Author - Jerry Paxton

Chernobylite 2: Exclusion Zone Unveils Megapatch 03

The new update is the result of extensive and deep consultations with fans about the direction they would like to see the game take. While the core of our design philosophy has not changed and Chernobylite 2 is still a hybrid action-RPG with survival elements, we decided to return to our roots in terms of some sci-fi elements, gameplay elements, visual tones, and dark, horror atmosphere.

Get the game from Steam (https://store.steampowered.com/app/2075100/Chernobylite_2_Exclusion_Zone/) today to enjoy the new patch, and join the developers’ server on Discord: (https://discord.com/invite/mehRmzY).

The new patch also brings many changes in technical aspects, in terms of game performance and general stability, so that all zone explorers can enjoy a smooth experience. Additionally, to celebrate, we’ve managed to combine this release with the Steam event ‘From Poland with Love’ hosted by Untold Games – a big, weekly long sale of gaming hits made in our beloved Poland. Thanks to this, everyone interested in visiting the Exclusion Zone will be able to do it with -20% discount. (From Poland with Love takes place from August 4 to 11).

It’s worth mentioning that two months have passed since our game director, Artur Fojcik, addressed these words to players:

“The abundance of critical comments has made it clear that we can no longer confidently follow the roadmap we initially laid out and simply hope that in the end, everything will magically fall into place as the game of our – and your – dreams. In trying to meet the expectations of all our fans, and after numerous studies and focus tests, we went too far and lost sight of what made you love the first Chernobylite. The prequel was a brutal and grounded survival experience that offered freedom in how players tackled challenges. That experience was lost under a pile of limiting stats, “bullet sponge” enemies, forced co-op, and unclear gamey mechanics. We want to return to that experience, but to do so, we need to take a big step back.”

Since then, we have been working hard to meet the difficult challenge of delivering a game that, on the one hand, retains the foundations on which it was built, while also incorporating the elements of the original Chernobylite that made it special for many players. As the patch’s name suggests, it is indeed a comeback to roots.

We sincerely hope that this Megapatch will be the first significant step in this direction.

Important Information
  1. Due to the sheer number of changes, we strongly encourage you to start the game over. Your old saves should still work, but your current gameplay may not fit the newly designed balance. In other words, your characters will be VERY powerful, and your base may be in terrible shape.
  2. Due to numerous changes, bugs, and a less-than-warm reception from players, we’ve disabled co-op missions for now. Decisions on what we do next with this feature will be made in the future.

CHANGELOG

Community Changes

In response to community feedback, we’ve made a key change to worn-out firearms: weapons will retain their original damage stats (previously, they decreased in direct proportion to the gun’s physical condition), but we’ve also added the ability for them to jam during a firefight.

Following your suggestions, we’ve changed the in-game currency from money to food. Food becomes the most important currency in the zone, and sleep is no longer artificially limited by the narrative—it simply increases hunger, which has consequences during gameplay.

We’ve redesigned ammunition—their graphical design and naming are based on real-world ammunition. We’ve also introduced new ammunition types. Instead of speed, energy, or power ammo, each weapon now has its own ammunition type.

Another suggested change concerns Chernohosts with crystal shields. After the update, these shields can be simply destroyed.

We’ve massively increased the range in which you can change the game’s FOV.

New Features

We’ve introduced various types of weapon silencers, each with different sound-dampening properties. It’s worth testing which ones are best for open-air combat and which ones are best for tight corridors. It’s important to remember that monsters have worse hearing than humans.

We’ve completely reworked weapon stats after modifications. Mods no longer only affect the weapon’s basic parameters but can also grant special “perks” that can be used to deal extra damage to enemies.

We’ve added special items to the game that allow you to access areas that were previously locked behind character stats. This means that a lack of skill is no longer an obstacle, and locked chests or doors can be opened simply with a lockpick.

We’ve eliminated grenades and shields. Instead, we’re introducing items for repairing weapons and equipment. Additionally, we’ve replaced three “gadget” slots with one dedicated to healing items and introduced an additional, third weapon slot in place of the shoe slot.

We’ve introduced a new resistance and vulnerability system. If an enemy has an iron plate attached to their torso, the damage from projectiles striking it will be reduced. Of course, this armor also has durability and will disintegrate after a few hits.

We’ve replaced the tablet with a PDA modeled after the one from the first Chernobylite game. Its basic functionality remains the same, with other features unlockable later.

