Archive - 2011

Deus Ex: Human Revolution – The Missing Link Launch Screens

Square Enix has announced that the new “The Missing Link” DLC pack for its popular action-RPG, Deus Ex: Human Revolution, is now out for the Xbox 360, PlayStation 3, and Windows PC platforms. Additionally, they released some launch screenshots to accompany this news. Enjoy!

“We are thrilled to bring DEUS EX: HUMAN REVOLUTION – The Missing Link to fans,” said David Anfossi, producer of DEUS EX: HUMAN REVOLUTION at Eidos-Montreal. “This unique DLC provides an enhanced DEUS EX: HUMAN REVOLUTION experience with deeper insight into the conspiracy, visual improvements, new characters and enemies, and a twist on gameplay elements.”

Screenshots

Blackwell Deception Review (PC)

Wadjet Eye has released the fourth installment to their Blackwell series, entitled Blackwell Deception today for the PC.  Even though this is the fourth installment for Wadjet Eye, this will be my very first Blackwell game, so I will tackle the review that way with no previous mentions to the title’s predecessors.  Blackwell Deception fits firmly into the type of adventure game genre that, as a youngster, I loved from Sierra Online so many years ago.  Games like King’s Quest, Police Quest, and Leisure Suit Larry all graced my machine growing up, so I was very excited to get my hands on Blackwell Deception, the spiritual successor to these games.  Did Blackwell Deception live up to the Sierra Online legacy?  Yes and no, so let’s look at the details.

Story:

Story, in these types of games it is paramount.  Without a driving storyline, the simplistic game play just becomes glaringly inadequate to keep one’s attention.  The good news here folks is that the story for Blackwell Deception is very well done and is intriguing to say the least.  You play as a pair of characters through Blackwell Deception, a psychic detective named Rosa and her ghostly partner, Joey.  This odd pair set out to investigate cases involving spirits and ghosts and help these wayward souls to the other side.

Blackwell Deception throws you into your first investigation on the Hudson, trying to discover for a client why their yacht detaches itself nightly.  You soon discover the soul of the previous owner, trying to complete the last task that he had set before himself prior to his death.  This first case does a great job in setting up the two main characters and their personalities through the rest of the game.  You soon learn the limitations and abilities of each character and how the two work together in solving each puzzle set in front of the player, but more on that in the game play section.

Rosa plays the investigator that is used to the weird and unusual, and is also used to having other people think that she is crazy.  Most of the conversations start out by having to convince the other characters that, no, you are not insane and can help move the investigation along.  Joey, on the other hand, has the ability to really show his character through the story, since no one alive except Rosa can either see or hear him.  Joey is an old gumshoe straight out of a noir detective novel.  Both characters are fascinating to listen to and work wonderful together to make the story interesting.

Gameplay:

Blackwell Deception takes it’s game play straight from the old Sierra Online games with some changes.  You move the characters around the scene, looking for items to interact with and will help you solve puzzles that you will be faced later in the game.  Since this game is a detective game, some of these items are clues that your character can discover through conversations with other characters.  These clues can be interacted with in Rosa’s MyPhone, which must be from the same Mapple store that Lisa’s MyPod came from in The Simpsons.  Rosa can also use her MyPhone (really, MyPhone, sigh) to use the internet to investigate her clues further.  She also keeps all of her contacts listed on her MyPhone so that, at any time, the player can return to a previous scene of investigation.

Blackwell Deception has a great game play gimmick that really makes the game play exceptional, in my opinion.  By pressing the tab key, you can switch between Rosa and Joey to investigate a scene.  Each character has their advantages and disadvantages that can help the player to gather the clues needed to unlock more of the investigation.  For instance, if a locked door is barring your patch from finding a clue, you can send in Joey, who is intangible, to investigate.  You have to realize, though, that Joey may be able to enter the locked room to see what is on the other side, but cannot interact with any items there nor unlock the door to let Rosa in.  The player has to remember to use both characters in order to solve many puzzles throughout the game.

