STOCKHOLM – June 12, 2018 – Starbreeze, Skybound Entertainment and 505 Games have released the first official gameplay trailer for OVERKILL’s The Walking Dead, the upcoming cooperative multiplayer FPS from developer OVERKILL – A Starbreeze Studio. The video also reveals the game is expected to launch on the PlayStation®4 computer entertainment system, Xbox One and Windows PC on Nov. 6 in North and South America and Nov. 8 for the rest of the world, including Europe.
OVERKILL’s The Walking Dead is available to pre-order now as a digital title on all platforms and as a physical boxed product for consoles only at most major retailers for $59.99. A steel book deluxe editionof OVERKILL’s The Walking Dead, featuring the base game, the “Night Raid Character Pack” DLC, a variety of cosmetic skins, a digital art book and more, is also available to pre-order for $79.99. Players who pre-order either version will receive an assortment of in-game cosmetic skins as a bonus. As an homage to its comic book heritage, the physical steel book deluxe edition will also feature four collector cards illustrated by comic book artist Dan Panosian.
OVERKILL’s The Walking Dead’s PC-exclusive closed beta will begin later this year. Closed beta access will be available for PC pre-orders only. Players who pre-order the standard edition of OVERKILL’s The Walking Dead will receive a single invitation to the closed beta, while those who pre-order the game’s deluxe edition will receive four closed beta invites to share with friends.
Inspired by Robert Kirkman’s original graphic novels, OVERKILL’s The Walking Dead is a four-player co-op multiplayer shooter in which players must band together on a variety of missions and raids to find survivors, secure supplies and stay alive. Use stealth to evade enemies tactically, or dismember walkers limb from limb with brute force and firepower. Each of the game’s four playable characters has their own special abilities, skill trees, squad roles, play styles and background stories.
Starbreeze released cinematic character trailers for each of the game’s main heroes, giving players a closer look at them before and after the world changed. The complete series is available now:
June 12, 2018 – Call of Cthulhu, the official videogame inspired by Chaosium’s classic pen and paper RPG, today defines madness in its heart-pumping E3 Trailer! Uncover the chilling mysteries of this Narrative RPG game, descending deep into a world of cosmic horrors, creeping madness, and shrouded Old Gods within Lovecraft’s iconic universe.
1924. Private Investigator Edward Pierce is sent to look into the tragic death of the Hawkins family in their imposing mansion on the isolated Darkwater Island, off the shores of Boston. Between unfriendly locals and dubious police reports, it becomes clear there’s more to the case than meets the eye. Soon enough, Pierce is plunged into a terrifying world of conspiracies, cultists, and cosmic horrors…
In this world, nothing is as it seems. Sanity is an irregular bedfellow, all too often replaced by the whisperings in the dark. Strange creatures, weird science, and shadowy cults dominate the Cthulhu Mythos, intent on realizing their mad schemes to bring about the end of everything. Your mind will suffer – balancing a razor-thin line between sanity and madness, your senses will be disrupted until you question the reality of everything around you. Trust no one. Creeping shadows hide lurking figures… and all the while, the Great Dreamer prepares for his awakening.
Call of Cthulhu releases on PlayStation 4, Xbox One, and PC in 2018.
June 12 – 2018 Insurgency: Sandstorm is New World Interactive’s reborn, improved, and expanded sequel to indie multiplayer FPS hit Insurgency, coming September 2018 to PC and 2019 to consoles. In the new E3 2018 trailer, discover how Insurgency: Sandstorm brings you closer to the action than ever in tense, coordinated skirmishes where skill is rewarded, and teamwork wins the fight.
New World Interactiveand Focus Home Interactive are also excited to announce theopening of pre-orders on Steam. PC players can pre-order with a 10% discount and get access to the beta a few weeks before the release of the game. An additional 10% discount will be given to players that own the original Insurgency – this additional discount will be offered until the end of 2018.
Prepare for a hardcore depiction of combat with deadly ballistics, light attack vehicles, destructive artillery, and unprecedented audio design putting the fear back into the genre. Death comes fast, ammunition must be carefully managed, and the environment must be tactically navigated at every step toward victory.
