To start, I must admit that I have been a Halo enthusiast for a while now. Some gamers especially love the multiplayer components of the FPS games, while I really like the story Bungie has crafted and continues to evolve through books and, hopefully, a movie at some point. It was with great geeky excitement that I started up Halo Wars. Also weighing on my mind was that this was to be Ensemble Studios’ last official production. They have been a big part of my PC-gaming enjoyment over the last twelve years with their Age of Empires series and I thank them for their efforts, talent, as well as the many hours of entertainment they have provided me.
Marty O’Donnell’s Halo Wars theme begins with the loading of the menu system, setting the perfect mood for the game to come. After taking a couple minutes to admire his musical mastery and how his themes have become so synonymous with the Halo series, I started a new campaign.

This brings me to the game’s CGI cutscenes. They are simply breathtaking. These cutscenes are so good at telling the game’s story in between most missions that if a Halo movie could not be made in ‘real life’ a CGI version from Blur Studios would suffice just as well, if not more so, given the capabilities of what is physically possible on regular film. Halo Wars’ voice actors all do great jobs in bringing their characters to life and never seem wooden or half-hearted. Believable acting is key in these kinds of story-driven cutscenes and a failure here in casting could have ruined the fourth wall entirely.
Playing the game is a very enjoyable experience and combat is fairly well-balanced to the Halo universe. Unlike most RTS titles, Halo Wars is not really ‘balanced’ with both sides being equal in capability. In the Halo universe, especially twenty years before the events of the Halo video game when Halo Wars takes place, humanity’s technology is simply not as good as the Covenant’s. While playing UNSC forces, you will have to make good use of cover and the unit-balancing trifecta: Infantry has bonuses over Air Units, Air Units have bonuses over Vehicles, and Vehicles have bonuses over Infantry. Even though your units, overall, are not as advanced as Covenant forces, by remembering those three rules you will maximize your combat effectiveness. It is said that one marine squad in a covered position is as effective as three uncovered marine squads, so plan accordingly. Covered positions are usually scattered throughout most maps and provide the player the ability to create choke points and defensive sectors.
Units often times have a special attack which, after recharging, can be activated by pressing the ‘Y’ button on a target. Be warned though that if you have a whole group of multiple unit types under your control when pressing ‘Y’, they will all attempt to use their special abilities even if they are designed for opposite purposes, e.g. one unit in the group tries to hijack an enemy target while another attempts to barrage it with missiles.

Thankfully, SPARTAN units are not the entire focus of the game. These legendary warriors are brought into the campaign in epic fashion and are used like a fine spice in a very complex meal. Too much and they would lose their potency as the gamer would get desensitized to them while not having SPARTANs enough would just displease too many fans entirely. Ensemble has balanced this nicely and you will find yourself always welcoming Group Omega, even yelling at them by their individual names, sometimes… When no one else nearby is in range to hear you.
Resources do not have to be gathered in the traditional sense, and are instead generated by Supply Pads that you build at your bases. Once built, the Spirit of Fire will happily begin sending down supply drops for your constructing enjoyment. Bases in Halo Wars are similar in usage to those found in the Battle for Middle Earth games. Once created, there are a set number of places for you to build things on. Some spaces are only good for turrets while others are only used for buildings. These structures run the gamut from unit-production to some that exist solely to upgrade your armies and bases.
Since the max population points of your side begins at 30 (upgradeable slightly later on in the game), and some units take up multiple population points, you may find that you do not have enough forces in reserve to act as base defense. For the most part, this is not too much of an issue as, once upgraded to the ‘heavy’ variety, your base’s four turrets will handle just about anything that reaches them. You can even specialize the turrets, giving them bonuses in attacking vehicles, air units, or infantry.
When we saw the controls demonstrated at this year’s CES in Las Vegas, I was impressed at how user-friendly they seemed. After having more in-depth play sessions with them, I can say they are the best RTS controls we have ever seen on a console. However, they are still sluggish when compared to a good ol’ keyboard and mouse. On a PC real-time strategy games you can usually assign groups of units into hot-keyed squads for easier selection while the fine-motor skills involved in using a mouse allow for much more precise targeting. Selecting individual units within Halo Wars, especially when the action starts intensifying can be a real challenge. Halo Wars will allow you to cycle through the types of units you have within a selected army by pressing the right trigger. This will definitely help you in your tactics but does not take the place of dedicated squad-creation. I digress…

Ensemble has added a great feature to the controls in the way of reticular tracking. By moving your reticule over a unit for a split second, it will ‘grab’ onto it, dragging the camera around with it. This is a very clever way to track your armies en route to a target without having to constantly maneuver your camera view.
Graphically, Halo Wars is a treat for the eyes and combat comes to life with vibrant weapons effects, detailed unit models, and passionate battle cries. There are some sound effects which seem to be recycled quite a bit in gameplay, especially when selecting multiple units with the right and left bumper keys (which select local and all units, respectively). The previously talked about CGI cutscenes often use unit models from the game, albeit their higher polygon count progenitors. The unit models in the game, while still nicely-detailed, obviously have level of detail settings applied to them at various distances to maximize game performance.
There were a few occasions when we found ourselves getting very frustrated with Halo Wars’ missions. There are a scattering of them that feature a countdown timer or some repetitive gimmick that takes quite a while to accomplish with no end in sight. Even worse is that sometimes a countdown timer or gimmick will appear X number minutes into the mission when you have already built up your forces in a certain configuration that proves to be ineffective given the time remaining or task assigned. Due to our review agreement with Microsoft we can’t say specifically what these missions are, suffice it to say that you will know it when you get to them. Stay the course, gamers, and you will not be disappointed in the end.
A feature we are having a blast with is the ‘Halo Timeline’. In this area of the game menu, you can browse the entire recent history of the Halo universe chronicled in the various games and books. These events are laid out in linear fashion, with many being concealed until you unlock them by finding ‘black box’ and ‘skull’ resources during missions. You will have to play the game through all the difficulty settings as well as complete all optional objectives to get all of them though.

