Archive - 2011

Battle: Los Angeles Review (PC)

Sabre Interactive, the developer behind the clever shooter TimeShift, has teamed up with Konami along with Sony and Relativity Media to develop the video game tie-in with their new film, Battle: Los Angeles (or Battle: LA). The game is available on the PlayStation Network, Xbox LIVE Arcade, and Steam platform on Windows PCs. Having recently seen the film and enjoying its action sequences (not so much the corny civilians and dialog, but I digress…), I was primed and ready to fend off the advance alien invaders as one of SSgt. Nantz’s squad members.

The gameplay is your standard shooter fare, similar to games like Combat Arms or Breach, minus that game’s cool cover system. Unfortunately, the game does suffer from some control issues. The worst being that the player character jumps like what seems to be a real-world equivalent of three inches off the ground when the space bar is pressed and overall movement is a bit stiff.

Also, if the game were accurate, US Marines would only be able to run for about fifteen feet before being winded for five to ten seconds. Meanwhile, your AI-driven squadmates seem to go forever, often times leaving you playing catch up. Also of concern is that none of the marines seem to be carrying a standard issue sidearm or fighting knife. The game features three weapons – an assault rifle, a rocket launcher, and a sniper rifle.

Levels are taken from many of the film’s action sequences and, to Sabre’s credit, look the part. The biggest flaw in the level design is the uber-linear layout to the debris laid about. It is very clear where the game developers intended you to move – to a fault, actually.

Visually, Battle: Los Angeles is pleasing enough to look at. The game features a number of graphical optimizations that your gaming PC will gladly take advantage of. On the console versions, however, the game is a less-attractive affair. In-game audio is well done also, with the sounds of full-scale war permeating the environment around you. Battle: Los Angeles features numerous graphic novel-esque storyboard sequences which act to setup the next level. For the sake of the game’s very short playtime, the plot of the story is altered slightly to accommodate.

Unfortunately, the game spans about 45 minutes of game time and, even with a few unlockable modes, just is not worth the $9.99. What the game DOES show off, sometimes, is how cool a full Battle: Los Angeles game COULD have been. Combine the alien-fighting action with a tactical control system a la Rainbow Six: Vegas 2 or Ghost Recon: Advanced Warfighter and you would have a real winner on your hands. While not a horrible game by any means, the game would be far more worth a purchase at a $4.99 price point.

Hopefully, with the nice box office draw the movie has been, we will see a true Battle: Los Angeles wargame in the near future… Hopefully.

Interstellar Marines Audio Interview with Zero Point Software

We recently got some time to chat with Zero Point Software’s game director of their upcoming Interstellar Marines, Kim Jørgensen, about the project and its development. This twenty minute audio interview features several topics of discussion, from what we can expect to see in the next chapter of their roadmap to retail release as well as their advice to other independent developers out there. We would like to thank Kim from ZPS as well as the entire Interstellar Marines team for making this interview possible.

**Also, I must apologize to you listeners out there for the low volume of my microphone – it was a glitch in the settings. Despite this, I think you will get some great info about IM from this interview – enjoy!

Review of Dragon Age 2 – PC

Dragon Age: Origins on the PC was a great RPG experience which managed to bring the gameplay of old-school masterpieces like Baldur’s Gate and Fallout into the modern age – giving both console gamers and PC gamers alike their choice of play options. Two years later and BioWare has brought out the game’s sequel: Dragon Age 2.

Telling the story of Hawke – a character who, at the start of the game, is in the process of fleeing Ferelden from the Blight during the same time frame as the original Dragon Age: Origins. In tow with Hawke are his mother, sister, and younger brother. The family ends up in the city-state of Kirkwall and must eek out a living in order to survive. Dragon Age 2 features a framed narrative, and each act of the game is setup in the discussions of one of Hawke’s companions, a rogue named Varric, and a seeker of truth. He recounts the story of the game to the seeker and, sometimes, will embellish a bit along the way. That’s as far as I dare go in giving away the plot as it is doubtful that any of your playthroughs of Dragon Age 2 will be exactly the same.