Insurgency: Sandstorm is a game of team-based tactics and objective-oriented gameplay in a fictional, contemporary Middle Eastern conflict, complete with player versus player, competitive matchmaking and co-operative game modes versus AI. Your soldier’s appearance, weapons, attachments, armor, and amount of carried ammo are all up to you. Call in airstrikes, use vehicles with mounted weapons, and equip a wide range of specialist weaponry from grenades to drones to C4 explosives.
Insurgency: Sandstorm releases on PC in September 2018, and on PS4 and Xbox One in 2019. Pre-order now on Steam and get bonuses.
June 12, 2018 – Crytek has revealed new footage of the latest weapons (and a new monster!) coming to the first-person bounty hunting game Hunt: Showdown. This content, which debuted earlier today during the PC Gaming Show at E3, will be released very soon and accompany other new features and additions to the game.
The video features:
The Vintage Crossbow, a large, quiet weapon ideal for a stealthy kill. You can retrieve the crossbow’s bolts from the corpses of your enemies after you’ve shot them down.
Throwing Knives are a quiet, light option—they can be used for one match (considered a consumable) and carried in addition to primary and secondary weapons. Knives, like crossbow bolts, can also be retrieved from the corpses of your dead enemies. And, of course, from any other surface you throw them at.
The Hand Crossbow is a smaller version of the Vintage Crossbow, and, as it is categorized as a pistol, can be carried in addition to a larger weapon—bolts retrievable, shots stealthy.
The Sticky Explosive Bomb is a barbed bomb designed to stick to walls and other surfaces when thrown. You throw ‘em, they stick, and then they explode!
There is something in the water now… our newest monster is the Water Devil, a tentacled creature that attacks players when they are traversing the swamps and bayous.
June 12 – Warner Bros. Interactive Entertainment today released the HITMAN 2 Miami Gameplay Trailer, showcasing one of the exciting new sandbox locations featured in the game. The video showcases the vibrant Miami setting, which includes the colorful ambience of an in-progress motorsport race, along with an assortment tools, weapons and unexpected disguises for Agent 47. HITMAN 2 takes players to all corners of the world, including places we’ve never visited before in a Hitman game, from exotic sun-drenched streets to dark and dangerous rainforests—all living, breathing environments with multiple paths to explore, unparalleled game depth and countless interactive possibilities for players.
ITMAN 2 is the follow-up to the acclaimed international video game, HITMAN. Featuring entirely new hyper-detailed sandbox locations full of living, breathing environments to explore, HITMAN 2 offers players the freedom to plan the ultimate assassination utilizing an assortment of tools, weapons, disguises and a variety of stealth techniques to creatively trigger their own unique chain of events.
HITMAN 2 also introduces new ways to play with the Sniper Assassin mode, a standalone feature that brings a co-op experience to the Hitman series for the first time, allowing two players to work together online to take down their targets. Sniper Assassin is available to play now as an early access bonus for consumers who pre-order the HITMAN 2!
HITMAN 2 will be available for PlayStation 4, PlayStation 4 Pro, the Xbox One family of devices including the Xbox One X and PC beginning November 13, 2018.
LOS ANGELES, Calif. — Monday, June 11 — Today at the E3 2018 PC Gaming Show, Tripwire Interactive announced the formation of a brand-new publishing division. Following the successful cadence of developing and self-publishing multiple, critically acclaimed titles in the wildly popular Killing Floor and Rising Storm franchises, which have collectively sold over 12 million copies to date, Tripwire Interactive is expanding its business and now turns their experience and resources to include publishing titles spanning multiple platforms and genres from other talented independent studios. This new publishing effort will focus on elevating great development teams and assisting them in bringing their games to market through a truly collaborative publishing model.
Since its initial formation in 2005 as a humble independent developer, founded by passionate gamers who found success in the video game modding community, Tripwire Interactive has grown its staff to over 80 and relocated to a larger studio space to anticipate the company’s continued growth and future plans. Tripwire has published games on Steam, PlayStation®4 and PlayStation®4 Pro computer entertainment systems and Xbox One, the all-in-one games and entertainment system from Microsoft, as well as Virtual Reality platforms. The formation of the new publishing division, which will be led by Tripwire Interactive President, John Gibson, will add additional staff and allow the company to help like-minded independent studios who have a product that needs the experience and resources to successfully bring their game to market. Each deal will be tailored to the needs of the partner and their game and could include funding and marketing resources, but also having access to the Tripwire team’s vast knowledge and experience for development and production via guidance and feedback to benefit the game’s overall quality.