We’ve significantly overhauled the enemy AI. Now, when they spot dead comrades lying on the road, they’ll begin searching for the perpetrator. They’ll also go to places where they’ve seen or heard something disturbing. They patrol the area and interact with the environment. Overall, they behave more naturally.

A whole host of new, optional locations have appeared around the center of the map.

We’ve reworked the game’s main menu. Thanks to its new look and new background music, it’s much more atmospheric and fits the overall mood of the game.

Improvements

We’ve completely rebalanced the gameplay. From now on, enemies will feel the brunt of any damage we deal. No more sponges! The changes also apply to the player—death will be much easier.

Headshots no longer “incapacitate,” but instead cause critical damage. For weaker enemies, each headshot means instant death.

We’re removing character classes from the game. The game will begin in the style of classic RPGs, with players allocating 10 points for each attribute, which will be developed over time. Weapon and equipment stats will also no longer be limited by attributes—these will become more important later in the game and during advanced weapon upgrades. We’re also simplifying the entire character progression structure by reducing the number of parameters and stats, leaving only those that are clear and whose changes have a real impact on gameplay.

We’ve once again significantly improved the first-person perspective. Weapons now have significantly better recoil, and evasions are more immersive.

We’ve reworked the visual identification of enemies. There are fewer characters straight out of semi-sci-fi movies, more soldiers, and stalkers. Speaking of mutants, they’ve also undergone a noticeable visual transformation. They now resemble a cross between radiation victims and horror movie characters.

We’ve improved the way enemies move outside of combat. Their movements are now much more natural.

We’ve completely overhauled the game’s economy, resetting all crafting recipes and the costs of specific items. Enemies also drop new items.

We’ve created completely new animations for stealth kills, modeled after those from the first Chernobylite. This significantly enhances the survivalist nature of the game.

The base expansion mechanics are introduced later in the game. They’ve also been slightly improved to better integrate with building things outside the base.

Lighting in many areas of the game has been reconfigured to further enhance the horror atmosphere.

We’ve completely removed essence and all “mages” present in the game (we’ll give them different roles). We felt they didn’t fit the Chernobyl atmosphere and our new vision, which significantly reduces the game’s sci-fi elements. The Energy Gauntlet is still craftable, but it works with ammunition powered by blasters and railguns. “Intelligence” now increases the weapon and equipment wear rate instead of increasing Essence.

The grass reacts to the player’s and enemies’ footsteps.

Technology

We’ve added HDR support. You can select it in the game options.

We’ve significantly optimized CPU performance in many areas: from collision detection methods and their number, to sound propagation, to character movement components and their animation system. These optimizations should be very noticeable if you’re pairing an average CPU with a very good graphics card, but the overall, significant positive difference should be noticeable to everyone.

We’ve reprocessed most of the foliage to technically behave more consistently in terms of LOD and wind effects.

In FPP mode, we’ve moved the main character to forward rendering, which, in short, should improve GPU performance, and it gave us greater flexibility in maneuvering the FOV

Bug Fixes

John Carpenter and Sandy King Bring Storm King Comics to Midsummer Scream

Storm King Comics, the award-winning publisher of horror, sci-fi and fantasy graphic novels, will make its first-ever appearance at Midsummer Scream, from August 15 to 17 at the Long Beach Convention Center.

Storm King Comics founder Sandy King will appear all three days of the world’s largest Halloween and horror convention, bringing scores of Storm King titles, special appearances by writers and illustrators and special surprises for fans during all three days of the convention. Storm King Comics will be located in Booth #143 — a prime spot at the front of the showfloor, just past the main entrance.

In addition, on Saturday, August 16, only, iconic filmmaker John Carpenter will appear at Midsummer Scream — the first time the director, writer and musician has visited the event. Carpenter will autograph copies of Storm King Comics’ John Carpenter Presents George A. Romero’s The Amusement Park — the historic title that brings two of the most famous names in horror together for the first time.

Each autograph purchase will include a copy of The Amusement Park for signing. Tickets for autographs ($125 each, including the graphic novel) will go on sale at the Storm King Comics booth beginning at 11 a.m. on Saturday. No pre-sales will be available. In addition, fans may also purchase an optional selfie with John Carpenter for an additional $50 fee.

