Author - Ripper71

Death Rally Tearing Up Steam Friday

Death Rally is nearing its destructive return to PCs this Friday on Steam.  Death Rally is an action-packed, completely chaotic racing game with guns, gasoline and explosions! It has a lengthy career mode and global multiplayer mayhem.  Death Rally is also available for the iPhone, iPad, iPod Touch and Android.  Death Rally hits Steam August 3, 2012 for $9.99.  For more Death Rally information, follow on Facebook and Twitter: www.facebook.com/deathrally and www.twitter.com/remedygames

To wet everyone’s appetite, here’s part of the “How Do You Prepare” series for you:

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Cognition Brings Grit To Point And Click

Twain Harte, CA – July 31, 2012 – Phoenix Online Studios, a rising new indie developer, is thrilled to announce that its chilling adventure title Cognition: An Erica Reed Thriller will be coming soon to digital download platforms with the help of Reverb Publishing. Cognition joins the smash-hit Dungeon Defenders, as well as dozens more, in Reverb Publishing’s growing list of independently-developed video games that fit with Reverb’s model of fostering talent and helping small teams and their projects succeed.

 

“Cognition is a smart, narrative-driven game that both fits in nicely and yet stands apart in our library of published titles,” said Ted Lange, executive producer of Reverb Publishing. “The art is truly outstanding and evocative of the game’s gritty atmosphere. It’s very exciting to see old-school point-and-click games like this come back in full force, and Cognition is a stellar example to set.”

Cognition is a thought-provoking mystery following Erica Reed, a Boston-based FBI agent, haunted by the unsolved case of a serial killer who took her brother’s life. Taking a turn for the strange, Erica investigates with the ability of post-cognition, sensing an object’s past with a mere touch. What unravels is a much greater, much more complex and enigmatic mystery, as it becomes clear that someone knows her secret.

Cognition joins Reverb Publishing’s growing roster of titles, which includes the massively-successful Dungeon Defenders, the recently-released Jeremy McGrath’s Offroad and JAM Live Music Arcade, as well as the upcoming Sanctum 2, Primal Carnage, Beatbuddy, Black Knight Sword and much more. For more information on Reverb Publishing and its line-up of titles, please visit us at www.reverbpublishing.com. For more information about Phoenix Online Studios and Cognition, please visit http://www.postudios.com/company/ and http://www.postudios.com/cognition/.

Prototype 2 Review (PC/Steam)

So I saw the Prototype 2 commercial with Johnny Cash’s cover of “Hurt” playing in the background as the new Prototype plummeted to the street below then sent an explosive wave spreading out from him and thought “damn that looks amazing, I bet that is just a cinematic though and probably not really in the game.”  Well the commercial was a combination of live action and CGI but if you liked that then the game itself has far better treats in store for you.

Storyline:

You play as James Heller, a family man who comes back from service to find that his family has been murdered by Alex Mercer, the anti-hero of the first game.  You swear revenge and try to get transferred to duty in the Yellow Zone where Mercer is reported to be infecting people and creating monstrosities.  At first you are denied for being mentally unstable but due to the mass number of military casualties in the zone they decide to give you a chance.  You aren’t in zone for long before you get a chance to chase Mercer, witness his destruction and indifference and make a vain attempt to stop him.

This all happens in the first few minutes so I am not throwing a spoiler alert up, just as you know from every trailer, commercial and image that Heller is the one to wreck havoc on the already havoc stricken streets.  The story is so much deeper than this, unfolding and refolding as twists abound in your journey with Heller for hate filled revenge.  Just when you think you have figured out the plot a cinematic unfolds and gives you a new direction, a new target for your unquenchable anger.  Heller is vengeance incarnate as much as any game character out there and with this new found hatred all morality is lost.

Graphics And Audio:

Prototype 2’s storyline is told almost completely through cutscenes between missions which are a slightly higher graphic quality than the game itself but almost always begin and end with a slow in game graphic push on Heller to make the transitions surprisingly clean.  In most games where the cutscenes are of a higher quality it is almost disconcerting or jarring enough to pull the player out of their temporary suspension of disbelief but in this case it is so smooth that it only stands out to a video game junkie who notices how well it is done.

