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The Long Journey Home Review

The Long Journey Home puts players in charge of leading a space vessel back to Earth after being flung into the far reaches of the cosmos. To accomplish this, the player will have to collect and manage resources, maintain diplomacy with alien life, and fight their way out when diplomacy breaks down. This roguelike game is rough and tough, but that’s simply the nature of those kinds of games.

In The Long Journey Home, players will first select the four crew members for their voyage. Each of these crew members has strengths and weaknesses, as well as an item they bring aboard with them to help with the journey. Once selected, you’ll then select the ship and lander craft you’ll pilot. Again, each kind of craft has its strengths and weaknesses, as well as an interesting look all its own. You have a good amount of customization available to you in these steps to help cater the game to your play style. Finally, you’ll select the difficulty level you desire and start your journey. Daedalic recently added a new, lower-difficulty option called “Story Mode”. Story mode made a huge difference for me as it brought what was, at times, very tedious to a more fun and forgiving level. I highly suggest Story Mode when you do your first play-through of The Long Journey Home unless you absolutely LOVE those difficult roguelike experiences.

Moving your ship requires understanding of Newtonian physics and players must take care to perform thruster burns at just the right direction and duration. Otherwise, you could overshoot your destination and waste precious fuel turning around or, worse yet, crash into a star or planet! Crash into one of those, and you’re gonna have a bad time. Once you fly to a planet or celestial body you want to explore or exploit, you then land on it with your lander craft. Controlling the lander was fun and reminded me of the old-school Lunar Lander game. In this interface, you can drill and collect as long as resources are available, then achieve escape velocity and altitude to return to your ship. The whole goal of the game is to make it back to Earth, so collecting these resources is vital to that end. You will use these resources to repair your ship, refuel it, and a whole lot more.

Of course, the cosmos is vast and full of like, so you will meet a plethora of aliens along your way. Some will be agreeable and, others, not so much. Which brings us to combat. Ship to ship combat is handled quite nicely in The Long Journey Home and, for me, in a pretty realistic way that I would imagine actual space combat to take place some day. Again, you must utilize Newtonian motion in your combat maneuvering, but you also need to charge your weapons and line up enemy ships in a position that your shots will hit. While combat is not the sole focus of The Long Journey Home, it is handled well enough to be a welcome diversion from mining and navigation the stars.

Overall, Daedalic Entertainment’s The Long Journey Home is a tough, roguelike space survival game where you must plan carefully in order to bring your ship and crew home. The game is available now on Steam for under $40 dollars.

The Pros

  • Pleasing visuals
  • Story Mode difficulty raises the overall fun factor
The Cons

  • Standard game difficulty can get tedious

The Long Journey Home Review Score

(3 out of 5 stars)


Wargaming Partners with Warner Bros. for Dunkirk Game Tie-In

June 5, 2017In support of the upcoming epic action thriller Dunkirk, written and directed by Christopher Nolan, Wargaming.net has partnered with Warner Bros. to remember the seminal World War II event that inspired the motion picture. Wargaming, the world leader in free-to-play online WWII video games with a base of 180 million registered players, continues to revere history’s defining moments and the wartime vehicles that shaped their outcomes.

The evacuation, known as the “Miracle of Dunkirk,” took place from May 26th until June 4th, 1940, when hundreds of thousands of Allied soldiers were trapped by advancing German forces on the beaches of Dunkirk, France. As the battle raged around them, many were transported to safety by the combined efforts of both military and civilian vessels. The history of this massive mobilization and the hopeful, personal stories of those involved will unfold in the film Dunkirk.

“We believe Christopher Nolan’s Dunkirk will be an unforgettable film about one of the most momentous accomplishments of World War II,” stated Erik Whiteford, Head of Marketing, Wargaming America, “and we are honored to be in a partnership with a creative endeavor that shares our passion for honoring and preserving the incredible events that define that era.”

Join Wargaming as they “Remember Dunkirk” to commemorate the 77th anniversary of this crucial turning point in WWII. “Remember Dunkirk” anniversary events and offerings are taking place across the entire slate of Wargaming’s combat video games. The action intensifies in July, as even more events come to the Wargaming “Battle Trilogy” of video games.

A series of emblems, missions and more await all who enter the battle. Join Wargaming and take to the Land, Sea and Air with World of Tanks, World of Warships and World of Warplanes.

More information can be found at: rememberdunkirk.com

Warner Bros. Pictures’ Dunkirk arrives in theaters July 21, 2017.

