Team 17 Digital Limited is proud to announce the launch of its well-known game, Worms, onto the Facebook social media website.
Worms has already been secretly running on Facebook as part of a “friends and family” beta program. The team behind the game are now confident that it is ready to be sampled by even greater numbers prior to the game’s launch later this year.
James Long, Worms Facebook Producer, commented “Unlike traditional titles Worms on Facebook is a living entity. Plans are in place to continually introduce new content and to monitor the gameplay experience to ensure Worms as fun and fresh as possible.”
Team17 plans to increase the number of players involved in the closed beta sessions on a daily basis and gamers wishing to get involved are encouraged to visit http://apps.facebook.com/playworms/ to register their interest.
Los Angeles, CA – August 8, 2012 – Zen Studios, the definitive leader in videogame pinball, is pleased to announce that Zen Pinball 2 for the PlayStation 3 system and PlayStation Vita system will release on September 4, 2012 via PlayStation Network.
Additionally, a brand new table based on one of PopCap Games’ mega hits will accompany the release of Zen Pinball 2 as downloadable content. This mystery table will be fully revealed later this month at PAX Prime, and playable in the PopCap PAX booth. The table will also release on Xbox LIVE Arcade for Pinball FX2 on September 5, 2012.
Zen Pinball 2 features an abundance of exciting new features and updates. Best of all, Zen Pinball 2 is a free update for existing Zen Pinball and Marvel Pinball owners, while new users can download the pinball platform and try every pinball table for free before deciding to purchase.
Additionally, players will enjoy cross-platform entitlement and any Zen Pinball 2 purchase will entitle players to both the PS3 and PS Vita versions at no additional charge.
REDWOOD CITY, Calif. – Aug. 7, 2012 – Electronic Arts Inc. announced today the availability of two new game modes as part of a free title update for EA SPORTSSSX. Building upon the successful re-launch of the SSX franchise with 25 review scores of 9/10 or higher, 3-2-1-Go! Events and Freeride bring a new multiplayer and single player experience to SSX. The SSX title update is now available on Xbox LIVE and PlayStation Network.
3-2-1-Go! Events:
3-2-1-Go! Events are a completely new way to experience multiplayer in SSX. Unlike the asynchronous competition found in Global Events, this new game mode will allow you to compete with up to five riders simultaneously in fast paced Trick it and Race it heats. The rules for 3-2-1-Go! Race Events are simple – the first rider to cross the finish line wins. 3-2-1-Go! Trick Events introduces a countdown timer for the entire run, so the winner is determined by who can post the highest score and cross the finish line before the clock hits zero.
Freeride:
One of the most requested modes from the SSX community, Freeride is a single player experience that allows you to endlessly explore every inch of the massive mountains of SSX at your own pace and with your own style. There are no rules, no ghosts, no clock, no score and no other riders. In Freeride, it is just you, the mountain and your music.
SSX by the numbers**:
Players have dropped into the world of SSX more than 200 million times
Players have completed 18 million runs in Global Events earning them more than 3.5 trillion credits
Players have uploaded over 10 million ghosts that are currently stored on the SSX servers
Players have earned over 67 billion credits from hiding geotags
A modern day reinvention of one of the most critically acclaimed arcade franchises of all-time, SSX allows players to experience the franchise’s signature fun and adrenaline-packed gameplay across iconic regions all over the world. Using NASA topographical satellite data, SSX has a massive world for players to explore. Throughout nine expansive regions, SSX packs reality-defying gameplay into every run letting players Race, Trick, and Survive as they descend huge open mountains. In addition, Explore, Global Events and RiderNet – the SSX recommendation engine – headline an online feature set that will redefine social competition for gamers, making it fun and easy to compete with friends with no lobbies or wait times.
The latest installment of the MechWarrior developer’s diaries gives some all too important tips on how to make you mech go from a sitting duck to a fighting duck. It is an improvement!
A new MechWarrior Online developer diary posted today in the InnerSphere, dropping info bombs about tactical assaults (which mech to use and when), how various weapons will function depending on your mech and how to switch weapons out and how to utilize their settings via the Mech Lab. Also the all-important throttle control aka “how the heck do I drive this thing????” and how to control the upper body vs. the lower body while in battle. This is ultra-important for those who will be coming to MechWarrior for the first time and explains a lot about the mechanics of being an elite pilot.