“With the thousands of games released each year it takes more than just a great game to rise above the noise,” said Tripwire Interactive President and publishing division head, John Gibson. “Our unique experience designing, developing, marketing and self-publishing successful games combined with offering the type of fair deals that we like to get where both developer and publisher succeed together will help elevate partner studios and their games to new levels of success and propel their games to break through the noise.”
The reveal of the Tripwire publishing division is supported by the announcement of two inaugural independent titles: Maneater and Road Redemption. Both games were hand-selected by Tripwire for their unique and quality product propositions, along with the passion and collaborative approach from the respective development teams.
Maneater is an open world single player Action RPG, developed by Blindside Studios, which is led by Alex Quick, developer of Depth and original Killing Floor mod creator, who also collaborated with Tripwire on Killing Floor 1 and 2. Set in the unforgiving waters of the southern US Gulf Coast, players will fight to survive in rivers and streams as well as the open ocean, with danger lurking at every depth. Their only tools are their wits, their jaws, and an uncanny ability to evolve as they feed. Anything and everything is on the menu… kill or be killed. In this tale of revenge, players can take on the role of an ever-evolving shark and terrorize the coastal waterways, tearing swimmers and divers limb from limb, giving the humans a reason to fear what lies below. Immersed in a living, breathing world full of threats and rewards, players will have a vast world to explore sunken wrecks, lurk in swamps, or cruise the open ocean looking for their next unsuspecting meal. As your shark evolves customize your maneater to fit YOUR play style. Eat, Grow, Evolve.
Road Redemption is an action racing combat game developed by EQ Games and Pixel Dash Studios, that places players as the leader of a biker gang on an epic journey across the country. Players earn money by completing races, assassinations, robberies, and other challenges in their path. As they collect loot, they will have the ability to upgrade their character, bike, and weapons as they battle through a huge campaign either solo or up to full 4-player co-op split-screen and online multiplayer. Released in October 2017, Road Redemption is available now on Steam.
Gibson further states, “It’s an exciting time to be a game developer, and we’re honored to have the ability to help others by utilizing what has worked for us and avoiding what hasn’t worked, so we look forward to collaborating with great teams and getting more amazing games out there for gamers to enjoy!”
Want to play Road Redemption at E3 this year? Be sure to visit Tripwire Interactive at South Hall – Booth #2554 at the Los Angeles Convention Center.
More information will be shared in coming months about Tripwire Interactive publishing plans, including details for both Maneater and Road Redemption.
June 12, 2018 – Coffee Stain Studios, developers of Goat Simulator and the Sanctum series, today revealed a new gameplay trailer (here) for Satisfactory during a presentation on-stage at the PC Gaming Show at E3 2018. Satisfactory, developed and published by Coffee Stain, is a FPS open-world factory building simulator set to be released on PC via Steam – sign up for a chance to enter the upcoming Closed Alpha at https://www.satisfactorygame.com/.
Players experience life as an engineer working for FICSIT Inc., sent to an alien planet and tasked to complete ‘Project Assembly’, a massive machine with a mysterious purpose. Conquer nature, build multi-story factories, and automate to satisfaction!
LOS ANGELES — June 11, 2018 — Today, at the Electronic Entertainment Expo (E3), Ubisoft announced a new chapter in one of the most critically acclaimed and best-selling franchises, Tom Clancy’s The Division® 2. Developed on an updated version of the Snowdrop Engine, the game will be released worldwide on March 15, 2019, on the Xbox One family of devices including the Xbox One X, PlayStation®4 computer entertainment system and Windows PC. Players can register for beta access now for a chance to play at http://thedivisiongame.com/beta.
Set seven months after a deadly virus was released in New York City, The Division 2 raises the stakes for players by launching them into a fractured and collapsing Washington D.C. – built as a one-to-one recreation of the city. In the wake of the virus, storms, flooding and subsequent chaos have radically transformed the city. From flooded urban areas to ravaged historic sites and landmarks, players will plunge into a dynamic open world with a wide variety of environments and biomes. As veteran Division agents, players are the last hope against the complete fall of society as enemy factions vie for control of the city. If Washington DC is lost, the entire nation falls.
