Author - Jerry Paxton

Diablo III Review (PC)

Diablo 3 is a title that has been in the works at Blizzard for quite some time now, with Diablo 2, and particularly the first Diablo, stretching back into the distant and fond memories of my childhood. One of the originators of top-down hack and slash RPG combat, Diablo 3 enters with big shoes to fill for the millions of fans who likely have elevated expectations for this title. I will begin by saying that I am generally a fan of what Blizzard does, as all of their titles over the years have ranged from “amazing” to meerly “good”, and pretty much no failures under their belt. This is partially due to staying very true to what they do (while polishing and itterating like mad-men).

Right out the gate, Diablo 3 feels like an extremely polished version of Diablo 2, much in the way that Starcraft 2 became a highly polished Starcraft. The menus are some of the slickest I have seen in PC gaming, with smooth and accurate functionality that is as easy to learn as tying ones shoelace. The music is moody and drives immediate nostalgia of my time with Diablo 2. It keeps a dark yet colorful visual style, and animations, cinematics, and art blend into a visual feast, that really no one can argue is not an amazing work of art and beauty.

The story begins in the old town of Tristram – with a strange meteor striking the town, and takes the player through both familiar and unfamiliar settings as the plot unfolds and twists in uprising ways. Blizzard has done an excellent job of making the story elements minimal enough that players with little interest can skip through fairly easily and get back to the action, while players that are enjoying it get short but manageable breaks in the action to view interesting dialog, hand drawn pages of Deckard Cain’s notebook, and cinematics between acts (some of the best I have seen from Blizzard, and that is saying a lot given their history of great cinematic work).

Gameplay is fast and exciting and, even though Blizzard has given players very minimal ability to adjust characters stats this time around (the lack of placing points is a bit sad), the skill system is varied and the player is always being presented with new skill options as they progress through the experience levels (by level 30 you gain all base skills, and by 60 you have all skill “variations”). The normal difficulty seemed to be aimed more at presenting the story, and had a very low level of difficulty – allowing all players of varying skills to experience it all. Nightmare and, in particular, Hell difficulty ramp up quite a bit – and players may become frustrated at times with the kiting and trickery required to defeat some rare mobs with particularly annoying combinations of abilities. As of writing this I am almost 60, and so cannot review the “end game” or Inferno difficulty, but I don’t really consider that required to review this particular game, as I can easily predict that if you are already enjoying the game all the way to cap, you will likely spend some time farming Inferno with friends for gear.

Itemization seems varied, and follows traditional Diablo patterns (prefixes, suffixes, and various other stat modifiers generated randomly on rare, and even rarer gear). As of level 55, I have not yet personally found a Unique or Set item, though some people I know have found a few uniques. Either the drop rates are very low, or I am simply very unlucky. Some items have unusual mods such as bleed damage, fear chance, stun chance, and the like, but I have not encountered anything outrageous as of yet. Gear aimed at specific classes can have modifiers unique to that class, such as a bonus to that classes resource generation, or specific abilities.

As of launch, the PvP is not included (said to be small arena matches), so I cannot review that aspect of the game, but I will say balance will become difficult with the introduction of supported PvP, and currently balance feels somewhat off (fine for a PvE setting, but Blizzard will have to monitor this closely for PvP to have any purpose at all). Hardcore mode is also something I have not tried yet (and I remember playing 8-9 months of hardcore fondly in Diablo 2 – ending with a highlight of a mid 80s hardcore Necromancer). I can say that Dying is pretty common at the moment in Nightmare and particularly Hell, so players will likely have to build very “tanky” to even have a shot at not dying. Hardcore will likely be much harder in this outing of Diablo than ever before.

The biggest problems with Diablo 3 are two-fold: First, the addition of an auction house which trivializes the social interaction and trading that takes place within games – also making twinking FAR too easy given how cheap people sell overpowering items for. Secondly the game suffers from a lack of REAL innovation. This second one I will need to explain a bit, as it has to do with playing it safe on Blizzard’s part. This game feels more like Diablo 2.5 than Diablo 3. Diablo 2 was a huge innovation over Diablo, and went from a small town with a single randomized dungeon to a huge world spanning multiple acts and storylines. Diablo 3 feels very much like Diablo 2 in every way (other than the game technology, of course). Systems are much the same, gameplay is very similar, and all of this adds up to a very “safe” iteration, without anything new that makes the game pop in the way Diablo 2 did. This same mentality applies to Starcraft 2, and it feeling more like a Starcraft 1.5. I can’t say whether this shortcoming came along by accident or was very intentionally thought out to cater to the established market/brand.