With so many possible actions and peripheral characters that exist in the crowds the makers did a great job creating a diversity of people both visually and in their audio.  Every person who passes you on the street or you bump into or chase has their own voice reaction and interactions amongst themselves which is a lot to do in such a big sandbox environment.  At one point I swore I saw one of our staff reviewers and heard his voice, I followed the character hoping to hear the code word “pancake.”  There is so much graphic and audio detail to everything that a person could spend hours just watching the crowds and running around the city doing nothing but taking it in.

Gameplay:

Gameplay starts out a little challenging getting used to controls and making sure the camera angle shifts right during initial battle but once you get the feeling for it all it is easy WASD and the mouse with a couple other keys thrown in.  The difficulty can be set depending on player comfort but I would suggest at least normal or harder.  It may seem odd to suggest a certain difficulty but I found that if you go with at least normal or harder the game can be a challenge and the play difficulty corresponds pretty well with the character skill development.  You still get to experience moments which remind me of super hero games in their scope and ability and yet at the same time you won’t just clobber everything in sight.  The first game did this part of the time but then sometimes would break down in group attacks, added moves and skills in this game help counter that problem.  These skills and attacks are improved through collecting the side item collectibles make it one of the best reward examples in a game.

The smoothness of these mechanics are insanely fun and addictive with the camera angles matching the action during regular movement across town.  Sometimes your leaps and flight from skyscraper to skyscraper remind me of Neo making “the leap” or Spiderman taking Raimi-directed cinematic flight through the air.  As you improve your skills the leaps become like Superman in the fields or you glide like Batman over the city.  It can almost be as addictive as the carnage creating fighting.  The attacks start simple and get more and more magnificent as the challenges increase.  In the beginning your enemies number just about anybody with a gun but towards the end they just become collateral damage as you fight it out with tougher and tougher “villains.”

I have to put “villains” in quotes because though there are definite  levels of villainy in Heller really pushes the levels of anti-hero.  Just like the pedestrians, cops and military in a GTA game can be alerted and chase or run from you they will generally do so when you unleash massive damage on them.  Your attacks and regeneration are not particular on who they damage and though there are other terrible things being done to the populace your rampage of revenge does it’s own share.  The collateral damage doesn’t necessarily jive with the storyline since you are avenging your wife and child and you destroy other peoples’ husbands, wives and in theory children (since there are no kids in the city) to help heal yourself, do an overpowered attack or just rampage.  Personally I just try not to think about it much like in GTA, it is a game, it is meant to be fun and sometimes to make gleefully overcharged attacks you have to break a few heads.  Or cars, tanks, helicopters, you get the point.

There really isn’t anything original in the game and before you take that as a bad thing, this game is more like a greatest hits of every good game taken and amped up a notch.  The smooth superhero movement is just like other games like DC Universe Online but just done better.  The attacks are just like very similar to other games, whether it’s the melee or the special attacks but the damage done is epic.  The passive abilities such as sonar has been seen before too.  Even the idea of consuming someone as energy, to read their minds or taking their form has a deep root in science fiction and video games (it screams “The Thing” to me!).  But they are all put together to make this one anti-hero, this morality lost creature that is revenge.

Last Call:

This game made mass improvements over the first as well as being an amp up homage to all the great video games and science fiction movies.  Enjoy the storyline but try not to attach too much between it and the gameplay.  Don’t play it on the easiest level, that’s boring, play it on a harder level and you will find the action amps up with your skills, as you create more carnage you will find enemies that require it and ones that can not quite be easily taken down with your new power.  You are infected but it is more like the infection Peter Parker got from the spider, an infection with all benefits and no downside (unless you consider loss of morality).  I recommend this game for people who like DC Universe Online, GTA games and just a well made sandbox.  You are a superhero of revenge and the world is your playground.

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G4’s Scoop On Borderlands 2 “Nomad”

If you are like me this is one of your absolute top games of the year, and with the over 60 hour estimated playtime, if you are a casual gamer it might take a year to complete!  Here is G4’s scoop on Nomad Enemy Gameplay!