We at here at GamingShogun.com are huge fans of The Walking Dead, from the comic to the show to the wonderfully executed episodic video game. We have covered how it plays on the XBox 360, we moused around it on the PC and now I got the honor of getting up close and personal with The Walking Dead on the iOS format.
Storyline:
Ok we have pretty much covered this in our other reviews but if you missed them here is a brief summary: you play a man who made some mistakes in his past but has the guts to stand up and be an anti-hero when the dead start to get the munchies. You make hard choices, each with consequences that you second guess yourself on through the rest of the episode. The great thing is you can play it again and make all new choices and have a whole new story. The storyline ties into the television show and the comic book which is quite a trick since they have a few storylines which tie in but mostly they diverge.
Controls:
One of the great beauties of this game is it is an unique experience no matter which format you play it in, the controls and feel are custom to each platform and no more so than the iOS. This isn’t simply a port, the story may be the same but how you do it definitely feels different. For the purposes of testing it I played it on the iPhone, in the dark, after midnight with headphones in. A bit dramatic it may seem but I do love the proper horror experience.
On the iOS everything is touch so if you want to kill that zombie crawling towards your trapped body you have to tap him and where you tap him is where you swing. So if you hit the neck instead of splitting the skull you will find yourself having to do extra swings and if you get tap happy and start tapping like a maniac that is how much you swing the hammer, axe, screwdriver, or ew, possibly your fist. As I said before all your actions have a consequence so you may want to think twice if you are bashing a zombie’s skull into much in front of one of their loved ones. So everything seems a little more personal, closer in this format because of touching where you want to go or what you want to kill.
Gameplay And Atmosphere:
The gameplay is very much the same as the other formats, multiple choices, a choose your own adventure story. Everything is literally point and touch instead of point of click so if you want somebody to stand up you touch above their head, if you want someone to go across the yard you touch where they go. Because you are using one finger to touch you almost feel more like a group leader than a third person controller. You point at a spot on the screen and they go there, you point at a spot to attack and they hit there. It is tactical, adding to the atmosphere created by the visuals and the stereo sound. I think in a lot of ways it may be a better experience because of the extra step of immersion.
Last Rites… err Last Call:
This is a bit of a shorter review but if you have played the other games you already know the story and if you haven’t played any of them I don’t want to give anything away. What I will say is I highly recommend this game in any of the formats but maybe more so in this one. Sure on the Xbox you can see it on a bigger screen, on the PC you can get a decent sized screen and get your face up close to it. On the iPhone or iPad though you can lay on your bed in the dark, the screen up to your face, headphones piping the music and sound right into your skull and you can if you want the dead to stop walking toward you you have to reach out and touch the screen right over their rotting faces and watch your hero strike the blow. You take your finger and point to the targets, point to the victims you save and so your choices feel that much more personal. It doesn’t hurt to play it in the witching hour either.
Players can log in with their Battle.net account (look for the login box in the upper-right hand corner of your screen) to access hero profiles from any page on the Diablo III community site. Profiles give you the power to:
– Track your game progress. How many acts have you cleared? What bosses have you shredded in each difficulty? How far have you leveled up your hardcore and normal artisans? Find out in the career tab. You can also check your play time (by class) throughout your entire Diablo III career, and learn how many monsters and elites you’ve slain.
– View your heroes’ gear, stats, and skills. How high have you raised your characters’ attributes? What are they wielding in each slot? What are your most prominent gear bonuses? What skills comprise their current build? Nuance awaits you in the heroes tab.
– Share with your BattleTag friends. The friends tab lets you check out your BattleTag friends’ characters, so that you can quickly compare notes on gear, skill & rune choices, and everything in between.
The profiles allow easy sharing, comparing, and refining of heroes as players pursue monster-slaying mastery. We plan to add even more functionality to them as Diablo III evolves, including detailed statistics and tabs for achievements and artisans.
