Author - Jerry Paxton

Coaster Creator 3D Launch Date

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MINNEAPOLIS – February 19th, 2013 – Coaster Creator 3D from Big John Games and Gamers Digital will release on February 28th, 2013 in the Nintendo eShop for the Nintendo 3DSTM gaming console for $9.99.

Build your own roller coasters using fast and intuitive touch screen drawing and editing controls, and share roller coaster creations with friends and online communities through the use of QR Code® graphics. Make sure to check out your favorite Nintendo news sites for pre-built Coaster content.

Learn the ropes of roller coaster design in career mode from Gill McGee, the owner of Classic Coasters. He’ll guide players through 20 Career Challenges with each player starting as a coaster design apprentice and working their way up to expert level. Along the way you will unlock new theme park locations, cart models, decals, and more!

As you learn new skills, you can put them into practice in the coaster sandbox, where it’s possible to design and ride almost any roller coaster you can dream up. There are five exotic theme park locations to choose from. You’ll be able to select a steel, wooden, or inverted track type, and then draw the basic track design on the touch screen. Coaster Creator 3D will turn this design into a completed roller coaster in full 3D in just seconds.

From there you can refine and embellish your coaster in the Track Editor. With touch screen controls, you can move, bend, twist, lengthen, or shorten any part of the track in 3D. Special features like loops, corkscrews, and 360-degree twists are added instantly using the Track Editor’s Track Wizard. Within the Track Editor, players can simulate the ride at normal speed, slow motion, fast forward, or even reverse to fine-tune every moment of your coaster experience. Using the Park Editor, each theme park location provides players with a wide variety of park objects for decorating the grounds under and around the coaster track in the park editor. You can customize the colors of the track and carts, select from different cart styles, and apply decals or special attachments to the lead cart. Finally, play the star-smashing Star Roller game in between your coaster creations. Every coaster you can create becomes its very own thrilling Star Roller level to ride.

Coaster Creator 3D is rated E for everyone and will be available for download February 28th, 2013 from the Nintendo eShop for the Nintendo 3DS for $9.99. Be sure to check out upcoming Coaster Creator 3D screenshots, videos, and news as they become available, and watch for new coasters available via QR Codes from bigjohngames.com after the February 28th release date. Also, make sure you visit your favorite Nintendo news sites for more pre-built Coaster Creator 3Dcontent.

ORIGIN PC Announces Liquid Cooled NVIDIA GeForce GTX TITAN

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Miami, FL – February 19, 2013, 9:00 A.M. EST— ORIGIN PC announced today the new NVIDIA GeForce GTX TITAN graphics card to their award-winning desktops for gamers, artists, enthusiasts and professionals and will be available for sale starting on February 21, 2013. The NVIDIA GeForce GTX TITAN has a rare combination of raw power and efficiency to run today’s most demanding games at the highest of resolutions. Featuring 2,688 NVIDIA CUDA® cores and support for up to 4-WAY SLI, TITAN takes the crown with the fastest graphics performance to date for a single GPU. ORIGIN PC has also worked closely with EK Water Blocks to be the first to offer their CRYOGENIC Liquid Cooling Solution and Professional Overclocking that will be available on TITAN’s official launch date!

NVIDIA GeForce GTX Titan Features:

  • World’s Fastest Single GPU Card
  • 2,688 NVIDIA CUDA® cores
  • Chromium-plate Aluminum Design*
  • ORIGIN PC Professional GPU Overclocking
  • Up to 4-WAY SLI Support
  • Exclusive CRYOGENIC Liquid Cooling
  • *Chromium-plate Aluminum Design is for air-cooled cards only.

“When NVIDIA first showed us TITAN, we were simply blown away by its single GPU performance on even the most demanding games and applications.” said Kevin Wasielewski ORIGIN PC CEO and co-founder  “Just wait until you see it running on an ORIGIN PC . With support of our CRYOGENIC Liquid Cooling Solution, Professional Overclocking and up to 4-WAY SLI, TITAN brings us the first true gaming supercomputer.”

2K Sports Announces NBA 2K13/MLB 2K13 Combo Pack

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New York, NY – February 19, 2013 – 2K Sports today announced that the critically acclaimed NBA 2K13 will be paired with the upcoming MLB 2K13 in a combination pack, available for purchase on March 5, 2013 at participating North American retailers for $79.99, for both the Xbox 360® video game and entertainment system from Microsoft and PlayStation®3 computer entertainment system.

“Bundling two of the biggest sports franchises again just made sense,” said Jason Argent, vice president of marketing for 2K Sports. “In the same way that fans don’t limit themselves to one sport, sports video gamers seek the level of variety and convenience offered in this package. Combining NBA 2K13 and MLB 2K13 will make it easy for fans to discover the latest entries to these popular franchises at an incredible value.”

