Author - Ripper71

Star Wars: The Old Republic Going Free To Play

AUSTIN, Texas – July 31, 2012 – BioWare, a Label of Electronic Arts (NASDAQ: EA), announced today that it will be expanding the story-driven, massively multiplayer online game Star Wars: The Old Republic by adding a new Free-to-Play option this fall. This option will give players access to each of the eight iconic Star Wars character class storylines, all the way up to level 50, with certain restrictions*. Unlimited game access, including new higher-level game content and new features, will be made available through individual purchases or through a subscription option.

“Players want flexibility and choice. The subscription-only model presented a major barrier for a lot of people who wanted to become part of The Old Republic™ universe,” said Matthew Bromberg, GM of BioWare Austin.

Jeff Hickman, Executive Producer of Star Wars: The Old Republic added, “Since launch, we’ve been listening to feedback from our fans and adding new content and refining The Old Republic at a breakneck pace. We believe we are in a position to help improve the service even more, not only by continuing to add new content, but also by expanding the game to many more Star Wars fans, increasing the populations on worlds and the vibrancy of the community.”

Starting this fall, there will be two different ways to play Star Wars: The Old Republic:

  • Subscription – A service designed for players who want unrestricted access to all the game features via ongoing subscription or by redeeming a Game Time Card. In addition to gaining access to all game content as our current subscribers do now, subscribers will receive ongoing monthly grants of Cartel Coins, the new virtual currency that will be introduced later this fall. Cartel Coins can be used to purchase valuable in-game items including customizable gear and convenience features that will enhance the game play experience.
  • Free-To-Play – The first 50 levels will be Free-to-Play, with restrictions on access to new content and advanced player features. Some restrictions can be “unlocked” with Cartel Coins.

As the first step towards adding the new Free-to-Play option this fall, Star Wars: The Old Republic will go on sale in August for $14.99 USD, including one-month of free subscription.

Tekken Tag Tournament 2 New Trailer

NAMCO BANDAI Games America Inc. today released new a new trailer for TEKKEN TAG TOURNAMENT 2, available for the PlayStation 3  and Xbox 360  on 09.11.2012 in North America.  The new trailer highlights the innovative Fight Lab mode, which lets players go through a series of stages designed to teach basic and advanced TEKKEN fighting mechanics.  As players complete each challenge they will earn credits to customize their very own Combot, a robot competitor created by Violet Systems to become the perfect fighting machine.  Players will be able to mix and match moves from their favorite characters to Combot, effectively making their own personalized combatant in TEKKEN TAG TOURNAMENT 2.

TEKKEN shattered fighting game barriers when it unveiled tag based combat with the release of TEKKEN TAG TOURNAMENT™ in 1999.  TEKKEN TAG TOURNAMENT 2 continues to break boundaries with the introduction of one-on-one fighting and solo fighter vs. a tag-team battle.  These new modes provide additional gameplay options for seasoned TEKKEN fans while providing an easier pint of access to new players.  With a roster of over 50 characters, a robust variety of modes including Arcade, Versus, Online, Pair Play and Fight Lab, TEKKEN TAG TOURNAMENT 2 provides an endless amount of bone crunching hits for fans and newcomers alike.  TEKKEN TAG TOURNAMENT 2 will be available worldwide the week of September 10, 2012.

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Lights, Camera, Party! Launch Date Announced

QUEBEC CITY – July 31, 2012 – Frima Studio, Canada’s leading independent game developer, today announced that Lights, Camera, Party! will be released on August 28. Powered by the Unreal Engine, this fast-paced, motion-controlled party game will be available for download on the PlayStation® Network for $29.99.

Feed pizza to an angry dinosaur, throw bananas at a sleeping crowd of monkeys, blast cow-stealing UFOs, jump over a kiddie pool full of hungry sharks and obliterate candy-filled piñatas. All this and so much more in this unique, insanely hilarious multiplayer party game for up to 8 players!

Lights, Camera, Party! features:

  • A full story mode
  • 5 playable characters
  • 3 crazy party modes
  • 50 unique mini-games
  • A dozen trophies and 200 in-game achievements
  • Up to 8 simultaneous players
  • Pass and play functionality, only one PlayStation®Move controller needed
  • Unreal powered polished 3D graphics

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PES 2013 Demo Released on Xbox 360 and PS3

Konami Digital Entertainment, Inc. today released new assets to celebrate the arrival of the consumer demo of Pro Evolution Soccer 2013. The demo, which is free to download and play, is now available for download for Xbox 360 via Xbox LIVE  and PlayStation 3 via PlayStation Network.
PES 2013 marks major advancements for the popular soccer game including new game mechanics such as PES FullControl, where players are given total control over every pass, shot and even first touches to the ball.  Similarly, Pro-Active AI ensures that players move as they should both on and off the ball, creating a true authentic soccer experience. The Player ID system then enhances the feeling of individuality, with players that not only look and move like their real life counterparts, but also play just like them.
The demo allows users to experience these key additions first hand and features eight fully licensed teams, including Germany, England, Portugal and Italy from the European field, while Santos FC, SC International, Fluminense and Flamengo are available in the Copa Libertadores mode.  In order to experience the full range of controls PES 2013 offers, the demo allows any difficulty setting to be used, and boasts localized language settings.  PES 2013 will be available in retail stores nationwide in the fall of 2012.