Being that Ensemble Studios were masters at online features thanks to their years of PC-development, Halo Wars is privy to all the online modes you could ask for. Along with these online modes, the player can even choose to create offline skirmish games against AI opponents/allies to hone their skills. I had to laugh when I saw that one of the multiplayer/skirmish maps available was named ‘Blood Gulch’! It looks so much different from on high. In non-single player modes, you can chose to have a specific leader from each side lead your side. Depending on the leader you chose, you will be granted different sets of ‘leader abilities’. For instance, choosing Capt. Cutter will allow you to fire MAC rounds at targets while Sgt. Forge will enable you to drop special ‘Grizzly’ main battle tanks on the field.
Overall, Halo Wars is everything a real-time strategy game should be: Fun, easy to pickup, and hard to put down. It is not only a great time for RTS fans, but also hardcore Halo fans as well. With the relatively few issues I encountered while playing, Halo Wars is really the best console RTS to date. I only wish there was a PC version available so I could really crank up the graphical effects and resolution to see what it would look like.
Halo Wars is set to ship to North American stores on March 3rd.


















Tritton has a fairly large line of gaming audio products. Their headsets in the past have generally been focused on one type of input. For instance, the Tritton AX PC is geared towards PC and Mac usage while the AX 360 is, as you can probably imagine, geared for use on the Microsoft Xbox 360 console. This AX Pro, however, is a new breed capable of utilizing multiple types of inputs while also including Dolby Digital and Dolby Prologic decoding for a true 5.1 channel experience.


Left 4 Dead by Valve Software – Valve really has a winner on their hands in Left 4 Dead. In plainest terms, it is a cooperative, first-person shooter set in the wake of a zombie apocalypse. These aren’t Romero zombies we are talking about here – these are Dawn of the Dead re-make zombies and the come at you in very large numbers. Left 4 Dead isn’t just about zombies though. In fact, because of the threat you and your three survivor buddies face, the game emphasizes teamwork above all else. One day, I would love to see company ‘retreats’ where their team-building exercises consist of Left 4 Dead rounds (I wanna work there!). Coupled with the fact that it is available via Valve’s Steam service, allowing it a built-in community, means you will not have to wait long to get game going. Aim for the head!
Fallout 3 by Bethesda Softworks – If you never got the chance to experience the original Fallout or its first sequel, you are really missing out as they are truly some of the best RPGs ever made. Thankfully, this tradition has been carried on by Bethsoft even when taking the game into the first-person from the previous title’s overhead, isometric view. In Fallout 3 you will wander around a post-apocalyptic Washington D.C. in a quest to find your father, who mysteriously disappeared from the vault you have been living in since you were born. It features an incredibly immersive world replete with tongue-in-cheek humor and 1950’s retro styling. The game will take you many hours to get through, and even then you will not be able to experience everything, forcing you to play through it again and again.
MMORPGs
Spore: This species simulation had some serious hype surrounding it and, while unfortunate that it did not live up to all of it, what we did receive was a very creative life sim that allows you to take your small, multi-cellular beasties all the way from algae eating to space colonization. Suffering from a fair mid-point, the game’s first and last stages are more than worth the play-through. Plus, this is one of those family-friendly games that makes a great gift for the little ones you do not wish to see blowing away wastelanders with their Fat Man!
Command and Conquer: Red Alert 3 by EA Montreal – While not the most advanced game when it comes to gameplay innovations or visuals, it is easily one of the most well-balanced RTS titles we have played in quite some time. This can lead to some very fun and highly-pitched battles between you and your friends (or enemies) in multi-player games. The single player campaign also stars the likes of Tim Curry, so get out there and defend Mother Russia for Dr. Frankenfurter!
Out of the Park Baseball 9 by Out of the Park Developments – Unfortunately, aside from a racer or two, the PC market has not been very lucrative for sports gamers this year. Even though Out of the Park Baseball 9 is a baseball management game, it still tops our list as, well, nothing else was very notable. It features some of the most in-depth sports management ever seen in a PC game. Manage your players and team in both offline as well as online seasons against other players. Sorry sports fans, your future looks to be console-bound.

Creative’s HS-1200 Digital Wireless Headset: When we first looked at Creative’s wireless gaming headset we were skeptical at best. Usually, wireless headsets that cost less than a couple hundred dollars are lackluster. What we found, however, was that the HS-1200s featured incredible sound quality and a generally comfortable fit that made gaming (or just listening to music while relaxing) a joy. Plus, the boom microphone’s muting system makes it very easy to tell when your broadcasting, minimizing the risk of accidental outbursts to your friends playing with you.