Author - Jerry Paxton

InXile Partners with J!NX for Wasteland 2 Accessories

Newport Beach, CA – September 25, 2012 – InXile Entertainment today announced an exclusive clothing and accessories line with the premier name in gaming and geek clothing. J!NX creates the clothing for the biggest franchises in the industry such as World of Warcraft, Minecraft, League of Legends and Portal 2.

Wasteland 2 is a highly anticipated Role-Playing Game that was recently fan funded via Kickststarter for approximately 3 million dollars.

“We are excited to be in such great company with the other games that J!NX represents and for the quality product they produce,” said Brian Fargo. “Wasteland 2 has a distinct visual look that lends itself perfectly to apparel.”

“As a long-time fan of Wasteland, and a day 1 backer on the Wasteland 2 Kickstarter, I couldn’t be more psyched to be working together with a legendary designer like Brian Fargo and his crew at InXile,” said Sean Gailey, Co-founder and CCO of J!NX.

The link for the Wasteland 2 site:

http://wasteland.inxile-entertainment.com/

Screenshots from Wargame AirLand Battle

Focus Home Interactive has released some new screenshots from their upcoming RTS sequel to Wargame European Escalation, Wargame AirLand Battle.

About Wargame AirLand Battle

Wargame AirLand Battle, the sequel to the impressive strategy game, Wargame European Escalation from Eugen Systems, reveals today a series of three new screenshots! These screenshots unveil some of the many new features of the game, such as the integration of air forces with a huge fleet of more than 150 crafts of all kinds, as well as more than 200 new ground-based combat units and vehicles.

Screenshots

NBA 2K13 Demo Out Now

New York, NY – September 25, 2012 – 2K Sports today announced that a free demo of NBA® 2K13 is now available on the Xbox LIVE® Marketplace for the Xbox 360® video game and entertainment system from Microsoft and the PlayStation®Network for the PlayStation®3 computer entertainment system. The demo allows players to relive last season’s NBA Finals and play one five-minute quarter as the Oklahoma City Thunder or Miami Heat. The Xbox 360 demo is available globally, and the PS3™ version is available in the Americas and Europe.

For the first time in NBA 2K history, fans that download the demo can play an online quick match, and those who download the Xbox 360 version can also test some of the game’s Kinect™ for Xbox 360 functionality. Kinect for Xbox 360’s voice recognition in NBA 2K13 allows players to seamlessly call out plays and strategies on the fly, as well as make substitutions (substitution functionality not enabled in the demo), without bringing up menus.

The NBA 2K13 demo also gives players their first opportunity to get accustomed to the all-new Control Stick. For the first time ever, all dribble moves have been mapped to the right analog stick, which players can use to string together crossover moves and shots for maximum control on the court.

NBA 2K13 is the latest installment of the top-rated NBA video game simulation franchise 12 years running*. This year, 2K Sports has joined forces with multi-platinum recording artist JAY Z as Executive Producer. Featuring an enhanced MyCAREER mode and all-new gameplay features, NBA 2K13 will let gamers pit the best players in NBA history against the new dynasty of talent, including the much-debated matchup between the 2012 U.S. Men’s National Team and the 1992 “Dream Team.”

Developed by Visual Concepts, a 2K Sports studio, NBA 2K13 is rated E for Everyone by the ESRB and will be available on October 2, 2012 in North America and October 5, 2012 internationally for the Xbox 360, PlayStation 3 system, PSP® (PlayStation®Portable) system, Wii™ system and Windows PC. The Wii U™ version of the title will be available during the holiday season. Fans are encouraged to pre-order now at participating retailers in order to receive the NBA All-Star content on day one at no extra cost.

For more information on 2K Sports, visit www.2KSports.com.

For more information on NBA 2K13, visit http://facebook.com/NBA2K.

2K Sports is a division of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

Kinect, Windows, Xbox, Xbox 360, and Xbox LIVE are either registered trademarks or trademarks of the Microsoft group of companies.

“PlayStation” is a registered trademark of Sony Computer Entertainment Inc.

*According to 2008 – 2012 Gamerankings.com  through August 2012.

Halloween Horror Nights 2012 Review

We were fortunate enough to attend the media night of the 2012 Universal Studios Halloween Horror Nights which consists of their annual Eyegore Awards red carpet ceremony as well as entry into their haunted event. Braving the freeways from sunny Orange County, we checked into the press desks and found an underpopulated nook near the red carpet.