Given all of the above, and my time with the game, Diablo III is a very worthy purchase for fans of this genre. You will get anywhere from 10 to 20 hours out of the initial play-through (depending on how much story you skip and how much optional exploration / farming you do). Beyond this, you will likely get many more hours out of nightmare and hell play-throughs (with or without buddies), and if you are still enjoying the game potentially endless farming out of Inferno. With the coming additions of PvP and likely more items over time, there should be more to do. I’m not sure if Blizzard’s more recent outings into Diablo and Starcraft will have the same lasting impact that the prior editions have (gigantic shoes to fill), but Diablo 3 is certainly a beautiful and enjoyable game that will be worth the price of admission for most people that pick it up.

cd Projekt Announces Cyberpunk AAA RPG

WARSAW, POLAND (30 May 2012) — During its Summer Conference today, CD Projekt RED Studio announced its currently-in-development triple-A game based on renowned pen-and-paper-RPG designer Mike Pondsmith’s Cyberpunk® system.

At the conference, CD Projekt co-founder Marcin Iwinski promised players that this game would have all of the hallmarks of the Witcher series that has made the developer so well-known and loved, and even more. Their upcoming RPG will be designed for mature and demanding players who expect to be treated seriously, and the game will be richly detailed, non-linear, and with a complex and gripping story. This much is expected from the talented studio, but the new universe brings with it some new twists in their game design. Players will experience the world through their own, unique characters chosen from different classes – be they blood-thirsty mercenaries or cunning hackers – that they will equip with vast selection of cybernetic implants and deadly weapons. As in the Witcher series, players will face morally ambiguous choices, their actions influencing events in the world at large and the fate of the individuals they encounter.

Original “Cyberpunk” game designer Mike Pondsmith was at hand for the conference in Warsaw, Poland. “For over two decades, I’ve been proud to say that Cyberpunk’s been the gold standard of what it means to be a true cyberpunk game. And it’s been a huge success for me and our many fans, with over 5 million players worldwide. But over all that time we haven’t found the right team to bring our cyberpunk world to full digital life — until now. CD Projekt Red is the team we’ve been hoping for. Their incredible work on The Witcher and The Witcher 2 shows that they share the same dedication and love of great games that we do at Talsorian. I’m especially stoked that they want our participation in making this game a fantastic project that will live up to everything Cyberpunk fans (old and new) have been waiting for. Trust me — this game is going to rock,” said “Maxmike” Pondsmith.

This game will be developed by a new team at CD Projekt RED Studio, composed of veterans from the Witcher franchise. The studio will set new standard in the futuristic RPG genre with an exceptional gaming experience. The most important goal for this division is to create a game matching their vision, a game that corresponds to their high production values.

CDP RED Studio also made several Witcher-related announcements during the Summer Conference. The company revealed sales numbers for “The Witcher 2: Assassins of Kings,” announcing that more than 1.7 million copies have been sold on PC and Xbox 360. Further, The Witcher 2 is expanding its markets. On August 23rd the Xbox version of The Witcher, published by Spike Chunsoft, will hit the stores in Japan, and the studio will bring “The Witcher 2: Assassins of Kings Enhanced Edition” to Mac this fall.

CD Projekt RED also announced that it is looking for talented artists, programmers and designers to help create the “Cyberpunk” title. For job listings and details, visit CDPRed.com.

Going above and beyond the call of duty, CDP RED Studio has also offered a free digital back-up copy of “The Witcher: Enhanced Edition” (the first game in the series) to all PC gamers (over 2M of them) who already own the game or plan on buying it in the future, available now at www.gog.com/witcherbackup.

gamigo AG Announces E3 2012 Lineup

Hamburg, May 30, 2012 – gamigo will be attending this year’s international entertainment conference E3 in Los Angeles to present the two flagships in its portfolio to members of the press and media.

Otherland is based on the popular series of novels by best selling author Tad Williams and boasts superb visuals as well as a dazzling variety of multiverses. These include the cyberpunk world of Lambda Mall, the social hub of Otherland, or the medieval fantasy world of EightSquared.

Grimlands, on the other hand, takes players into a rough post-apocalyptic world that has been destroyed by massive earthquakes. There is only one rule in Grimlands: survival. The shooter MMO features a flexible skill system, a player-driven economy and one of the most comprehensive crafting systems that this genre has to offer.