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New Videos For NHL 13

Here at Gaming Shogun we are pretty dang excited about EA Sports NHL 13, I think there may be an actual gloves-off brawl over who gets to review it.  No high sticking guys!  Videos like these don’t help the situation either. Enjoy!

GM Connected Deep Dive:

GM Connected Reveal:

Jeremy McGrath Donates Game Profits To Bethematch.org

Los Angeles, CA – August 30, 2012 – Last week, Jeremy McGrath announced that his wife Kim has found a much-needed marrow donor as a treatment for her recent Leukemia diagnosis thanks to the efforts of Bethematch.org. In response, Jeremy has pledged to donate his profits from the new video game, Jeremy McGrath’s Offroad available now for Xbox Live Arcade and the PlayStation Network, to Bethematch.org.

Surviving breast cancer two years ago, in May of this year, Kim McGrath was diagnosed with Leukemia. Her treatment was immediate chemotherapy and a bone marrow transplant. Jeremy and Kim moved quickly into action.  Kim focused on the difficult chemotherapy session and endured month-long hospital stays. Meanwhile, Jeremy spearheaded close to 40 marrow drives and fundraisers resulting in more than 4,000 people tested for possible inclusion within the Registry and more than a quarter of a million dollars raised.

“First, thank you again to everyone who has helped, donated, gotten tested and sent well-wishes to our family.  Your responses to my initial call to action have been incredible and the support and love just seems to continue to pour in,” said Jeremy McGrath.  “The fact that Kim found a match is really great news for us, but it is our hope that people will still get tested and join the Be the Match Registry.  I would also ask that companies that have charitable donation programs and those in the position to do something, please think about making a donation to Be The Match at any time throughout the year.  This organization provides a service that literally saves lives every day of the year…it’s pretty amazing.”

In an effort to raise more awareness and more funds, McGrath will be donating his portion of the download profits from his new video game, Jeremy McGrath’s Offroad, released just a few weeks ago, to Bethematch.org. Those wishing to support the cause and get a great game can download a copy on Xbox LIVE Arcade for the Xbox 360 or PlayStationNetwork.

Well wishes can be sent directly to Kim at the Team Kim facebook page, found at: http://www.facebook.com/pages/Team-KIM/221085671342637

For more information on Be The Match, visit: http://www.bethematchfoundation.org/site/TR?px=1879329&fr_id=1462&pg=personal

More information on Jeremy McGrath’s Offroad can be found at:  http://raceroffroad.com/content

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Katamari Damacy To Be Displayed at NYC Museum

SAN JOSE, Calif., (July 30, 2012) – Leading video game publisher and developer NAMCO BANDAI Games America Inc. today announced that its classic hit, Katamari Damacy will be on display at The Museum of Modern Art in New York City from July 29, 2012 through November 05, 2012 as part of their Century of the Child: Growing by Design exhibit. Originally released in 2004 on the PlayStation 2 computer entertainment system; Katamari Damacy quickly gained critical acclaim for its unique design, highly stylized art direction and addictive gameplay.

Katamari Damacy is a third-person puzzle-action game that centers around the story of a diminutive prince on a mission to rebuild stars, constellations and the Moon which his father, the King of All Cosmos, has accidentally destroyed. Using a magical adhesive ball called a Katamari; he begins collecting material ranging from people, to cars, to mountains from various locations; until the Katamari has collected enough mass to become a star. With its unique gameplay and highly stylized and whimsical art style, Katamari Damacy became an instant hit with video game audiences when it launched in 2004 and is still a corner stone of innovative video game design today.

“NAMCO BANDAI Games’ Katamari Damacy has touched countless people, from children to adults, and is truly a modern video game classic,” said Carlson Choi, Vice President of Marketing, NAMCO BANDAI Games America Inc. “The inclusion of Katamari Damacy in this ground breaking exhibit is a testament to the creative designs embodied in NAMCO BANDAI’s games and shows the importance of video games in peoples’ lives in addition to being a validation of video games as a modern form of interactive art.”

