Archive - 2008

Teenage Zombies: Invasion of the Alien Brain Thingys Gone Gold

Teenage Zombies: Invasion of the Alien Brain Thingys has gone gold and is due in stores on April 15th and will retail for $29.99

Official Release:
The Big Brain is threatening mankind and the only hope to save the world is the Teenage Zombies! Ignition Entertainment’s comic sci-fi title Teenage Zombies: Invasion of the Alien Brainy Thingys has gone gold exclusively for Nintendo DS™. Get ready on April 15th to help the un-dead heroes – Finnigan “Fins” Magee, Lori “Lefty” Lopez and Zach “Halfpipe” Boyd – as they use their insatiable zombie hunger for brains to help save mankind from the Big Brain!

In Teenage Zombies, the Earth is under attack by a horde of Alien Brain… uh…Thingys! Humans, succumbing to ray-guns and mind-control, have failed to defend their planet and let it fall easily into the clutches of the Big Brain and his army of Alien Brain Thingys. The only hope left for mankind is three Teenage Zombies who ignore their normal human victims in favor of the pulsing pink brains they see EVERYWHERE – all the while being lured to the ultimate lunch: THE BIG BRAIN!

Operation Darkness Debut Trailer

It sounds like an incredible concept: SAS soldiers battling Hitler’s army of Vampires and Zombies, right? Well lets hope the concept lives up to the gameplay. Today, Atlus released the official debut trailer for their upcoming Operation Darkness. Due out June 28th 2008 for the Xbox 360, the strategy RPG features a huge array of weapons and items for characters to utilize.

The Day the Earth Stood Still Remake – Spoilers

Man…Ya know when Hollywood takes one of your favorite things from the past and tries to make it new again. Sometimes, the re-imagining is a good thing (e.g. Spider-Man). And other times, it just destroys the original IP and makes you rue the film’s cast and crew with venom.

I have a feeling the remake of The Day the Earth Stood Still will be the latter. Over at AICN, one of their regular posters has read the script (the film is currently shooting in Vancouver) and has brought back some alarming details.

Apparently, there is no Gort in the flick. In Gort’s place we get something called the ‘Totem’, which transforms into a totem-pole esque shape when not walking around on four robotic legs. Also, the immortal phrase, ‘Klaatu Barada Nikto’, is never used in the picture. Klaatu never uses his alias of ‘Mr Carpenter’ and the character interaction between Carpenter/Klaatu and the boy is almost an afterthought. Anyhow, there are plenty more reasons to loathe what they are doing to a classic IP that you can read here.

BioWare Gives Us Mass Effect HUD Image


Looks like BioWare feels bad about pushing Mass Effect for the PC back a couple weeks. Chris Priestly, the BioWare Community Manager has posted a screenshot of the HUD features in the game at the official forums. Apparently, all you need to do is hit the space bar in gameplay to bring up this menu system where you can command your team mates as well as use your own abilities. It looks pretty functional.

Awesome Full HUD Image After the Break!

Teenage Zombies: Invasion of the Alien Brain Thingys Launch Party

Ignition Entertainment has announced that, in cooperation with Big Brothers Big Sisters of New York City, that there will be an official launch party for the release of their Teenage Zombies: Invasion of the Alien Brain Thingys on April 12th, 2008. The party will take place at 10 Rock in New York City. More details below…

Official Release:
Video game publisher Ignition Entertainment has partnered with the non-profit youth mentoring organization Big Brothers Big Sisters of New York City (BBBS of NYC) for the Teenage Zombies: Invasion of the Alien Brain Thingys launch party event that will be held at New York City’s Nintendo WORLD from Noon-4pm EST Saturday, April 12, 2008.

Ignition Entertainment is offering consumers the chance to help change the lives of disadvantaged children by purchasing an advance copy of Teenage Zombies: Invasion of the Alien Brain Thingys for Nintendo DS™ before its scheduled release date of April 15th, with all proceeds from the event benefiting BBBS of NYC. The Teenage Zombies launch party is open to the public at Nintendo WORLD, 10 Rockefeller Plaza, New York City. There will be demos of the game set up throughout the store, opportunities to have your photo taken with the three teenage zombie heroes.

WHEN: Saturday, April 12th 12:00-4:00pm
WHERE: 10 Rockefeller Plaza (between 5th and 6th Avenue, 1st floor)
PHOTO OP: 1pm, Ignition Entertainment and Teenage Zombies to make special check presentation to Executive Director of Big Brothers Big Sisters of NYC

TrackMania Nations Forever to be Released for Free – Screens

On April 16th, the sequel to TrackMania Nations, called TrackMania Nations Forever will be available to download free of charge. The new game will feature ‘a new ‘Forever’ version of the Stadium environment, a solid solo mode and 65 brand new, progressively difficult tracks’.


Screenshots after the Break!

