Author - Jerry Paxton

Is the Audeze Maxwell 2 the Endgame Wireless Headset? (Yes, But There’s a Catch)

Ideally, I’d Tell You the Audeze Maxwell 2 is Perfect. Ideally… So, it’s February 2026, and the Audeze Maxwell 2 has finally landed on my desk. If you’ve been hanging around the audiophile or gaming subreddits lately, you know the hype train for this thing left the station at Mach speeds about six months ago. The original Maxwell was, frankly, the king. It was the headset that made us all look at our plastic, RGB-lit gaming cans and go, “Oh, so that’s what music is supposed to sound like.”

Naturally, the expectations for the sequel were sky-high. We wanted lighter. We wanted simultaneous Bluetooth mixing. We wanted active noise cancellation (ANC).

Well, I’ve been living with the Maxwell 2 for a bit now, and I have some good news and some… let’s call it “heavy” news.

The Sound: Holy Moly

Let’s start with the stuff Audeze is actually good at: making things sound expensive.

The Maxwell 2 is still rocking those massive 90mm planar magnetic drivers. If you’ve never used “planars” before, let me explain. Most headsets use dynamic drivers (basically tiny cones that push air). Planars use a flat diaphragm suspended in a magnetic field. It moves faster than you can blink. The result? You hear everything

I’m talking about hearing the friction of a finger sliding down a guitar string, or exactly where that sniper is reloading in Counter-Strike. It’s almost unfair.

The big new trick this time around is something Audeze calls SLAM (Symmetric Linear Acoustic Modulator). Sounds like a wrestling move, right? Basically, it’s a venting system that manages air pressure behind the driver.

Here’s the thing, though: this has caused a bit of a stir. Some folks are saying the bass feels “weaker” than the Gen 1. Honestly? It’s not weaker; it’s just cleaner. Consumer headsets usually give you a big, muddy mid-bass hump that feels like a warm hug. The Maxwell 2 gives you sub-bass that punches you in the gut and runs away before you know what hit you. It’s tight. It’s textured. But if you want your skull to rattle from muddy explosions, you might actually miss the seal of the old ones.

The Weight: A Workout for Your Neck

Okay, we need to talk about the elephant in the room. Or rather, the elephant on my head.

The original Maxwell was heavy (490g). The Maxwell 2? It’s 560 grams.

I’m not kidding. That is over half a kilogram of aluminum and magnets strapped to your dome.

Audeze tried to fix this with a new suspension headband. It’s wider, it’s ventilated, and it definitely distributes the hotspot better than that flimsy strap on the Gen 1. But gravity is still a law of physics we haven’t figured out how to patch yet.

If you have a “noodle neck”—and hey, no judgment, we sit at computers all day—you are going to feel this after an hour. I honestly don’t notice it much because I’m used to wearing heavy Hi-Fi gear, but my partner put them on and immediately asked if I was training for F1 racing. It’s a tank. A beautiful, industrial tank, but a tank nonetheless.

The Features (and the Bugs)

This is where things get a little weird.

You’d think for $329 (or $349 if you need the Xbox license), you’d get every feature under the sun. But Audeze is still being stubborn about simultaneous audio.

You know how on the SteelSeries Arctis Nova Pro you can play on your PS5 and listen to a podcast on your phone at the same time? You can’t do that here. The Maxwell 2 has Bluetooth 5.3, but it’s an “either/or” situation. If you get a call, it cuts your game audio. For a headset in 2026, that feels like a missed layup.

And then there’s the mic. On paper, it’s a beast. They doubled the bandwidth to 48kHz, so you sound super crisp. But there’s a gremlin in the machine.

A lot of us early adopters are running into a “robotic” sidetone bug. You turn on sidetone to hear yourself, and suddenly you sound like a Dalek. The fix? You have to physically unplug the boom mic and plug it back in while the headset is on. Every. Single. Time.