Century of the Child: Growing by Design, 1900-2000, is the New York MoMA’s ambitious survey of 20th century design for children. The exhibit is the first large-scale overview of the modernist preoccupation with children and childhood as a paradigm for progressive design thinking. The exhibition brings together areas underrepresented in design history and often considered separately, including school architecture, clothing, playgrounds, children’s hospitals and safety equipment, nurseries, furniture, and books. Katamari Damacy will be featured within a section of the exhibition that concentrates on toys and game design.

OnLive Launches In Belgium

Today Belgacom and OnLive launch the revolutionary OnLive cloud gaming service in Belgium, the second country in Europe in which the OnLive Game Service is available. Belgacom is the first telecom operator in Belgium to offer cloud-based gaming to its customers through its exclusive partnership with OnLive, the world’s first on-demand instant-play video game service. The OnLive Game Service delivers hundreds of top-tier video games instantly over the Internet, letting customers play whenever and wherever they like, without the need for specialized computers, expensive game consoles or large downloads. Belgacom is offering its Internet customers a free one-month subscription to the OnLive PlayPack, which includes unlimited access to a selection of more than 200 video games (www.belgacom.be/onlive).

The OnLive Game Service is a groundbreaking on-demand video gaming platform that delivers the latest and most advanced games instantly over an Internet connection. Users can play everything from indie puzzle games to multiplayer classics to  blockbusters such as Saints Row: The Third, Pro Evolution Soccer 2012, Sid Meier’s Civilization V, Batman: Arkham City, Assassins Creed Revelations, London 2012 and soon Darksiders II on virtually any PC or Mac. Gameplay on tablets, phones and TVs is live in the UK and North America and will be coming to Belgium soon.

OnLive has created an entirely new way to play, watch, share and try premium games. Users can subscribe to the OnLive PlayPack to play an expanding selection of games as much as they like, or purchase Three-Day, Five-Day or Full PlayPasses for any game in the ever-growing OnLive library. Free 30-minute trials enable gamers to test-drive full-featured games before buying. OnLive’s cloud-based platform also enables unique social features. Users can watch and voice chat with gamers across the world in the massive OnLive spectating Arena, and soon will be able to  spectate three other game sessions while playing their own game with  OnLive MultiView in-game live spectating. Brag Clip videos enable players to record their best gameplay moments and share them instantly with friends on the service. Players can also use Facebook notifications to post their videos on their Facebook Wall, announce in-game achievements and let friends know what they are playing through simple links that instantly launch the game.

Starting today Belgacom’s Internet customers can discover OnLive’s instant-play game service. Belgacom offers an exclusive one month free PlayPack subscription (normally € 9.99/month) with unlimited access to more than 200 games from more than 60 major publishers, with more games added weekly. The special PlayPack subscription offer is available through 30 September 2012 to any Belgacom Internet customer, 18 years of age or over, who registers online at www.belgacom.be/onlive.[i]

The OnLive PlayPack features a wide range of games, including action, adventure, first person shooter, sports and puzzle games, with something for gamers of all ages, skill levels and interests. Examples include Batman: Arkham Asylum, Homefront (Large-Scale Warfare Multiplayer), F.E.A.R. 3 (multiplayer), Borderlands, Just Cause 2, Red Faction: Armageddon, Sid Meier’s Civilization V, LEGO Batman, World of Goo, Flatout 2, Puzzle Quest: Challenge of the Warlords, Prince of Persia and many more. The games are in English but will soon be available in Dutch and French.

Arma 2: Army Of The Czech Republic Lands Today

Prague, Czech Republic July 30th 2012– Bohemia Interactive, the award-winning independent Czech development studio, proudly announce Arma 2: Army of the Czech Republic (A2: ACR), is about to land on a digital distribution runway near you today.

Arma 2: Army of the Czech Republic the brand new installment of the most authentic, diverse and open tactical military shooter series, Arma. A2: ACR is available for purchase now on Bohemia Interactive’s own digital distribution portal. The stunning new DLC features a variety of authentically modeled units and vehicles together with detailed environments, demonstrating the various roles and deployments of modern Czech Armed Forces across different theatres of war. All brought together in an exciting and engaging new singleplayer campaign as well as a number of standalone singleplayer and multiplayer scenarios.

