Protect, Restore, discover. This is the motto of Ranger’s Path: National Park Simulator, the upcoming simulation title of publisher astragon Entertainment and developer To-Go Games – part of GRIP Studios. But what are the daily tasks and challenges that await players when they step into the boots of a national park ranger?
Today’s gameplay trailer gives a first impression of life in beautiful Faremont National Park:
Faremont National Park will keep you busy!
In Ranger’s Path: National Park Simulator, players start their day in their very own rustic cabin, which is part of the park’s ranger village, and off-limits to regular visitors. From here, they can set out to tackle the various tasks that await them during their day – either by car or on foot.
Next to main missions like opening trails or repairing important infrastructure, their radio will keep coming to life in regular callouts and inform them about littering, broken signs, picknick tables or benches and damage to the trails – for example from fallen trees or branches following a rainstorm. While travelling through the park the rangers will also be asked for directions by hikers and provide information about landmarks and wildlife to visitors.
Let’s go camping!
Campsites are of course also an essential part of every national park experience: As a ranger the player will need to visit them regularly to keep them in good order (litter will attract wildlife such as racoons – or bears!) and check on the camping permits of visitors preparing to spend the night.
Preserve wildlife for the enjoyment of all
Protecting nature is another important aspect of a ranger’s job. Using their ranger camera, players can observe and document encounters with a wide range of flora and fauna. From playful raccoons and majestic eagles to graceful deer and elusive wolves, each sighting adds a new educational entry to a growing personal wildlife lexicon. Completing entries will not only enable the player to answer questions from visitors but also add exhibition objects to the park’s museum, which is located in the visitor’s center near the entry. Later in the game, asking anglers for fishing permits and responding to urgent wildlife calls will also keep the ranger busy.
Early Access Begins Soon
Ranger’s Path: National Park Simulator will launch in Early Access soon via Steam and the Epic Games Store with an already broad set of features, offering hours of engaging gameplay from day one. Throughout the Early Access phase, players can look forward to regular free content updates, with new tools, activities, and wildlife enhancements planned. The player community will play a crucial role in shaping the game’s further development through feedback and ideas.
My gaming setup has been a source of quiet shame for years. Behind my monitor and television lurks a tangled nest of wires, a testament to my commitment to playing on every major platform. I have a headset for my PC, a different one for my PlayStation 5, and yet another for my Xbox Series X. The daily ritual of unplugging, re-plugging, and re-pairing peripherals had become a tedious chore that preceded every gaming session. I had resigned myself to this reality until I got my hands on the new Logitech G Astro A20 X LIGHTSPEED wireless headset. This headset promised a solution to the exact problem that plagued my digital life.
The magic of the A20 X lies in a small, unassuming black box called the PLAYSYNC Base. Setting it up was refreshingly simple. I ran one included USB cable to my PlayStation 5 and the other to my Xbox Series X. With the headset charged, I was ready for the moment of truth. While deep in a competitive match on my Xbox, a friend sent an invite to join their party on PlayStation. Instead of the usual sigh and cable swap, I reached up to the side of the A20 X and pressed a single button. The audio instantly and seamlessly switched to my PS5. There was no lag, no dropout, just a clean transition. It felt like a minor miracle. This one feature has fundamentally changed how I interact with my game library, removing the friction that often kept me from bouncing between platforms.
Of course, a headset can have all the tricks in the world, but if it’s uncomfortable, it’s useless. Logitech and Astro clearly understood this. The A20 X is incredibly light, weighing well under 300 grams. The first weekend I had it, I put it on for a gaming session on a Friday evening and didn’t take it off until well into Saturday afternoon. The suspension headband distributes the weight so evenly that you barely feel it, and the soft, breathable memory foam earcups never made my ears feel hot or pressured. It provides that “barely there” feeling that is the hallmark of a truly comfortable piece of gear, making it perfect for those marathon sessions that stretch long into the night.
When it comes to sound, the A20 X knows exactly what it is: a gaming headset. The audio profile is tuned specifically for that purpose. Playing shooters on my PC and Xbox, the directional audio was phenomenal, allowing me to pinpoint the location of enemy footsteps and distant gunfire with startling accuracy. Dialogue in story-driven games on the PS5 came through with exceptional clarity, and the overall soundscape felt immersive and detailed. This specialization, however, comes with a trade-off. When I switched over to my PC to listen to some music while working, the audio felt a bit flat. It lacks the deep, resonant bass you would want for music, so it certainly won’t be replacing my dedicated music headphones. This isn’t a flaw so much as a deliberate design choice. The A20 X prioritizes the crisp mids and highs that give you a competitive edge in games, and it absolutely excels at that.