Audeze says a firmware fix is coming, but man, that is annoying for a premium product on launch week.

So, Should You Buy It?

Here’s the verdict: If you already own the original Maxwell and it’s still working? Keep it. Seriously. The Gen 1 is lighter, the bass is punchier (if less refined), and you can probably find it on sale now that the new one is out. You aren’t missing enough to justify dropping another $300+.

However.

If you don’t have a good headset, and you care about audio quality more than literally anything else—more than comfort, more than fancy features, more than your bank account balance—this is it. The Maxwell 2 sounds better than anything else on the gaming aisle. It sounds better than headphones twice its price that don’t even have a mic.

Just make sure you’ve been doing your neck exercises.

Oh, and one last thing—if you’re dying for Active Noise Cancellation, maybe hold onto your wallet for a few months. Rumor has it an ANC version with silver accents is dropping in Q1. But for now, the Maxwell 2 is a flawed, heavy, beautiful sounding beast. And I kind of love it.

Overall Rating 5 out of 5

Pros

  • Massive 90mm planar magnetic drivers
  • New SLAM technology
  • 80+ hours of playback on a single charge
  • A detachable boom microphone with doubled bandwidth
  • High-resolution 24-bit/96kHz audio via the wireless dongle

Cons

  • No simultaneous Bluetooth
  • High clamping force combined with the weight can lead to discomfort
  • Active Noise Cancellation (ANC) is missing

Rainbow Gate Review: Is AI the Real Monster in This Mascot Horror?

Honestly, if I had a nickel for every time I woke up in an abandoned toy factory being chased by a possessed plushie or animatronic animal, I could probably buy my own amusement park by now. The “mascot horror” genre is absolutely bursting at the seams, isn’t it? It feels like every week there’s a new colorful nightmare trying to be the next Poppy Playtime.

Enter Rainbow Gate.

Released on January 30th by the Thailand-based 7EVIL Studio , this game promised to be a “survival horror” experience set in a twisted amusement park. I eagerly received a review code for it, hoping for a hidden gem from the Southeast Asian indie game scene. What I got was… complicated. It’s a mix of genuinely tense moments and some frustratingly modern problems that make you wonder where the industry is heading.

The Elephant in the Server Room

Let’s rip the band-aid off immediately. We have to talk about the AI.

You know how sometimes a game feels like it has a human heart beating underneath the code? Rainbow Gate feels a bit different. On their Steam store page, the developers openly disclose that they used “AI-based tools” for textures, audio, and even in-game video elements because they are a small team with limited resources.

I respect this level of honesty and if a game uses AI, the developer should handle it the way 7EVIL Studio does. But in practice? It sometimes hits you like a wet fish.

There is a moment early on where you hear a character speak, and it’s not just bad acting. It is literally one of those text-to-speech voices you hear on TikTok scrolling at 3 AM. It instantly snapped me out of the immersion. I went from “scared detective” to “guy sitting in a chair” in a split second. The textures, too, have that weird, shimmering inconsistency where high-fidelity Unreal Engine lighting clashes with assets that look… hallucinated. It creates a visual friction that is unsettling. Although, to be fair, it did add to the game’s creepy factor.

Running, Not Hiding

Once you get past the “uncanny valley” of the assets, the actual game underneath is surprisingly competent, though a bit punishing.

The premise is straightforward: You’re a detective investigating a tragedy at the Rainbow Gate amusement park. But the gameplay loop throws a curveball. Unlike Outlast or Amnesia, where you spend half the game hyperventilating inside a school locker, Rainbow Gate doesn’t really let you hide in closets. The stealth here is all about breaking “Line of Sight”.

You have to physically put a pillar or a crate between you and the monster. It makes the gameplay frantic. You are constantly moving, circling tables, and praying the AI doesn’t flank you. And oh boy, do they flank you.