NBA 2K13 Release Date

New York, NY – May 30, 2012 2K Sports today announced that NBA® 2K13, the next installment of the top-rated NBA video game simulation franchise* for twelve straight years and the follow-up to the award-winning NBA 2K12, will be available on Tuesday, October 2, 2012 in North America and October 5, 2012 internationally for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, PSP® (PlayStation®Portable) system, Wii™ system and Windows PC. A Wii U™ version of NBA® 2K13 will be available in the launch window, at a later date.
 
Fans that pre-order NBA 2K13 for the Xbox 360 or PlayStation 3 will receive a new downloadable NBA All-Star content package presented by Sprite. This add-on content will be set in Houston, the site of the 2013 NBA All-Star Game and will allow fans to stage their own NBA All-Star Game, including three NBA All-Star events – the Foot Locker Three Point Shootout, BBVA Rising Stars Challenge, and the Sprite Slam Dunk Contest featuring all-new intuitive, pick-up-and-play controls.
 
“The NBA All-Star package is our way saying ‘thank you’ to fans for their ongoing love of the NBA 2K series,” said Jason Argent, vice president of marketing for 2K Sports. “This content provides a ton of depth and value to our fans, and it’s just the beginning of a lot of big news about NBA® 2K13.”

Gamers can pit the NBA’s current superstars against classic players in both the Foot Locker Three Point Shootout and Sprite Slam Dunk Contest. Rosters for both the BBVA Rising Stars Challenge and 2013 NBA All-Star Game will feature the 2012 All-Stars, with dynamic updates to the 2013 rosters once the participants are announced.
 
Developed by Visual Concepts, a 2K Sports studio, NBA 2K13 is not yet rated by the ESRB and will be available on October 2, 2012 in North America and October 5, 2012 internationally. The Wii U version of the title will be available during the holiday season. Fans are encouraged to pre-order now at participating retailers in order to receive the NBA All-Star content on day one at no extra cost.

For more information on 2K Sports, visit www.2KSports.com.
For more information on NBA 2K13, visit http://www.facebook.com/NBA2K.
2K Sports is a division of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

*According to 2008 – 2012 Gamerankings.com and The NPD Group estimates of U.S. retail video game sales through April 2012.

NBA 2K13 ESRB RATING PENDING: Visit www.esrb.org for rating information.

Guardians of Middle-earth MOBA Game Announced

Burbank, Calif. – May 30, 2012 – Warner Bros. Interactive Entertainment today announces Guardians of Middle-earth, a new multiplayer online battle arena (MOBA) game developed by Monolith Productions, set to debut in fall 2012 exclusively for Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft and PlayStation®Network. The game will feature tie-ins to the upcoming The Hobbit: An Unexpected Journey motion picture, directed by Peter Jackson and a production of New Line Cinema and MGM.

Guardians of Middle-earth brings up to 10 players together in five versus five competitive multiplayer battle arenas in the epic setting of Middle-earth. The game offers more than 20 iconic guardians, including Gandalf, Sauron, Gollum, Thráin and many more, for players to control in player versus player (PVP) matches. Gamers will have the ability to connect with other players via an in-game voice communication system, as well as access to a comprehensive online stat and leader board system where they can track friends’ victories and defeats, and more.

“The MOBA genre is wildly popular with PC players and we are excited to bring it to consoles through the lore of Middle-earth,” said Samantha Ryan, Senior Vice President, Production and Development at WBIE. “The heroes and villains of Middle-earth are crafted in a way that perfectly intersects with MOBA game features, allowing the development team to create guardians with deep skills and abilities for gamers to master.”

Leading up to and beyond the premiere of The Hobbit: An Unexpected Journey motion picture, fans can look forward to several new playable guardians releasing in conjunction with the film, to allow gamers to actively participate in Peter Jackson’s vision of Middle-earth.

For more information about Guardians of Middle-earth, please visit the website at www.guardiansofmiddleearth.com, on Facebook at www.facebook.com/GuardiansofMiddleearth or on Twitter @GuardiansMe

Tecmo Koei’s E3 2012 Lineup

BURLINGAME, Calif. – May 30, 2012 – TECMO KOEI America, a leading publisher of interactive games, today announced its Electronic Entertainment Expo (E3) 2012 strategy focusing on an in depth look at the highly anticipated next generation of DEAD OR ALIVE combat, DEAD OR ALIVE 5. The fighting game will highlight TECMO KOEI’s E3 presence with comprehensive, hands-on demos and the kickoff of the exclusive DEAD OR ALIVE 5 tournament series presented in collaboration with the IGN Pro League (IPL), the competitive gaming league presented by IGN Entertainment. TECMO KOEI will also reveal new projects at the show. The TECMO KOEI booth is located in the South Hall, Booth #2047.