Official Release:
Launched two years ago, TrackMania Nations became a true video game phenomenon. The free downloadable racing game attracted an unbelievable number of players around the world who were obsessed with the game’s fast cars, spectacular tracks single- and multiplayer play and simple yet powerful tools for creating tracks and race videos. For the past two years, it has been installed more than 30 million times and nearly four million players have created an account to play the game online on the game’s servers.

Its highly anticipated sequel, TrackMania Nations Forever, will be available as a free download starting on April 16th. TrackMania Nations Forever will offer a new ‘Forever’ version of the Stadium environment, a solid solo mode and 65 brand new, progressively difficult tracks. TrackMania Nations Forever will unite an even larger number of players thanks to its engaging multiplayer modes, innovative online functions and revolutionary interactivity between players.

Tom Claincy’s HAWX Announced – Trailer


The next Tom Clancy game was announced today, titled Tom Clancy’s H.A.W.X. The game is an arcade flight sim set for the PC, Xbox 360, and PS3 platforms this Fall. Initial details released from the IGN exclusive include the following blurb:

HAWX features an Enhanced Reality System (ERS), which is meant to make even the average pilot feel like Iceman. ERS includes radars, incoming missile detection, an anti-crash system, damage control system, tactical map, information relay, weapons trajectory control and allows players to give commands to their AI squadron. With the Assistance Mode flipped on, the ERS will put pilots into a maximum safety mode. Think of it like having all the assists turned on in a racing game. You get more freedom and control with Assistance Mode off, but you will also be at greater risk without the full protection of the ERS.

Personally, it sounds a bit too Ace Combat and not enough Lock-On for my tastes, HOWEVER, I will reserve total judgment until giving it a try.

Debut Trailer:

*Image in story originally from IGN.

Imperium Romanum Review

Gameplay: The player can select from a few different gameplay types in Imperium Romanum. The first missions are called ‘Scenario’ missions and puts the player into the, yup – you guessed it, scenario of their choosing. These missions are open-ended, varying by what geographic location you start at, how many barbarian tribes are present and what their status towards you is. These missions are rated by difficulty and are a good way for the player to explore the different aspects of the game.

The ‘Timeline’ missions are a tree-based set of missions taking the player to different places during the age of Rome, starting with the initial settlement of Rome in 509b.c. In this gameplay mode, you select up to three different tablets (basically objectives) at a time. As you complete these objectives, you go through the tablets until they are gone. At that point, you have won the scenario and can move on to the next missions in the tree, slowly progressing forward through time.

The ‘Rome’ mode starts the player off in charge of the fledgling city of Rome and uses the tablet system to give the player objectives. In this mission you basically just grow the city of Rome into its full glory, overcoming various obstacles in the way.

City-building games have been around for a while now, so I am sure you can gather the basics: build homes, water sources, farms, stores, etc. However, unlike the Caesar games, Imperium Romanum is much more forgiving on the player. Figuring out what citizens need in a certain area is done easily by clicking on them. Every building also has an ‘effect radius’ which displays when it is clicked. This shows the player the building’s reach without external help. For instance, butcher shops need to be built within the effect radius of a pig farm in order to receive meat. However, this range can be extended by the use of slaves and warehouses that can carry the meat greater distances. Employment is a huge part of Imperium Romanum as every building needs workers, which are hired from houses within the buildings effect radius. A mine far from your town will need a house or two near it (along with a water source) in order to be staffed. This is where the advanced planning of your city comes into play.

Roads do not seem to serve a functional purpose in Imperium Romanum, save for displaying the quality of the area they are laid. They become paved when the surrounding area reaches a certain level of affluence. Aside from this and helping line up buildings, they are not used by units to travel more quickly or anything like that – strictly eye candy. Thankfully, it is free eye candy – roads cost nothing and are built instantly.

The weakest feature of the title is the combat. There are three different unit types at your command: infantry, archers, and mounted units. A fully-stocked unit consists of 36 troops and one of these groups will hail from each barracks, archery, or equestrian training building. Thats right, just one. If that building’s platoon is defeated in battle, any remaining troops must run back to their respective barracks to slowly rebuild their numbers. Commanding military units is simply a matter of clicking where you want them to go, although they do have a max-commandable range where supplies from your nearest building will not reach them and you cannot move them past this range. However, once they are in position, you can order them to attack which sends the group after the nearest barbarian camp. Combat, aside from positioning and a few basic formations, is pretty much on autopilot. It adds an additional layer to the gameplay but isn’t quite interesting enough to hold your focus for very long.

Graphics: Imperium Romanum features crisp and visually pleasing graphics. The environments are very well detailed with trees, weather effects, and water. The buildings are really where the game really shines though as structures have been modeled and textured very nicely. Citizens and units are the weakest part of the visuals as they usually have a much lower polygon count and texture resolution.

Sound / Score: The sound in Imperium Romanum is average and we have no complaints to speak of on that point. The musical score is nicely arranged, however, and adds alot to the gameplay with its sweeping melodies.