Led by Massive Entertainment in collaboration with seven other studios around the world*, Tom Clancy’s The Division 2 is the next evolution in the open-world online shooter RPG genre that the first game helped establish. Developed with an endgame-first mentality that emphasizes each player’s strategic freedom, Tom Clancy’s The Division 2 builds on more than two years of listening to and learnings from The Division community to deliver an even richer and deeper experience.
On Day One, Tom Clancy’s The Division 2’s main campaign will organically flow into a robust endgame complete with new challenges and narrative twists, creating a cohesive and meaningful experience for all types of players. Once players reach Level 30, they will be able to choose among different Specializations, such as demolitionist, sharpshooter or survivalist. Specialization is a flexible and versatile character progression system that offers players a new class of skills, mods, unique talents and tools such as the brand new signature weapons for new opportunities to grow their character and fine-tune their load-out the way they want. Additionally, a complete range of PvP experiences, scalable World Tiers and a fully redesigned and rebalanced Dark Zone experience will all be live on Day One. Tom Clancy’s The Division 2 will also introduce a franchise first: eight-player Raids, which will test the teamwork of the most experienced agents.
Grounded in a long-term commitment to the live platform, Tom Clancy’s The Division 2 will continue to offer regular new content well beyond Day One. Post-launch content will provide new challenges and fresh gaming innovations. On top of that, players will have access to a full year of free story-driven missions, map expansions and new game features. Additionally, an optional premium pass giving players access to one year of exclusive and premium extra contents will be available, with more details to be revealed at a later date.
*Associate studios are Ubisoft Reflections, Red Storm Entertainment, Ubisoft Annecy, Ubisoft Leamington, Ubisoft Shanghai, Ubisoft Bucharest and Ubisoft Sofia
Justin Roiland (Rick & Morty) and Squanch Games have unveiled Trover Saves the Universe for this E3 Expo. Check out the trailer above and the very artistic press release comic below!
Los Angeles, CA — June 11, 2018 — Today, during the Electronic Entertainment Expo (E3), Ubisoft showcased Hunting Grounds, the new PvPvE (player-versus player-versus-environment) content for Skull & Bones, its upcoming online naval game set within the vast Indian Ocean. Skull & Bones will be releasing in 2019 on PlayStation®4 computer entertainment system, the Xbox One family of devices including the Xbox One X and Windows PC.
Hunting Grounds transports players into a shared PvPvE world where they can sail alone or as part of a pirate gang while looting lucrative trade routes, encountering powerful empires and battling brutal pirate rivals, all while surviving the treacherous ocean itself. Hunting Grounds will be available alongside the Disputed Waters multiplayer mode, which was unveiled last year at E3, and Deadly Encounters. In the Disputed Waters PvP (player-versus-player) mode, players form two teams of five as they fight over riches, sink their opponents and ultimately escape from the clutches of fierce pirate hunters.
Throughout their adventure, players will acquire unique and deadly warships each of which is designed to fit a specific combat role based on unique playstyles. These ships can be outfitted with new weapons and crewmembers giving limitless freedom to gameplay. In addition to mastering their arsenal, players must also learn to read and utilize the wind to navigate the sea and position themselves to deliver crushing blows to enemy ships. Skull & Bones will also feature a rich cosmetics system that will allow players to customize their captain avatars, figurehead, sails, helm, emblems, colors and more to design their ideal pirate ships.
Players looking to prove their mettle against their fellow pirates can register now at skullandbonesgame.com/register to join the beta prior to launch. Registered players will have a chance to play the game prior to release and provide feedback that will help the dev team create the most immersive pirate experience.
Developed by Ubisoft Singapore,* Skull & Bones transports players into the Golden Age of Piracy where they will set sail within a massive, open Indian Ocean full of treasures ripe for the taking. Throughout their adventure to become the most notorious pirate of the high seas, players will acquire a variety of warships, each with their own strengths and distinctive weapons, capable of sinking anyone in their way. In order to survive this ruthless environment, players will need to master sailing and naval combat while building powerful alliances no one can take down.
For more information about Skull & Bones, please visit skullandbonesgame.com and follow us on Facebook at facebook.com/skullandbonesgame and on Twitter at twitter.com/skullandbonesgame.