Archive - 2009

We Review Call of Duty: Modern Warfare 2 (PC)

STORY
One thing that set Modern Warfare apart from most shooters was its cinematic, intense storyline replete with enough twists and turns that even Jack Bauer would have a hard time keeping up. In Modern Warfare 2, the story continues those twists and turns but expands the scope of the action even more. Without spoiling too much, it is safe to say that the world is a much different place at game’s end than at the game’s beginning.

Set five years after Modern Warfare’s story leaves off, Modern Warfare 2 picks up by putting you into the boots of a US Army Ranger selected to go undercover into a Russian terrorist organization. You see, after the events of Modern Warfare, Russia has fallen into the hands of ultra-nationalists who enjoy thoughts of empire and world domination. Unfortunately these various factors form a powder keg just waiting to go off. And, boy, do they ever!

The game’s story is intricate, intense, and engrossing.

GRAPHICS
Modern Warfare 2 looks incredible. Unlike the grand vistas of Armed Assault 2 or Operation Flashpoint Dragon Rising, Modern Warfare 2 is a lot more intimate and, even when you are in outdoor environments, they never get so big that they overwhelm. The beauty of this intimate quality is that they can really crank up the visuals in a way those other games cannot. Now, that’s not to say that there is not the occasional grand set-piece or two, but overall it is a very in-your-face kind of experience. Characters are well-detailed and there is no shortage of environmental effects such as weather, explosions, fallout… Heh…

AUDIO
The main theme for the game was written by the legendary Hans Zimmer. If you are wondering why Hans Zimmer is so amazing, I have to ask if you have seen any of the following films:

– Crimson Tide
– Pirates of the Caribbean
– The Last Samurai

Now, if you have seen these films (or the other hundred or so he has worked on) – despite anything else you will say about them, you will undoubtedly remember their incredible scores. Yup, Zimmer did ’em. He is a master who lends a great title theme to Modern Warfare 2 and is, again, a sign of Activison and Infinity Ward pulling out all the stops in this game’s development. The voice actors in the game also do incredible jobs of pulling off very believable performances. Getting that cinematic feel was vital to engrossing the gamer and these performances lend a lot to that.

GAMEPLAY
The gameplay is very similar in nature to the first Modern Warfare title. You will run from point to point, killing enemy troops – eventually getting to an objective. As with the original, however, it is those ‘oh shit’ moments that really bring Modern Warfare 2 over-the-top and have me, personally, yelling at my computer monitor several times throughout the experience. This time around, you will get to pilot snowmobiles and a few other interesting modes of transportation. The single-player experience comes in short, at roughly six hours. Thankfully those are some very hairy hours, as few of them as there are. Infinity Ward has made the game with a very specific story that they wanted to tell and were not going to be strapped into having a certain playtime goal ‘just because’. Plus, if you need more Modern Warfare 2 action, you can take part in some multiplayer matches.

BUGS
The PC version did have a bizarre movement issue that should be addressed. First, I noticed that my character would get stuck on what should be extremely traversable objects scattered about the battlefield. Sometimes little boulders which your character should be able to jump over would actually seem to glue you down. I could not jump at all when stuck like this and had to turn around and walk in the other direction away from the object to ‘unstick’ myself. Other than this I did not find any problem playing the game on my platform of choice, being an old school PC gamer from way back. Also, playing it on the PC allowed me to up those previously-mentioned amazing visuals!

OVERALL
Call of Duty: Modern Warfare 2 is a roller-coaster ride of a game and deserves every award it will undoubtedly win this year. It captures, and intensifies, the thrills of the first game and brings an intriguing storyline to life. You need to play this game right away – don’t let anyone spoil the experience for you.

Review of EA Sports FIFA SOCCER 10

It’s no secret that the FIFA soccer games are the titles I play the most. As a long time Red Devils fan I was very excited to be given the chance to review FIFA 10 thanks to both EA Sports and EA Vancouver.

FIFA 10 set its goals high this year, intending to be the single highest-rated football game on the market. One of the major new game mechanics in FIFA 10 is the 360-degree dribbling system. No longer does the ball feel as if it is glued to your players. If you want to kick the ball between each foot to get past an opponent there is no problem in doing so. The 360 dribbling system is fantastic and really allows for fluid and realistic-looking gameplay. In one match I was able to take a long ball pass, kick it to my off foot, and then change directions on the fly to get around a defender. This was never possible in any football game I played before now.

EA Vancouver has also upped the defense in FIFA 10. Defenders will no longer just sit back and wait for the ball to come their way. They will charge you into the sidelines using their muscle to either steal the ball away from you or simply knock you to the ground. The goalies even got enhanced this year and are more than willing to charge out for the ball, hoping not to hit a striker – resulting in a red card and being sent to the locker room. Scoring is definitely more difficult as the goalies are obviously more reactive in their defense. While FIFA 09 made it fairly easy to just run in and score, FIFA 10 forces you into making strategy. Controls are pretty easy to learn in and follow the same basic layout as FIFA 09’s control system. The biggest change to the controls in FIFA 10 is the addition of the left trigger with the right stick in order to do skill moves. You can also use both triggers and the left stick to do some skilled dribbling like nutmegs. I found it a little difficult to pull this off during a fast paced match but as I played more I got used to it.