Conclusion: While combat is somewhat lackluster in Imperium Romanum, the city-building aspect of the game is fun and engaging. It should satisfy the ancient city planner in you for quite a while. In addition, Imperium Romanum features nicely done graphics while not being a strain on most computers, so it is accessible by virtually anyone thanks to that and its easy learning curve when compared to other city-builders out there.

Overclocked: A History of Violence Review

The adventure game genre has really taken off in the last few years. Of course, as an older gamer I remember playing some early adventure games as a kid. Titles like Police Quest and Leisure Suit Larry (Remember those lame questions they used as age protection?) really shaped what an adventure game should be in my mind. So, I tend hold modern adventure games to a stricter standard than the youngsters out there! Some times I find some bad ones…and other times I find some good ones.

Lighthouse Interactive gas recently published Overclocked: A History of Violence, created by German developer House of Tales. Overclocked puts the player in the role of Dr. David McNamara, an Army Psychiatrist sent to a mental hospital on Staten Island in New York City, to determine the cause behind the seemingly out-of-nowhere psychotic behavior of five young individuals. As you might have guessed, the truth is something that you don’t expect to be the case and, without spoiling anything regarding the game’s plot, it really is a thrilling ride.

Gameplay: The game, I am happy to say, is actually a fairly simplistic adventure title in design, which might sound like a negative, however this really allows the player to enjoy the story being presented and not get mired down by pointless puzzles. Moving the good doctor around is done simply by clicking on a location or object you want him to move to or use. At the bottom of the screen are the player’s inventory items all laid out for easier access. Items can sometimes be added to one another inside the inventory area and can also be selected for use in the game world.

One of the big plot devices in Overclocked is that you will ‘jump’ into other character’s shoes to relive their past events. These past events are all intriguing and, sometimes, just plain creepy! However, these change-ups to the flow of the game really do keep the story moving and interesting.

The only complaint I have regarding the gameplay system is that the event-triggering in the game is a bit too linear at times. For instance, at the end of a day I tried to call one of the contacts listed in Dr McNamara’s PDA-phone. He didn’t answer the call and wouldn’t until I was back in the hotel room. This inflexibility can lead the player to wander around for a bit until they perform the correct action at the correct location.

Graphics / Visuals: Visually, the graphics in Overclocked are pleasing to the eye and have just enough ‘chutzpah’ to keep it interesting. This is no simple 2D adventure game. House of Tales has done a great job integrating 3D models and 2D elements. They also implemented a facial animation system which really helps sell character’s emotions. Environmental effects such as rain are also done very well and give Overclocked a very organic feeling.

Additionally, the in-game camera performs various ‘Hollywood-style’
transitions throughout the course of the game, adding to that
‘cinematic feel’ the title is ripe with.

Sound / Music: The sound design is well done in Overclocked and the environmental visuals would be much less interesting without the ambient noises to go with them. The voice acting in the title is average, with some cheesy dialog scattered in every so often but otherwise enjoyable. Additionally, the score of Overclocked is exactly what you would expect to hear in any Hollywood psychological-thriller movie. It dances from the eerie all the way to the truly anxiety-ridden.

Conclusion: The atmosphere created by the graphics, sound, and story all combine wonderfully in Overclocked: A History of Violence. This game is a must-play for adventure game fans out there looking for an engrossing experience. There are definitely alot of modern features in the game while at the same time it holds on to the basic tenants of adventure gaming set forth so long ago by the classic titles I mentioned at the beginning of this review.

Torque X 2 Engine Released

GarageGames has released Torque X 2.0, the latest update to its Torque X game engine which is now compatible with Microsoft’s XNA 2.0 standards.

Official Release:
GarageGames, the leading technology provider for independent game developers, has announced the release of Torque X 2.0. This release updates the Torque X engine for compatibility with Microsoft’s XNA 2.0 Framework and improves the engine’s performance in 3D environments.

Originally launched in the summer of 2007, Torque X has gone from a 2D-only engine to a full-featured 3D game engine. It now provides chunked LOD terrain with clip map texturing, DTS Mesh Support, XNA Model Support, Torque’s custom material system, post processing, a 3D particle system, rigid body physics and collision, and built in components.

‘It’s amazing to see how far XNA development has come in such a short time. When we partnered with Microsoft to develop Torque X in 2006, the game development community was still pretty skeptical of managed code,’ said Brett Seyler, GarageGames VP of Business Development. ‘Last year’s Dream Build Play winners looked awesome and now with true, full-featured game engines to speed and ease development even further, I expect we’ll see Torque X and XNA game development really thrive in 2008.’

According to GarageGames, Torque X also supports the 2D drag and drop game creation features of Torque Game Builder. Torque X allows developers a chance to deploy and test their game on retail Xbox 360 units through Microsoft Creator’s Club.