“TECMO KOEI America has a knockout E3 lineup led by an in-depth showcase of DEAD OR ALIVE 5, the new generation of action fighting games,” said Amos Ip, SVP and General Manager of TECMO KOEI America. “This year’s booth will highlight not only the best new games but the kickoff of a series of spectacular events we’re hosting, the DEAD OR ALIVE 5 gaming tournament that spotlights the fighting skills of the best players in the world.”

The following titles and events will topline TECMO KOEI’s strong presence at E3:

DEAD OR ALIVE 5 (Hands on Demo)

DEAD OR ALIVE 5 incorporates a variety of martial arts fighting techniques into its signature fighting style to create a new generation of intense DEAD OR ALIVE combat. Players will once again take on the roles of the cast of DEAD OR ALIVE fighters, along with new contenders such as Virtua Fighter’s Akira Yuki, in an action-packed brawler set in visually striking locations from around the world. The famed DEAD OR ALIVE hand-to-hand combat returns in DOA5, supported by new 3D stages that change as the match progresses. Created by TEAM NINJA, the fighting game will ship for PlayStation 3 and Xbox 360 in September.

DEAD OR ALIVE 5 Tournament (Exclusive Live Event)

Kicking off at E3 with an exciting competition, the IPL’s DEAD OR ALIVE 5 pro gaming tournament will continue throughout the summer culminating in the crowning of the “I’m a Fighter” world champion timed to the game’s September launch. The E3 tournament will qualify the first set of finalists for tournament series to find the ultimate DOA5 master, with each match being streamed on large screens and live broadcast on http://doa.ign.com. Aspiring fighters are encouraged to sign up at the TKA booth in the South Hall, Booth #2047. Come early for the best viewing spots as crowds are sure to gather!

  • Tuesday, June 5th: 1PM: 1st Tournament | 4PM: 2nd Tournament
  • Wednesday, June 6th: 12PM: 3rd Tournament | 3PM: 4th Tournament
  • Thursday, June 7th: 12PM: Tournament Finals

Partner Titles

The TECMO KOEI booth will also host partner titles including the following:

  • Pokemon Conquest (Nintendo DS family) — Warlords and their Pokemon clash in Pokemon Conquest, a new game for the Nintendo DS family of systems! Battle other Warlords—and their Pokemon—to conquer all before you and unite the 17 kingdoms of Ransei. Meet Warriors and their Pokemon, plan new strategies, and explore the massive Ransei region in this new Pokemon adventure. Pokemon Conquest launches on June 18, and will be published by Nintendo of America, Inc.
  • Mugen Souls (PlayStation 3) – Become the Undisputed Goddess and take over the world! Mugen Souls is an Absolutely Insane RPG. Take on the role of Goddess Chou-Chou, and use your peons to take over the world. Fight against both Heroes and Demon Lords, and enjoy battles with billions of damages, unique/crazy characters and a world rich in chaos. Mugen Souls launches on September 18, and will be developed by Compile Heart and published by NIS America.

In addition to hands on demos with select titles, E3 media can meet and speak with key members from Team NINJA and other TECMO KOEI divisions by scheduling media appointments with TECMO KOEI PR representatives.

DOOM 3 BFG Edition Announced

May 30, 2012 (Rockville, MD) – Bethesda Softworks®, a ZeniMax® Media company, today announced that DOOM® 3 BFG Edition will be available this Fall and features DOOM® 3 and the Resurrection of Evil® add-on pack, both of which have been completely re-mastered. The package also includes hours of new content – seven new levels entitled ‘The Lost Mission.’  DOOM 3 BFG Edition is slated for release for the Xbox 360® video game and entertainment system from Microsoft, PC and PlayStation® 3 – marking the first time any DOOM game has ever appeared on the PlayStation® 3.

Re-mastered for Xbox 360 and PlayStation 3, this genre defining game and its expansion pack offers greatly enhanced graphics, deeply immersing the player in the demonic world of this terrifying horror masterpiece. Players will also experience a never-before-seen single-player story, ‘The Lost Mission,’ featuring seven heart-pounding levels that will once again have them on the edge of their seats.