The biggest surprise was the microphone. The first time I joined a Discord call with my friends, the reaction was immediate. “Did you get a new mic?” one of them asked. My voice, they said, sounded crystal clear, as if I were using a professional studio microphone. This is because Logitech included the same broadcast-quality microphone technology from its much more expensive Astro A50 X headset. Communication is crisp and clean, and the detachable boom arm is a nice touch for when I’m playing a solo game and don’t need it. There’s even a subtle red LED indicator that lets you know when you’re muted, a small but appreciated quality-of-life feature.
Another area where the A20 X shines is its endurance. The battery life is simply staggering. With the customizable RGB lighting turned off, Logitech claims up to 90 hours of playtime on a single charge. In practical terms, this completely eliminates battery anxiety. I’ve been using the headset heavily for over a week and the thought of plugging it in hasn’t even crossed my mind. This freedom from constantly managing another device’s battery level is a bigger deal than it sounds, contributing to the headset’s overall seamless and user-friendly experience.
The Logitech G Astro A20 X Lightspeed Wireless headset is not a perfect, do-it-all device. It lacks active noise cancelling, so it won’t block out a noisy air conditioner or conversations happening in the same room. Its audio performance with music is merely adequate. But it never promised to be an all-purpose lifestyle headphone. It promised to be the ultimate headset for the multi-platform console gamer, and on that promise, it delivers spectacularly. It solves a real, tangible problem with an elegant and effective solution. The convenience of PLAYSYNC, combined with its supreme comfort, fantastic microphone, and absurdly long battery life, makes it an essential piece of equipment for anyone navigating a multi-system gaming world. It has decluttered my desk and streamlined my hobby in a way I didn’t think was possible for under $200.
The team at FuturLab has revealed the official release date for PowerWash Simulator 2, with a brand-new mandatory training video for freshly hired cleaners.
PowerWash Simulator 2 launches 23 October 2025 on PlayStation®5, Xbox Series X|S, Nintendo Switch 2, and PC.
KEY FEATURES RECAP:
Split-Screen & Online Multiplayer – Clean solo, with a friend on the couch, or with up to four players online – all with shared progression.
Abseiling & Scissor Lift – Scale buildings, hover over rooftops, and clean from every angle. Don’t worry – fall damage doesn’t exist here.
Multi-Stage Jobs – Just when you think you’ve finished, surprise: there’s more to clean. Some jobs expand mid-wash, unlocking new areas on the fly.
Home Base Customisation – Restore furniture, decorate your HQ, and keep your base clean(ish). You earned it.
Career Mode – Take on 38 jobs across increasingly strange, sprawling, and oddly satisfying locations.
Soap, Nozzles & Tools – Upgrade your washer loadout with adaptable nozzles, surface cleaners, and yes, foamy soap.
Cat Companions – Ulysses and her kittens are back, following you on jobs and expecting to be petted. Often.
From retro roller discos to campfires, mining trucks and a suspiciously large novelty teapot, PowerWash Simulator 2 takes players across Caldera County with more jobs, more tools, and more to clean than ever before. And while time doesn’t exist here, your start date does.
PowerWash Simulator 2 launches 23 October 2025 on PS5, Xbox Series X|S, Nintendo Switch 2, and PC.
Today, THQ Nordic has two ICYMI (“in case you missed it”) announcements to share: first, that the renowned Zen Studios are now part of THQ Nordic’s roster of talented and passionate development studios, bringing two and a half decades of experience to the table. And second — well, happy 25th birthday, Zen Studios!
For a quarter of a century, Zen Studios has been at the forefront of interactive entertainment, crafting experiences that merge creativity, innovation, and pure fun. From redefining digital pinball to pioneering new forms of interactive storytelling, Zen Studios has built a legacy that resonates with fans worldwide, collaborating with fantastic brands like Star Wars, Marvel, NBCU, the Monsterverse, and many more. This year, Zen Studios proudly celebrates its 25th anniversary — a milestone that reflects not only its history but also an unwavering commitment to the future of play.
As part of the celebration, a new trailer showcases some of the most beloved games Zen Studios has released over the years.
