearing through them on the way to the other players.  This is a deathmatch but with a twist because if you are good and quick enough the bodies you occupy may die but you will live on in another.  This dynamic actually reminded me of [The 3rd Birthday] where you were an agent sent back in time to possess soldiers at major moments of battle and the key was always to jump right before death.  Same goes with this multiplayer version.  The co-op multiplayer is actually pretty similar to Uncharted 3’s multiplayer that you can revive other players in your group if you are close enough to them to make the save but whereas Uncharted had a pool of lives to work with if your whole team wipes it’s game over.  Both are a blast to play but I really liked the Fettel form deathmatch which is funny because co-op usually wins out with me.

Last Call:

F.E.A.R. 3 is a great game with good atmosphere which slips a little but excellent gameplay all the way whether you are playing by yourself, co-op or multiplayer.  The single player campaign has a good length and the co-op and multiplayer can go time and time again.  I heard it was a bit choppy at times on some systems, especially the voice chat, but on OnLive on both the PC and the console it was extremely smooth.  If I haven’t convince you to purchase it you can rent it from OnLive for $5.99 for 3 days or $8.99 for 5 days and you never have to return a game since you are playing on their server.  If you are unsure about OnLive that is a good way to check it out anyways, you just sign up, pick your rental and you are playing F.E.A.R. 3 without the fear of late fees.

Homefront Large-Scale Warfare Multiplayer Review (PC/Onlive Game System)

Anger is an energy and I think the anger in the air about four hours after the release of Homefront is still out there across America, just waiting for someone to tap into it.  Twitter and Facebook took a heavy blow as if millions of voices cried out at once and were suddenly silenced.  Ok that is a total exaggeration but for those who lived through those hours they were left with an emptiness, in their game play time and their wallet.  WTF do you mean it is over?  I don’t mean to open old wounds but when mentioning the name Homefront to a gamer there is a very distinct wince associated with it.  Everyone wanted to be out there reliving Red Dawn or at least be a part of this generation’s “Defenders of The Homeland” saga and it was just over too fast.  So when I started talking about the experience of the multiplayer being one of the best out there right now I tend to get skeptical looks.  So here I go explaining why.

First off you get to experience the setting that got you so excited about Homefront in the first place, you get to stand in the shadow of Randy’s Donuts’ iconic giant pastry and blow the enemy right out of boots that shouldn’t be on American soil.  Or you get to move across a ruined neighborhood seeing the damage you have done to these capitalist scum and set up an ambush point inside the local Hooters.  The maps are great in both their realistic settings and their destructive remains of iconic Americana and give a much more engrossing play platform.  The burning debris and fluttering paper which catches your eye as movement and causes you to look one way may cause you to take a hit from another.

When you start the multiplayer you get a beginning set of weapons and skills to work from and, much like other multiplayer games, you are able to unlock customization of standard classes and weapons and get special items to help you with your mission.  There are some particularly fun remote drones available that can really keep the game interesting and snoop out campers though the remotes have a limited battery life.  These special items such as bazookas, drones, enemy sweeps ectc are earned by building up battle points during a match and the battle points are earned by identifying an enemy location, destroying an enemy or destroying an enemy vehicle.  A very fun and interesting aspect of the multiplayer is the Battle Commander who identifies threats and assigns them as objectives to part of your team, increasing the number of players assigned by how many points they are earning.  So let’s say you got a high level hotshot player who is tearing through your team like single-ply toilet paper, The Battle Commander will put a skull over them, mark their general location on the map to a few players and add skulls and information to more of the team until they hit the maximum of five skulls then your whole team knows where they are, they all want to take him out for an extra bounty on his head and to save your team the headache of his destructive path.  At the same time the more skulls that player earns the more bonuses they get to help defend themselves against the growing threat.  Suddenly your whole team is after one Rambo and drones are covering the ground and sky as well as vehicles like tanks and Humvees.  The whole battlefield is hopping.