DOOM 3, Resurrection of Evil, and ‘The Lost Mission’ have been optimized in 3D,  featuring 5.1 surround sound, Xbox 360 Achievements, PlayStation 3 trophies, improved rendering and lighting, and a new check point save system allowing for smoother progression through the game. id® Software has fine-tuned the controls to bring the intensity of the DOOM single and multiplayer experience to the consoles, and DOOM 3 now features the new armor-mounted flashlight, allowing players to illuminate dark corners and blast enemies at the same time.

DOOM 3 was enthusiastically embraced by gamers worldwide at its release,” said John Carmack, Technical Director at id Software. “Today, the full experience has been enhanced and extended to be better than ever, and is delivered across all the platforms with a silky smooth frame rate and highly responsive controls.  New support for 3D TVs, monitors, and head mounted displays also allows players to experience the game with more depth than ever before. We think shooter fans everywhere will love it.”

As a special bonus, DOOM 3 BFG Edition will also include the original DOOM® and DOOM® 2 games, making it the definitive collection of the revolutionary games developed by id Software,  the studio that pioneered the first-person shooter genre.

DOOM 3 BFG Edition has not yet been rated by the ESRB. For more information please visit www.facebook/Doom.

E3 2012 Press Conference LIVE Streams

For those of you wondering where you will be able to stream your favorite E3 2012 press conferences, look no further! Checkout the schedule and locations below for the live stream of your choosing.

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Monday 4th June:

  • Microsoft 09:30 PT
  • Electronic Arts 13:00 PT
  • Ubisoft 15:00 PT
  • Sony 18:00 PT

Tuesday 5th June:

  • Nintendo 09:00 PT

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Live Stream Links

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Firefall Dev to Open Irish HQ

Cork, Ireland – May 30, 2012 – Red 5 Studios, an online games developer will establish its European Headquarters in Cork, creating 30 jobs in that region. Red 5 Studios is dedicated to bringing together millions of gamers from across the world by creating immersive worlds, intriguing stories, and compelling characters. The European Headquarters will be responsible for the European rollout of Firefall, Red 5’s free-to play team based action shooter.

Firefall is one of the most eagerly anticipated games of 2012. The European Headquarters will initially provide customer support, community management and localization for Firefall which, currently in exclusive beta, is due to be fully rolled out in 2012.

Commenting on the announcement, Mark Kern, CEO/CCO of Red 5 Studios said, “I’m really happy to break new ground for Red 5 in Cork, Ireland. We see so many passionate European gamers in our forums and we want to support them with everything we can. Red 5 Ireland will be like a start-up in many ways for us, and the local team we’re hiring will be essential in bringing the Red 5 culture to Europe and defining the European player experience.”

Welcoming the investment, IDA Ireland CEO Barry O’Leary, said, “I very much welcome Red 5 Studios’ decision to locate its European Headquarters in Cork and the jobs announced today. The program for Government highlights the digital game industry as a particular priority area for growth and the decision by Red 5 Studios, a fast growing company with such huge potential, will help enhance our status as a centre for the games sector.”

Recruitment is currently underway by the company with roles for Community Management, Localization, and Player Support teams. To learn more about the new operation, hear Mark Kern talk about his vision for Red 5 Studios’ plans in Ireland here:
http://youtu.be/_VeCpkHZ-94

For more information about job opportunities, please visit:
http://www.red5studios.com/jobs

Sword of Islam DLC Announced for Crusader Kings II

New York, May 30, 2012 – Paradox Interactive and Paradox Development Studio today reveal that players will soon be able to play as the Muslim rulers in upcoming DLC “Sword of Islam” .

The DLC will release at the same time as the next hefty patch which adds new features to the game, such as an expansion of the map into Mali-Songhay, differentiation on strong and weak claims, new plot, expanded combat and more.

Sword of Islam enables players to rule as the Muslim lords, delivering a wealth of specific new mechanics distinctive to these rulers, creating a whole new gameplay experience. Laws, marriage, holding, traits , titles and more will work completely differently.

Paradox Development Studio will post a detailed development diary each Friday where they’ll elaborate on the new features of the patch and the DLC in the official Crusader Kings II forum: http://forum.paradoxplaza.com/forum/forumdisplay.php?551-Crusader-Kings-II

Crusader Kings II: Sword of Islam and patch 1.06 are scheduled to release in June 2012 for PC and Mac. Sword of Islam will be priced at $ 9.99.