Insomniac Games has released the official launch trailer for their now in-stores shooter, Resistance 3.
Archive - 2011
Sumthing Else Music Works and EPIC Games have announced that the official soundtrack for their upcoming Gears of War 3 will be released simultaneously with the game’s launch on September 20, 2011. The album will be available on SumthingDigital as well as other digital music services.
About the Soundtrack
Gears of War 3 The Soundtrack features the original music score by Steve Jablonsky who also wrote the music for Gears of War 2, Michael Bay’s The Island, The Texas Chainsaw Massacre and Transformers movies. The veteran film composer created nearly 80 minutes of new music for the latest installment of the Gears of War franchise. The score is an impressive organic and electronic hybrid mix featuring live orchestra and choir performed by the Northwest Sinfonia and mixed by Remote Control Productions.
We just survived our early press copy of Deep Silver and Techland’s new zombie action-RPG, Dead Island, and are still recovering. This is truly the zombie game genre-fans have been waiting for. On this, the launch date of the game, we have assembled our official review for those of you still on the fence about buying this excellent and breath-taking title. After selecting your character (more on them later), you find yourself in a hotel room after a long night of drinking. Upon exiting your domicile, it is quite clear things have gone to hell and you soon find yourself in the midst of a full-on zombie outbreak.
…after seeing these situations played out on video, actually playing them out is a whole different bunch of undead celery stalks
The overall plot and story of Dead Island are all things that fans of zombie films have seen before. In fact, several quest-lines feel like they have been lifted straight from the unofficial zombie film guidebook. However, this is no detraction from the experience as, after seeing these situations played out on video, actually playing them out is a whole different bunch of undead celery stalks (Howe fans, anyone?). The quest lines range from slightly comical to deadly serious and dramatic. One early quest line deals with a wounded and immobile husband asking you to take his wife to safety. Upon getting her to safety, she asks you to go back and check on him. Of course, by time you return, he has succumbed to his injuries and attempts to eat your face off. The human drama is in full force on the tropical “paradise” of Banoi, with people searching for loved ones, looting abandoned homes, and more.
…if you have not guessed by the talk of levels and abilities, Dead Island is an RPG.
The game is divided up into several areas, each with a huge number of side quests and explorable areas. In fact, it is very similar to Deus Ex: Human Revolution in this respect, but Dead Island is a far more open-world than Eidos Montreal’s latest offering. The areas are fully-explorable no matter what level you are (although some quests are not present until others have been completed), and you are free to go back to previous areas and explore at any time. Each of the four characters of Dead Island have their own set of skill trees and qualifications. Although all characters can wield every type of weapon (bladed, blunt, projectile, etc), certain characters are far more versed in these types than others and their skills represent this. Speaking of experience and character development, if you have not guessed by the talk of levels and abilities, Dead Island is an RPG. You, as a character, increase in level as you gain experience by completing quests and killing undead monsters. With each level increase, you can unlock a new skill or upgrade an already-selected one.
If Techland had gone with a photo-realistic approach in mind, this game would be a bit too much in the gore department.
Visually, the zombies of and characters of Dead Island are beautifully-detailed and rendered. Both living and dead alike have a slightly stylized nature about them so that they don’t hit the “uncanny valley” and also to not make the gore too overpowering and realistic. The zombies are grotesque masterpieces in their own right, each with their own array of wounds and giblets. If Techland had gone with a photo-realistic approach in mind, this game would be a bit too much in the gore department – seriously. There is so much blood and giblet-flying in this game it is crazy. Of course, this is also tempered with the game’s damage modeling system, which lends damage to character models based on weapon type, condition, and location. Hit a walking corpse in the arm with a scythe and you might take it clean off. However, you hit the same are with a baseball bat and you may break it. Each of these actions causes the zombie to perform accordingly. Vehicular locomotion is also a blast as you fly down the motorways, plowing into the undead. There are several vehicles available for piloting and all make for a very interesting experience – both in terms of your tactics as well as survivability.
…if I wanted to join them, all I had to do was press a button
The cooperative component of Dead Island is pure brilliance. As I was walking stealthily through the impoverished city of the game’s second act, a notification popped up stating that another player was in the same area as I was in his or her game and, if I wanted to join them, all I had to do was press a button. I did and, before I knew it, we were sharing a game world and taking on the undead. This nearly-seamless system is tribute to Techland’s developmental prowess. I was never able to get all four characters together as the number of people playing the press copy was limited compared to the number sure to be playing it now – but, if you can get all four characters in one game at the same time, I think you will have one of the best coop experiences ever designed in a video game. You owe it to yourself and your friends to check this out.
Overall, Dead Island, is the action-RPG zombie fans have been waiting for as well as one of the best games of 2011. Deep Silver and Techland have outdone themselves in every way with this AAA title.