The animatronics are a motley crew. You’ve got a Wolf with knives for hands stalking the factory , and a “Duck Alexander” patrolling the water sections. But the real showstopper (and the source of my recent high blood pressure) is the Moon Bear.

The Bear and the Bugs

Let me tell you about the Honey Castle.

Midway through the game, you enter the domain of the Moon Bear. In the launch version, this section was a nightmare. The bear was faster than you, smarter than you, and seemingly powered by rocket fuel. It wasn’t scary; it was infuriating. I died probably twelve times trying to navigate that maze.

Thankfully, 7EVIL Studio seems to be listening. They dropped Patch 1.3 almost immediately, which nerfed the Moon Bear’s speed and adjusted the “Lullaby” mechanics to be more forgiving. It’s much more playable now, but it still shows the growing pains of a small studio trying to balance difficulty without a massive QA team.

Speaking of growing pains, did anyone else run into the S2 Key bug? I spent an hour thinking I was just stupid, unable to open a door in the Admin Office. Turns out, using the key was hard-freezing the game for everyone. They fixed it in Patch 1.5 , but man, hitting a progression blocker like that on day one is a tough pill to swallow.

Again, though, good on the dev team for being so responsive!

Puzzles and Atmosphere

When you aren’t running for your life, you’re solving puzzles. Most of them are what I call “Gate Puzzles” (find a code, find a key, find a valve). There is a “Blue Rabbit Code” that requires you to actually look at the environment and do some deduction, which I appreciated. It forces you to stop and engage with the world rather than just sprinting through it.

The atmosphere itself is a weird mix. The “Night Forest” at the beginning is genuinely creepy, setting a great tone. But then in the factory sections, it’s just… concrete. Endless grey concrete walls. For a game about a “Rainbow” amusement park, I wanted more color, more twisted whimsy. It feels like they nailed the industrial horror but forgot the “park” part of the amusement park in some areas.

There is also a “Tale” system where you collect cards and listen to stories about the sun and moon to solve puzzles. It tries to add some folklore depth, referencing the “Moon Bear” legend, but because of the AI voice acting, the lore delivery falls a little flat at times. It’s hard to care about the tragic history of the park when the narrator sounds like a GPS.

The Verdict

So, is Rainbow Gate worth your time and money?

Here’s the thing: If you are a die-hard mascot horror fan who has already played every chapter of Poppy Playtime and Garten of Banban, you will find spooky fun here. The chases are adrenaline-pumping, the UE5 lighting looks crisp when it works, and the developers are actively fixing bugs.

However, if you value immersion and artistic cohesion, the heavy reliance on Generative AI is going to be a hurdle. It leaves the game feeling a bit hollow.

Pros:

  • Intense “Line of Sight” stealth mechanics.
  • Quick developer response to bugs (RIP super-speed Moon Bear).
  • Some genuinely creepy environments in the forest and “Voting Hall”.
  • Sells for a reasonable $13.99

Cons:

  • AI voice acting and textures break immersion.
  • Optimization is rough.
  • The “Concrete” aesthetic gets repetitive.

Overall Rating 3 out of 5

Besiege: The Broken Beyond Teaser Trailer

Spiderling Studios, the studio behind the acclaimed title Besiege, is thrilled to announce a new expansion to their physics-based builder. Venture out among the stars, face new challenges, and unleash interplanetary mayhem in The Broken Beyond, a Besiege expansion available on Steam later this year.

The Final Frontier

Enriching the original game’s experience, Besiege: The Broken Beyond offers a new expansion to the popular physics-based building and destruction game. In The Broken Beyond, players battle through a new space-themed campaign, introducing new block types for bringing chaos to other worlds. Using new gravitational mechanics, this expansion challenges players to explore new builds capable of escaping a planet’s atmosphere and navigating the dangers of space travel.

Test your creations in the expansion’s new sandbox, featuring a large moon-inspired world for players to explore or leave behind- launching into space to discover what curiosities are in orbit. Using The Broken Beyond’s new space-themed blocks, you can spread your destruction across the star system to alien worlds.