Over the past 25 years, Zen Studios has consistently pushed the gaming industry forward with first-of-their-kind innovations. At a time when the pinball genre was fading, Zen kept the silver ball alive by transforming it into a digital-first experience, making the game accessible to players around the world. With the first iteration of Pinball FX in 2007, Zen pioneered the idea of a free-to-play pinball platform, introducing in-app purchases and downloadable tables long before they became standard in the industry. The studio also embraced mobile gaming early, ensuring that a high-quality pinball experience could reach players on every screen — console, PC, or handheld device. (Who knows? Refrigerators could be the future of gaming!)
These innovations not only preserved the timeless magic of pinball but also redefined how players discover, collect, and engage with their favorite games in the modern era.
Gas Station Simulator, the critically acclaimed management game from developer and publisher DRAGO entertainment that has sold over 1 million copies, takes a bold leap forward in the roadside attraction business today with the launch of RV Camp DLC, available now on Steam, Epic, and GOG.
The RV Camp DLC expands the world of Gas Station Simulator with the addition of a vacant lot next door, filled with opportunities. Work with an elderly woman named Ruby to make her lifelong dream of creating a one-of-a-kind vacation destination a reality. Set up RV sites and rent them out to highway adventurers, deal with unruly guests, and build new attractions and amenities to expand the RV Camp and bring Ruby’s vision to life!
Meet a host of fascinating characters drawn to Ruby’s campground as it grows in fame. Handle quirky requests and manage the RV Camp’s day-to-day operations by hiring staff and building new facilities. Lend an ear to the interesting stories behind each guest, and improve the camp’s reputation to help Ruby become the reigning RV camp queen.
“RV Camp has been such a fun opportunity to explore and grow the world of Gas Station Simulator,” said Joanna Tynor, CEO at DRAGO Entertainment. “We wanted to give players more of what they love about the core Gas Station Simulator experience, while crafting an experience that feels fresh and surprising.”
The latest trailer is a collaboration between DRAGO entertainment, and the Kraków-based, proto-metal band, TARABAND. The Polish power-trio lend their front-loaded, rock sound to the RV Camp DLC, further bridging together the mainstream and underground music scene in eclectic ways.
RV Camp DLC is available now for $11.99 USD on Steam, the Epic Games Store, and GOG. To stay up-to-date with the latest news, make sure to follow DRAGO entertainment on Twitter/X and Facebook.
Razer™, the world’s leading lifestyle brand for gamers, in collaboration with The Pokémon Company International, unveils the latest additions to the Razer | Pokémon Collection: the Razer Cobra – Gengar Edition and Razer Gigantus V2 – XXL – Gengar Edition, available to Trainers across the United States, Latin America, Europe, Australia, and New Zealand.
Following the strong demand for the recently launched Razer Kraken Kitty V2 – Gengar Edition, these new releases mark the next chapter in the Razer | Pokémon Collection, expanding the lineup with fresh gear inspired by fan-favorite Pokémon Gengar. The collection continues to blend the iconic Pokémon brand with Razer’s high-performance engineering, delivering peripherals that celebrate bold design, playful personality, and competitive precision.
Ghostly Gear for Fearless Play
Infused with Gengar’s mischievous energy, the new peripherals are crafted for gamers who embrace the shadows and play with fearless style. Whether sneaking through competitive matches or customizing a setup with ghostly flair, the Gengar Edition Cobra and Gigantus V2 – XXL complete a collection built to deliver haunting precision, playful style, and unmistakable character.
Razer Gigantus V2 XXL – Gengar Edition
Razer Gigantus V2 XXL – Gengar Edition
Fluid swipes and pixel-precise aim define this silky-smooth gamingmouse mat crafted to maintain speed, control, and consistency through every intense moment of play.
Razer Cobra – Gengar Edition
Razer Cobra – Gengar Edition
Engineered for lasting performance, this lightweight wired RGB gaming mouse powered by ultra-fast optical switches and a ghostly Chroma RGB underglow delivers shadow-like finesse and swift precision for competitive gameplay.
Fans of Gengar’s iconic mischief can now complete their setup with the Razer Cobra – Gengar Edition and Razer Gigantus V2 – XXL – Gengar Edition, bringing bold design and battle-ready performance to the growing Razer | Pokémon Collection. With Gengar’s mischievous spirit infused into every detail, these new additions continue the collection’s mission to unite the iconic Pokémon brand with Razer’s high-performance gear, delivering peripherals that are as playful as they are powerful.