Celebrities began to walk the line, and we were pleased to see the likes of Guillermo Del Toro, Corbin Bernsen, and the host of SyFy’s Face Off (and the host of the awards this year) McKenzie Westmore. The red carpet went from about 7pm to 8pm at which time the actual Eyegore Awards began. The inner workings of the theatre where it was being housed were fun – they had the place dolled up like a campground straight from the Friday the 13th franchise.

Eyegore Red Carpet Panorama – Click to Open in New Window

Inside the Eyegore Awards – Click to Open in New Window

After leaving the awards show, we went into the park and walked through the Silent Hill maze, which takes elements of the game and two films into its design. The maze was well designed, with disturbing visuals and tons of “interesting” smells to discover. The room depicting the school bathroom was particularly challenging on the olfactory sense, smelling like excrement and foul water. I loved the “Armless Man” monster – they got that 100% right, but it was the Pyramid Head actors that stood out for me. They were very tall, walking on stilts I presume, and intimidated guests with their height and bulk of their head pieces. The only thing missing from them was the blade that the character is so often using. I would have hoped they could make that prop work, being that it would also serve as a crutch for the stilt-wearing performers.

The Halloween Horror Nights “Terror Tram” this year has been taken over by zombies from AMC’s The Walking Dead. The tram has always felt underused to me and, I am very sorry to say, seemed that way again this year. It always takes the same route through the backlot and Blackouts (employees who dress all in black and stand watch along the paths) seem far more concerned with yelling at guests to “Hurry up!” and “Keep it moving!” rather than letting the zombies do their job of scaring people. There were a few neat scenes set up along the guest path, with some random zombie actors just milling about in them for ambience, but we couldn’t really make too much out as those pesky Blackouts kept on pushing us forward.

The Walking Dead: Dead Inside maze, however, was a much better experience with lots of scenes from the TV show implemented along the way. The scare actors were all keeping in character for the most part – although, there was one zombie actor who kept telling guests he “Wanted their souls”. Tip for that zombie actor in The Walking Dead: “Walkers” don’t talk. You are working in The Walking Dead maze, not the Evil Dead one. The prop work was well done and very gruesome, with lots of fresh blood and body parts strewn about. Universal Studios is very interested in atmosphere, even at the expense of a missed direct-scare. This is best seen in the actors they have as victims for zombies to chew on. They scream, yell, and cry for help as they are being eaten. It really adds to the maze even if it is not a traditional monster scare. The set piece that I thought worked best in this maze was the bicycle zombie from the first episode of the TV series. The actor playing her was excellent, and the half-body effect worked like a charm. This maze was simply a lot of fun and a must-visit for fans of the show. (ed. note: Were those trees from the old E.T. ride?)

Halloween Horror Nights creator, John Murdy, is really working to attack guests on all levels, including the previously-mentioned olfactory one. This is nowhere better shown than in The Texas Chainsaw Massacre maze. What jumped out at me first about this maze, aside from the utter stench of rotting corpses, was the addition of a lot of prop replicas from the original film. The spinal lamp, taxidermy, steel door, and so much more. The original Texas Chainsaw Massacre is one of my favorite horror movies and they nailed it. The scare actors playing Leatherface were imposing and did an awesome job as did the victim actors in the maze. Of all the mazes I saw during my trip, this is the one that really made me feel like I was inside the movie set.

“Klownz” was back as a street zone and the monsters were, as always, bringing a lot of energy to their scares. The new “Witches” and “Toyz” areas also had interesting monsters and set pieces strewn about. Outside the Silent Hill and Texas Chainsaw Massacre mazes was a street zone with Silent Hill characters on it. Each Silent Hill monster was in character and did a great job in a VERY busy thoroughfare of people – it’s right in front of the escalators to the upper lot. Pyramid Head and The Boogeyman were on stilts, terrorizing guests, but I still missed Pyramid Head’s gigantic blade. I can’t help think that if they found a way to implement such a prop safely, it would have blown the doors off of that character.

Something about Halloween Horror Nights has always bothered me – and that’s that Universal Studios has no dedicated, sit-down restaurants inside the event. After walking around all night, I would love to sit my happy rear end down at an air conditioned restaurant and eat some well-prepared meals. Universal Studios has a real opportunity here to create a dining experience filled with horror movie props from their backlot prop house – their own “Monster Planet Hollywood”, so to speak. In any case, I would recommend filling up in one of the restaurants in the City Walk outside the event before entering. If you are eating inside the event, I would recommend Louie’s for some decent Italian fast-food.