The user interface in Blackwell Deception is simple and near perfect.  The game allows you access to all of your clues at any time through a simple draw down menu, and the options menus are simple and easy to use.  The game play feels just like the old Sierra Online games and plays just as perfectly.  There really is no other way to improve on this game in this area, it just was a smooth game to play.

Aesthetics:

Ok, now the bad news, this game uses retro graphics to go along with its retro game play.  While most people will probably like to take a trip down memory lane to play a game that looks exactly like games did in their child hood, to me this just shows how aged and bad those graphics are in comparison to today’s games.  I know, I know, most of you will say that I’m comparing apples to oranges and that Blackwell Deceptions is meant to look this way, but most people will have a hard time leaving Dark Souls or Forza 4 to play Blackwell Deception and not notice the huge gap in graphics quality.  The game runs solely in 800 x 600 resolution with no option to change it, so worry if the game looks bad when you play it, it’s not your PC, it really looks that bad. I am not all about the graphics, games are not all about graphics.  This was the main reason why I call this section “Aesthetics” not “Graphics” because I wanted to give games like Blackwell Deception a chance to do something different without getting hammered on the quality of their resolution.  But the graphics of Blackwell Deception aren’t stylized, but really are a downgrade to other similar games, like the latest season of Sam and Max.

Blackwell Deception makes up for it’s like in graphic aesthetics and makes up for it in sound aesthetics.  The characters are all voiced beautifully and makes you really get into each character’s personality.  With the combination of story and vocalizations, the world of Blackwell Deception comes alive and makes the player forget sometimes that he or she is looking at graphics that would have looked great in 1983.  The music is also a great choice for this game, going with the music that would have made any period noir detective piece come alive.  The music punctuates the dark city scape with a mood that just feels right.

Final Thoughts:

Having played a metric ton of point and click adventure games this year, Blackwell Deception really shines out as one of the best of it’s genre to be released in a while.  The story is near perfect and intriguing, the music and vocalizations of the characters fit perfectly with the mood that the story is trying to portray, and the puzzles are hard enough to keep you busy, but logical enough to solve if you keep your wits about you.  The major downside is the graphics issue, which I can overlook.  The game is rendered in the old Sierra Online look that is stuck in the early 80’s with 800 x 600 resolution graphics.  I understand the attempt to make this game look and feel like the old King’s Quest games, but in comparison to today’s graphics capabilities, it ends up looking cheap and unfinished.  However, the story, game play and sound of Blackwell Deception easily makes up for the graphics downside to make this game a must buy for anyone that is looking for a great detective game that will run on any system. 

Screenshots

Sinister Pointe Review

Tucked away in a large warehouse located in Brea, CA the Sinister Pointe crew has made a new home for themselves in the Southern California haunted attractions community. You may recall their work from last year’s Queen Mary Dark Harbor, the Diner of the Dead, and even the Silent Hill Haunted Attraction from a few years ago. In fact, the Sinister Pointe crew has been in the haunted house business for about 14 years! This year, they present to us a macabre look at a house occupied by all manner of inbred folk who just can’t wait to sink their teeth and claws into you.

Sinister Pointe’s talent did a great job of committing to their roles and got a lot of good scares in the group I traveled with. There was a good mix of makeup and mask characters to keep their looks interesting and fresh – from overall-clad farmers to creepy “little girls”. Also of note is that the Sinister Pointe crew has pushed the envelope in their attraction with a couple of great gimmicks that this reporter has not seen in a haunted house before. One of these unique gimmicks was so cool, one of our party members asked that it be reset just to get another look at it in action. The overall design of the maze was well-detailed and the interior facade of the creepy old house guests walk into is a real work of art. The thing appears to be a life-size facade and the quality is very apparent.