The Storm King Comics booth will be a must-visit destination for all Midsummer Scream guests who are eager to explore the growing world of horror comics and graphic novels. In addition to John Carpenter’s appearance on Saturday, Sandy King will be on hand to meet fans throughout the weekend and introduce them to Storm King titles.

On Sunday, the Storm King Comics booth will also greet three of its talented creators:

  •        Ryan Carr, illustrator of John Carpenter Presents George A. Romero’s The Amusement Park, will appear from 12 p.m. to 1 p.m.
  •        Amanda Deibert, writer, and Cat Staggs, illustrator of Death Mask and the new Death Mask Vol. 2: Ichor Azure from Storm King’s Dark & Twisted imprint, will appear from 2 p.m. to 3 p.m.

In addition, Midsummer Scream guests will also be the very first anywhere to be able to purchase Storm King Comics’ upcoming Blood of the Taken Book 2: Next of Kin from writer-illustrator Sian Mandrake. This Midsummer Scream debut can be purchased separately, or together with the original, critically lauded Blood of the TakenBlood of the Taken Book 2: Next of Kin will be released Sept. 2 in comic shops, bookstores and everywhere books are sold.

Horror fans will also be able to see Storm King Comics founder Sandy King in a special panel on Saturday, presented by Storm King and Bloody Disgusting. BLOODLINES: The Evolution, Psychology, and Legacy of Gore in Cinema will feature King alongside director, writer and actor Nick Castle and legendary makeup artist Greg Nicotero. This special panel will begin at 4:30 p.m. on Saturday, August 16. Check the Midsummer Scream official app for full details.

Storm King Comics, formed in 2012 as a division of Storm King Productions, is headed by writer/producer and editor Sandy King. Along with her husband, director John Carpenter, King focuses on bringing the best writers from the worlds of comics, movies and novels together to bring their special brand of horror and sci-fi entertainment to comics. Their flagship comic book title John Carpenter’s Asylum has become a global fan favorite, followed by the award-winning annual anthology, John Carpenter’s Tales for a HalloweeNight, and the monthly anthology series, John Carpenter’s Tales of Science Fiction. More recent additions to the Storm King brand are Storm King Comics Dark & TwistedJohn Carpenter’s Night Terrors, and John Carpenter Presents Storm Kids, introducing horror and sci-fi to younger audiences.

Learn more about Storm King Comics at www.stormkingcomics.com or follow @stormkingcomics on social media.

Tickets to Midsummer Scream, which takes place at the Long Beach Convention Center, are available at www.MidsummerScream.com

Static Dread: The Lighthouse Launch Trailer

Indie game publisher Polden and developer solarsuit.games is thrilled to launch Static Dread: The Lighthouse on Steam today! This dark horror sim inspired by both Papers, Please and the unknowable terrors of H.P. Lovecraft combines lighthouse-keeping gameplay with survival horror elements and atmosphere, plus multiple endings to discover. Watch today’s new cinematic launch trailer to prepare yourself for your time at the lighthouse!

Static Dread: The Lighthouse combines ancient Eldritch horrors with the eagle-eyed observation of Papers, Please. As a lone lighthouse keeper, it’s up to you to maintain the beacon of an ancient lighthouse after calamity has befallen the world. But beware…mariners report encounters with creatures beyond the reach of science, and ships have been drifting back from distant waters completely empty, their crews vanished without a trace…

As your duties grow more perilous with each night, the fate of the nearby town and passing vessels are in your hands. Meet a variety of strange characters and make difficult choices that will determine their fortune. Survive Lovecraftian terrors, use your radio to guide the ships entrusted to you through the abyss, and don’t let the shadows consume you.

Static Dread: The Lighthouse is available on Steam today for $9.74 with a 25% discount until August 20 (Standard price $12.99).

NBA 2K26 Captures Authentic NBA Presentation with New Improvements

Today, 2K announced the latest presentation enhancements coming to NBA 2K26 on PlayStation®5, Xbox Series X|S, PC, and Nintendo Switch 2, designed to authentically reflect the energy of the NBA for a fully immersive experience. From heightened player fidelity to palpable arena atmosphere, energetic commentary and captivating pageantry, NBA 2K26 pushes the limits of realism in-game.

“We want to blur the line between reality and gameplay as much as possible, and NBA 2K26 portrays that lifelike presentation like never before,” said Erick Boenisch, VP of NBA Development at Visual Concepts. “Each detail, big and small, captures the essence of what it feels like to be in your favorite team’s arena – the championship banners hanging from the rafters, iconic broadcast voices, and fans cheering and heckling in the stands are fully brought to life.”

New and updated presentation enhancements in NBA 2K26 include:

    • Player Fidelity: In NBA 2K26, the evolution of player fidelity is more noticeable thanks to a new shader that brings out the subtleties of each player’s skin. This latest shading technology makes every detail of the game more vivid and dynamic – highlighting elements like the curvature of embroidered names on the backs of jerseys, ultra-fine stitching, and even improved muscle definition after a thunderous dunk.
  • Arena Visuals: In addition to the new skin shader, lighting has been redesigned to improve light intensity and color correction ensuring players shine and reflect under the bright lights of basketball’s biggest stage. New floor shaders have also been introduced to add more life and sheen to every court, representing even the distinct contrast in wood grain color.
  • Arena Atmosphere: Crowd variety has been significantly expanded, featuring twice as many unique character models – including a wider range of body types, heads, and age groups – to better represent the NBA’s diverse fanbase. Fans in the crowd have also been given rally towels, foam fingers and even rubber chickens to show their team spirit in key moments of special games. In certain arenas, fans will also wear an arena provided LED wristband that’s used to create light shows for player introductions, after big plays, and more.
  • Team-Specific Features: From the shape of each arena’s overhead spotlights to the Clippers’ towering “Wall,” or the Pistons’ courtside lounge, all 30 arenas in NBA 2K26 have been designed to closely match their real-world counterparts. Authenticity extends to pre-game rituals across the league down to the specific patterns of light shows, how they illuminate the court with team colors, and even capturing the thin haze that fills the arena after pyrotechnics.
  • Broadcast Voices & Late-Game Commentary: Tim Legler joins the broadcast booth this year, accompanied by 2K vets Kevin Harlan, Greg Anthony, Stan Van Gundy, Shams Charania, and more. NBA 2K26 will also feature new PA announcers and international correspondents. Additionally, when the clock ticks down and the game is on the line, there will be a noticeable shift in tone from the commentators to match the intensity in the arena.
  • Big NBA Moments: Capture the magnitude of NBA awards and moments, including a full integration of the NBA Cup. Now all seven NBA regular season trophies from MVP to Rookie of the Year will be presented to players at their first home game after winning the award. Adding to the pageantry, as players win titles, banners will be raised in the rafters to celebrate their achievements and championships. Throughout their career, these dynamic banners will update to reflect and commemorate their legacy and place in NBA history.

For full details including updates to player interactions, instant replays and more check out the Sony Blog. Visit the NBA 2K26 official website for a full breakdown of the SKU details, availability, and more information. Stay tuned for additional announcements about the latest on NBA 2K26.

Ashes of the Singularity II Announcement Trailer

Stardock and Oxide Games today announced Ashes of the Singularity II, the highly anticipated sequel to the groundbreaking, massive-scale RTS that redefined real-time strategy gaming a decade ago. Set to release in 2026, exactly ten years after the original, the game invites players to engage in strategic battles of unprecedented scale, depth, and intensity.

In the original Ashes of the Singularity, players experienced revolutionary gameplay powered by the first-ever multi-core graphics engine capable of handling thousands of units simultaneously across maps the size of entire continents. The game’s forward-thinking story envisioned a future dominated by sophisticated AI managing drone constructs to battle post-human factions for control over the solar system.

A decade later, the battle grows, with the humans of Earth having a say in their own destiny. In Ashes of the Singularity II, players command the United Earth Forces, a powerful human alliance forged between NATO, China, and Russia, determined to reclaim Earth’s territories—including Australia and Africa—as well as vital outposts on planets and moons across the solar system, all previously overtaken by relentless AI and formidable Post-Humans.

With a significantly expanded development team, Ashes of the Singularity II introduces an arsenal of advanced units and sophisticated gameplay mechanics. Players will experience greater strategic depth, intricate base-building dynamics, and intense skirmishes against intelligent computer opponents. A gripping story-driven campaign set in a chillingly familiar near-future landscape of 2031 ensures a captivating experience. Fans can also look forward to robust cooperative and competitive multiplayer modes.

“Ten years ago, we set a new, literal benchmark for RTS games with massive battles and groundbreaking technology,” said Brad Wardell, CEO of Stardock Entertainment. “With Ashes of the Singularity II, we’re raising the bar even higher, delivering strategic gameplay depth that RTS fans have always dreamed of.”