As a gamer who cut his teeth on the unforgiving corridors of Doom and the sprawling worlds of Baldur’s Gate, I’ve been chasing the perfect blend of action and role-playing my whole life. When a game promises to mix first-person survival horror with deep RPG mechanics, all wrapped in a Lovecraftian bow, my interest is more than piqued. Stygian: Outer Gods, the spiritual successor to a cult classic RPG, steps into this ambitious arena. After spending several hours navigating the fog-choked streets of Kingsport, I can say that Misterial Games has crafted one of the most atmospheric and genuinely unsettling worlds I’ve ever explored. Unfortunately, that brilliant, terrifying world is trapped inside a game that is, in its current Early Access state, a technical and mechanical mess.
The game’s greatest triumph is, without a doubt, the town of Kingsport itself. This is not just a setting; it is a character, and it is your primary antagonist. The developers have absolutely nailed the feeling of cosmic dread. Every grimy alley, creaking floorboard, and distant, inhuman moan works in concert to create a constant, oppressive tension. The sound design is masterful, making you second-guess whether that noise was part of the game or something in your own house. Exploration is a slow, methodical process of scavenging for scarce resources, and the game forces you to make hard choices. Do you use your last two bullets on the shambling horror in front of you, or do you try to sneak past and save them for what might be lurking around the corner? This resource scarcity, combined with a fantastic grid-based inventory system reminiscent of Resident Evil 4, forms a truly compelling survival loop. I found myself completely absorbed in the simple act of picking through a derelict house, piecing together the town’s grim history from scattered notes while my own character’s sanity frayed at the edges.
The RPG systems provide a solid, if currently underutilized, foundation. You begin by shaping your character’s background through a series of questions, granting you bonuses and penalties to skills like lockpicking or occult knowledge. As you complete quests, you earn skill cards to further specialize your build. The sanity mechanic is another highlight. Staring at monsters or lingering in darkness causes your vision to distort and whispers to crawl into your ears, which is a classic trope executed well here. There’s a fascinating hint that madness might not be entirely a bad thing, potentially opening up new ways to interact with the world. These systems show immense promise, but in the current build, they feel a bit shallow. I rarely felt that my specific skills dramatically changed how I approached a situation, but I’m hopeful this will be fleshed out as development continues.
Where the game truly falters, and where my patience as an FPS veteran wore thin, is the combat. To put it bluntly, the combat feels awful. Melee weapons, from a simple knife to a heavy sledgehammer, have no sense of weight or impact. Hitting a monster feels less like a desperate fight for your life and more like swatting it with a foam bat. Encounters against more than one enemy quickly devolve into clumsy backpedaling while you try to exploit the simple AI. The gunplay is a marginal improvement, but it suffers from severe balancing issues. Firearms feel strangely underpowered, with even basic enemies soaking up multiple headshots from high-caliber weapons before going down. This completely undermines the tension of resource management. What’s the point of making every bullet count if it takes half a cylinder to kill a single ghoul?
Compounding the frustration of the combat are the game’s severe performance problems. A game built on atmosphere needs to be immersive, but that immersion is constantly shattered by technical hitches. Even on a powerful PC, the game suffers from frequent stuttering and significant frame rate drops, particularly in the larger outdoor areas. It’s difficult to stay scared of what’s in the shadows when you’re fighting a slideshow. These aren’t minor issues; they are fundamental problems that actively detract from the game’s biggest strengths.
Stygian: Outer Gods is the very definition of a promising Early Access title. It is a brilliant concept with a stellar aesthetic, but it is plagued by poor execution in key areas. The developers have created a world I desperately want to get lost in, but the clunky combat and jarring performance issues keep pulling me out. There is a potential modern classic buried here, a worthy successor to atmospheric horror legends. However, Misterial Games has a tremendous amount of polishing and rebalancing to do before that potential can be realized. For now, this is a cautious recommendation only for the most patient horror aficionados, those who are willing to endure significant jank to experience a masterclass in world-building. For everyone else, I’d advise you to keep this on your wishlist and wait until the stars are right.
Overall Rating 3 out of 5
The game’s greatest asset is its incredible atmosphere. The world is dripping with Lovecraftian dread, from the grimy visuals to the unnerving sound design, creating a truly immersive and terrifying setting for players to explore.
