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Walt Disney Studios to Release Filmed Version of Hamilton in Theaters September 5

Today, Walt Disney Studios announced that the filmed version of the original Broadway production of the Tony®, GRAMMY®, Emmy®, and Pulitzer Prize-winning musical “Hamilton” will open in theaters on September 5, 2025. Tickets are now available for purchase at Fandango and wherever tickets are sold. https://www.fandango.com/hamilton

The theatrical release of “Hamilton” expands upon the version available on Disney+ with the inclusion of “Reuniting the Revolution,” an exclusive special prologue to the film featuring all-new interviews with the original cast and creators as they reflect on the impact the show has had on their lives.

“When we filmed ‘Hamilton,’ we wanted to try to capture the feeling of being in the Richard Rodgers Theatre during that first year on Broadway,” says director/producer Thomas Kail, “and we’re thrilled that audiences will now have the opportunity to experience it on the big screen.”

To celebrate the theatrical release of “Hamilton,” a special premiere screening event will take place Wednesday, September 3, at the newly revitalized Delacorte Theater, home of The Public Theater’s Free Shakespeare in the Park. A limited number of advance tickets will be available for a donation beginning August 11. A free ticket lottery distribution will be available at The Public Theater on September 3, as well as a free standby line in Central Park prior to the screening’s start. More information at PublicTheater.org. All advance ticket donations will benefit The Public Theater, where “Hamilton” originally debuted in 2015 before transferring to Broadway.

“Hamilton” will be released in theaters in the U.S., Canada, and Puerto Rico on September 5, the U.K. and Ireland on September 26, and Australia and New Zealand on November 13.

An unforgettable cinematic stage performance, the filmed version of the original Broadway production of “Hamilton” combines the best elements of live theater and film to create a thrilling experience. “Hamilton” is the story of America then, told by America now. Featuring a score that blends hip-hop, jazz, R&B, and Broadway, “Hamilton” has taken the story of American founding father Alexander Hamilton and created a revolutionary moment in theatre—a musical that has had a profound impact on culture, politics, and education.

Filmed at The Richard Rodgers Theatre on Broadway in June of 2016, the film transports its audience into the world of the Broadway show in a uniquely intimate way. With book, music, and lyrics by Lin-Manuel Miranda and direction by Thomas Kail, “Hamilton” is inspired by the book “Alexander Hamilton” by Ron Chernow and produced by Thomas Kail, Lin-Manuel Miranda, and Jeffrey Seller, with Sander Jacobs and Jill Furman serving as executive producers. Filming was produced by RadicalMedia. The 11-time-Tony Award®-, GRAMMY Award®-, Olivier Award- and Pulitzer Prize-winning stage musical stars: Daveed Diggs as Marquis de Lafayette/Thomas Jefferson; Renée Elise Goldsberry as Angelica Schuyler; Jonathan Groff as King George; Christopher Jackson as George Washington; Jasmine Cephas Jones as Peggy Schuyler/Maria Reynolds; Lin-Manuel Miranda as Alexander Hamilton; Leslie Odom, Jr. as Aaron Burr; Okieriete Onaodowan as Hercules Mulligan/James Madison; Anthony Ramos as John Laurens/Philip Hamilton; and Phillipa Soo as Eliza Hamilton.

THE PUBLIC continues the work of its visionary founder, Joe Papp, as a civic institution engaging, both on-stage and off, with some of the most important ideas and social issues of today. Conceived over 60 years ago as one of the nation’s first nonprofit theaters, The Public has long operated on the principles that theater is an essential cultural force, and that art and culture belong to everyone. Under the leadership of Artistic Director Oskar Eustis and Executive Director Patrick Willingham, The Public’s wide breadth of programming includes an annual season of new work at its landmark home at Astor Place, Free Shakespeare in the Park at The Delacorte Theater in Central Park, the Mobile Unit touring throughout New York City’s five boroughs, Public Lab, Public Works, Public Shakespeare Initiative, and Joe’s Pub. Since premiering HAIR in 1967, The Public continues to create the canon of American Theater and is currently represented on Broadway by the Tony Award®-winning musicals Hamilton by Lin-Manuel Miranda and Hell’s Kitchen by Alicia Keys and Kristoffer Diaz. Their programs and productions can also be seen regionally across the country and around the world. The Public has received 64 Tony Awards, 195 Obie Awards, 62 Drama Desk Awards, 64 Lortel Awards, 36 Outer Critics Circle Awards, 13 New York Drama Critics’ Circle Awards, 70 AUDELCO Awards, 6 Antonyo Awards, and 6 Pulitzer Prizes. publictheater.org