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Knott’s Scary Farm Auditions Announced

2012 marks the 40th Anniversary of Knott’s Scary Farm and the park is readying for the biggest Halloween Haunt in its history.  Knott’s will hire over 1,000 monsters for the 24 night event which starts September 21.  To fill their monster quota Knott’s will be conducting two hiring events to insure the scare factor remains high.

WHEN:   

Friday, August 3

9:00 am to 5:00 pm

Maze Rehire Event

Returning maze monsters will be invited back to reclaim their position in one of Knott’s 13 mazes.  They will also have the opportunity to take it to the next level by auditioning for one of the coveted street monster positions.

 

Monday, August 6

9:00 am to 5:00 pm

An open call to all those who have ever aspired to scare are invited down to fill positions for maze monsters, black outs, and line control.  No previous monster experience required.

WHERE: 

Knott’s Training Center

Entry through Knott’s Hotel parking lot off of Crescent Ave.

Death Rally Tearing Up Steam Friday

Death Rally is nearing its destructive return to PCs this Friday on Steam.  Death Rally is an action-packed, completely chaotic racing game with guns, gasoline and explosions! It has a lengthy career mode and global multiplayer mayhem.  Death Rally is also available for the iPhone, iPad, iPod Touch and Android.  Death Rally hits Steam August 3, 2012 for $9.99.  For more Death Rally information, follow on Facebook and Twitter: www.facebook.com/deathrally and www.twitter.com/remedygames

To wet everyone’s appetite, here’s part of the “How Do You Prepare” series for you:

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Cognition Brings Grit To Point And Click

Twain Harte, CA – July 31, 2012 – Phoenix Online Studios, a rising new indie developer, is thrilled to announce that its chilling adventure title Cognition: An Erica Reed Thriller will be coming soon to digital download platforms with the help of Reverb Publishing. Cognition joins the smash-hit Dungeon Defenders, as well as dozens more, in Reverb Publishing’s growing list of independently-developed video games that fit with Reverb’s model of fostering talent and helping small teams and their projects succeed.

 

“Cognition is a smart, narrative-driven game that both fits in nicely and yet stands apart in our library of published titles,” said Ted Lange, executive producer of Reverb Publishing. “The art is truly outstanding and evocative of the game’s gritty atmosphere. It’s very exciting to see old-school point-and-click games like this come back in full force, and Cognition is a stellar example to set.”

Cognition is a thought-provoking mystery following Erica Reed, a Boston-based FBI agent, haunted by the unsolved case of a serial killer who took her brother’s life. Taking a turn for the strange, Erica investigates with the ability of post-cognition, sensing an object’s past with a mere touch. What unravels is a much greater, much more complex and enigmatic mystery, as it becomes clear that someone knows her secret.

Cognition joins Reverb Publishing’s growing roster of titles, which includes the massively-successful Dungeon Defenders, the recently-released Jeremy McGrath’s Offroad and JAM Live Music Arcade, as well as the upcoming Sanctum 2, Primal Carnage, Beatbuddy, Black Knight Sword and much more. For more information on Reverb Publishing and its line-up of titles, please visit us at www.reverbpublishing.com. For more information about Phoenix Online Studios and Cognition, please visit http://www.postudios.com/company/ and http://www.postudios.com/cognition/.

Prototype 2 Review (PC/Steam)

So I saw the Prototype 2 commercial with Johnny Cash’s cover of “Hurt” playing in the background as the new Prototype plummeted to the street below then sent an explosive wave spreading out from him and thought “damn that looks amazing, I bet that is just a cinematic though and probably not really in the game.”  Well the commercial was a combination of live action and CGI but if you liked that then the game itself has far better treats in store for you.

Storyline:

You play as James Heller, a family man who comes back from service to find that his family has been murdered by Alex Mercer, the anti-hero of the first game.  You swear revenge and try to get transferred to duty in the Yellow Zone where Mercer is reported to be infecting people and creating monstrosities.  At first you are denied for being mentally unstable but due to the mass number of military casualties in the zone they decide to give you a chance.  You aren’t in zone for long before you get a chance to chase Mercer, witness his destruction and indifference and make a vain attempt to stop him.

This all happens in the first few minutes so I am not throwing a spoiler alert up, just as you know from every trailer, commercial and image that Heller is the one to wreck havoc on the already havoc stricken streets.  The story is so much deeper than this, unfolding and refolding as twists abound in your journey with Heller for hate filled revenge.  Just when you think you have figured out the plot a cinematic unfolds and gives you a new direction, a new target for your unquenchable anger.  Heller is vengeance incarnate as much as any game character out there and with this new found hatred all morality is lost.