However, the experience is severely hampered by clunky and unsatisfying combat mechanics. Both melee and ranged combat feel underdeveloped and lack impact, which turns many encounters into frustrating chores rather than tense struggles for survival.
astragon Entertainment and astragon Development are proud to announce that Seafarer: The Ship Sim, one of the most ambitious ship simulators to date, is now available in Early Access for PC via Steam and the Epic Games Store!
This highly anticipated ship simulation invites players to chart their own maritime careers and take the helm of a wide variety of vessels. Combining technical realism with exciting gameplay, Seafarer: The Ship Sim offers an immersive seafaring experience powered by Unreal Engine 5 and NVIDIA WaveWorks 2.0, ensuring stunning visuals, lifelike wave physics, and dynamic weather conditions.
An Exciting Start with Plenty to Explore
From today, captains can dive into over 30 hours of gameplay across the first two factions. Crescentport Logistics tasks players with cargo operations using vessels such as the Tugboat Bernhard and the Cargo Ferry Herbert. The Tide Guard offers thrilling patrol and rescue missions with the Police Boat Rigid, the Police Ship Density, and firefighting specialists Archer and Lancer.
Players can start with the various and exciting missions of the first act of the Story Mode campaign, or set their own pace in Quick Play Mode. To make their own adventure more personal, the character editor allows players to design their own captain before setting sail.
A Journey That Has Only Just Begun
The Early Access launch is only the beginning of this ambitious voyage. astragon Entertainment and astragon Development are committed to expanding the game with free content updates that will add new ships, missions, and gameplay features. Some of the update contents are already in the works, while others will be based on future feedback from the community.
Later in 2025, the free Bulk and LNG Update will introduce large-scale shipping vessels like the Big Trip, Bulk Willy, and Nordic Duchess, alongside new cargo operations. Early next year, the Rescue Update will add new Tide Guard ships Salvation and Grace, bringing high-stakes rescue missions to the fleet.
Looking ahead, captains can expect additional story acts, expanded map areas, a vessel editor, multiplayer co-op missions, and even a brand-new faction to be revealed at a later date on the official Early Access Roadmap.
As a gamer who cut his teeth on the tank controls of the original Resident Evil and spent countless hours navigating the fog of Silent Hill, I approach any new survival horror title with a mix of excitement and skepticism. Bloober Team, fresh off their commendable work on the Silent Hill 2 Remake, has now stepped out with their own IP, Cronos: The New Dawn. The game wears its inspirations on its sleeve, clearly aiming to capture the lightning in a bottle that was the Dead Space series. After spending a solid 20 hours exploring its brutalist hellscape, I can say that while it doesn’t quite reach the legendary status of its predecessors, it offers a tense and deeply atmospheric experience that old-school fans of the genre will undoubtedly appreciate.
The game’s greatest strength is its world. The narrative, a complex time-travel saga that bounces between a desolate future and 1980s Poland, is immediately intriguing. As someone who loves the deep lore and environmental storytelling of a good RPG, I was captivated by the setting. The fusion of cold, imposing communist-era architecture with decaying retro-futuristic technology creates a unique and oppressive atmosphere that feels wholly original. I found myself pouring over every optional note and audio log, piecing together the history of “The Change” that brought humanity to its knees. The world-building is fantastic. The story itself, however, is a bit more of a mixed bag. The protagonist, known only as the Traveler, remains helmeted and emotionally distant throughout the journey. This creative choice makes it difficult to connect with the personal stakes of the mission, leaving the grand, world-ending plot to do most of the heavy lifting. While the overarching mystery kept me invested, the narrative lacked the emotional gut punch of the genre’s best stories.
When it comes to gameplay, Cronos is a game of brilliant ideas and flawed execution. The movement is intentionally slow and weighty, a design choice I respect as it grounds you in the world and makes every encounter feel deliberate. The combat, however, is where the game stumbles. While the gunplay is functional, with a satisfying charge-shot mechanic that creates tense standoffs, it lacks the visceral feedback that makes combat in games like Dead Space so memorable. Enemies often feel like bullet sponges, absorbing shots with little visible reaction, a far cry from the strategic dismemberment that defined Isaac Clarke’s adventures. Furthermore, the melee combat is incredibly weak, making it a desperate, often futile last resort when you inevitably run out of ammunition. The absence of a dodge or parry mechanic feels like a missed opportunity, leaving you to simply backpedal away from danger.