Gameplay Features:

  • Space Campaign Challenges: Launch into new space-themed campaign levels, pitting your creations against alien foes, battling their spacecraft, and even destroying their worlds.
  • Building Spaceships: Harness the power of new blocks specially designed for inter-planetary madness, introducing new options for propulsion & control, and featuring a completely new fuel system.
  • Immersive Physics Simulation: Experience new forms of gravitational field, harness orbital mechanics, and overcome the challenges of entering and leaving atmospheres. Spherical worlds and unusual gravity fields offer entirely new, mind-bending, gameplay.
  • Brand New Sandbox: Explore a large spherical “moon” sandbox environment and discover the curiosities in orbit around it.
  • Multiplayer Madness: Engage in multiplayer combat with friends, create custom levels with the in-game editor, and unleash chaos in Besiege‘s low-gravity arenas.

InterDigital and Razer Launch the Haptic Excellence Center

InterDigital, Inc. (Nasdaq: IDCC), a mobile, video and AI technology research and development company, and Razer ™, the leading global lifestyle brand for gamers, announced the establishment of the Haptic Excellence Center. The collaborative venture establishes a center of excellence dedicated to foster the innovation, education, implementation, and promotion of haptic technology for enhanced media experiences.

Alongside audio and video, haptics is now a first order media type as digital devices equipped with haptic technology have become more ubiquitous. According to the Futuresource and InterDigital white paper “Haptics: The next modality in immersive entertainment,” there were roughly 4.1 billion haptic-enabled consumer devices in use at the end of 2024, and projections that 53% of consumer devices will be haptic enabled by 2028.

The Haptic Excellence Center addresses the structural barriers preventing haptics from scaling as a true media modality. It focuses on developing a dedicated haptic streaming platform that enables reliable creation, encoding, synchronization, and delivery of haptic data alongside audio and video. The Center drives innovation in haptic content by enabling experimentation beyond device-level feedback, while partnering with universities to advance education, research, and skills development. By unifying streaming infrastructure, content innovation, and academic collaboration, the initiative directly targets the technological gaps that currently limit deployment of immersive, haptic-enhanced experiences at scale.

“We’re proud to contribute our expertise to this endeavor alongside Razer,” said Rajesh Pankaj, CTO at InterDigital. “The Haptics Excellence Center is a prime example of how strategic partnerships with industry and academia help take our innovation further by fostering opportunities for experimentation, education, and understanding of the possibilities these exciting technologies hold.”

“The haptic market is rapidly growing, and we must build upon our expertise today to tap into the exciting potential of this new modality for immersive communication, video streaming, and gaming experiences,” said Lionel Oisel, Head of Video Labs and General Manager of InterDigital France. “The impact of this technology depends on exploration, innovation, standardization, and education – the core principles underpinning the Haptic Excellence Center.”

“Haptics is emerging as a core pillar of immersive technology. Through our collaboration with InterDigital on the Haptic Excellence Center, Razer is advancing an open haptics framework and applied streaming research to enable large-scale deployment,” said Eric Vezzoli, Director of Technology at Razer. “The goal is clear: deliver richer, more immersive experiences that redefine how people engage with digital content.”

About Razer

Razer™ is the world’s leading lifestyle brand made For Gamers. By Gamers™.

The triple-headed snake trademark of Razer is one of the most recognized logos in the global gaming and esports communities. With a fan base that spans every continent, Razer has designed and built the world’s largest gamer-focused ecosystem of hardware, software and services.

Razer’s award-winning hardware includes high-performance gaming peripherals and Blade gaming laptops. Razer’s software suite, which consists of Razer Chroma RGB, Razer Synapse and more, boasts over 250 million users, offering customization, lighting effects and optimization. Razer also offers payment services for gamers, youth, millennials and Gen Z, through Razer Gold, one of the world’s largest game payment services to over 68,000 games and Razer Silver, the accompanying rewards program.

Razer is committed towards a sustainable future and is taking responsibility through its #GoGreenWithRazer movement – a 10-year roadmap that aims to minimize environmental impact through various initiatives.

Founded in 2005, Razer is dual headquartered in Irvine, California and Singapore, with regional headquarters in Hamburg and Shanghai, and 19 offices worldwide.

New Titan Quest II Update Let Players Ascend to Olympos

The next major update for Titan Quest II is available now. It introduces the third chapter of the main campaign, leading players into the war-torn Arkadian Plains, where the humans are being suppressed by an overwhelming Centaur force. The region’s capital, Tegea, has fallen under Centaur occupation, and its people now pray to the gods for salvation.

These dire times call for a powerful hero — a wielder of divine powers — to shift the balance in this merciless war and forge his own legend on the fiery battlefields. As they face the Centaurs, players will delve into the myths surrounding these legendary creatures and uncover the secrets of their origin.

But the journey into mythology doesn’t end there. Players will ascend Mount Olympos itself, walk among the gods and goddesses of ancient Greece, and gain new divine powers. They’ll then be cast back into the mortal realm — quite literally as a blazing fireball — ensuring a dramatic entrance into the Arkadian Plains. This marks the player’s rise to demigod status: a bearer of unthinkable powers and a true hero of legend.

Are you ready to face your destiny?

Read the dev blog: https://thqn.net/4txGmh0
Download the Assets: https://thqn.net/TQIIAssets
Buy Titan Quest II on the Epic Game Store: https://thqn.net/tq2-egs
Buy Titan Quest II on Steam: https://thqn.net/tq2-steam

Death Howl Coming to Consoles Trailer

To celebrate the upcoming launch of Death Howl on consoles, three-person Danish studio The Outer Zone, alongside publisher 11 bit studios, is pleased to share a second accolade trailer, featuring new scores and positive quotes from global games media outlets, for their critically acclaimed soulslike deck-builder. Available now on PC through Steam, GOG, and Windows Game Pass, the harrowing journey of Ro, a mother mourning the loss of her son, Olvi, will be launching on PlayStation 5, Nintendo Switch, Xbox Series X|S, and Xbox Game Pass on February 19th, 2026, bringing the challenging, tactical adventure to additional players around the world.

About Death Howl
  • Death Howl is a genre-defying soulslike deck builder that follows Ro, a mother who refuses to accept the loss of her son, Olvi.
  • While minimalist in presentation, Death Howl leverages a striking art style with profound, harrowing themes that revolve around grief, sorrow, survival, and acceptance.
  • Death Howl demands sharp hunting instincts to anticipate enemy movement and learn attack patterns.
  • True to soulslike tropes, defeat is not the end but part of the learning path. Resting reinvigorates Ro, but also grants fallen foes life anew.
  • Death Howl combines these soulslike mechanics with tactical, grid-based combat, deck-building systems, and action-RPG exploration across eerie, hostile biomes.
  • Each region introduces new enemies, abilities, cards, and choices that will shape player progress.
Death Howl is now available on PC through Steam, GOG, and Windows Game Pass, and will be coming to PlayStation 5, Nintendo Switch, Xbox Series X|S, and Xbox Game Pass on February 19th, 2026. The game’s development was supported by the Danish Film Institute’s program The Games Scheme.

CM Punk Takes a Personal Journey in WWE 2K26 2K Showcase: Punked

Relive the past, rewrite history, and step into fantasy match-ups in CM Punk’s ultimate Showcase! After yesterday’s debut of the WWE® 2K26 Showcase trailer, 2K unveiled the latest Ringside Report, offering more details on 2K Showcase: Punked, narrated by cover star CM Punk himself.

In 2K Showcase: Punked, players step into the boots of one of the most influential and subversive Superstars in WWE history for a very personal journey, blending authentic career milestones with alternate-history twists, and fantasy “What if?” match scenarios.

Kicking off with a view of the WrestleMania 41 triple-threat match featuring CM Punk vs. Seth “Freakin’” Rollins vs. Roman Reigns, with Paul Heyman in CM Punk’s corner, the Showcase puts players in control of the “Straight Edge Superstar” in matches spanning his entire WWE career. Players can relive iconic matches, taking on Randy Orton at WrestleMania 27, The Undertaker at WrestleMania 29, Drew McIntyre at Bad Blood 2024, and more, all accompanied by Punk’s candid commentary and behind-the-scenes insight. Players will find themselves facing off with a cast of WWE Legends and World Champions such as Undertaker, The Rock, Rey Mysterio, JBL, John Cena, and more.

What if CM Punk never left WWE in 2014? What if certain rivalries had different outcomes? The 2K Showcase also gives players the chance to revisit pivotal moments and change history to explore how Punk’s career might have unfolded differently. One such match sees two married WWE couples go toe-to-toe, as CM Punk & AJ Lee take on The Miz & Maryse, with more alternate history matches to be revealed soon.

In Fantasy Warfare, players can compete against Superstars Punk never faced in a WWE ring, including “Stone Cold” Steve Austin, Eddie Guerrero, and more to be revealed soon. An all-new, original arena, the CM Punkvillion, serves as the backdrop for these fantasy battles.

For players focused on earning fast rewards, WWE 2K26 introduces The Gauntlet, an optional match where players can choose CM Punk or AJ Lee to face all 20 Showcase opponents consecutively, one after another, with no shortcuts. Those skillful enough to survive the Gauntlet will earn full completion of the Showcase and unlock every reward available in the mode, including playable Legends, alternate attires, managers, championships, and arenas.

Four editions of WWE 2K26 are available for pre-order now. King of Kings Edition, Attitude Era Edition, and Monday Night War Edition are scheduled for worldwide release on Friday, March 6, 2026, seven days prior to the Standard Edition, which will be available Friday, March 13, 2026.

For more information on WWE 2K26, visit the game’s official website, become a fan on Facebook, follow the game on TikTok, X, Instagram, and subscribe on Twitch and YouTube. Official campaign hashtag #WWE2K26.

Visual Concepts is a 2K studio. 2K is a wholly owned publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

Nacon Racing Launches News From the Pits Must-see Event for Racing Fans

NACON and its racing department are pleased to announce the launch of News From The Pits, a new show that takes fans inside NACON’s racing ecosystem. Hosted by Alexander Arthur, also known as AlexVII, Community Manager and Racing Content Creator at NACON, the show will deliver news and behind-the-scenes content covering all racing projects, including games and Revosim peripherals, on the NACON Racing YouTube channel.

With a packed schedule of news and events, the creation of this recurring show was a natural next step for the racing department. News From The Pits will highlight key developments across NACON’s racing portfolio, from the recent release of Rennsport and ongoing updates for Test Drive Unlimited Solar Crown, to the return of the Gear.Club franchise with Gear.Club Unlimited 3, and the upcoming release of Endurance Motorsport Series later this year. The show will also feature updates from Revosim, NACON’s premium steering wheel brand, which is preparing new announcements for 2026 following the strong reception of the RS Pure Wheel in 2025.

Subscribe to the NACON Racing channel to tune in: YouTube.com/@NaconRacing

Designed as a direct line between the teams and the community, News From The Pits will offer exclusive and in-depth content, including:

  • Unreleased trailers
  • Gameplay presentations
  • Interviews and discussions with development teams

Selected episodes will be broadcast live, giving viewers the opportunity to interact with hosts and guests in real time.

“Our goal with this new format is to provide more clarity and context around the racing projects being developed at NACON,” said Sébastien Waxin, Director of the Racing Department at NACON. “With News From The Pits, we want to establish a regular event where each episode delivers concrete updates, behind-the-scenes insights, exclusive content, and meaningful exchanges with the developers.”

News from The Pits — First Show on February 11!

Mark the calendar! The grand premiere episode of News From The Pits will air on February 11 and will feature new information on upcoming titles and products, including Gear.Club Unlimited 3, Test Drive Unlimited Solar Crown, Endurance Motorsport Series, and Revosim.

The Mortuary Assistant Brings Its Terror to the Big Screen on February 13th

Based on the hit horror game of the same name, The Mortuary Assistant movie is coming to theaters on Friday, February 13th. Produced by Epic Pictures, via its horror division, DREAD, the sister company of indie horror game publisher DreadXP, as well as Cole Payne’s Traverse Media, and Jacob P. Heineke, the adaptation stays true to the game, focusing on Rebecca Owens (played by Willa Holland), a newly certified mortician at her new job at the River Fields Mortuary. As in the game, over the course of the movie, her night shift turns nightmarish as she uncovers demonic rituals and the dark past of her employer, Raymond Delver (played by Paul Sparks), and is faced with her own unresolved trauma. Co-written by Tracee Beebe and Brian Clarke, the creator of The Mortuary Assistant game, the adaptation aims to bring the game’s story to life, allowing horror film fans to experience the suspense, secrets, and unforgettable scares the game is known for.

The Mortuary Assistant is available now on PC, PlayStation 4 and 5, Xbox One and Series X|S, and Nintendo Switch. The movie adaptation will be airing in select theatres on Friday, February 13th, and will stream on Shudder starting March 27th.

For more information:

Play the game on Steam: https://store.steampowered.com/app/1295920/The_Mortuary_Assistant/
Follow DarkStone Digital on X: https://x.com/DSDigitalDev
Follow DreadXP on X: https://x.com/DreadXPGames
Follow DreadXP on Instagram: https://www.instagram.com/dreadxpgames/
Join the DreadXP Discord: https://discord.com/invite/sK6bjPQpFb

True Fear: Forsaken Souls Part 3 Trailer

Indie developer Goblinz Enterprises and publisher The Digital Lounge are excited to share that the final installment of their highly praised horror trilogy, True Fear: Foursaken Souls Part 3, is now available on PlayStation. With over 20 million downloads on iOS and Android and hundreds of five-star reviews on Steam, players can now experience the thrilling finale to this beloved series on PlayStation and anticipate Part 3’s Switch launch, coming February 16th.

Experience The Complete Trilogy, Now On PlayStation

True Fear: Foursaken Souls Part 3 brings its chilling narrative to a climactic close as its main protagonist, Holly Stonehead, seeks the truth behind her family’s dark past. Holly’s story begins in True Fear: Forsaken Souls Part 1, where she explores the derelict halls of Stonehouse Manor and uncovers long-buried secrets. In the second installment, Holly follows clues from her family estate to the Dark Falls Asylum, an abandoned hideout that comes alive at night. In Part 3, the story reaches its resolution, answering the lingering questions that have haunted the Stonehouse family for generations.

Joystick Point and Click Horror

For new and returning fans alike, True Fear now brings your favorite point-and-click mechanics, challenging puzzles, and haunting atmosphere straight to console. Players can look forward to story elements revealed through cinematic interludes, point-and-click puzzles, and fact-finding to enrich the experience. Decipher codes and discover hidden objects, such as family records and photographs, to piece together the mystery behind the Stonehouse family…and the entity that haunts them.

Bonus Content Available!

True Fear: Forsaken Souls Part 1 launched in 2016 and captivated players with its unique atmosphere, leading to the release of the second installment in 2018. Part 3 is now available for purchase on the PlayStation Store alongside the trilogy’s first 2 parts. The game will launch on Nintendo Switch on February 16th. Console players can enjoy additional bonus content at launch, including behind-the-scenes footage from the developers and an insider’s look into the making of Part 3.