Graphics And Audio:

Prototype 2’s storyline is told almost completely through cutscenes between missions which are a slightly higher graphic quality than the game itself but almost always begin and end with a slow in game graphic push on Heller to make the transitions surprisingly clean.  In most games where the cutscenes are of a higher quality it is almost disconcerting or jarring enough to pull the player out of their temporary suspension of disbelief but in this case it is so smooth that it only stands out to a video game junkie who notices how well it is done.

With so many possible actions and peripheral characters that exist in the crowds the makers did a great job creating a diversity of people both visually and in their audio.  Every person who passes you on the street or you bump into or chase has their own voice reaction and interactions amongst themselves which is a lot to do in such a big sandbox environment.  At one point I swore I saw one of our staff reviewers and heard his voice, I followed the character hoping to hear the code word “pancake.”  There is so much graphic and audio detail to everything that a person could spend hours just watching the crowds and running around the city doing nothing but taking it in.

Gameplay:

Gameplay starts out a little challenging getting used to controls and making sure the camera angle shifts right during initial battle but once you get the feeling for it all it is easy WASD and the mouse with a couple other keys thrown in.  The difficulty can be set depending on player comfort but I would suggest at least normal or harder.  It may seem odd to suggest a certain difficulty but I found that if you go with at least normal or harder the game can be a challenge and the play difficulty corresponds pretty well with the character skill development.  You still get to experience moments which remind me of super hero games in their scope and ability and yet at the same time you won’t just clobber everything in sight.  The first game did this part of the time but then sometimes would break down in group attacks, added moves and skills in this game help counter that problem.  These skills and attacks are improved through collecting the side item collectibles make it one of the best reward examples in a game.

The smoothness of these mechanics are insanely fun and addictive with the camera angles matching the action during regular movement across town.  Sometimes your leaps and flight from skyscraper to skyscraper remind me of Neo making “the leap” or Spiderman taking Raimi-directed cinematic flight through the air.  As you improve your skills the leaps become like Superman in the fields or you glide like Batman over the city.  It can almost be as addictive as the carnage creating fighting.  The attacks start simple and get more and more magnificent as the challenges increase.  In the beginning your enemies number just about anybody with a gun but towards the end they just become collateral damage as you fight it out with tougher and tougher “villains.”

I have to put “villains” in quotes because though there are definite  levels of villainy in Heller really pushes the levels of anti-hero.  Just like the pedestrians, cops and military in a GTA game can be alerted and chase or run from you they will generally do so when you unleash massive damage on them.  Your attacks and regeneration are not particular on who they damage and though there are other terrible things being done to the populace your rampage of revenge does it’s own share.  The collateral damage doesn’t necessarily jive with the storyline since you are avenging your wife and child and you destroy other peoples’ husbands, wives and in theory children (since there are no kids in the city) to help heal yourself, do an overpowered attack or just rampage.  Personally I just try not to think about it much like in GTA, it is a game, it is meant to be fun and sometimes to make gleefully overcharged attacks you have to break a few heads.  Or cars, tanks, helicopters, you get the point.

There really isn’t anything original in the game and before you take that as a bad thing, this game is more like a greatest hits of every good game taken and amped up a notch.  The smooth superhero movement is just like other games like DC Universe Online but just done better.  The attacks are just like very similar to other games, whether it’s the melee or the special attacks but the damage done is epic.  The passive abilities such as sonar has been seen before too.  Even the idea of consuming someone as energy, to read their minds or taking their form has a deep root in science fiction and video games (it screams “The Thing” to me!).  But they are all put together to make this one anti-hero, this morality lost creature that is revenge.

Last Call:

This game made mass improvements over the first as well as being an amp up homage to all the great video games and science fiction movies.  Enjoy the storyline but try not to attach too much between it and the gameplay.  Don’t play it on the easiest level, that’s boring, play it on a harder level and you will find the action amps up with your skills, as you create more carnage you will find enemies that require it and ones that can not quite be easily taken down with your new power.  You are infected but it is more like the infection Peter Parker got from the spider, an infection with all benefits and no downside (unless you consider loss of morality).  I recommend this game for people who like DC Universe Online, GTA games and just a well made sandbox.  You are a superhero of revenge and the world is your playground.

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G4’s Scoop On Borderlands 2 “Nomad”

If you are like me this is one of your absolute top games of the year, and with the over 60 hour estimated playtime, if you are a casual gamer it might take a year to complete!  Here is G4’s scoop on Nomad Enemy Gameplay!

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New Videos For NHL 13

Here at Gaming Shogun we are pretty dang excited about EA Sports NHL 13, I think there may be an actual gloves-off brawl over who gets to review it.  No high sticking guys!  Videos like these don’t help the situation either. Enjoy!

GM Connected Deep Dive:

GM Connected Reveal: