Author - Jerry Paxton

Oz Sees Tops at Box Office

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We love movies here at GamingShogun, so we thought we would start bringing you the top ten weekend box office scores as part of our weekly news. In this first edition of the weekend box office report, Oz: The Great and Powerful rules with an $80 million dollar opening.

Weekend Box Office from March 8th to March 10th, 2013.

  1. Oz: The Great and Powerful – $80.3M / $80.3M
  2. Jack the Giant Slayer – $10.2M / $43.8M
  3. Identity Thief – $6.3M / $116.5M
  4. Dead Man Down – $5.4M / $5.4M
  5. Snitch – $5.1M / $31.9M
  6. 21 and Over – $5.1M / $16.8M
  7. Safe Haven – $3.8M / $62.9M
  8. Silver Linings Playbook – $3.7M / $120.7M
  9. Escape from Planet Earth – $3.2M / $47.8M
  10. The Last Exorcism Part II – $3.1M / $12.1M

Moon Strategy Title Shackleton Crater Now on Kickstarter

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Scottsdale, AZ, March 11, 2013 – Industry vet Joe Ybarra and his new studio Joe Got Game have announced their debut title, Shackleton Crater is live on Kickstarter. You can check out the project page here.

A uniquely fast-paced strategic simulation, Shackleton Crater brings to life the exploration and colonization of the southern pole of the moon across a one-hundred year period beginning in the near future.

Using actual lunar mapping data and satellite photos in concert with the Unity 3D engine, Shackleton Crater offers an ultra-realistic, finely detailed background to the player’s efforts to reach the moon. Players will also be tasked with the managing of basic resources in the face of incredibly unforgiving physical conditions, building a thriving habitat, and later – missions to explore the far reaches of the lunar surface.

“After many years of setting up new studios   including Electronic Arts – under the private investor and venture capital model,” Joe commented, “I’ve been equally impressed with how the Kickstarter people have made crowdfunding so accessible, and with how fans of great game projects have participated in the process in such large numbers.”

Joe Got Game’s Kickstarter includes a variety of rewards: digital downloads (initially with Beta releases), plus T-shirts, limited edition posters, licenses for two future expansion packs and much more. Joe went on to say, “We expect that the community will really appreciate the scope, realism and excitement factor of the Shackleton Crater design, as well as the opportunity to become part of the development process.”

Shackleton Crater will be offered for Windows, Android, and iOS operating systems and for a variety of mobile devices, and is targeted for first delivery in Spring, 2014.

The ESA Announces Parental Controls Education Campaign

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Washington, DC – March 11, 2013 – The U.S. video game industry today announced a new national public education campaign to educate American parents further about the tools and information available so they can manage the entertainment choices for their families. The campaign’s focal point will be a new series of Public Service Announcements (PSA) encouraging parents to review the Entertainment Software Rating Board (ESRB) video game ratings and utilize existing video game console parental controls.

“This campaign will connect with consumers in an immediate and sustained way in addition to the traditional mechanisms over TV outlets. By channeling our industry’s compelling and innovative medium, we will instantly provide proven, practical, and effective information to millions of consumers,” said Michael D. Gallagher, president and CEO of the Entertainment Software Association (ESA), the U.S. trade association representing video game publishers.

“No one knows better than parents when it comes to making decisions about which games their children should and should not play,” said U.S. Senator John Thune (R-SD), ranking member of the U.S. Senate Commerce, Science, and Transportation Committee. “The video game industry makes games for people of all ages, but that doesn’t mean all games are appropriate for everyone. I commend the industry for raising awareness of the tools available to parents that can help them make informed decisions about the games their children play.”

Every month, the video game industry has more than 300 million interactions with consumers through online storefronts and video game play. Leveraging this energy and passion, the industry will:

  • Enhance public education efforts around video game ratings and parental controls by developing and funding a series of new PSAs;
  • Utilize the unique interconnectivity and reach of the video game industry’s platforms to promote these public service messages and related content;
  • Coordinate with video game retailers to use both their physical store footprints and dedicated online networks to educate millions of their customers about video game ratings and parental controls;
  • Work with policy makers to extend the proven ESRB rating system to the broader games ecosystem of smart phones, tablets, and online social games; and,
  • Support and partner with non-profits using video games for educational and other pro-social purposes.

“The more parents know about the wealth of dynamic tools the video game industry has developed for monitoring game play, the more empowered they will be to make informed decisions about which video games are appropriate for their family. I commend the video game industry for recognizing the importance of educating and engaging parents about the ratings and other resources and for leading a national program that will ensure the decision-making power remains where it should be – with parents,” said Representative Debbie Wasserman Schultz (D-FL-23).