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Pro’s
- Beautifully-horrifying zombies
- Epic scenery and island setting
- Great cooperative multiplayer system
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Con’s
- Slightly wonky save system
- Strange re-spawn times of zombies and lootable objects
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Foreward-Thinking
Dead Island is simply incredible… I can’t wait to see what Deep Silver and Techland do next – Dead Nation? Dead County? Dead World? The possibilities are limitless.
Gallery
Wargaming.net’s World of Tanks is a team-based, online action title where players in two armored vehicle groups slug it out for domination of numerous maps based on Word War II battlefields. While summing the game up in one sentence is possible, it is an experience akin to the classic game Othello – a minute to learn and a lifetime to master. World of Tanks is deceptively complex and, especially once players make the jump to joining a tank platoon, the game blows wide-open with options in the way of strategy.
Starting out, players get the lowest level tanks of the three nationalities represented: The United States, Russia, and Germany (French vehicles will be added at a later date). Upon starting a game, players are entered into a large queue where a very ingenious battle-generation system goes to work, pulling out various vehicles of appropriate levels and types to create teams and then sending those teams into a randomly-selected map. The point of this system is to make sure all games are fun and balanced. For the most part, the system works very well – ensuring that teams consist of a nice blend of tanks, tank destroyers, and SPG (artillery) vehicles. Sometimes, however, the system gets a bit “off” and you will end up with some very interesting team makeups. There were times when my team consisted of mostly tank destroyers or an obscenely-large number of SPGs.
After mentioning the vehicle types in the last paragraph, I would be remiss in my journalistic duties not to inform you about them now. Tanks are divided up into light, medium, and heavy categories – each of which have their pro’s and con’s as you can imagine (heavies are slow and armored, lights are quicker but less-armored). There are also tank destroyers, which are armored gun carriages built with the sole-purpose of destroying enemy armor. These vehicles usually have a limited firing arc due to their construction. Finally, there are the SPGs or artillery units which make use of a special aiming view to lob shells across the map at enemy forces detected by other tanks (also taking into account whether or not they are in radio range).
After the mission-generator does its work, players are sent into the battlefield for a 30 second countdown to allow all players to “catch-up” and avoid any latency problems. In those 30 seconds, teams formulate their battle plans via text and voice chat, then the battle is on. Each map is well-designed with several areas for vehicles on offense, defense, and support missions. Each of the game’s maps is based on World War II battlefields and environments.
World of Tanks is a beautiful game to look at, with crisp and detailed visuals. Environments are lush and buildings are well-detailed, no matter if they are intact or gutted by the brutality of combat. Tanks are accurately-modeled after their real-world counterparts and it is easy to see that Wargaming.net did a ton of research into the vehicles of their game. After playing the game for a while, I went to an online WWII image repository and looked at the various vehicles depicted. Due to my participation in World of Tanks, I was able to determine the majority of vehicles I was surveying, without help. And they say video games are not good for anything! The game also features some great sound design and, not only will you be treated to the various creaks and groans your tank makes, you will also hear a lot of ambient effects and nature sounds. Players will also hear shells as they whiz past their vehicles or the visceral crunch that rings out when those shells connect with their intended targets.
Damage modeling is implemented with extra complexity, taking into account range, angle (both of the shell and the armor surface it is impacting), velocity, and a plethora of additional variables. Tanks can have various parts of their construction damaged or destroyed, and this just adds to the strategy. For instance, small and nimble vehicles can “track” (the act of shooting a vehicles tracks until they break) larger vehicles, temporarily immobilizing them. This allows the smaller vehicles a chance to move around the target to its weaker rear armor. Many tank destroyers, with their limited firing arc, have been rendered helpless this way. Aiming can be done via an automatic system which has a higher probability of missing on the move, or manually through the scope for accurate shooting.
Gameplay is exciting and interesting, with vehicles making use of buildings and other obstructions for cover as well as bushes and trees for camouflage. Each tank has its own ratings for detection and camouflage, which is coupled with its crews ratings for each of these as well. No matter how camouflaged a vehicle is, however, this all goes away once you start shooting. So, many less-armored vehicles will do best to use “hit-and-run” tactics, darting back and forth between cover while laying down fire. The point to all this madness is to either kill every enemy vehicle on the field or capture their base by staying next to it for a certain amount of time. In fact, you don’t really have to kill anyone on the map in certain situations. For instance, there was one battle I took part in where everyone on the team went one direction and, unbeknownst to us, the other team went a completely different direction. We ended up at their base first to find no resistance and got their base captured to 50% before the other team arrived at our base and began doing the same. Not one kill was made, but we still won!