The Long Journey Home Gets Story Mode Update

HAMBURG – Jun. 2, 2017 – Daedalic Entertainment has today announced the first major update to The Long Journey Home, the company’s ambitious space RPG, with the addition of a new ‘Story Mode.’ Designed based on feedback from the engaged community of The Long Journey Home players, this new mode offers a perfect introduction to the game, as well as a way for players to experience the aliens, questing and other parts of the diverse and colorful galaxy without being burdened by the fight for survival and some of the harsher dangers of unplanned intergalactic travel.

New players are especially invited to try Story Mode to experience a smoother introduction to space before challenging the Adventure (formerly Explorer) and Rogue Modes, which continue to offer the more survival-focused, hardcore gameplay that has won the heart of streamers across Twitch, where every decision counts and mismanaged resources or diplomacy mean death.

Specifically, Story Mode provides a far friendlier galaxy to explore, where resources are more abundant and valuable, where aliens are more generous with their trade agreements, and featuring far more planets with Earth-like conditions and fewer extreme hazards. Players are also equipped with a more resilient Lander and additional assistance for tricky parts of the game, such as easier orbiting around planets and reduced damage from celestial threats. Additionally, the pirate presence has been reduced throughout the galaxy. With these changes, players will be free to take their time crossing the galaxy, better upgrade their ships for advanced challenges like bounty hunting, and enjoy the atmosphere and witty script instead of wondering where the next refuel is coming from.

We still recommend Adventure Mode as the ideal way to play The Long Journey Home, with Rogue Mode for the ultimate survival challenge. However, Story Mode is the perfect way to get into the game, and get to grips with its systems, as well as simply enjoying the Journey. We have, however, added a few quality of life additions to all modes, including the much requested secondary confirmation before destroying installed devices and a dedicated windowed mode.

The dev team has issued a statement on Facebook, addressing the recent update: https://www.facebook.com/notes/the-long-journey-home/iasa-responds-to-mission-criticism-with-new-story-mode/1033286360134872/

Daedalic will continue to monitor player feedback on The Long Journey Home and implement improvements to enhance the game in order to deliver the best adventure space game experience for its players. Join our community to let us know what you’d like to see.


New Mode: Story Mode

  • Reduced planetary difficulty conditions
  • More abundant galactic resources
  • Resources worth more in trade and for ship repair/maintenance
  • Increased Lander strength
  • Reduced impact/heat/environmental/drilling damage in the Lander
  • Reduced fuel consumption in the Lander
  • Enemies cannot lock player into Encounter
  • Aliens offer more credits and more generous deals in trade
  • Reduced flyover damage in event of failed orbit
  • Greatly reduced pirate presence
  • Larger orbit window

General Changes

  • Explorer mode renamed “Adventure Mode”
  • Devices now require timed button press to uninstall/destroy
  • Can now jump back to same system if required
  • Lander roation speed and thruster agility increased
  • Reduced pirate presence
  • Native fullscreen mode
  • Many bug-fixes and scripting tweaks

Pathfinder Adventures Coming to Steam

PARIS – June 2, 2017Asmodee Digital, leaders in digital board game entertainment, today announced a partnership with the role-playing game experts at Obsidian Entertainment to bring Pathfinder Adventures to Steam on June 15. Under the deal, Asmodee Digital will publish the award-winning card-based RPG on Steam worldwide, plus the previously-released mobile game on the App Store and Google Play.

“We’re thrilled to be working with the storytelling pros at Obsidian to bring this award-winning RPG to new audiences on the Steam platform,” said Asmodee Digital. “Combining Obsidian’s role-playing game experience with our specialty in digital board games will make for a strong player experience that does the Pathfinder brand justice.”

“Pathfinder Adventures is a game close to our hearts that allows us to bring the table-top game to life on Steam,” said Obsidian Entertainment. “We’re excited to share our love of the strategy, teamwork and chance in Pathfinder to a new audience, and our partnership with Asmodee Digital is vital in connecting with gamers the world over.”

Conan Exiles Update 27 Video

Oslo, Norway – June 2nd, 2017 – Funcom just released the 27th update to its Early Access open-world survival game Conan Exiles. The update takes aim at giving players more options to defend themselves, including shielding their bases from the towering and destructive avatars of the gods – a feature request popular among players. The update also introduces drawbridges, siege cauldrons, crenelated walls, explosive orbs, and elevators.

Since launching into Early Access on January 31st 2017, the development team has been working tirelessly to introduce new content, improve mechanics, and eradicate bugs and exploits. The team has added siege weapons, a new dungeon, a dye system, new armor and weapons, new decorations, avatar defenses, new building pieces, and much more. The team continues to push hard to further develop the game as it heads towards full launch. The game will also be released onto Xbox One as part of the Game Preview program in Q3 2017, followed by full launch on PC, Xbox One, and PlayStation 4 in Q1 2018.