While the gameplay and the production values have greatly improved since the original, the most obvious change in the sequel is the third faction: The humans.

“Obviously, in the first game, the number one request was to have a human faction,” said Wardell. “Back then, we just couldn’t support having thousands of organic, walking, squishy people in the world and thus had to design in favor of machines. We’re really excited to bring the humans into the war and watch how they fare against the massive mechanical armies of the Substrate and PHC.”

Developed by Oxide Games, renowned for their technological innovation, and published by Stardock Entertainment, the company behind the acclaimed Sins of a Solar Empire series, Ashes of the Singularity II promises to elevate the RTS genre once again.

Players eager to join the fight are encouraged to wishlist Ashes of the Singularity II now on its Steam page

Karate Survivor Fights its Way onto Consoles August 28th

Alawar is thrilled to bring its martial arts survivor-roguelite to console players. Karate Survivor is coming to PlayStation, Xbox, and Nintendo Switch systems on August 28th! How you fight is up to you. Mix it up with your hands and feet, grab a fish out of the grocery store cooler, or take a seat in a lounge chair and spin like a top to send your enemies flying.

In Karate Survivor, the world is your weapon. If you see a dumpster, kick it forward. If there’s a baseball bat on the ground, pick it up and start swinging. You’ll need to get creative with your martial arts skills as endless waves of bad guys flood the streets and rooftops. In true roguelite fashion, though, obtain cards to power up your attacks, gain new ones, and make your body the most dangerous weapon of them all.

Key Features:

  • Improvised Combat: Use whatever you can get your hands on to defeat your enemies. From plastic flamingos to mop handles, even a child’s toy hammer can be deadly in the right hands.
  • Environmental Warfare: Manipulate your surroundings to your advantage. Push objects at enemies, bring down scaffolding, or slam them with a microwave door.
  • Dynamic Combos: Hundreds of different attacks allow you to create unique combinations of up to six attacks tailored to your fighting style. Experiment and discover the most effective combos.
  • Progression and Mastery: Collect experience to unlock and master new permanent techniques and skills between runs, making each playthrough more rewarding.
  • Diverse Locations and Boss Battles: Battle through various areas, each with its own distinct features and items for combat. Face powerful bosses in each location, pushing your skills to the limit.
  • Fast-Paced Runs: Immerse yourself in rapid, intense street battles. Test your martial arts skills and survival instincts in action-packed showdowns that pay homage to the adrenaline-fueled scenes of ‘80s action movies, ensuring you’re always on the edge of your seat.

Battlefield 6 Open Beta Trailer

Battlefield’s biggest Open Beta ever goes LIVE for two weekends from August 9 through August 10 and from August 14 through 17. Visit the following link to find out more.

This is your shot to jump in early, squad up, and rack up rewards before launch. Whether you’re a battle-hardened veteran or hitting the frontlines for the first time, this is your chance to make your mark in the most expansive Battlefield Open Beta ever. Our Open Beta has a number of maps, modes, and features for you to try across these two weekends, including the opportunity to play with Closed Weapons.

For those that missed their opportunity to secure Early Access codes last week, fans can watch 30 minutes of any creator streaming Battlefield 6 on Twitch during August 7-8 to unlock Open Beta Early Access. Redemption instructions can be found here.

There will also be a series of Twitch Drops during the Open Beta event. Watch your favorite streamers play on Twitch from Aug. 7–10 and 14–17 to unlock:

  • Shattered Vehicle Skin
  • Mimic Weapon Package
  • Landslide Soldier Skin
  • Imperial Soldier Skin

TMNT: Tactical Takedown Launch Date Trailer

Teenage Mutant Ninja Turtles (TMNT): Tactical Takedown, the turn-based beat-’em-up from acclaimed developer Strange Scaffold (I Am Your Beast, CLICKOLDING, Creepy Redneck Dinosaur Mansion 3), and in partnership with Paramount Game Studios, is soon arriving on Xbox Series X|S and Nintendo Switch.

Additionally, “Remix Mode” – which introduces more content, more enemies, and increased difficulty – will be available as a free update on PC via Steam, and included with the console release.