Storyline

The civil war in Bystrica is at its end. But it’s not the end of fear for the people. War criminals like Colonel Miyovic still terrorize the country with their militia looting and murdering civilians. Forces of the Czech Republic Army are sent to restore order.  After restoring partial order in Takistan; Allied forces were able to send in a small number of provisional reconstruction teams. Unfortunately local rebels are still planning operations to damage the reconstruction process. However, Czech forces are operating in the area and that should help change the status quo.

A2: ACR Key Features:

Czech Army

  • Bolster the Arma sandbox with a range of authentic Czech Army units and vehicles, including the L-159 Alca, Pandur II, and Dingo infantry mobility vehicle.

Authentic Weapons

  • Pick from a range of new weapons, including those developed with Ceská zbrojovka a.s.: CZ 805 BREN, CZ Scorpion EVO III and CZ 75 PHANTOM.

Diverse Missions

  • Deploy across 15 new missions in the singleplayer campaign, scenarios and procedural template gameplay modes.

Verdant Environments

  • Explore the two new summer-season terrains: Bystrica and Bukovina

Arma 2: Army Of The Czech Republic will be available on Steam in mid August.

E3 Confirmed In L.A. Through 2015

July 30, 2012 – Washington, DC – The Electronic Entertainment Expo (E3) will remain in Los Angeles for the next three years it was announced today by the Entertainment Software Association (ESA), which owns E3. It was also confirmed that E3 2013 would take place June 11-13, 2013, at the Los Angeles Convention Center, L.A. and a plethora of venues throughout downtown Los Angeles and the City.

“We are proud to partner with Los Angeles for another three years. The City serves as a strong backdrop for the video game industry’s biggest announcements and we look forward to remaining in LA,” said Michael D. Gallagher, CEO of the ESA, which represents U.S. video game industry. “Video games are a dominant force in the global entertainment marketplace and there is no better place to display that than Los Angeles. We look forward to continuing our relationship with the City and AEG.”

In 2012, E3 brought 45,700 video game industry professionals, investor analysts, journalists and retailers from 103 countries together for a three day industry trade show that generated $40 million in revenue for Los Angeles.

“The City of Los Angeles is thrilled to welcome E3 back for another three years,” said Los Angeles Mayor Antonio Villaraigosa. “My office was committed to doing whatever it took to keep the largest annual conference that the City hosts here for another three years. I personally joined in the negotiations, and we worked with all parties to ensure the needs of E3 would be met. The City is grateful the Entertainment Software Association continues to view LA, the entertainment capital of the world, as the ideal location for the world’s premiere video game convention.”

The three-year agreement with Los Angeles also ensures E3 will continue as scheduled alongside AEG’s plans for downtown Los Angeles, including development of the new Farmer’s Field.

“ESA’s commitment to remain in Los Angeles is a critical endorsement of Los Angeles as one of the nation’s most important convention destinations,” said Timothy J. Leiweke, president & CEO, AEG. “Working with ESA to provide the confidence in scheduling they have requested has truly been a collaborative effort. We are also grateful to ESA for their thoughtful input into the design plans which will result in the most efficient and modern facilities that will not only benefit E3 but all of the new conventions that will come to Los Angeles. On behalf of our City and AEG, thank you ESA, we won’t let you down.”

“ESA supports AEG’s mission and vision for downtown Los Angeles and the areas surrounding the Los Angeles Convention Center,” Gallagher said. “We appreciate AEG’s willingness to work in partnership with our organization to not only create a construction schedule to accommodate the needs of our guests but also their commitment to incorporate many of our suggestions into the design of the new venues. These resulting upgrades to the facility will truly benefit all conventions and further establish Los Angeles as industry leaders. We are glad we could come to an agreement that keeps E3 in its traditional home.”

The event will be open to ESA members and non-members alike. Companies involved in console, PC, online, and social and mobile game publishing and development, qualified business partners, as well as makers of video game hardware and peripherals can exhibit.