Sinister Pointe is known for being somewhat interactive in its haunted maze experience and this year is no different. Throughout the experience, groups will be able to experience different routes based upon which fork in the road they choose to travel. Additionally, there are group challenges to be had where going forward in the haunted maze is entirely in their trembling hands. This added immersion of participating in the experience is welcome, and something that not many attractions are doing at the moment. On the audio front, local musician Jon Autopsy strikes again (he also scored The Empty Grave and the Winchester Mystery House this season) with a moody score full of creepy tones, shrieks, and creaks.

Ticket pricing for Sinister Pointe is very reasonable, with the bare bones (no pun intended) admission only costing $15 dollars. You can also get multi-entry passes as well as front of the line admissions as well for additional cost. The value is high, as the overall maze experience takes quite a while to get through. The queue line is somewhat lengthy, mainly because they only let small groups in at a time to allow for maximum effect of the gimmicks, characters, and decor. While some might be irritated by the increased line-waiting, trust us: It is worth it.

Jeff Schiefelbein, mastermind of the Sinister Pointe crew, told us that their plan is to keep the large facility open year-round, renting space out to various events like weddings, corporate parties, makeup demonstrations, and a lot more. Additionally, they are planning to do a whole set of seasonal haunted events, beginning this holiday season with a Christmas-themed maze (think killer Santas and more)! We at GamingShogun loved this haunted attraction and hope you guys get a chance to check it out.

 

You can find ticket info, dates, and more over at the official Sinister Pointe Website.

 

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Dark Souls Review (PS3)

“Seriously!?!” That was the first thought that echoed through my head as I began my journey through the underworld in FromSoftware’s newest next-gen punishment-dealer, Dark Souls. A spiritual successor to 2009’s critically acclaimed Demon’s Souls, Dark Souls once again finds you as a recently deceased warrior/knight/rogue/wizard/naked dude with a wooden plank who is on a horrendous journey through purgatory to kill dragons and do… stuff.

Dark Souls starts you out in a well rounded character creation lobby. A full host of sliders exist to change everything about your characters colors to their height and build. From there you are tasked with choosing your character class and starting gifts. Class mostly determines some of your starting weapon choices and stat levels and gifts are a minor perk that sticks with you throughout the game. Once you have built your character, the real fun begins.

You wake up to find yourself in a dungeon for the undead. You are given a key to your cell by a mysterious benefactor and sent into the world proper. You’re given a broken sword, a wooden shield, no direction whatsoever and are left to fend for yourself.

“Enjoy your broken gear. Go f**k yourself.”

“Seriously!?!”

Make no mistake, that seems to be the true sentiment FromSoftware wants to impart on you. You will die. You will die a lot. You will die in horrible ways. There is no way around that simple fact. There is no difficulty setting to change if the game gets too tough. There are no hints to guide you on your way and barely even a story to hitch an objective to. You start at point A, will eventually find point B, and you’re going to die a whole hell of a lot on the way. There is no princess to save, no invasion to fend off. Your only goal in this game is to survive.

Survival comes in the form of souls. As you slay your enemies, you absorb their souls. Souls can be used to purchase upgrades at bonfires but souls can be lost very easily. Should you die (and, again, you will), you leave all of your souls behind. You re-spawn at the last bonfire you came across and should you manage to make it back to where you died in one piece, you can reclaim your lost souls. If not, it sucks to be you. Die and all of your souls are lost.

In addition to leveling up, bonfires serve one other important purpose: Safety. You cannot pause this game and bonfires serve as the only place where your enemies can’t touch you . Beware, however, because sitting at a bonfire will re-spawn every enemy in the area.

Dark Souls is a game that benefits heavily from an always online status. While traveling through the game you will often see the ghosts of other players or bloodstains in the spots where other players died. You can leave notes for other players to help guide them along and you can even jump into their game for better or for worse. (ed. note: That is an awesome feature)

Everything in this game is designed to be extraordinarily lethal and seeing where other players bit the bullet can be a tremendous blessing. The open world level design is full of twists, turns, and passages that you may never notice. Dark Souls has some of the most twisted and creative design I have seen in a game in a very long time. The environments vary, from the rotted Undead Burg to the hauntingly beautiful and foul swamps encountered later in the game. Equally impressive are the creature designs. Gigantic dragons, hook-armed ghosts, gargoyles with axes at the ends of their tails, killer demon butterflies; you will not see imagination on display like this in any other title this year.