As announced earlier this week, Ada Wong will be a playable character with her own individual campaign in Resident Evil 6. A single player experience, Ada’s campaign features unique missions and will provide her perspective on the bioterrorist outbreaks that threaten to wipe out the world’s population. Ada Wong’s campaign becomes available once players have completed the campaigns for Leon, Chris and Jake.
For those who want to experience the action as a zombie, J’avo or other C-virus mutation then the all new online mode Agent Hunt delivers. As a ‘hunter’ players will be able to infiltrate other players’ sessions with the aim of eliminating the human characters. As a hunter, players will have access to the unique movements and attacks of each of the enemies, including those of the various J’avo transformations.
So how does Agent Hunt Mode work?
· Complete the main campaigns for either Leon, Chris or Jake to then unlock the Agent Hunt stages for each of those respective campaigns
· When creating an RE6 gameplay session a player has the option to allow/not allow Agent Hunt
· When a hunter searches for a session to join they will see whether or not other players from around the world want to allow hunters into their game
· The hunter then picks another player’s session to join and jumps into that session
o Please note only certain stages will be available for Agent Hunt sessions
· The agent side can be either a single human player with an AI partner, or two human players in co-op mode. Up to two separate hunters can join an Agent Hunt session. When a hunter dies they respawn in the same session as a different random enemy from that area.
· If the hunter eliminates the agent then they will be taken to a ‘hunt successful’ results screen where they can join another session if they wish.
· If the agent is eliminated then their game session will end exactly as if they had been playing a standard game session with CPU enemies.
· If the hunter quits the session then the agent’s game continues as normal with all AI enemies.
August 3rd, 2012 – This trailer features footage from the single player campaign, which will tell the story of the humans’ side of the war between them and the Zali. Tryst is an RTS game set in the distant future where humans find themselves at war with a mechanical alien race known as the Zali. Tryst features full 8 player support, either in teams or as a free for all, in addition to a single player campaign. Closed beta signups are available on our website at www.trystgame.com
Tryst is a competitive RTS in which players experience reactive environmental dangers, a breadth of unique units and most importantly the A.R.M. – the Augmentation Research Mechanism. This last feature allows the player to equip units with specific load-outs to change their natural advantages and disadvantages.
These features are laid upon a solid foundation of core RTS features like base building, structure-unit dependency and resource management. Tryst features a story and campaign mode in addition to the focus on multiplayer matches that track stats and allow for clans and organized events. With two playable races and a near infinite number of upgrade combinations, the battlefield will always be changing in Tryst.
REDWOOD CITY, Calif. – Electronic Arts Inc. (NASDAQ: EA) announced Army of TWO The Devil’s Cartel, the gritty third installment to the blockbuster action franchise celebrated for its intense, two player co-operative gameplay. Developed by Visceral Games, the award-winning creators of Dead Space, Army of TWO The Devil’s Cartel re-sets the series that pioneered the co-op experience with a more intense, mature and grittier tone. Players will find themselves on the deadly streets of Mexico as Alpha and Bravo, two operatives working for Tactical Worldwide Operations (T.W.O.), a PMC outfit that drops them in the middle of a drug war conflict for an assignment full of corruption and deceit. With the ability to unleash the power of ultimate destruction, players will need to work together as their objectives unravel, allegiances begin to blur and they face off against a ruthless opposition.
“We wanted to refresh the Army of TWO franchise for a new generation of action gamers, and at the same time, stay true to the core concept that really made the first two games fan favorites,” said Julian Beak, Executive Producer, Visceral Games. “With meaningful, seamless co-op gameplay at its core and explosive new tag-team features, gamers will have to work together tactically and strategically as they push through a city dominated by one of Mexico’s deadliest drug cartels.”
Steve Papoutsis, General Manager of Visceral Games, added, “Our goal with Army of TWO The Devil’s Cartel is to apply our key design principles – immersive, challenging gameplay, intense narrative and focus on quality – to help improve a franchise we feel has always had a lot of potential.”
Featuring both online and split-screen co-op, Army of TWO The Devil’s Cartel gives players the chance to distinguish themselves from their friends by providinga deeper and more advanced upgrade and customization system. From the mask that protects them in battle to the very weapons that keep them alive, players can customize their own Alpha and Bravo to create the deadliest mercenary team as they see fit.