Chernobylite 2: Exclusion Zone Unveils Megapatch 03

The new update is the result of extensive and deep consultations with fans about the direction they would like to see the game take. While the core of our design philosophy has not changed and Chernobylite 2 is still a hybrid action-RPG with survival elements, we decided to return to our roots in terms of some sci-fi elements, gameplay elements, visual tones, and dark, horror atmosphere.

Get the game from Steam (https://store.steampowered.com/app/2075100/Chernobylite_2_Exclusion_Zone/) today to enjoy the new patch, and join the developers’ server on Discord: (https://discord.com/invite/mehRmzY).

The new patch also brings many changes in technical aspects, in terms of game performance and general stability, so that all zone explorers can enjoy a smooth experience. Additionally, to celebrate, we’ve managed to combine this release with the Steam event ‘From Poland with Love’ hosted by Untold Games – a big, weekly long sale of gaming hits made in our beloved Poland. Thanks to this, everyone interested in visiting the Exclusion Zone will be able to do it with -20% discount. (From Poland with Love takes place from August 4 to 11).

It’s worth mentioning that two months have passed since our game director, Artur Fojcik, addressed these words to players:

“The abundance of critical comments has made it clear that we can no longer confidently follow the roadmap we initially laid out and simply hope that in the end, everything will magically fall into place as the game of our – and your – dreams. In trying to meet the expectations of all our fans, and after numerous studies and focus tests, we went too far and lost sight of what made you love the first Chernobylite. The prequel was a brutal and grounded survival experience that offered freedom in how players tackled challenges. That experience was lost under a pile of limiting stats, “bullet sponge” enemies, forced co-op, and unclear gamey mechanics. We want to return to that experience, but to do so, we need to take a big step back.”

Since then, we have been working hard to meet the difficult challenge of delivering a game that, on the one hand, retains the foundations on which it was built, while also incorporating the elements of the original Chernobylite that made it special for many players. As the patch’s name suggests, it is indeed a comeback to roots.

We sincerely hope that this Megapatch will be the first significant step in this direction.

Important Information
  1. Due to the sheer number of changes, we strongly encourage you to start the game over. Your old saves should still work, but your current gameplay may not fit the newly designed balance. In other words, your characters will be VERY powerful, and your base may be in terrible shape.
  2. Due to numerous changes, bugs, and a less-than-warm reception from players, we’ve disabled co-op missions for now. Decisions on what we do next with this feature will be made in the future.

CHANGELOG

Community Changes

In response to community feedback, we’ve made a key change to worn-out firearms: weapons will retain their original damage stats (previously, they decreased in direct proportion to the gun’s physical condition), but we’ve also added the ability for them to jam during a firefight.

Following your suggestions, we’ve changed the in-game currency from money to food. Food becomes the most important currency in the zone, and sleep is no longer artificially limited by the narrative—it simply increases hunger, which has consequences during gameplay.

We’ve redesigned ammunition—their graphical design and naming are based on real-world ammunition. We’ve also introduced new ammunition types. Instead of speed, energy, or power ammo, each weapon now has its own ammunition type.

Another suggested change concerns Chernohosts with crystal shields. After the update, these shields can be simply destroyed.

We’ve massively increased the range in which you can change the game’s FOV.

New Features

We’ve introduced various types of weapon silencers, each with different sound-dampening properties. It’s worth testing which ones are best for open-air combat and which ones are best for tight corridors. It’s important to remember that monsters have worse hearing than humans.

We’ve completely reworked weapon stats after modifications. Mods no longer only affect the weapon’s basic parameters but can also grant special “perks” that can be used to deal extra damage to enemies.

We’ve added special items to the game that allow you to access areas that were previously locked behind character stats. This means that a lack of skill is no longer an obstacle, and locked chests or doors can be opened simply with a lockpick.

We’ve eliminated grenades and shields. Instead, we’re introducing items for repairing weapons and equipment. Additionally, we’ve replaced three “gadget” slots with one dedicated to healing items and introduced an additional, third weapon slot in place of the shoe slot.

We’ve introduced a new resistance and vulnerability system. If an enemy has an iron plate attached to their torso, the damage from projectiles striking it will be reduced. Of course, this armor also has durability and will disintegrate after a few hits.

We’ve replaced the tablet with a PDA modeled after the one from the first Chernobylite game. Its basic functionality remains the same, with other features unlockable later.

We’ve significantly overhauled the enemy AI. Now, when they spot dead comrades lying on the road, they’ll begin searching for the perpetrator. They’ll also go to places where they’ve seen or heard something disturbing. They patrol the area and interact with the environment. Overall, they behave more naturally.

A whole host of new, optional locations have appeared around the center of the map.

We’ve reworked the game’s main menu. Thanks to its new look and new background music, it’s much more atmospheric and fits the overall mood of the game.

Improvements

We’ve completely rebalanced the gameplay. From now on, enemies will feel the brunt of any damage we deal. No more sponges! The changes also apply to the player—death will be much easier.

Headshots no longer “incapacitate,” but instead cause critical damage. For weaker enemies, each headshot means instant death.

We’re removing character classes from the game. The game will begin in the style of classic RPGs, with players allocating 10 points for each attribute, which will be developed over time. Weapon and equipment stats will also no longer be limited by attributes—these will become more important later in the game and during advanced weapon upgrades. We’re also simplifying the entire character progression structure by reducing the number of parameters and stats, leaving only those that are clear and whose changes have a real impact on gameplay.

We’ve once again significantly improved the first-person perspective. Weapons now have significantly better recoil, and evasions are more immersive.

We’ve reworked the visual identification of enemies. There are fewer characters straight out of semi-sci-fi movies, more soldiers, and stalkers. Speaking of mutants, they’ve also undergone a noticeable visual transformation. They now resemble a cross between radiation victims and horror movie characters.

We’ve improved the way enemies move outside of combat. Their movements are now much more natural.

We’ve completely overhauled the game’s economy, resetting all crafting recipes and the costs of specific items. Enemies also drop new items.

We’ve created completely new animations for stealth kills, modeled after those from the first Chernobylite. This significantly enhances the survivalist nature of the game.

The base expansion mechanics are introduced later in the game. They’ve also been slightly improved to better integrate with building things outside the base.

Lighting in many areas of the game has been reconfigured to further enhance the horror atmosphere.

We’ve completely removed essence and all “mages” present in the game (we’ll give them different roles). We felt they didn’t fit the Chernobyl atmosphere and our new vision, which significantly reduces the game’s sci-fi elements. The Energy Gauntlet is still craftable, but it works with ammunition powered by blasters and railguns. “Intelligence” now increases the weapon and equipment wear rate instead of increasing Essence.

The grass reacts to the player’s and enemies’ footsteps.

Technology

We’ve added HDR support. You can select it in the game options.

We’ve significantly optimized CPU performance in many areas: from collision detection methods and their number, to sound propagation, to character movement components and their animation system. These optimizations should be very noticeable if you’re pairing an average CPU with a very good graphics card, but the overall, significant positive difference should be noticeable to everyone.

We’ve reprocessed most of the foliage to technically behave more consistently in terms of LOD and wind effects.

In FPP mode, we’ve moved the main character to forward rendering, which, in short, should improve GPU performance, and it gave us greater flexibility in maneuvering the FOV

Bug Fixes

Static Dread: The Lighthouse Launch Trailer

Indie game publisher Polden and developer solarsuit.games is thrilled to launch Static Dread: The Lighthouse on Steam today! This dark horror sim inspired by both Papers, Please and the unknowable terrors of H.P. Lovecraft combines lighthouse-keeping gameplay with survival horror elements and atmosphere, plus multiple endings to discover. Watch today’s new cinematic launch trailer to prepare yourself for your time at the lighthouse!

Static Dread: The Lighthouse combines ancient Eldritch horrors with the eagle-eyed observation of Papers, Please. As a lone lighthouse keeper, it’s up to you to maintain the beacon of an ancient lighthouse after calamity has befallen the world. But beware…mariners report encounters with creatures beyond the reach of science, and ships have been drifting back from distant waters completely empty, their crews vanished without a trace…

As your duties grow more perilous with each night, the fate of the nearby town and passing vessels are in your hands. Meet a variety of strange characters and make difficult choices that will determine their fortune. Survive Lovecraftian terrors, use your radio to guide the ships entrusted to you through the abyss, and don’t let the shadows consume you.

Static Dread: The Lighthouse is available on Steam today for $9.74 with a 25% discount until August 20 (Standard price $12.99).

Ashes of the Singularity II Announcement Trailer

Stardock and Oxide Games today announced Ashes of the Singularity II, the highly anticipated sequel to the groundbreaking, massive-scale RTS that redefined real-time strategy gaming a decade ago. Set to release in 2026, exactly ten years after the original, the game invites players to engage in strategic battles of unprecedented scale, depth, and intensity.

In the original Ashes of the Singularity, players experienced revolutionary gameplay powered by the first-ever multi-core graphics engine capable of handling thousands of units simultaneously across maps the size of entire continents. The game’s forward-thinking story envisioned a future dominated by sophisticated AI managing drone constructs to battle post-human factions for control over the solar system.

A decade later, the battle grows, with the humans of Earth having a say in their own destiny. In Ashes of the Singularity II, players command the United Earth Forces, a powerful human alliance forged between NATO, China, and Russia, determined to reclaim Earth’s territories—including Australia and Africa—as well as vital outposts on planets and moons across the solar system, all previously overtaken by relentless AI and formidable Post-Humans.

With a significantly expanded development team, Ashes of the Singularity II introduces an arsenal of advanced units and sophisticated gameplay mechanics. Players will experience greater strategic depth, intricate base-building dynamics, and intense skirmishes against intelligent computer opponents. A gripping story-driven campaign set in a chillingly familiar near-future landscape of 2031 ensures a captivating experience. Fans can also look forward to robust cooperative and competitive multiplayer modes.

“Ten years ago, we set a new, literal benchmark for RTS games with massive battles and groundbreaking technology,” said Brad Wardell, CEO of Stardock Entertainment. “With Ashes of the Singularity II, we’re raising the bar even higher, delivering strategic gameplay depth that RTS fans have always dreamed of.”

While the gameplay and the production values have greatly improved since the original, the most obvious change in the sequel is the third faction: The humans.

“Obviously, in the first game, the number one request was to have a human faction,” said Wardell. “Back then, we just couldn’t support having thousands of organic, walking, squishy people in the world and thus had to design in favor of machines. We’re really excited to bring the humans into the war and watch how they fare against the massive mechanical armies of the Substrate and PHC.”

Developed by Oxide Games, renowned for their technological innovation, and published by Stardock Entertainment, the company behind the acclaimed Sins of a Solar Empire series, Ashes of the Singularity II promises to elevate the RTS genre once again.

Players eager to join the fight are encouraged to wishlist Ashes of the Singularity II now on its Steam page

Battlefield 6 Open Beta Trailer

Battlefield’s biggest Open Beta ever goes LIVE for two weekends from August 9 through August 10 and from August 14 through 17. Visit the following link to find out more.

This is your shot to jump in early, squad up, and rack up rewards before launch. Whether you’re a battle-hardened veteran or hitting the frontlines for the first time, this is your chance to make your mark in the most expansive Battlefield Open Beta ever. Our Open Beta has a number of maps, modes, and features for you to try across these two weekends, including the opportunity to play with Closed Weapons.