Where the game truly innovates, and where my respect for it grew immensely, is in its survival systems. Resource management is absolutely brutal, in the best way possible. Every bullet feels precious, and every healing item is a lifeline. My RPG instincts kicked in early, and I found myself prioritizing inventory space upgrades above all else, a necessity for anyone hoping to survive. The standout mechanic, without a doubt, is “Merging”. Defeated enemies don’t just disappear; their corpses remain on the field, ready to be absorbed by another living foe to create a stronger, more dangerous hybrid. This forces you to burn bodies using limited fuel, adding a fantastic layer of tactical pressure to every single fight. It transforms combat from a simple shooting gallery into a frantic game of battlefield control, forcing you to constantly assess threats, both living and dead.
From a presentation standpoint, the game is a work of art. The visuals are spectacular, and the synth-heavy soundtrack perfectly complements the grim, retro-futuristic aesthetic. Bloober Team has proven once again that they are masters of atmosphere. Unfortunately, this artistic achievement is let down by inconsistent technical performance. I experienced frequent stuttering and frame rate drops on my PS5, issues that momentarily shattered the carefully crafted immersion. It’s a frustrating blemish on an otherwise beautiful game.
In the end, Cronos: The New Dawn is a solid and respectable entry into the survival horror genre. It doesn’t have the polish or the revolutionary combat of the AAA titans it emulates, but it makes up for it with a truly unique world and a brilliant core mechanic in the Merging system. It’s a game that feels like a relic from the mid-2000s, a “AA” title with a ton of heart and ambition that isn’t afraid to be difficult and unforgiving. It’s more tense than it is outright scary, with the anxiety coming from dwindling supplies rather than cheap jump scares. For a genre veteran like myself, who misses the days when survival horror was truly about survival, Cronos was a welcome, if imperfect, journey back in time.
Overall Rating: 4 out of 5
Pros:
Incredibly atmospheric world with unique art direction.
The “Merge” mechanic adds a fantastic strategic layer to combat.
Tense, old-school resource management that rewards careful play.
Intriguing world-building and lore.
Cons:
Combat feels clunky.
Technical performance issues.
The story and protagonist are emotionally distant.
Kill Bill: The Whole Bloody Affair – Quentin Tarantino’s presentation of the revenge epic that was originally presented in two volumes—will be released by Lionsgate as one complete film in theaters nationwide for the first time on December 5, 2025.
The highly anticipated release marks one of the rare times that the entire epic has been presented as a single, combined film. Kill Bill: The Whole Bloody Affair removes the cliffhanger ending from Vol. 1 and the recap that began Vol. 2. New to this theatrical release will be a never-before-seen, 7½-minute animated sequence. Select presentations of the release will be in 70mm and 35mm, and it is anticipated that the film will play in all major markets.
Tarantino said, “I wrote and directed it as one movie—and I’m so glad to give the fans the chance to see it as one movie. The best way to see Kill Bill: The Whole Bloody Affair is at a movie theater in Glorious 70mm or 35mm. Blood and guts on a big screen in all its glory!”
Lionsgate manages library distribution rights for one of Hollywood’s largest portfolios of Tarantino films, which also includes Reservoir Dogs, Jackie Brown, Inglourious Basterds, Django Unchained, The Hateful Eight, and Death Proof.
Tarantino’s Kill Bill: The Whole Bloody Affair unites Volume 1 and Volume 2 into a single, unrated epic—presented exactly as he intended, complete with a new, never-before-seen anime sequence. Uma Thurman stars as The Bride, left for dead after her former boss and lover Bill ambushes her wedding rehearsal, shooting her in the head and stealing her unborn child. To exact her vengeance, she must first hunt down the four remaining members of the Deadly Viper Assassination Squad before confronting Bill himself. With its operatic scope, relentless action, and iconic style, The Whole Bloody Affair stands as one of cinema’s definitive revenge sagas—rarely shown in its complete form and now presented with a classic intermission.
Kill Bill: The Whole Bloody Affair stars Uma Thurman, Lucy Liu, Vivica A. Fox, Michael Madsen, Daryl Hannah, Gordon Liu, Michael Parks, and David Carradine as “Bill.” The film is produced by Lawrence Bender, written and directed by Quentin Tarantino, based on the character of “The Bride” created by Q&U.