Conan Exiles quickly became a smash hit with the open-world survival audience, selling almost half a million units in the first month. Since it was released, the development team has worked hard on adding new content and features, as well as eliminating bugs and improving the game based on player feedback. Conan Exiles is an online survival game where players get to build anything from small homes to entire cities, explore a huge open world, team up with other players, or seek to dominate their enemies through brutal player vs. player combat.

You can learn more about Conan Exiles and see the latest updates from the developers on www.conanexiles.com. For more information about Funcom, please visit www.funcom.com.

Arma 3 Jets DLC Community Guide Video

In celebration of the successful Jets DLC take-off, Bohemia Interactive today published a brand new episode in the official Arma 3 Community Guide series. The new video examines all of the aspects of jet employment in Arma 3, such as the various types of jets, munitions, sensors, threats, and tactics. In addition, the studio posted a new devblog, in which Creative Director Jay Crowe explains the role of jets in the Arma 3 sandbox, describes how the Jets DLC marked the first collaboration with a third-party development team, and offers a brief update on Arma 3’s 2017-2018 development roadmap.

Released two weeks ago, Arma 3 Jets is the first of several new DLC which Bohemia Interactive has planned for Arma 3’s fourth year of post-release support. Upcoming DLC packages include the Arma 3 Malden (free), “Orange” (working title), Tac-Ops, and Tanks. Compared to what was previously announced, the most notable change in the roadmap is that the “Orange” DLC has now been moved to the third quarter of this year. The free Malden DLC is still scheduled for release on the 16th anniversary of the Arma series; June 22nd – alongside Bohemia Interactive’s new (and free) tactical multiplayer shooter, Argo.

With Arma 3 Jets, as well as each of the upcoming DLC, Bohemia Interactive continues its DLC strategy of delivering new premium content together with free platform updates for everyone who owns Arma 3. This enables the studio to build upon the Arma 3 platform while avoiding a split in the game’s playerbase, as well as still being able to fund development (more info). In the case of the Jets DLC, the premium content includes three new air-superiority fighter jets, an Unmanned Combat Aerial Vehicle (UCAV), and a showcase scenario. The supporting platform update (1.70) delivers a significant overhaul to the experience of jets by introducing more advanced targeting and detection systems, an expanded damage model for fixed-wing aircraft, the ability to customize a vehicle’s loadout, and an aircraft carrier which can be positioned across the terrain as a static object via the in-game scenario editor.

To help players become true sky fighters, the latest Community Guide examines the new platform features in greater detail, and offers practical and useful tips on how to master aerial combat in Arma 3. Previous installments in the Community Guide series covered topics such as infantry combat, multiplayer teamwork, helicopters, sniper and launcher teams, combined arms warfare, air assaults,guerrilla warfare, ground vehicle crew, machine gun teams, defense, and reconnaisance. The complete Community Guide playlist is available on Arma 3’s YouTube Channel.

For more information on the Arma 3 Jets DLC, be sure to read the latest devblog, and visit the official website atwww.arma3.com/dlc/jets. To keep track of all the latest news, please follow and/or subscribe to Arma 3 on Facebook, Twitter, YouTube, and Steam

Secret World Legends Combat Trailer

OSLO, Norway June 1, 2017 – Reimagined, rebooted and revamped, Funcom’s MMO The Secret World will emerge this month as the shared-world RPG Secret World Legends. Now fully free-to-play (learn more about the new business model here), Secret World Legends promises to shake the foundations of the 2012 MMO as it introduces a newly designed progression system, improved visuals, a sharpened focus on the player’s journey through the world and story, as well as a revamped action combat system.

Today Funcom is excited to release a new video where lead developers explain just how different combat will feel in Secret World Legends. In addition to moving from traditional MMO tab-targeting to a more action-inspired reticule mode, each of Secret World Legends’ nine weapons features entirely new and unique mechanics that are sure to keep even the most experienced players on their toes.

Secret World Legends plunges players into a shadowy war against the supernatural in an adventure that crosses our world with the realms of ancient myth and legend. As players traverse the globe unraveling complex investigations into the unknown, they’ll need to uncover clues and use their own wits as much as their characters’ abilities. A highly extensive and customizable arsenal of firearms, weapons, gear and otherworldly powers will give players the strength to battle the forces of darkness as they dig deeper into these vast and mysterious lands. Players can go at it alone and enjoy over 100 hours of story at their own pace, or team up with others as they explore the world and unravel its mysteries.

Secret World Legends will launch on June 26 via Funcom’s own channels and on Steam on July 31. For more information, please visit www.SecretWorldLegends.com.

VRobot Hits Steam Early Access

Moscow, Russia – 1st June, 2017 – Independent VR development studio Luden.io today announced its city sized robo smash ‘em up, ‘VRobot’ is now available exclusively on Steam for HTC Vive via the Early Access program for £10.99/€14,99/$14,99. Other major VR platforms such as Oculus Rift and PlayStationVR will follow later this year.

Earth has been taken over by robots! Humanity’s last hope now rests with the giant VRobot built to combat the invasion and wipe the slate clean. Destroy everything in your path and help rid the earth of the robot scourge!

VRobot can acquire various weapons to annihilate major cities as well as the new robot overlords. Use a devastating tractor beam to pull skyscrapers towards you and fire them out to sea. Summon gigantic tornadoes capable of sucking up entire neighbourhoods and direct them with your tornado maker device. Battle SuperRobot 3000 and restore civilisation so humans can return to their homes.

What started life as a test project for Epic Games Mega Jam in 2016 has literally turned into something mechanically monstrous!” commented Oleg Chumakov, CEO of Luden.io. “We’re really looking forwards to adding a giant robot sized amount of content to VRobot in Early Access, getting feedback from the community and ultimately launching the game across all VR platforms later this year.

About VRobot:

• 8 cities to destroy
• 2 additional weapons to unlock (Tractor Beam & Tornado Makеr)
• Run amok against the clock! Ensure 100% destruction within the time limit
• Awesome interactive with objects (shake buildings, speak with robots, catch planes and ships)
• Great realistic entourage (shadows, changes of time of day, dusks and downs)
• Full support at Early Access
• Due for launch across all major VR platforms 2017

VRobot is available on Steam Early Access here

VRobot official website is here


May 31, 2017 – All Bring Your Own Computer (BYOC) participants – you’re invited! Join DreamHack and Bluehole Inc. in the DreamHack Summer 2017 Battle Royale, where winners will compete daily for prizes and glory in an event to determine the best PLAYERUNKNOWN’S BATTLEGROUNDS player and team.

At DreamHack Summer 2017, Bluehole Inc. will host dedicated LAN servers with hourly matches starting every day between 12:00 pm and 6:00 pm (CEST), where up to 10 simultaneous 100 player matches can be played (depending on number of participants). Each day, the top 100 players on the leader boards will be invited to a Daily Final, where the best teams will be awarded prizes. The first day (June 17) will feature two-player squads, and the second and third day (June 18-19) will feature four-player squads.

The Daily Finals will be hosted inside Hammarsköldssalen, now called “The BATTLEGROUNDS Arena.” This auditorium, formerly known as DreamArena Extreme, has a capacity of 1100 fans. Daily Finals will be broadcasted every day at 7:00 pm (CEST) on the official PLAYERUNKNOWN’S BATTLEGROUNDS Twitch, Facebook and YouTube channels.

What’s more, all BYOC participants can download, test and play PLAYERUNKNOWN’S BATTLEGROUNDS for free during the duration of the event.

More information will be announced on the official DreamHack and PLAYERUNKNOWN’S BATTLEGROUNDS channels in the coming weeks. Join the conversation at:

Official DreamHack Twitter:

Official DreamHack FB Page:

Official DreamHack Webpage:

Official Battlegrounds Twitch Channel:

Official Battlegrounds Twitter:

‘Like’ Battlegrounds on Facebook:

PLAYERUNKNOWN’S BATTLEGROUNDS – Not Just a Game. This is Battle Royale.

Agents of Mayhem – Ride for Mayhem Trailer

May 30, 2017 – Seoul is a big place.  When the Agents aren’t using their teleportation abilities, or climbing up the side of the massive buildings, or using the many construction sites that are repairing the damage done on Devil’s Night to get around the city, the best way to maneuver the streets is by taking one of their fleet of luxury vehicles created by the automotive genius of the ARK, Quartermile.

Quartermile takes his love of luxury cars seriously and treats them with the love and respect they deserve.  Like a kid in a candy store in the MAYHEM Motor Pool; Quartermile gives gleeful demonstrations of his high security, combat ready vehicles followed by a written test before they any Agents are issued with one.  He takes it as an insult if Agents are careless with his creations, which they usually are.  Just for fun, each car has an AI for Agents to chat with as they drive. Afterall, who doesn’t love a talking car?

Agents of Mayhem is a single-player, open-world, third-person action comedy for the PS4, Xbox One, and PC gaming systems releasing on August 15th. For more information and to get the latest updates on the game, follow us on Twitter at @aomthegame, on Facebook at Facebook.com/aomthegame, or visit aomthegame.com.