I would be remiss to not mention this year’s La Llarona maze – so successful was last year’s maze that they brought it back with added effects and surprises. The Alice Cooper Goes to Hell in 3D maze featured some great lighting work – especially when viewed with 3D glasses. Additionally, the Bill & Ted show is back again with lots of humor and musical numbers sure to please.

There is so much to see at this year’s Universal Studios Hollywood Halloween Horror Nights that this review barely scratches the surface. Overall, this event was a great experience and I would have easily paid the money for a “front of the line” pass any night of the run. The best thing about the event is that, while not perfect, I have full confidence Creative Director John Murdy’s ability to keep topping himself each year in making the event better and better for guests. I would rate this event as a “Must-Go!” for the 2012 Halloween season.

Event Website and Ticket Information

Images from the Eyegores and HHN

Saint’s Row: The Third – The Full Package Release Date

AGOURA HILLS, Calif.–(BUSINESS WIRE)– THQ Inc. (NASDAQ: THQI) and Volition, Inc. today announced Saints Row: The Third – The Full Package will be available for purchase in North America on November 6, 2012, and internationally on November 9, 2012 for the Xbox 360 video game and entertainment system from Microsoft, PlayStation 3 computer entertainment system, PlayStation Network and Windows PC for the suggested retail price of $49.99.

The premiere edition of Saints Row: The Third – The Full Package includes the award-winning, critically-acclaimed, almost universally lauded Saints Row: The Third; the three downloadable mission packs Genkibowl VII, Gangstas In Space, and The Trouble With Clones; and more than 30 bonus DLC items from such hits as the Shark Attack pack, Witches & Wieners pack, Special Operations pack, and the Genki Girl Vehicle pack. With every weapon, every vehicle, and every outfit ever created for Saints Row: The Third, players will go over the top, off the reservation, and to places where no decent game should go.

“The fans have asked for it, and with the Full Package, we are happy to deliver,” said Kevin Kraff, Vice President, Global Brand Management for THQ. “With all the amazing and over-the-top DLC Volition created, the Full Package now stands as the definitive edition of Saints Row: The Third. For anyone that has yet to play this one-of-a-kind game, it’s time to strap it on.”

New Game Director for The Secret World

Durham, USA – September 24th, 2012 – Funcom is excited to announce that Joel Bylos has taken the new position as Game Director on ‘The Secret World’,the company’s recently launched massively multiplayer online game (MMO). Mr. Bylos will work together with Creative Director Ragnar Tørnquist on expanding and enhancing the game through quality post-launch content. The team has already launched two major content updates in just over two months following launch, and focus going forward will be to expand the storyline, introduce entire new areas such as the upcoming New York raid, and much more.

Ragnar Tørnquist will continue in his role as Creative Director with even more focus on the overall setting and story for the game.

Mr. Bylos, who has been instrumental in shaping ‘The Secret World’ as Lead Content Designer’ throughout development, has extensive experience with developing post-launch content for MMOs. This includes serving as Lead Designer on the critically acclaimed ‘Rise of the Godslayer’ expansion pack for Funcom’s previous MMO launch ‘Age of Conan: Hyborian Adventures’. Mr. Bylos will manage the development team together with Scott Junior, who continues in his position as Producer on the game.

“Being given the opportunity to lead the game into a bold, new future is definitely a dream come true for me,” says Joel Bylos, Game Director on ‘The Secret World’. “I am very proud of what we as a team have created with ‘The Secret World’, and it is truly a brilliant canvas that will allow us to create more groundbreaking MMO experiences for many years to come. ‘The Secret World’ is only really getting started, and with a game world that draws upon our own,real world, there is no limit to what sort of amazing stories we can tell and fantastic locations we can visit in the upcoming content updates.”

“Joel and I have worked together for many years, and I cannot think of anyone more suited to maintain the vision and lead the game going forward than him,” says Ragnar Tørnquist, Creative Director on ‘The Secret World’. “I look forward to continue working with Joel on bringing the game forward through many, exciting post-launch updates, and I especially look forward to spending more time expanding on what I truly enjoy the most about ‘The Secret World’: the story, characters and the setting itself.”

The development team is currently working on wrapping up ‘Issue #3: The Cat God’, the latest content update for ‘The Secret World’, and production on‘Issue #4’ is also well under way. This update puts players in the middle of a devastated New York City where they have to battle an enormous monster crawling up from the depths of the New York subway system and onto the streets of Times Square.