The NBA 2K13/MLB 2K13 Combo Pack will feature a full retail version of 2K Sports’ new baseball title, MLB 2K13, along with a full retail version of NBA 2K13, both of which currently retail for $59.99 individually. Fans who purchase the NBA 2K13/MLB 2K13 Combo Pack, in addition to those who purchase the standalone MLB 2K13 title, will be eligible to compete in this year’s Perfect Game Challenge*, which will award a sum total of $1 million across 31 prize pools for gamers who pitch the best perfect games in this year’s contest.

“I’ve been a fan of NBA 2K13 cover athlete Kevin Durant for years and to share a video game cover with one of basketball’s elite players is a big honor,” added David Price, Cy Young award-winning pitcher for the Tampa Bay Rays and MLB 2K13 cover athlete. “Fans can expect to experience 2K Sports’ signature authenticity throughout this new package, from the sting of my fastball to Kevin’s clutch shooting.”

“Being named as a face of NBA 2K13 was an honor, but adding a Cy Young winner like David makes the cover that much more memorable,” concluded Kevin Durant, NBA 2K13 cover athlete. “Fans can expect the ultimate sports package with him and me gracing 2K Sports’ latest bundle.”

Developed by Visual Concepts, a 2K Sports studio, NBA 2K13/MLB 2K13 Combo Pack is rated E for everyone by the ESRB.

To pre-order the NBA 2K13/MLB 2K13 Combo Pack, visit http://2kgam.es/BuyMLB2K13.

For more information on 2K Sports, visit www.2KSports.com. For more information on NBA 2K13, visit www.facebook.com/NBA2K. For more information on MLB 2K13, visit http://www.facebook.com/MLB2K.

2K Sports is a division of 2K, a wholly owned publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

*OPEN TO LEGAL RESIDENTS OF THE 50 U.S. (D.C.), 13 OR OLDER (EXCLUDING AZ, CT, MD, ND, & VT). VOID IN AZ, CT, MD, ND, VT.

Bungie Unveils Destiny

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Santa Monica, CA – February 18, 2013 – A new generation of gaming is upon us.  Today, Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (Nasdaq: ATVI), together with critically-acclaimed developer Bungie, revealed the first sneak peak of their partnership.  The game, called Destiny, is an ambitious evolution of the first-person action genre that brings gamers together in a shared, persistent world.  The result of a large-scale collaboration between Activision, the publisher of such mega franchises as Call of DutySkylanders Spyro’s AdventureTM and Skylanders GiantsTM, and Bungie, the creators of Halo®Destiny is poised to become the next advancement in interactive entertainment by melding first-person action gaming with a persistent, dynamic online world.

Destiny combines Bungie’s trademark grand scope, sci-fi storytelling and adventures with visceral first-person action gaming that takes place in an unfolding, cinematic universe. Additionally, Destiny delivers a unique social gaming experience to consoles by offering players a connected, living world that they can explore, combined with vibrant social spaces where they can congregate and celebrate achievements, and share remarkable adventures grouped with friends or solo.

“Bungie defined first-person action games over a decade ago with Halo, and with Destinythey will evolve the genre once again,” said Eric Hirshberg, CEO of Activision Publishing.  “Destiny is a world that evolves.  It is a world with wide boundaries that allows you to roam and explore. It is a world where, even in story mode, you could encounter other players on their own adventures.  And of course, it is a world that brings all of this together with the visceral, heart pounding immediacy of an expertly crafted first-person action title.  We are very excited to bring this ambitious, innovative and creative game to players around the world.”

“Activision focuses on doing a few things, exceptionally well.  And Bungie has had the same ethos,” Hirshberg continued.  “Together we are focusing the considerable resources, creativity and energy of both organizations to do something new, something ambitious, but most importantly, something fun.”

Set in the distant future, Destiny casts players as Guardians of the last city on Earth, who will traverse the ancient ruins of our solar system from the red dunes of Mars to the lush jungles of Venus.  Able to wield incredible power, players must battle humanity’s enemies and reclaim all that was lost during the collapse of mankind’s Golden Age.  In a story-driven universe, Destiny’s saga unfolds through grand talesand sweepingadventures by immersing gamers in a bold new world filled with cooperative, competitive, public, and social activities, all seamlessly connected. Bungie’s new next-generation game engine will allowDestiny to come to life on both the Xbox 360® video game and entertainment system from Microsoft and the PlayStation®3 computer entertainment system, as well as other future console platforms.

“Destiny is the game that we’ve been dreaming of building for years.  We couldn’t be more pleased about our extraordinary collaboration with Activision.  We finally have the right partner, team and technology to bring the experience to millions of players worldwide,” said Harold Ryan, Bungie president.  “Destiny will draw players into a world filled with mystery, action, and adventure, but most importantly, Destiny is more than a disc in a drive, it is a living social universe filled with other players.”

“Not only does Destiny look amazing, but its new living world will change the way players think of co-operative online gaming,” said global retailer GameStop president Tony Bartel.  “This is just the type of innovation the game industry has been waiting for and I’m anxious for players to experience the vast universe of Destiny.”