This is because Dragon Age 2’s most amazing quality is its ability to tell a unique story based not only on what your actions were in the previous game (allowing imports of saved games a la Mass Effect 2) but also the decisions you make in this title. Choose to leave a party member behind and while you are out on a quest, this character might be captured, die, or worse. Choose to take them with you and much of the same is possible. BioWare has masterfully crafted a game where you get very involved with the characters you are allied with and care about what happens to them. Aside from your party members, any of your character’s dialog choices and actions could have serious implications on the game world or at least how your party interacts with it.

They have also taken the level of inter-party member character interaction to a whole new level here. Gamers remembering the fun interaction of your party members in the Baldur’s Gate series have not seen anything yet! Dragon Age 2 features some incredible inter-party conversations – from taunting to heart-felt discussions and everything in between. You will also earn reputation, both positive and negative, with each one of your party members. This raises a lot of options for how your party works. This won’t end your game experience at all – in fact, party members give your character special bonuses depending on whether they like or dislike you – so you may play that part of the game tactically to get your bonuses exactly how you like.

Also, the romance system in Dragon Age 2 is very present and you have a lot more potential mates to choose from than the number found in Dragon Age: Origins. Also present is the ability to cheat on your mates with other characters along the way. Again, this goes directly back to the development team’s focus on character interaction. In terms of that category of the game, we have not really seen anything like Dragon Age 2 to date.

The gameplay of Dragon Age 2 has been streamlined to make things a bit smoother to operate. Some of these ‘optimizations’, as I will refer to them, are very good – others, not so much. Combat has a much more frenetic and cinematic quality. Warriors will charge and lunge at opponents, giblets fly about more than in the first game, and party member AI has been greatly improved upon. A re-vamped tactics screen returns and presents the tactical options and AI plan of attack in a much easier-to-understand method than in DA:O, but should you never touch that screen you can rest easy knowing your party members will do fairly well by default. If you are a PC gamer like me who loved the Baldur’s Gate and Fallout series of isometric RPGs, you can set the game to pause on the start of combat and you can zoom the camera out and up to a level similar to that found in the first game.

Unfortunately, some of this streamlining did not sit well with me. First and foremost is the loss of the ability to outfit your party members’ clothing and armor. For some reason, this option is simply non-existent. You can find upgrades to your party member’s attire but those are just stat bonuses. The only things you can change on your party members are their equipped weapons and jewelry. Maybe BioWare got tired of seeing ‘nude’ Dragon Age: Origins machinima or something? I don’t pretend to know. The other issue with this optimization of the game system is its lack of certain skills and abilities that were so fun to play with in the first game. For instance, in the more focused skill trees provided for each character, you will not find any shapeshifter magic. The good part about the skill trees are that they won’t confuse any new gamers to the RPG world. They are very straight forward in that regard.

Another issue with Dragon Age 2 is its re-use of levels. You enter several areas that are directly taken from other ones. They may have different loot and enemy layouts (perhaps even a locked door where an unlocked one previously-resided), but the actual structure of the level itself is exactly the same. I am surprised to see this kind of laziness by BioWare and wonder what would have allowed them to make more levels unique? Was it time, money, or both?

But, I digress… Despite these issues, Dragon Age 2 features some very pleasing visuals. While the game’s demo did not perform well on my high-end gaming rig, the retail product is a thing of beauty – even with everything pumped up at 5760×1080 resolution! BioWare has even released a 1.08GB texture pack for the PC version that allows you to run it in even higher quality. Game audio is superb, with awesome ambient sound effects as well as some really excellent vocal performances by the voice over cast. Both Nicholas Boulton and Jo Wyatt bring in great delivery as the male and female versions of Hawke while Victoria Kruger’s ‘stimulating’ portrayal of the ex-pirate captain, Isabela, is exceptional. Brian Bloom also does some excellent work as the rogue, Varric, who has a ton of exposition to pull of and does so without missing a beat. Big thumbs up to the rest of the cast as well – everyone just did wonderfully.