FIFA 10 sees the return of many gameplay modes as well as the addition of a few new ones. The Manager Mode has been through a complete overhaul, making it a much more realistic experience. This mode is for the truly hardcore as you handle everything from transfers to your budget. There is so much information at your fingertips that you could literally spend hours going through information and playing out your season. One negative side of the Manager mode is the “assistant manager”. I found this virtual assistant to be a general nuisance who would never really put the right players in the lineup for me or do what it was meant to do. I ended up turning it off as I am a power hungry manager who wants total control of my franchise. After all, if I am actually playing for Manchester United in this game then I want to make sure I am not riding the bench.

Virtual Pro mode, known in FIFA 09 as “Be A Pro”, adds an RPG-like element to the game. Coupled with EA’s GameFace technology you can upload a picture of yourself at their website and download it directly to the game. My dream of playing for my football club has actually come true, albeit in digital form. You are able to use your Virtual Pro in any of the modes and as you play your stats will increase. Score an awesome header in a game and you will unlock different stat upgrades for your character. Even just messing around in the all new practice arena can unlock new kit options or celebrations. This is a fantastic way to keep people playing the game. Your football star can head out in ANY of the modes to make his name known. A big kudos to the FIFA team for adding this into the game.

One of the other new modes is the practice arena – a great mode to practice and hone your skills. You can set up all manner of situations to play in, including the all new custom set piece mechanic. Set pieces are one of the most important things in football. Creating your perfect set piece and then sending it to any team or mode you wish is a great new feature. If only I was better at actually getting the ball in the net.

Live Season mode is back and EA has definitely made it a much more fun experience. Live Season matches NBS 10’s Dynamic DNA where you can play each game of the real season. Setup as DLC for FIFA 10 you can pick a nice offering of leagues to follow or buy a complete pack to do all of them. The Live Season is a neat way to re-write history and track your progress as your favorite leagues and teams complete their real world quests. A great job to the FIFA team for bringing this back as it was one of my favorite things from last year.

Multiplayer is back as the driving force in FIFA 10 gameplay. You can set up leagues with your friends or play in a 10v10 club championship. Connecting was easy and I had no issues matching up against other gamers for some football fun. I don’t do a whole lot of multiplayer gaming but FIFA 10 was great, and would be even for a casual player. If only people wouldn’t quit right away when they get scored on… Grrr, Arghh!

Visually, FIFA 10 still looks like it needs a big graphics overhaul. Even with the increase in player detail this year, it still doesn’t quite look how it should. However, what really shines in FIFA 10’s graphics is the realism of its stadiums. If you are playing a low-rank team one week you will find the stands a little empty just like in the real world. One aspect which definitely needs improving is the game’s weather effects – it really needs to be a lot more dynamic. I know it rains a lot in England but come on – every match?

FIFA 10’s audio is exceptional with team chants and players barking out things on the field. Andy Grey and Martin Tyler are back for this year with a new script. I did hear some lines taken from last year’s game but otherwise it’s new stuff. Hopefully we will see additional commentators in the future as DLC like they did in FIFA 09.

To wrap it up, FIFA 10 is the complete football experience for the 2010 season. Between the realism of the 360-degree dribbling system and the way EA Vancouver immerses you in the experience puts the FIFA series on a pedestal above its competitors.

New Trailer for Two Worlds 2

TopWare Interactive has released a new trailer for their upcoming RPG, Two Worlds II, as well as launched it’s teaser website. Two Worlds II picks up a couple of years after the first game leaves off, putting players into the shoes of ‘The Hero’.

EA Releases SKATE 3 Debut Trailer

Electronic Arts has released the debut trailer for its upcoming SKATE 3. The third in the series, SKATE 3 will be released sometime in May of 2010. The trailer also features the caption, ‘Team up, Throw down’, in the title card along with the release month. Speculation indicates this is a sign to greater multiplayer functionality including team competitions, but time will tell.

Modern Warfare 2 Xbox 360 Avatar Items Released

Activision has released a plethora of new Xbox 360 avatar items based on their upcoming Call of Duty: Modern Warfare 2. While the game might be due out on November 10th, your Xbox 360 avatars can now dress up in full Ghost uniforms and even play with an R/C UAV! Each costs, of course, mostly in the 240 Microsoft Point range.

You can see the full array of Modern Warfare 2 avatar items here.

Operation Flashpoint Dragon Rising – A Review

In Codemasters Operation Flashpoint Dragon Rising you play as part of a fictional US incursion into the Russian Federation island of Skira. Unfortunately for the Russians, the Chinese are making a push to ‘reclaim’ the island and the United States is not going to let that happen. The campaign’s opening missions all showcase Force Recon and other special operations to set the stage for the large invasion to come. Many of the later missions break from the intimate nature of the first few to show the larger battle unfolding.