For those that missed their opportunity to secure Early Access codes last week, fans can watch 30 minutes of any creator streaming Battlefield 6 on Twitch during August 7-8 to unlock Open Beta Early Access. Redemption instructions can be found here.

There will also be a series of Twitch Drops during the Open Beta event. Watch your favorite streamers play on Twitch from Aug. 7–10 and 14–17 to unlock:

  • Shattered Vehicle Skin
  • Mimic Weapon Package
  • Landslide Soldier Skin
  • Imperial Soldier Skin

TMNT: Tactical Takedown Launch Date Trailer

Teenage Mutant Ninja Turtles (TMNT): Tactical Takedown, the turn-based beat-’em-up from acclaimed developer Strange Scaffold (I Am Your Beast, CLICKOLDING, Creepy Redneck Dinosaur Mansion 3), and in partnership with Paramount Game Studios, is soon arriving on Xbox Series X|S and Nintendo Switch.

Additionally, “Remix Mode” – which introduces more content, more enemies, and increased difficulty – will be available as a free update on PC via Steam, and included with the console release.

TMNT: Tactical Takedown console release date trailer:

Tactical Takedown reinvents the franchise with a strong new direction, combining turn-based strategy and beat-em-up combat. With both Splinter and Shredder dead and the Turtles nearing adulthood, players battle through 20 evolving levels, taking on classic enemies, like the Foot Clan, in a gripping coming-of-age journey.

Players modify loadouts, unlock skills, and strategically battle enemies through deep tactical play. Unleash Leonardo, Raphael, Donatello and Michelangelo’s unique movesets and drone-powered assist moves to progress through a diorama-inspired world. The game’s action is backed by a high-energy, genre-fusing soundtrack from award-winning composer RJ Lake (Unbeatable, I Am Your Beast).

Remix Mode

Remix Mode arrives on August 14, as a free update on Steam and will be included in the Xbox Series X|S and Nintendo Switch versions. In Remix Mode, players will:

  • Unleash new opponents: Face more than double the enemy types, each with distinct attack patterns and new tricks to keep you guessing
  • Master heightened challenges: Rethink your tactics as familiar strategies buckle under Remix Mode’s tougher encounters
  • Forge perfect builds: Customize your Turtle’s loadout with build crafting, optimizing every move to dominate each level.

Titan Quest II Sells Over 300K Copies – Now in Early Access

The plains of Hellas are trembling, and Mount Olympus echoes with the footsteps of over 300,000 champions: Titan Quest II has arrived, and its Early Access launch is already sending shockwaves through the gaming pantheon.

In less than 72 hours, Titan Quest II has sold over 300,000 units, and the momentum shows no signs of slowing. Still surging among Steam’s and Epic Games Store global top sellers, the game has already secured the second-highest concurrent player peak in THQ Nordic history, surpassed only by 2021’s Biomutant, released during the worldwide stay-at-home surge.

The team at Grimlore Games extends their deepest thanks to every single player who has put their trust in them and joined this Early Access odyssey — your support means the world!

With almost 6,000 Steam reviews and an 84% “Very Positive” rating, Titan Quest II is winning over ARPG veterans and newcomers alike. Players and critics are praising its myth-rich world, tactical combat, and its commitment to a microtransaction-free experience.

“Titan Quest II is a chill Greek holiday compared to the live-service complexity of ARPGs like Diablo 4 and Path of Exile 2″ wrote PC Gamer.

COGConnected praised, “Actual combat flows nicely and feels excellent,” further spotlighting its flexible mastery system, immersive worldbuilding, and impressive polish even in Early Access.

The Sixth Axis even called it the “return of a legend,” saying, “Titan Quest II makes a great first impression in Early Access. Its enveloping world, tough but fair combat, and deep loot and experience trees are perfectly weighted to pull you ever deeper into myth and legend.”

Built on the legacy of its legendary predecessor, Titan Quest II invites players to carve their path through a world shaped by gods, monsters, and fate. With dual masteries, powerful modifiers, handcrafted environments, and the soul of a true ARPG, it offers a heroic journey that feels both timeless and new.

As the team at Grimlore Games continues to heed the voices of its growing community, more content, refinements, and divine surprises lie ahead. The odyssey has only just begun — stay tuned for what’s next.

Titan Quest II has now stepped onto the mortal plane, available for PC in Early Access. The full 1.0 release will be priced at $49.99 / €49.99. But those who embark early on this quest will pay only $29.99 / €29.99 – and until this Friday, August 8th, a divine 20% discount will reduce the price even further to $23.99 / €23.99.

Learn more on the official website: https://titanquest2.thqnordic.com/
Follow Titan Quest II on X (formerly known as Twitter).com: https://twitter.com/TitanQuestGame
Follow Titan Quest II on Facebook: https://www.facebook.com/TitanQuestOfficial

South Park First Look Clip From “Got A Nut”

South Park’s 27th Season Continues Wednesday, August 6th at 10pm Et/pt on Comedy Central With “got a Nut”.

The hit animated franchise, which celebrated its 25th anniversary in 2022, debuted on Comedy Central on August 13, 1997. Stan, Kyle, Cartman and Kenny were first seen in the animated short “The Spirit of Christmas,” and from there were launched into television history. Co-creators Trey Parker and Matt Stone are executive producers, along with Anne Garefino and Frank C. Agnone II. Eric Stough, Adrien Beard, Bruce Howell and Vernon Chatman are producers. Christopher Brion is the Creative Director of South Park Digital Studios. South Park’s website is SouthPark.cc.com.

Arrow Video Unveils September 2025 Release Schedule

On September 2, the science fiction adventure Lost In Space makes its global 4K UHD debut. A surprise hit upon its 1998 release—famously topping Titanic at the box office for a brief moment—Lost In Space returns in a definitive 4K restoration from the original camera negative, approved by director Stephen Hopkins. The Limited Edition set is packed with hours of special features, collectible packaging, and newly commissioned extras.

The Earth is close to being uninhabitable in 2058. Mankind’s only hope for survival is to send Professor John Robinson (William Hurt, Avengers: Infinity War), his wife Maureen (Mimi Rogers, Bosch), son Will (Jack Johnson, Love Affair), and daughters Judy (Heather Graham, Boogie Nights) and Penny (Lacey Chabert, Black Christmas), along with pilot Major Don West (Matt LeBlanc, Friends), to the planet Alpha Prime to create a transporter gate. This device will allow Earthlings to flee to a new world. There are people who don’t want the Robinsons’ mission to succeed, including the treacherous Dr. Smith (Gary Oldman, The Dark Knight). The family’s physician sneaks onto Jupiter II to sabotage The Robot (Dick Tufeld, the voice of The Robot from the TV series). The mechanical mayhem leads to the spaceship becoming lost in space. Can the Robinsons regain their bearings and reach Alpha Prime? The movie features cameos by Mark Goddard, June Lockhart, Marta Kristen, and Angela Cartwright from the original TV series.

Special features include archive audio commentaries; newly filmed interviews; a brand new video essay; deleted scenes; archival featurettes; a Q&A with the original cast of the TV series; bloopers; an Illustrated collector’s booklet; articles from American Cinematographer; and an excerpt from the original production notes.

Watch the trailer for Lost In Space here:

On September 9, the Japanese blockbuster Proof of the Man is released for the very first time outside of Japan for the home video market. The international murder mystery from director Junya Sato (Manhunt) unites two of the biggest actors of Japanese cinema: Toshiro Mifune (Seven Samurai) and Yusaku Matsuda (The Game Trilogy). The Limited Edition Blu-ray features a brand new transfer sourced from a new 4K restoration by Kadokawa and hours of special features.

Police Detective Munesue (Yusaku Matsuda) investigates the stabbing death of a visiting New Yorker in a Tokyo luxury hotel. The main clues on the body are a straw hat and a book of poetry. The detective is also dealing with a hit and run investigation involving the son of a powerful politician (Toshiro Mifune) and fashion designer (Mariko Okada, Tampopo). Ultimately, his journey leads him to New York City, where he teams up with the NYPD’s Ken Shuftan (George Kennedy, Cool Hand Luke) to get to the truth.