Players stay interested not only because of the exciting gameplay but also thanks to a huge system of vehicle types and upgrades – not to mention the strategy in finding the best tactics to use on each of the various maps. Customizing your tank is not just a matter of grabbing the most expensive gear. Sometimes, players might go with a lesser-expensive piece of equipment due to its properties and benefits. For instance, the M3 Stuart is a light scout tank which boasts some serious speed and turning capabilities. In this tank, I personally have taken on four opponents of the light and medium tank variety, and come out on top. This was due to my good piloting of the vehicle, and the fact that it is, at full speed, insanely difficult to get a good bead on with manual or automatic aim modes. But, I digress… So, this tank can wield both traditional tank canons as well as a lighter auto-cannon style weapon. Each have their benefits and, depending on the team I was going to join or my own preferences, I would swap these out between battles. The point is, there is a lot of variety available to players in how they outfit their personal machines. Players paying for premium accounts can join tank groups (groups of friends who can all join the same battle) or tank platoons (the equivalent of a guild) – each of which add an enormous amount of fun to the World of Tanks experience.
Overall, World of Tanks is an insanely-fun online action game with a ton of strategy available to players looking for it. It is free-to-play and available now at its official website.
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Pro’s
- Crisp and detailed environments
- Accurately-modeled vehicles
- Lots of strategy available to players
- Free to play
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Con’s
- Can’t drive your tank off the computer screen and ride it down your block, impressing your neighbors
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Gallery
Electronic Arts has announced that customers who pre-order the Battlefield 3: Limited Edition from Origin or other select retailers will also receive the Physical Warfare DLC Pack at no extra cost. This pack contains the DAO-12 semi-automatic shotgun, Type 88 Light Machine Gun, flechette ammo for the DAO-12, and a flash suppressor for the SKS sniper rifle. Eventually, the pack will be released for a cost to all customers, but no word yet on when exactly that will be.
Trailer
Paradox Interactive has announced its updated release schedule for the end of this year and beginning of next year. The release date goodness begins with Sengoku on September 13 and also includes titles such as Sword of the Stars II: Lords of Winter and King Arthur II.
RELEASE SCHEDULE (correct as of September 2, 2011)
All titles are PC only unless otherwise stated
SEPTEMBER
• Sengoku September 13th
• King Arthur: Fallen Champions September 16th
• Hearts of Iron The Card Game (online) September TBC
OCTOBER
• Sword of the Stars II: Lords of Winter October TBC
NOVEMBER
• Hearts of Iron III Collection November 15th
• Cities in Motion Collection November 15th
• Magicka Collection November 15th
• Defenders of Ardania (PC, iPad, PS3, Xbox) November 22nd
JANUARY
• King Arthur II January 10th
• Magna Mundi: An EU Game January 17th
• Victoria 2: A House Divided (digital download expansion) January 24th
FEBRUARY
• Crusader Kings II February7th
• Gettysburg: Armored Warfare (online) Q1 2012
• Mount & Blade Collection Q1 2012
• Warlock: Master of the Arcane Q2, 2012
• Salem (online) Q2 2012
• War of the Roses Q2 2012
• Naval War: Arctic Circle Q2 2012
Square Enix and Obsidian Entertainment have announced the first DLC pack for the action-RPG, Dungeon Siege III. Treasures of the Sun is due out in October for $9.99 on the Xbox 360, PlayStation 3, and Windows PC platforms.
Further supporting the hours of new content in the expansion, developer Obsidian Entertainment has introduced several refinements to the systems and mechanics of DUNGEON SIEGE III:
- New abilities: Players will be able to attain mastery of the arcane through powerful new attack, defense and healing abilities.
- Level up to 35: DUNGEON SIEGE III: TREASURES OF THE SUN will further power up players by raising DUNGEON SIEGE III‘s existing level cap from 30 to 35.
- More monsters and items: Players will encounter new monsters in the Aranoi Desert—including mummies and giant skeletons—and will find more powerful items, adding to the thousands already available in DUNGEON SIEGE III.
- Reallocate Talent & Proficiency Points: Players can reallocate points spent in Proficiencies and Talents, enabling changes to character customization throughout the campaign.
- New Enchanting System: Transmuting items now gives players chances at gaining powerful new Vials that allow them to enhance their weapons and armor through the DLC’s new enchanting system.
Screenshots
Activision has announced Big Game Hunter: Hunting Party for the Xbox 360 with Kinect. Big Game Hunter: Hunting Party is due out on November 1, 2011 and is a more family-friendly take on the hunting game genre.
“The Kinect has given us the opportunity to push the boundaries of how gamers approach and play the Cabela’s titles,” said Patrick Kelly, Senior Vice President of Studios for Activision Publishing. “By combining our innovative new Top Shot Sport peripheral with Kinect, we’ve created an immersive hunting experience unlike any other in the marketplace.”



