For more information, visit www.DestinyTheGame.com.  For exclusive updates, follow the official Destiny social channels at www.facebook.com/DestinyTheGame and @DestinyTheGame on Twitter, and interact directly with the developers atwww.Bungie.net.  Pre-order the game now at select retailers around the world.  Activision reiterated that although Bungie’s amazing new world was revealed today, Activision has not included the launch in its 2013 outlook and there should be no speculation or expectation of a different result.

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Star Citizen Hits 8 Million Dollars in Funding

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AUSTIN, Texas, February 15, 2013 — Star Citizen™, the highly anticipated space sim from legendary game developer Chris Roberts, continues to set new records for a crowd funded game. Today Roberts’ company, Cloud Imperium Games™, announced that Star Citizen has reached the eight million dollar mark in money collected from backers. The latest total is more than $1.75 million beyond the amount raised when the original campaign (including Kickstarter) ended on November 19 of last year.

As of midday on February 15, the funding campaign for Star Citizen had reached $8.08 million with more than 142,000 pledges. More than 3,400 new accounts have been created and more than $500,000 has been raised since the beginning of February.

“The amount of support we are seeing from our fans is nothing short of amazing,” said Chris Roberts, CEO and creative director at Cloud Imperium Games. “Our backers are totally connecting with the development team and it just gets them so excited to come in to the office every day and work to make the next great space sim.

“Star Citizen will breathe new life into PC Games and the space sim genre and we encourage anyone out there who hasn’t registered for the game to visit our web sitewww.robertsspaceindustries.com and join the great community that we engage with daily while pursuing our goal of creating the best space sim on the market.”

Roberts is making his return to gaming after spending 10 years in the Hollywood film industry. He made his mark in computer games in the 1990s with such highly successful titles asWing CommanderPrivateer and Freelancer. Star Citizen, will be launched on the PC and will include all the Chris Roberts hallmarks that fans of his games have come to expect over the years: high quality cutting-edge visuals and technology, a virtual world that is immersive and detailed, a sophisticated storyline that is wide in scope and visceral, heart-pounding space combat.

More information about Star Citizen, including videos and trailers of the game, regular communications from Roberts to fans, community forums, game fiction and art can be found atwww.robertsspaceindustries.com.

BF3: End Game Capture the Flag Details and Screens

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Electronic Arts has released two new screenshots as well as some details regarding the “high-speed capture the flag” mode in their upcoming Battlefield 3: End Game. This version of the popular CtF game mode utilizes in-game dirt bikes. Checkout all the info below!

New Screens

About Battlefield 3: End Game’s Capture the Flag mode:

For seasoned first person shooter players, Capture the Flag is a classic game mode. Two teams fight for control over the enemy’s flag and need to capture it to score a point. Now, we are very happy to present our Battlefield take on this exciting mode in Battlefield 3: End Game – further broadening our range of available gameplay experiences.

The all-new End Game dirt bike is without a doubt the star of this game mode. It’s the perfect getaway vehicle for when you’ve snatched the enemy flag and need to wheelie back to your home base. The addition of a passenger seat means you can have some protection while boosting away from your pursuers.

The mission in Capture the Flag might sound deceptively simple: Hike from your starting base to the enemy base and capture their flag, then bring it home to score a point. The only problem is the enemy is trying to do the same to you – and if your own flag is no longer at your base, you are not allowed to score. This calls for a well-balanced mix of defense and lightning quick offense if you are to have a chance at scoring at all.

Capturing a flag is instantaneous. Just run over it to snatch it, then make it back home to score. Recovering your own flag that an enemy has dropped is not so simple, though. Rather, it is similar to how you would capture a base in Conquest. There’s a timer ticking down once you are within capture radius, and the time it takes to recover the flag is directly affected by how many friendly soldiers you have in the flag’s capture radius. Once it’s recovered, it will be automatically placed back home in your base again.

Once you’ve captured the enemy flag, it’s carried on the back of your infantry soldier or attached to your vehicle. While we love the fast and agile dirt bike, you will always have to weigh its speed against its low safety against enemy fire. If you would prefer a slower but more armored ride home, we’d recommend a jeep or tank instead – but whatever ride you choose, you will always be asked to make that judgment call whether speed or armor is your top priority at any given time.

Gameplay-wise, Capture the Flag  is highly dynamic with exactly two hot spots that can change at any time: The position of your home flag and the position of the enemy flag. For example, there’s no reason at all to hang back at your base if your own flag isn’t there anymore. You either protect your flag, snatch it back, or grab the enemy flag. Those are the only strategically sound actions you can take in a round of Capture the Flag. Coupled with the mobile nature of both flags, this means that firefights can suddenly erupt anywhere across the map and then suddenly change location again.

We hope you will enjoy this new addition to the available Battlefield 3 game modes come March (If you’re an old-time Battlefield fan you might remember we also had Capture the Flag already in Battlefield 1942, available as a free download from Origin). Stay tuned for more in-depth blog posts on End Game in the weeks leading up to launch.