Author - Jerry Paxton

Review of the Samsung 256GB PM800 Solid-State Disk

Serious gamers often spend obscene amounts of money on upgrading their PCs with the intention of getting the most performance possible. One area which is often over-looked is the disk drive. In recent times, the 7,200 RPM drive has become the standard however some gamers are spending the extra cash for higher-performance 10,000 RPM drives. These more expensive drives, however, do not come in high capacities yet and still use draconian platter-based storage methodology. Enter the solid-state disk (SSD). With no moving parts and similar capacities to 10,000 RPM platter-based disks, the SSD offers even better transfer rates, albeit at a higher price tag.

Samsung’s latest consumer SSD is the PM800 available in 64, 128, and now 256GB capacities. The model we got to look at was in the 2.5” form factor and features a 3.0gb SATA connector and power port. It features a brushed aluminum face plate and has a very sleek, industrial design. Also something to note is that the drive weighs practically nothing at 80 grams. Physically, the SSD beats out any platter-based drive. However, what about the performance?

Our test rig is setup like so…
CPU – Intel 2.66GHz i7
GPU – Nvidia GTX-280
RAM – 6GB DDR3
MB – EVGA x58 SLI
Chassis – Antec Skeleton
HDD – Hitachi 7,200 RPM 1TB Drive

We added the Samsung SSD to our system and began several tests running it through the motions. Our tests consisted of timing the various loading processes of three different video games: Crysis, Brothers in Arms: Hell’s Highway, and Oblivion. All times are in (minutes.seconds) format. Times were rounded to the nearest second. No cutscenes or videos were skipped in the testing process.

CRYSIS

With Samsung SSD
Exe launch to menu – 1.02
First level loading – 0.22

With 7,200 RPM Drive
Exe launch to menu – 1.10
First level loading – 0.28

As you can see, the SSD yielded an average decrease in loading times by an average of 7 seconds.

BROTHERS IN ARMS: HELL’S HIGHWAY

With Samsung SSD
Exe launch to menu – 0.32
First level loading – 3.23

With 7,200 RPM Drive
Exe launch to menu – 0.40
First level loading – 3.26

In the case of BiA:HH, the Samsung SSD again yielded an average decrease in loading times of 7 seconds.

OBLIVION

With Samsung SSD
Exe launch to menu – 0.47
First level loading (to initial character creation) – 2.0

With 7,200 RPM Drive
Exe launch to menu – 0.48
First level loading (to initial character creation) – 2.03

The loading time decrease was not as apparent in Oblivion, with the Samsung SSD yielding only a 1.5 second average decrease.

Overall, the Samsung SSD gave good decreases in load times over the more traditional 7,200 RPM hard disk drive. Also, when copying files back and forth on the drive – and deleting large amounts of files off of the drive, the SSD just screams. Obviously, many people would purchase the drive and use it as a primary OS disk but for our purposes we looked at the product from the standpoint of a gamer looking to add a secondary gaming drive on their PC.

For some odd reason, you will find when looking for other reviews on the drive that the reviewer will often compare it to a 5,400 RPM disk. This is because Samsung highly-touts the SSD for use in notebook gaming PCs. However, in our testing we clearly saw that the drive outperforms even 7,200 RPM disks. We were unable to procure a 10,000 RPM disk for comparison, although we would assume it would hold its own in that test too.

The biggest drawback for the SSD at this point is its price. Samsung is mainly selling their 256GB SSD as an OEM part right now but, when found in the consumer market it retails for at least $500 dollars. Now, when compared to other drives in the same range that is not anything above average. However, when looked at next to a platter-based disk you definitely still get more megabytes per dollar than with the solid-state drives.

Overall, gamers looking for the best disk performance possible along with high reliability as well as physical space-saving would be remiss not to choose the Samsung SSD as their primary OS disk or a dedicated, secondary gaming drive.

You can find the rundown on Samsung’s whole line of SSDs at their official SSD website.

Here is the video companion to this review, taken on my Creative Vado – but please note it was shot before we rounded the results to the nearest second.

Interview with Diablo III Game Director Jay Wilson

While at BlizzCon today, we got the chance to sit down with Blizzard Entertainment’s Jay Wilson, Game Director of Diablo III. We touched on several different topics such as the new loot system, a possible console version, the fifth character class, and a lot more. Enjoy!

GS) Have the skill trees been finalized yet?

JW) No, we’re not even one hundred percent sure that this is the final take on the skill system yet.

GS) Are the graphics we see in the screenshots and demo videos what will be in the final, possible, 2011 release?

JW) Well I don’t know where 2011 came from as we have not announced a release date yet. That being said, we will continue to tweak as we see fit but we probably wont say we will release on this date and therefore its far enough in the future that we have to upgrade everything…that’s just going to make everything take longer I think.

Check out the rest of the interview, After the Break!

GS) Are you guys going to be taking advantage of DirectX 11 effects?

JW) We haven’t made a call on that yet. We’re definitely not going to do anything thats going to require DirectX 11 but whether we actually go for anything of those effects, my lead programmer will probably make the call on that.

GS) Can you tell us if Diablo III will have a dedicated 64-bit version of the game?

JW) Also haven’t made a call on that yet.

GS) Has the game’s inventory screen been finished yet? Is what we saw in the demo the final build of that system?

JW) Well I would never say absolutely however, we’re pretty happy with this version. So, yeah, its very likely to stay. The version we showed last year was a ‘one-slot’ system where one item fit in one slot. The thing we didn’t like about that was we wanted the item icon sizes to be much larger. We felt that when the item icons got smaller they didn’t feel as prominent. And, we also felt we would have to boost the color on them to make them readable which did not make them look very Diablo.