Overall, Dragon Age 2 features some very fun and frenetic combat as well as a rich storyline with some of the best character interactions and development ever seen in a video game. I dare you to play though this game without finding yourself talking to your party members as if they were in the same room as you. In short: If you are an RPG fan, you should go out and get this one right away. BioWare did a bang-up job with it and you will have a great time re-playing it as well, just to see what other outcomes you can create by your actions.

Crysis 2 Be Fast Trailer

Crytek and Electronic Arts have released a new trailer for their upcoming shooter, Crysis 2. Be Fast shows off the speed-enhancing abilities of the player’s nanosuit in combat applications. Crysis 2 is due out on March 22nd, 2011.

WWE All Stars Fantasy Warfare Trailer

THQ has released a new trailer for their upcoming wrestling title, WWE All Stars. The trailer shows off the game’s fantasy warfare mode where the action gets really over-the-top and arcade-like. WWE All Stars is due out on March 29th for the Xbox 360, PlayStation 3, PlayStation 2, PSP, and Wii platforms.

Bethesda Softworks and id Software Announce RAGE Comic

Bethesda Softworks and id Software have announced that their upcoming shooter, RAGE, will be made into a comic book series. The three-issue series will begin distribution on June 22nd. The RAGE comic series is being written by Arvid Nelsion (Rex Mundi), and penciled by Andrea Mutti (DMZ). The cover art is being created by Glenn Fabry (Hellblazer, Preacher). RAGE, the game, is due out on September 13th.

Checkout a larger version of the cover art, After the Break!

Try Out the Nintendo 3DS Pre-Launch

Nintendo has announced that they have setup several demo stations across North America. The Nintendo 3DS Demo Pod Experience will give people a chance to try out most of the handheld’s features, which includes of course the glasses-free 3D display. The demo pod will feature titles like Nintendogs and Steel Driver.

WHO:
Adults, teens, tweens, parents, video game fans and consumers of all kinds

WHEN:
March 11-April 3, 2011
Monday through Thursday, 10 a.m.-8 p.m.
Friday and Saturday, 10 a.m.-10 p.m.
Sunday, 11 a.m.-7 p.m.

WHERE:
Third Street Promenade (1300 block)
1351 Third Street Promenade
Santa Monica, CA 90401

Nintendo’s new 3DS handheld platform officially launches on March 27th.

Mortal Kombat Raiden Trailer

Warner Bros. Interactive Entertainment and Netherrealm Studios have released a new trailer for their upcoming fighter, Mortal Kombat, featuring the highly-recognizable character, Raiden. The game is due out on April 19th, 2011 for the Xbox 360 and PlayStation 3 platforms.

Supremacy MMA Trailer Interviews the Female Fighters

505 Games brings us a new trailer for their upcoming fighting title, Supremacy MMA, which interviews the two recently-announced female fighters in the game, Michele Gutierrez and Felice Herrig. Supremacy MMA is due out this May for the Xbox 360 and PlayStation 3 platforms.

Silent Hill: Revelation 3D Begins Filming

Konami has announced that the follow-up to the 2006 film, Silent Hill, titled Silent Hill: Revelation 3D has begin shooting as of yesterday in Ontario, Canada. The original starred Radha Mitchell as a mother on the search for her missing daughter in the titular town of Silent Hill. The sequel will focus on the events of Silent Hill 3 and focus on a teenager drawn to the town for unknown reasons.

‘For over a decade, the Silent Hill franchise has been scaring players through psychological horror and the fear of the unknown,’ said Shinji Hirano, President of Konami Digital Entertainment, Inc. ‘It’s that proven blueprint for terror we know Samuel Hadida is capable of re-creating for the big screen. With him at the helm, we’re confident Silent Hill: Revelation 3D, will bring a new dimension of fear for fans both old and new.’

Silent Hill: Revelation 3D is being worked on by much of the same crew as the first movie.