The game is available across platforms on the PC, Steam, XBLA, and PSN as well as my current system of choice, OnLive.  If you have read some of my recent reviews you may have read how impressed I am with the system and it’s incredible versatility.  Homefront Large-Scale Warfare Multiplayer is available as part of their Playpack Bundle which is designed a lot like Netflix streaming. You get over 60 games to choose from to play as much as you want for $10 a month on the PC, their mobile console, tablets and some smart phones.  Just like with Netflix you can pause a game and pick it back up on another platform.  So with Onlive I had the unique opportunity to see how it plays on a console as well as a PC.  On both it performed flawlessly even with the full 32 players.  Yep you read right, two 16 player teams shooting up maps and one another which is usually pretty rough for a console to handle without tearing or lag spikes but this game handles it great without any loss of detail.  Out of dozens of multiplayer games at my disposal right now (most of which are on the Onlive Playpack) this is the one that keeps drawing me back in.

Last Call:

I have been playing multiplayer since, well since there was multiplayer.  There are some that in their hay day were amazing and I still feel nostalgic for even though compared to today’s they wouldn’t hold a candle to them graphically (BF1942 and all it’s mods).  It was because of their gameplay, the epic scope of the maps and play possibilities.  For now I think I have found a home base of multiplayer operation in Homefront LSW and it will take one heck of a good system to knock it out.  Especially since it is just one part of a $9.99 a month package.

A Brief Taste of Uncharted 3 Multiplayer (PSN/Beta Test)

I logged on to play a little DC Universe Online before heading to bed and… what’s this?  Would I like to play Uncharted 3 Multiplayer Beta?  Yes please!  I sat and stared at the download screen afraid it might stop if I walked away.  Almost there, almost there, bam!  In I dove having never played an Uncharted game. I have to state that because the initial headset chatter had a lot of “what the hell is Ripper doing?” or “So… you are just spraying and not aiming?” in it and I felt they deserve an explanation.  After I figured out the controls though I was hooked and hooked solidly.  This was a beautiful co-op!  I usually like bigger teams for multiplayer but the four or less team intimacy worked great toward reviving each other and really forced players to either work as a team or lose.  If someone always seem to rack up the kills, get all the loot and never do a revive they found themselves fresh out of help when they got surrounded or went down.  Lives are pooled as well so it is in the team’s best interest to get a fallen comrade back on their feet (though they do get points for that too).  There were two basic styles of play, PvP and PvE, so either two teams of four or less or your team versus the world.  PvP was pretty straight forward stuff that we are used to, a scramble across the map to take out enemies.  The maps are very graphically nice and detailed and the weapons are plentiful.  It was the PvE that I fell in love with though, each map had a variance on how it played out dependent on map topography but in the end it came down to one thing: work as a unit or lose.

There were three basic setups for each wave of the PvE battles: transport, defend, or protect.  Transport was a loot transport from a drop location to a chest and the team worked with one or two players trading off as carriers while the rest of the team defended (this was also part of the PvP battle maps, fighting over the loot, but the team closer to drop tended to have a huge advantage).  This was a lot of fun since there were multiple ways to transport and each way had a choke point or sniper spot that you had to be really careful for because even if a player might miss that spot you can bet the game didn’t and there is someone waiting for you.  The game populated with plenty of enemies too so even the smaller map had plenty of baddies as obstacles, maybe even worse from the crossfire possibilities.  The defend is the most free flowing of the waves, basically a certain number of enemies are coming for you and you have to kill them all.  This is where a lesser team player might split off and try to get their own head count but it is also where is shows the teammates you want to friend because you will all huddle in a room together, each on an exit and watching for one of you to fall or start to get choked from an enemy that flanked.   Remember your lives are pooled so it is in your best interest to watch your teammate’s back but it’s when you get teammates who risk themselves getting you back on your feet in a hot spot that shows the players you hope to go into another game with.  This is also shown in the last setup protect too, but to a lesser degree.  In that one your whole team is assigned to stay in a square and if you step out of the square the kills no longer count.  So your team needs to stand in a square, sometimes with very limited cover, as the enemy progresses from all directions.  The square is in a different location each time this wave comes up so once again the team that stays together will get the kills to start counting sooner and increase the chances of clearing the wave faster.  A certain amount of time is awarded for clearing a wave but the time reward is lower each time so teamwork really made the difference between winning and losing.  To win you had to complete a certain number of waves in the allotted time with the waves being all three mixed together.  This kind of play took much longer than the quick PvP rounds, that is if you had a good team that watched each others backs.  If you had a lone wolf then the whole pack would go down fast.  When a team was good you might find yourself playing with them for a few rounds and before you know it hours have past.  Remember how I said I started playing right before I was supposed to go to bed?  Yay for energy drinks the next day!