‘The Secret World’ is developed by Funcom and co-published by EA Partners, a division of Electronic Arts Inc. (NASDAQ: EA). For more information about the game please visit www.thesecretworld.com.

Halloween Horror Nights Orlando Opens Tonight

ORLANDO, Fla. (September 21, 2012) – Tonight, there will be no escape as Universal Orlando unleashes the horror of Halloween Horror Nights 22, featuring all new haunted houses, hundreds of terrifying “scareactors” and a completely reinvented street experience that will leave guests with nowhere to turn.

Recently named “the country’s best Halloween event” for the fifth consecutive year by Amusement Today, Universal Orlando’s Halloween Horror Nights raises the bar each year by creating all-new, terrifying experiences that entertain guests from all over the world.

This year, guests will encounter ground-breaking, horrifying experiences:

  • All-new haunted houses featuring movie-quality sets, including four houses based on some of pop culture’s biggest icons: AMC’s hit television series“The Walking Dead;” popular video game and motion picture franchise “Silent Hill;” the bad boys of magic, Penn & Teller; and legendary shock rockerAlice Cooper. Plus, three brand new original houses featuring a daunting European cathedral (Gothic); a bone-chilling apparition-filled house (Dead End); and Universal’s classic monsters as if they have stepped right out of the silver screen (House of Horrors).
  • completely reinvented street experience that will unleash scareactors in an all-new, terrifying way. Roaming legions of menacing beasts, vampires, prisoners, warriors and more will find you in every corner of the park. There will be no boundaries. There will be no escape.
  • Two outrageous shows, including the return of the popular Bill & Ted’s Excellent Halloween Adventure and brand new this year, The 20 Penny Circus,featuring “magic for people with questionable taste.”

Sneak Peak of the Event Video

Capcom Expanding Dragon’s Dogma

Capcom has sent out a letter detailing some of their plans to update the really cool RPG, Dragon’s Dogma, in the near future. First on their plate is the addition of two new game modes, “Speedrun” will challenge players to clear the game as quickly as possible with in-game equipment awarded for those who clock specific times; while “Hard Mode” turns up the difficulty with enemies that are tougher to defeat, but with the reward of further equipment.

Then, sometime in 2013, the company will be releasing the first major DLC/expansion for the game, which is currently titled Dragon’s Dogma: Dark Arisen. They promise more on that product soon.

(Ed.Note: Give me a PC version, Capcom!)

Screenshots from Dragon’s Dogma: Dark Arisen

SpookyShogun Movies: HOLLOW (2012) Review

Get Used to these Expressions

HOLLOW (2012) is a British “found footage” film helmed by first-time Director, Michael Axelgaard. It follows four friends as they go on holiday to an old, abandoned monastery in the countryside. When screening HOLLOW, I was intrigued by the synopsis of the film. Apparently, there is a wicked-looking tree near the old site that has a long history of couples committing suicide by hanging from its branches. However, some believe that there is a darker force at work making the couples end their lives. It all sounds great in concept, but HOLLOW ends up being a very slow, plodding found footage film. This sub-genre of horror film is usually known for its films being slow for the first half hour or forty five minutes in order to set up the story, then all hell breaks loose and we get genuine chills and scares.

HOLLOW bucks the tradition by attempting to focus more on its characters and their interpersonal relationships. In viewing it, I kept expecting scares and freak-factor, but just got met with more and more character interaction. This would not be a bad thing usually, except for the fact that aside from a few scenes, they come off as unintelligent and boring people. We, the audience, quite clearly see the dynamics and twists between the characters unfolding long before the characters themselves do. When these dynamics come to a head, there is barely any payoff. There are only a few good, creepy/scary scenes in the film and, each time, I expected the film’s pace to quicken. After these moments of scares, we are treated to more and more (and more) slow character stuff. This film could have been cut down quite a bit in the editing room and been far more interesting. Give us some of the character stuff and follow it up with the scares – keep things moving, don’t let the story get mired down in itself.

Overall, I have to say “pass” on HOLLOW for some of the other found footage flicks out there (one of which is the subject of our next SpookyShogun Movie Review article). It’s not a bad first attempt at a found footage movie, it just needed some more time baking in editing before being served up to audiences.

[easyreview title=”HOLLOW Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”2″] Our Rating Scores Explained

Official Trailer