Author - JonAutopsy

Final Fantasy XI 10th Anniversary Concert Performance Announced

SEPTEMBER 19, 2012 — In celebration of the 10th anniversary of beloved massively multiplayer game FINAL FANTASY® XI, a  special fan-focused concert will be held on September 22, 2012 in Berkeley, CA.  This once in a  lifetime opportunity will allow fans to hear live performances of their favorite in-game music,  meet other players and receive exclusive in-game items.

The FINAL FANTASY XI: 10th Anniversary Concert will feature more than 70 musicians from the  area’s leading orchestras to be led by Grammy-winning conductor Arnie Roth, renowned for his  previous work with FINAL FANTASY music.  Special guests include composers Naoshi Mizuta and Kumi  Tanioka who will be on-hand for VIP meet & greet sessions, as well as a few special surprises.

Concert attendees will also receive a special FINAL FANTASY XI in-game item, the “Maestro’s  Baton.

• Video of Maestro’s Baton can be found here:

WHEREZellerbach Auditorium in Berkeley, California

WHEN: Saturday, September 22
HOW:  Tickets may be purchased online at  or via phone at (510) 642-9988.

Enter the promotional code “VANADIEL” to receive a 15% discount off tickets purchased online.

MORE INFO:!/events/478945152123364/

Miner Wars Arena Review (PC)

Everyone loves a good story, right? Especially when playing a video game. Stories gives you sense of purpose, tell you what you’re fighting for, etc. More to the point, stories tell you just what it is you’re doing in a game and put you deeper involved in what’s going on with your character or characters. Unfortunately “Miner Wars Arena” misses this basic game development completely, along with quite a lot else, leaving you, the player, confused and probably insanely frustrated.

MWA is a game that literally throws you into the heart of the battle. The only thing is, there’s no telling what you have to do, other than basically survive. That’s it. It’s mindless blowing AI crafts up and using a “mining vehicle” to do so. However, even the mining is a pain in the ass since your ship has a limited amount of energy which heavily decreases when using your mining skills. If you run out of energy, your ship explodes. On top of that, your energy is depleted simply by moving your ship, taking you away from the battle and making you return to your starting point on a continuous basis.

An even more difficult learning curve are the controls. Using the mouse and keyboard, there are literally over 35 hot keys you need to memorize in order to successfully and competently maneuver your ship. This makes for a lot of deaths, especially in large firefights. To make matters worse, aiming your weapons takes a lot of practice and hit detection isn’t as well rounded as you’d expect in modern day games. It also seems as if almost every single enemy has a better ship than you do and they are experts at using their weaponry, even in Easy mode.

You have a choice of three ships, your basic well-rounded ship, the more speedy yet weaker ship, and of course the tank style ship that is brutal but slow. Weapon choices range from gattling guns to laser to mines, with a few extras thrown in. Still, every single weapon takes a lot of practice to get used to and all ammunition has its limitations so mastering every option will definitely take more time than you might be willing to dedicate yourself to in this game.

The graphics leave something to be desired. Sure, this is a basic PC title but the lack of shadows in some places really don’t give you the depth you’d expect to see in modern day games, especially one which utilizes the unbelievable graphical abilities that a home computer can produce.

If that hasn’t driven you away, wait til you hear the pilot commentary. Yes, every time your ship eliminates an enemy or finds a power-up, the pilot has some enthusiastic reply. However, since power-ups and enemies are all over the place, kills and power-ups start to rack up and the lack of voice acting used for the pilot means you’ll start to hear the same phrases over… and over… and over.

MWA does have its old-school top down gaming feel to it that has your sci-fi space pilot theme as well. Still, there are plenty of better, and even older games that make the brand new MWA obsolete before it’s even released.

Bastion Review (XBLA)

It seems that “RPG” is being used to describe an ever broader category of games. I still remember the day when Dragon Warrior came around and that was what a Role Playing Game was all about. You chose what actions you took based on text commands. There was no real “action”, per se, but more of a tension which left some gamers thrilled while others were more apt to pass up RPG titles in lieu of your run of the mill action adventure oriented platforms like the Zelda series. When Chrono Trigger was released for the Super Nintendo, “RPG” was somewhat transformed with action elements on top of text battles and it seems that Bastion has a lot borrowed from its older, much more superior RPG brothers.

Bastion tells that story of “The Kid”, an adventurer in search of any survivors of a large-scale calamity that claimed his home world. Upon arriving on The Bastion, The Kid discovers that it needs to be rebuilt and sets off on quests in search of “cores” which will replenish The Bastion’s life-force and bring it back to life. Each quest has a different setting and feel, however they seem to all blur together over time. It is implied that each area is its own unique setting but too many of them looks similar to previous ones. Even the enemies and various objects laying around are, for the most part, the same.

The controls are very simple, leaving basic button pushing for melee, long distance, and special weapons along with easy shielding and usage of power-ups for health. Attacks are rather basic with very little differences between each weapon class with the exception of your special weapons which can range from mirrored shields to grenades and so forth. All special weapons have pros and cons in their usage, so choose wisely before entering each area. However, if you pick up a new weapon midway through a level, you are automatically equipped with that new arsenal and can not change out of it until heading back to The Bastion or discovering an armory, which not every stage has.

The big difference that sets this apart from your every day action/adventure RPG is the narration. Voiced by Logan Cunningham, it is obvious that they went with him mainly because he sounds almost exactly like Hellboy star Ron Perlman. Though the narration is the big selling point for the game, I wasn’t all that impressed. Sure, it goes along with what The Kid is doing every now and again but, aside from that, there’s nothing really special about it. It’s almost like listening to a radio announcer for a sports event but his color commentator decided to call in sick. It was worth a shot but the game is just as good without it. There just really didn’t seem anything special about it.

Also, as The Kid adventures through levels, the ground is built up around you as you move. With the background also being highly detailed, at times it is difficult to make out what’s the path and what’s an open pit. Though falling off edges or gaps in the path does not kill you outright, it does cause damage and, in a clutch, could mean the difference between whether or not you come out of a heated battle alive.

Aiming with long distance weapons can be a pain sometimes. With much of the setting around you destructible, smashing everything in sight can sometimes lead to bonus payouts which you can use to upgrade your weapons. But, if you’re trying to hit a far off object in hopes of destroying it, zeroing in on it is incredibly tedious as there is no real aim to the long-distance weapons when The Kid isn’t scoping out an enemy.

Bastion is an entertaining title but the lack of substance can often cause a gamer to become complacent while experiencing it, knowing that every enemy and level that comes along is more than likely not going to be much different from the last. Bastion is a lot of “hack and slash” with not much actual customization behind it, aside from powering up weapons and adding certain attributes to The Kid’s load out which lack any visual difference to said weapon once equipped. Though the narration was a nice attempt at storytelling, it comes off as subpar and two-dimensional, not offering much more to the game other than the feeling you’re being watched.