Special features include brand new audio commentary; a brand new video introduction; a brand new filmed discussion with critics and biographers; original theatrical trailers, an image gallery; and an illustrated collector’s booklet.

Watch the trailer for Proof of the Man here:

On September 16, adolescent nightmares go into overdrive with Hellbender—a heavy metal-infused supernatural horror film from writer-directors John Adams, Zelda Adams, and Toby Poser. This spellbinding coming-of-age story explores a powerful and twisted mother-daughter bond, and the Limited Edition Blu-ray release comes loaded with special features.

Because of her autoimmune disease, teenager Izzy (Zelda Adams) lives in the woods with her mother (Toby Poser) in a remote house. They lead a wholesome life, including foraging in the forest for their strict vegan diet. Izzy is home schooled to protect her from other kids that could expose her to germs. Her biggest joy comes from making heavy metal music with her mom. One day when mom is away, Izzy breaks the rules and meets a teenage girl who lives nearby. After accepting a dare involving a worm from her new friend, Izzy learns something very shocking about herself and her family history.

Special features include a brand new audio commentary; a brand new video essay; a featurette on the visual effects; behind-the-scenes compilation footage; Fort Worden (2021), a short film by Zelda Adams; four music videos; the original trailer; and an illustrated collector’s booklet featuring new writing on the film.

Watch the trailer for Hellbender here:

On September 30, Stephen King (Maximum Overdrive) and George Romero (Night of the Living Dead) reunite for Creepshow 2, a spine-tingling horror anthology that will give you the chills. The Limited Edition 4K UHD features a brand new 4K restoration from the original negative, packed with hours of special features.

Billy is excited as the new issue of Creepshow magazine has arrived in his small town with three new spooky tales. “Old Chief Wood’nhead” has a cigar store Indian out for revenge when bad things happen to George Kennedy (The Dirty Dozen) and Dorothy Lamour (Road to Rio). Four college kids spend a happy warm Fall day at the lake in “The Raft.” The carefree fun vanishes when a terrifying blob creature surfaces and traps the kids in the middle of the water. Lois Chiles (Moonraker) makes the mistake of falling asleep after having a fling with her boyfriend in “The Hitch-hiker.” She has only a few minutes to get home before her husband returns from work. In her speedy escape, she hits a hitch-hiker (Tom Wright, Brother From Another Planet) and keeps on driving since no one noticed. Turns out that someone won’t let her forget what she’s done.

Special features include an audio commentary; an archive featurette on the special effects; behind-the-scenes footage; an image gallery; trailers & TV spots; original screenplay galleries; a Limited Edition booklet; and an illustrated collector’s booklet.

Watch the trailer for Creepshow 2 here:

Also on September 30, the South Korean epic western The Good, The Bad, The Weird, from celebrated director Kim Jee-woon (I Saw The Devil), arrives in a 4K UHD Limited Edition release that features the international and Korean versions along with hours of special features.

Deep in the desert wilderness of Manchuria, Park Chang-yi (Lee Byung-hun, Squid Games) hijacks a train with the intention to steal an ancient treasure map from a Japanese passenger. His plan goes awry when Yoon Tae-goo (Song Kang-ho, Parasite) gets to the map first and escapes. Park Do-won (Jung Woo-sung, Beasts Clawing At Straws) arrives on the scene ready to claim the bounty with no idea how many people want the map. The cult classic has all the flavors of a rip-roaring Spaghetti Western while dealing with pre-World War II tensions between South Korea and Japan.

Special features include a perfect bound collector’s book; three postcard-sized artcards; a double-sided fold-out poster; audio commentaries; an introduction to the film by Kim Jee-woon; interviews; archival making-of films and featurettes; a trailer gallery; and an image gallery.

Watch the trailer for The Good, The Bad, The Weird here:

 

Turtle Beach Unveils Three New Designed for Xbox & PC Racing Game Peripherals

Leading gaming accessories maker Turtle Beach Corporation (Nasdaq: TBCH) today unveiled a significant expansion to its line of simulation and racing game accessories. The new gear includes two new VelocityOne™ Race simulation accessories – the Turtle Beach® VelocityOne™ Race KD3 wheel and pedals system and Turtle Beach® VelocityOne™ Race F-RX formula wheel – for hardcore sim racers on Xbox and Windows. Additionally, the new Turtle Beach® Racer wireless racing wheel is for casual racing game fans on Xbox and Windows and can be used for most games that feature racing or driving gameplay. These new Turtle Beach racing peripherals reinforce the brand’s commitment to delivering top-tier racing experiences for racing gamers worldwide, from casual drivers to seasoned competitors.

“Our two new VelocityOne Race sim accessories, the KD3 system and the F-RX wheel, further the legacy of our award-winning sim gaming brand with their unique and intuitive designs for immersive levels of control,” said Cris Keirn, CEO, Turtle Beach Corporation.  “The convenience and flexibility of our innovative new Racer wireless wheel takes more casual racing sessions to the next level as a premium alternative to controllers.”

Turtle Beach VelocityOne Race KD3

First up on the track, the Turtle Beach VelocityOne Race KD3 racing wheel and pedals system delivers the thrill of sim racing on Xbox and Windows with a K: Drive™ direct-drive motor that delivers 3.2Nm of force feedback with ultra-low latency and up to 2,160° of rotation. Magnetic paddle shifters offer precise, reliable shifts, while the Race Management Display™ lets drivers customize profiles on the fly. The adjustable aluminum pedals and modular design suit any setup, and the VelocityOne Tuner app makes customization easy. Built for realism and performance, VelocityOne Race KD3 is an advanced force feedback system for serious racers. The VelocityOne Race KD3 is available for pre-order today at turtlebeach.com and participating retailers globally for $449.99/£329.99/€349.99 MSRP.  The Turtle Beach VelocityOne Race KD3 racing wheel and pedals system launches Tuesday, September 9, 2025.

Turtle Beach VelocityOne F-RX

Next in P2, the Turtle Beach VelocityOne F-RX formula wheel allows the most ardent racing fans to command their favorite road course with formula racing precision and style. The F-RX’s ten mechanical switches with RGB backlighting and five rotary dials provide quick access to critical functions for superior performance. Shift quickly and accurately with two magnetic paddle shifters, two clutch paddles plus a dedicated LED RPM dashboard to ensure every shift is timed exactly right. A quick-release, aluminum design with premium, racing-grade materials gives the F-RX an immersive, realistic feel that works great with the K: Drive wheelbases of VelocityOne™ Race and VelocityOne Race KD3 systems. The VelocityOne F-RX formula wheel also goes on sale September 9, 2025, and is available for pre-order today at turtlebeach.com and participating retailers globally for $249.99/£189.99/€199.99 MSRP. The original Turtle Beach VelocityOne Race wheel and pedals kit, with its K:Drive™ 7.2Nm direct-drive force feedback motor and Dynamic Brake Tek™ loadcell braking system, is available at Turtle Beach and participating retailers worldwide for $649.99 MSRP.

Turtle Beach Racer

Finally, the Turtle Beach Racer wireless wheel lets aspiring drivers looking to level-up their laps enjoy racing freedom through a 2.4GHz low latency wireless connection with up to 30-foot range and up to 30-hours of battery life. The Turtle Beach Racer wheel is Designed for Xbox and compatible with Windows, and its unique design offers the convenience of easily transitioning from being used at a desk or table with the included non-slip, adjustable lap mount or integrated table clamps, to the couch. Designed to bring more realism to beloved racing titles and games featuring driving-based gameplay, the Turtle Beach Racer wireless wheel also features controller mode, allowing it to be used as a wheel in driving games that do not support racing wheels, such as Rocket Racing. Turtle Beach Racer is available for pre-order today at turtlebeach.com and participating retailers globally for $179.99/£139.99/€149.99 MSRP.  The Turtle Beach Racer wireless wheel for Xbox and Windows also launches Tuesday, September 9, 2025.

For more information on the latest Turtle Beach products and accessories, visit www.turtlebeach.com and be sure to follow Turtle Beach on TikTokTwitterInstagram, Facebook and YouTube.