This is a game that brings a ton of assets to the table and lets you fill in the blanks. The story is intentionally sparse and the game never forces you in to one particular style of play. You can hot swap abilities at a whim and go from a hulking tank to a nimble mage at your choosing. Your abilities are all tied to the equipment you are carrying, as long as you have that stats to use it efficiently. Music and dialogue are mostly absent, leaving you to create a mood for yourself. Dark Souls refuses to hold your hand at any point and it leaves you with one of the most hardcore gaming experiences found on the market today.

If you’re looking for a challenge, I cannot recommend Dark Souls enough. This title is a must-buy – especially for the more masochistic of our readers!

Off-Road Drive Quick Review (PC)

1C Company has released their Off-Road Drive, an off-road racing simulation with a lot to offer the kind of people who like to go driving their trucks across hazardous landscapes and terrain. The game allows virtual drivers to utilize all manner of off-road technologies such as 4-wheel drive, locking differentials, tire pressure, low gears, winches, and more. The game features a very nice physics system which gives vehicles realistic “feel” and terrain response.

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What We Liked:

  • Numerous off-road vehicle controls.
  • Above-average visuals.
  • Interesting courses and terrain to deal with.
  • Fun physics modeling.
  • Inexpensive price point.

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What We Thought Sucked:

  • Sometimes the visuals take an unexpected dip (no pun intended) in terms of terrain deformation.
  • Many of the terrain types can be crossed by simply going into 4-wheel drive mode and popping vehicles into a low gear.
  • Sometimes annoying implementation of winch system.

[/wpcol_1half_end]Overall, 1C Company’s Off-Road Drive features a ton of high-quality off-road content for PC driving game fans. It is definitely not an experience like F1 2011 or GRID, but that is the whole point of the off-road simulation. At its current price point, racing game fans owe it to themselves to branch out and try some mud bogging with Off-Road Drive.

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Air Conflicts: Secret Wars – Quick Review (PC)

In Air Conflicts: Secret Wars, players take on the role of a young girl – a smuggler pilot, who finds herself in the middle of World War II. Her quest: To find out the fate of her father, a pilot who took to the skies over the battlefields of World War I. Over the course of the game, players will fly a multitude of aircraft, ranging from transports to fighters as they engage the Luftwaffe.

 

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What we liked:

  • Passable graphics and sound.
  • Interesting mission objectives.
  • Easy to pickup controls.
  • Two control schemes (arcade and simulation).
  • Inexpensive price point.

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What we thought sucked:

  • Far from sim-quality flight modelling, no matter what flight mode you select.
  • Depressing storyline.
  • So-so graphic novel style cut-scenes.
  • No manual landing sequences.
  • Auto-replenishing, unlimited ordinance.
  • AAA is unrealistically-accurate.

[/wpcol_1half_end]Overall, Air Conflicts: Secret Wars is one of those middle-of-the-road titles which has a lot going both for and against it. If you are looking for an inexpensive arcade combat flight game, then you could do worse.

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Syndicate Executive Search Walk-through

Electronic Arts has released a very cool gameplay walkthrough video from the Executive Search level of their upcoming action-RPG/shooter, Syndicate. The demo was first displayed at the last Vegas Game Show.

Trailer

Batman: Arkham City Launch Trailer

Warner Bros. Interactive Entertainment has released the official launch trailer for their upcoming Batman: Arkham City, which is due out on October 18, 2011 for the Xbox 360 and PlayStation 3 platforms. The Windows PC version is said to be released later this year.

Launch Trailer