TMNT: Tactical Takedown console release date trailer:

Tactical Takedown reinvents the franchise with a strong new direction, combining turn-based strategy and beat-em-up combat. With both Splinter and Shredder dead and the Turtles nearing adulthood, players battle through 20 evolving levels, taking on classic enemies, like the Foot Clan, in a gripping coming-of-age journey.

Players modify loadouts, unlock skills, and strategically battle enemies through deep tactical play. Unleash Leonardo, Raphael, Donatello and Michelangelo’s unique movesets and drone-powered assist moves to progress through a diorama-inspired world. The game’s action is backed by a high-energy, genre-fusing soundtrack from award-winning composer RJ Lake (Unbeatable, I Am Your Beast).

Remix Mode

Remix Mode arrives on August 14, as a free update on Steam and will be included in the Xbox Series X|S and Nintendo Switch versions. In Remix Mode, players will:

  • Unleash new opponents: Face more than double the enemy types, each with distinct attack patterns and new tricks to keep you guessing
  • Master heightened challenges: Rethink your tactics as familiar strategies buckle under Remix Mode’s tougher encounters
  • Forge perfect builds: Customize your Turtle’s loadout with build crafting, optimizing every move to dominate each level.

Titan Quest II Sells Over 300K Copies – Now in Early Access

The plains of Hellas are trembling, and Mount Olympus echoes with the footsteps of over 300,000 champions: Titan Quest II has arrived, and its Early Access launch is already sending shockwaves through the gaming pantheon.

In less than 72 hours, Titan Quest II has sold over 300,000 units, and the momentum shows no signs of slowing. Still surging among Steam’s and Epic Games Store global top sellers, the game has already secured the second-highest concurrent player peak in THQ Nordic history, surpassed only by 2021’s Biomutant, released during the worldwide stay-at-home surge.

The team at Grimlore Games extends their deepest thanks to every single player who has put their trust in them and joined this Early Access odyssey — your support means the world!

With almost 6,000 Steam reviews and an 84% “Very Positive” rating, Titan Quest II is winning over ARPG veterans and newcomers alike. Players and critics are praising its myth-rich world, tactical combat, and its commitment to a microtransaction-free experience.

“Titan Quest II is a chill Greek holiday compared to the live-service complexity of ARPGs like Diablo 4 and Path of Exile 2″ wrote PC Gamer.

COGConnected praised, “Actual combat flows nicely and feels excellent,” further spotlighting its flexible mastery system, immersive worldbuilding, and impressive polish even in Early Access.

The Sixth Axis even called it the “return of a legend,” saying, “Titan Quest II makes a great first impression in Early Access. Its enveloping world, tough but fair combat, and deep loot and experience trees are perfectly weighted to pull you ever deeper into myth and legend.”

Built on the legacy of its legendary predecessor, Titan Quest II invites players to carve their path through a world shaped by gods, monsters, and fate. With dual masteries, powerful modifiers, handcrafted environments, and the soul of a true ARPG, it offers a heroic journey that feels both timeless and new.

As the team at Grimlore Games continues to heed the voices of its growing community, more content, refinements, and divine surprises lie ahead. The odyssey has only just begun — stay tuned for what’s next.

Titan Quest II has now stepped onto the mortal plane, available for PC in Early Access. The full 1.0 release will be priced at $49.99 / €49.99. But those who embark early on this quest will pay only $29.99 / €29.99 – and until this Friday, August 8th, a divine 20% discount will reduce the price even further to $23.99 / €23.99.

Learn more on the official website: https://titanquest2.thqnordic.com/
Follow Titan Quest II on X (formerly known as Twitter).com: https://twitter.com/TitanQuestGame
Follow Titan Quest II on Facebook: https://www.facebook.com/TitanQuestOfficial

South Park First Look Clip From “Got A Nut”

South Park’s 27th Season Continues Wednesday, August 6th at 10pm Et/pt on Comedy Central With “got a Nut”.

The hit animated franchise, which celebrated its 25th anniversary in 2022, debuted on Comedy Central on August 13, 1997. Stan, Kyle, Cartman and Kenny were first seen in the animated short “The Spirit of Christmas,” and from there were launched into television history. Co-creators Trey Parker and Matt Stone are executive producers, along with Anne Garefino and Frank C. Agnone II. Eric Stough, Adrien Beard, Bruce Howell and Vernon Chatman are producers. Christopher Brion is the Creative Director of South Park Digital Studios. South Park’s website is SouthPark.cc.com.