We decided we definitely needed big item icons so we did a new item system that we did right after BlizzCon last year and that system actually split our inventory into large and small items but they were separated – there was a tab for the two types. And, that was annoying. So, we just decided to suck it up and say we’re going a hybrid system which we call ‘mini-Tetris’ essentially. We have large items which are one by two squares and small items which are one by one.

GS) Have you guys considered a console version of Diablo III?

JW) We haven’t made a decision whether we do a console version or not…We like console games, we play tons of console games – we’re gamers across the board, not just PC gamers. The fact that all of our games are PC-oriented is more about the kind of games we make rather than the fact that we consider ourselves a PC game-developer. A Diablo game would probably convert to a console better our other games. But the task of developing Diablo III is such a monumental one that making it cross-platform as well is not a high-priority for us.

GS) Does Diablo III share a graphics engine or common framework with StarCraft 2 and your other, unannounced products down the road?

JW) Well, not really… Our teams that develop games, for the most part, develop an engine on their own. The World of Warcraft engine was developed off of the Warcraft III engine but, for the most part, this one is completely separate. That being said, there is some code sharing…

GS) Where does the line get drawn with the new Monk class as far as what kind of armor he can use?

JW) Well, we don’t do any kind of restrictions for armor…What we do is customize the look of the armor, and, some characters get more benefits from armor than others. So, for example, the Barbarian has an innate kind of bonus to the armor that he puts on whereas the Monk – not as much…One of the things we talked about early on with the Monk was, ‘Well he’s not going to have any items, right?’. And, we’re like ‘No’ – that’s just silly. If he couldn’t have items, we couldn’t do him.

GS) Can you tell us anymore about the class-specific quest system in the game?

JW) Not a a lot but I can tell you we do intend to do some class quests and mostly what we want to do is give story arcs to the characters. We don’t want them to be kind of nameless…I think we’ve reached a point where we are trying to build a universe and a universe is filled with characters. And so a lot of what we want to do with the class quests is support that idea to build characters.

GS) So when you start the game will the different classes begin in the same  place or will you start at some sort of origin level to setup your character?

JW) Originally we wanted to do an origin – we wanted to actually have the characters start in their own location but it was a monumental cost for us to do it so we decided that we would have everyone start in the same place. We do try to set the characters up though. We have a little event early on that’s going to try to setup where the characters come from and what their mindset is.

GS) Obviously the Barbarian class is a throwback to the previous game. Will the to be announced class also be a throwback to the previous title(s)?

JW) Well, I have to be careful in how I answer that as I don’t want to reveal too much. Let’s see… No, its not going to be a returning class. That’s about all I’ll say for that.

GS) How will the new loot system work?

JW) Well its ‘instanced loot’, which means if you see an item on the ground its for you. Its not for other players, unless its specifically dropped by another player. We have some communication issues with that obviously because most people don’t know that’s happening.When you kill a boss, that boss will drop items for you and items for me and items for the dude who is in the thick of it and cant loot right now. We did this so that players can actually play together.

We would like to thank Jay Wilson and the rest of the PR team at Blizzard Entertainment for making this interview possible. Be sure to check back in tomorrow for our interview with Greg Street, the Lead Systems Designer for World of Warcraft!

Steam Gets a Dose of Interplay Goodness

STEAM has announced that it has acquired some new titles today thanks to former legendary game dev, Inteplay. You can now purchase and enjoy the likes of Fallout, Fallout 2, Fallout Tactics, Sacrifice, and Kingpin (great shooter).

The games all retail for a sale price of $8.99 (regularly $9.99) currently and can be found at the Steam Store.

Five New Aliens vs Predator Screenshots from GamesCom

Rebellion and SEGA have released five new screenshots from their upcoming Aliens vs Predator today at GamesCom in Germany. Due out in February, the game will feature three different campaigns, one for each of the featured species (Alien, Predator, and Colonial Marine – Hoorah!). For a closer look at the game, check out our media-only preview from this year’s Electronic Entertainment Expo.

See the five new screenshots After the Break!

Scribblenauts GameCom 09 Trailer


Warner Bros. Interactive Entertainment and 5th Cell have released a new trailer for the upcoming write-your-way-to-victory Nintendo DS title, Scribblenauts. The game is due out September 15th in North America exclusively on the Nintendo DS.

Three New Tekken 6 Screenshots from GamesCom


NAMCO BANDAI has released three new screenshots from the upcoming Tekken 6 today from GamesCom. Tekken 6 is due out October 27th on the Xbox 360 and PS3 platforms. It will feature the largest group of playable characters ever in a Tekken title.

Checkout the new screenshots After the Break!

NCsoft Releases Screenshots of AION’s Cleric Class


NCsoft has released a slew of images showing off the Cleric class from its upcoming fantasy MMO, AION.

About the Cleric:
‘Clerics follow the path of healing, using the power of magic to strengthen allies and heal their wounds. They can resurrect their allies. They are formidable opponents in melee when using a mace and a shield.’

Checkout the new images After the Break!

NCsoft Releases New AION Backstory CG Movie

NCsoft has released a new CG movie telling a bit about the backstory of its upcoming MMORPG, AION. The game is set on the planet of Atreia where the Elyos attempt to defeat the evil Balaur who are hell-bent on destroying them as well as the humans on the planet. AION is due out on Windows PCs come September 22nd.