To start with, you will be put in charge of a four-man US Marine fire team. This usually consists, aside from yourself in the lead role, of a grenadier, support gunner, and rifleman. Each mission starts with a briefing screen showing various items of interest on the large map of the island. You can also choose to view the blue forces available during the missions. In this screen, I was hoping to be able to customize my team’s loadout before embarking on the mission. Unfortunately, Codemasters does not allow this – I am assuming for the sake of realism. Even if they would not let us choose any weapon we like, which I can understand, and just narrowed it down to armaments in the same category as the default ones – this would have been enough to make me happy. After understanding your mission’s primary and secondary objectives, its time to deploy – Hoorah!

While Codemasters has called the game’s campaign ‘dynamic’, this is really not the case. A truly dynamic campaign is one that evolves dependent upon not only the player’s actions but also those of other forces in the AO (Area of Operations). In Dragon Rising, the missions rollout exactly the same no matter the outcome and are success-dependent. This means that if you fail one mission you cannot move onto the next one.

The game features three difficulty settings, none of which affect enemies or mission objectives in the least. Instead, these settings directly control how much help the user-interface provides you as well as the option to have your fallen fire team members re-spawn once an objective is reached. This most difficult setting even takes away your on-screen compass as well as any waypoints – it’s up to you to navigate the mission yourself. This freedom of choice is nice, I just wish they would have gone further with it – allowing, say, to have no on-screen compass or waypoints but choose to get my fallen teammates back at checkpoints, but I digress.

In the game you will find a large variety of weapon systems from all sides of the conflict. Each feels very realistic and features accurate reload animations and average reload times. Something that struck me rather quickly once the lead started flying was the usage of weapons in the game. Firefights often take place at long distances, sometimes a even a few hundred meters away! While this is probably nothing surprising to any real-life US Marines perusing this review, for the average gamer you will undoubtedly find this a new experience. Most shooter games, even ones priding themselves on realism, bring gun battles up close for the sake of your vision and accessibility. Plus, its hard to see all the cool polygons of a character that is a couple hundred meters away. To its credit, Dragon Rising keeps the ranges real and you will strain your eyes constantly attempting to pick out exactly where that enemy solider is firing at you from. Just remember, if you here a whistling noise zoom past you – get down!

One role I love to fulfill in co-op play, yes you can play the whole campaign with three of your friends (awesome, btw), is that of the support gunner. In most military shooters the support gun is not used for its intended purpose, which is to suppress enemy positions during an assault or withdrawal. Enemies just keep on firing as the large machine gun flings lead in their direction. Dragon Rising is an exception to this horrid rule as enemies have great sense of imminent danger and the second they hear the SAW unloading at them, they dive for cover. This allows players to actually use suppressing fire to a tactical effect.

On the flipside, the vehicle and aircraft experience tends to be simplistic, utilizing WASD keys as much as possible for throttle and steering. I would have preferred a slightly more sim-like quality to this part of the game, allowing for the use of flight yokes and joysticks. It would be more in keeping with the realistic depiction of the rest of the game.

Visually, Dragon Rising is a stunning experience with tons and tons of sprawling foliage, hills, beaches, and more. Thankfully, all of this eye candy does not stop at the environments as the characters and vehicles are also well-detailed and realistic. Explosion effects in the game have had a lot of attention placed on them due to the realistic way Codemasters is portraying them. Unlike many titles where, say, artillery shells create gigantic balls of fire that rival a would-be nuclear blast, Dragon Rising shows those effects realistically, with large plums of smoke and earth being tossed into the air. On higher graphics settings the smoke will hang out for quite some time and can even be utilized for concealment if it is close enough to the ground.

Audio is extremely important in military games and in this latest Operation Flashpoint, it is no different. Weapon sounds are realistically showcased as is the sound of bullets whizzing past you at various distances. I, for one, would have loved to be on the sound team for this game – going out and test firing all the various weapons. Now, that’s my idea of a good time!

Operation Flashpoint Dragon Rising is a very fun and intense military simulation – especially on the fire team level. On the easiest setting it’s very accessible to new players and when the difficulty is cranked up, the game will provide a real challenge to veteran shooter/war game players as they navigate themselves around from one objective to another. Hopefully, we can expect to see a slew of new campaigns and other downloadables released for the title as well as third-party mod community influence on the PC side of things.

New Dead to Rights: Retribution Screenshots


Namco Bandai have released some new screenshots for their upcoming Dead to Rights: Retribution. Retribution is due out in the first quarter of 2010 and will continue the story of Jack Slate and Shadow.

Check out the new screenshots, After the Break!

Valve Releases Halloween Team Fortress 2 Update


Valve has announced that a new update has gone live for it’s multi-player frag fest, Team Fortress 2. This time, it is a Halloween themed update with five new achievements, a new map, and two new hats to snag. The new map, King of the Hill Halloween Harvest Event, is the only place to get some of these achievements done. The map is filled with ghastly ghosts that will scare you and force you to flee from the fight, booby trapped pumpkins that with blow up when a stray bullet hits one. The two new hats are the Ghastly Gibus, which was given out to those lucky few who found it on Valve’s website, and the Halloween Paper Bag Mask, my personal favorite.

You can get all the info here at the Team Fortress 2 update page.

Don’t forget to click on the tombstone on that page to find out more about the mysterious Zepheniah Mann….