Last Call:

I mostly just talked about PvE here because there was plenty of that to fill my time and keep me thoroughly entertained.  From what I hear the PvP players were kept just as busy if not more so in those games making me really excited when this ships later this year.  I only got a brief taste of this multiplayer but I was immediately sucked in and would be playing it tonight if it hadn’t already gone dark again.  It may still be in beta but is is already very polished and a must play when it comes out or anytime you see the opportunity to dive in on more testing.  Trust me I will be checking for it later tonight.

Comic Con 2011 Photo Blog

As is the case every year about this time, we like to bring you our photo blog from in and around the San Diego Comic-Con. These photos were taken Friday, July 23 in San Diego’s Gaslamp district.

Photos

Castle’s Stana Katic Announced as Talia al Ghul

Warner Bros. Interactive Entertainment has announced that Castle’s Stana Katic will be voicing Talia al Ghul in the upcoming actioner, Batman: Arkham City.

“Talia is such a complex character and it was great to voice her in Batman: Arkham City,” said Katic regarding her role in the game.  “I was amazed at all the detail put into the project and it’s great to see how excited the fans are about the game.”

British Prog Rock Hitting Rock Band this Week

Harmonix has announced that this week, on July 26, the Rock Band music store will be getting some new music from British Prog Rock group, Joy.

Rock Band DLC Additions for Xbox 360, PlayStation®3 system and Wii
Fans of amazing progressive rock, powerful vocal hooks and challenging Rock Bandgameplay – REJOICE. Yes has returned to the Rock Band platform with a 5-Pack featuring some of their greatest hits.

Super intricate and epic tracks like  “Heart of the Sunrise”, “Starship Trooper” and “South Side of the Sky” kick off the pack with winding multi-minute polyrhythmic sets of unique instrumentation and powerful melodies. The pack also features the band at their most straightforward and rocking, with “I’ve Seen All Good People and “Owner of a Lonely Heart”, rounding out this very solid 5 pack. For fans of any instrument, the tracks are amazing; for fans of keyboard gameplay, the entire pack is a must!

As always, songs available as downloadable content for Rock Band 3 feature five-button guitar and bass parts, drums, Pro Drums, and keys, Pro Keys and harmonies, where applicable. Some songs also feature Pro Guitar and Pro Bass upgrades available for an additional $0.99 upgrade download.

Available on Xbox 360, Wii and PlayStation®3 system (July 26th, 2011):

  • Yes – “Heart of the Sunrise”
  • Yes – “I’ve Seen All Good People”X
  • Yes – “Owner of a Lonely Heart”X
  • Yes – “South Side of the Sky”
  • Yes – “Starship Trooper”
These tracks will be available for purchase as “Yes Pack 01” and as individual tracks on Xbox 360, PlayStation®3 system and Wii. Tracks marked with “X” will include Pro Guitar and Pro Bass expansions for $0.99 per song.

Price:
$8.99, £4.39 UK, €6.59 EU (680 Microsoft Points, 900 Wii Points) for “Yes Pack 01”
$1.99 USD, £.99 UK, €1.49 EU (160 Microsoft Points) per song
$2.00USD (200 Wii Points™) per song
$0.99 USD (100 Wii Points/80 Microsoft Points), £0.59 UK, €0.79 EU per song for eligible Pro Guitar/Pro Bass upgrade

** Dates for Rock Band game tracks are tentative and subject to change. **

*Available on-disc, via download and disc export. Internet connection and export key purchase required. Wii™ Shop Channel has more than 1,500 song tracks available for purchase on the Rock Band platform on-disc, via song import, and download. Not applicable to Nintendo DS™.

Website Links:
For more information, please visit:

Rock Band Website