Specifically, the video game industry stated that they will accomplish their objectives by:

  • Featuring new PSAs on video game platforms that will expand on the series already completed and available here;
  • Providing consumers with information on video game-specific web sites and online stores;
  • Providing PSAs to video game industry news and fan discussion sites for use;
  • Encouraging broadcast outlets to run the PSAs on local channels;
  • Working with federal and state elected officials to provide rating and parental control information to their constituents; and,
  • Distributing PSAs to retailers for use on their in-store and online channels.

“Our industry has a long-standing, high-quality track record of empowering parents,” said Mr. Gallagher. “The Federal Trade Commission described the ESRB as having the
strongest self-regulatory code with regard to its marketing guidelines and enforcement system. Today we will build on that success.”

According to industry statistics, approximately half of American homes have at least one video game console. Every video game console has password-protected parental controls that allow parents to limit their children’s video game use. As such, each of those consoles, handheld devices, and PCs can be activated to block types of video games and restrict access to the Internet.

For more than 18 years, all computer and video games sold at retail have been rated by the ESRB. 85% of parents of children who play video games are aware of the industry’s rating system and this campaign will build on the already high awareness rate. The Federal Trade Commission reports that parents are present when video games are purchased 9 out of 10 times.

According to a survey conducted by Peter D. Hart Research Associates in 2012, 70% of parents regularly check the ESRB rating before buying video games. The ESRB rating system also enjoys high levels of trust among parents, who consistently report being satisfied with the information it provides in terms of selecting games for their children.

In the future, the distribution channels established as part of this campaign could also provide a platform for other educational and pro-social messages and information.

ESA offers services to interactive entertainment software publishers, including conducting business and consumer research, providing legal and policy analysis and advocacy on First Amendment, intellectual property and technology/e-commerce issues, managing a global anti-piracy program, owning and operating E3, and representing video game industry interests in federal and state government relations. For more information, please visit www.theESA.com or follow us on Twitter at @RichatESA or @ESAGovAffairs.

The ESRB is a non-profit, self-regulatory body that assigns age and content ratings for video games and apps so parents can make informed choices. As part of its regulatory role for the video game industry the ESRB also enforces industry-adopted advertising guidelines and helps ensure responsible online privacy practices under its Privacy Online program. ESRB was established in 1994 by the ESA.

StarDrive Beta Live

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Haarlem, The Netherlands – March 11, 2013 – Videogame developer Zero Sum Games and publisher Iceberg Interactive announced today their hugely anticipated 4x space strategy gameStarDrive is now playable in Beta on Steam. Throughout the Steam Beta stage, StarDrive will be available at a 15 percent discount (pre-order and play now), StarDrive also made the best-seller list on Steam this weekend. 

Download the beta HEREhttp://store.steampowered.com/app/220660

As an appetizer for the beta launch, Iceberg has released an official teaser trailer. The trailer illustrates the action and dynamics, giving gamers new insights into the game. The video can be streamed at the Iceberg Youtube channel.

StarDrive is a space-themed 4X strategy game with deep ship design, colonization, diplomacy, research, and beautiful 3D graphics designed by new developer Zero Sum Games, which ran a successful Kickstarter campaign in 2011. StarDrive features include:

  • Real-time gameplay with a seamless zoom from a grand strategic view to a close-up action view
  • Choose from eight beautifully rendered alien races or design your own; interact, negotiate, and forge allegiances on your way to victory
  • Expand your empire and colonize all kinds of planets, terraform and populate them, and build them into specialized centers of trade or industry
  • Research and unlock an array of technologies to improve your military and industrial capabilities
  • Control your ships with classic real-time strategy commands or jump into the fray by taking direct ‘arcade’ control of any ship in your empire
  • Create your unique ship designs with the modular ship design system and determine your own fate in battle
  • Create custom fleet formations and set rules of engagement in the easy-to-use fleet editor
  • Steal technologies, incite rebellions, or rob your enemies blind with a rich agent-based espionage system
  • Deploy ground troops from orbit to defeat the enemies’ last planetary defenses in ground combat
  • Explore the rich universe that comes alive with random events, remnant elements, hidden treasures, deep space terrors and late-game threats

“After years of creating this game we are finally ready and hugely excited to be entering the beta stage on Steam,” Zero Sum Games CEO Daniel DiCicco says. “We are hungry for the feedback of the seasoned 4x gamers that have been following development. The game is still evolving and with the help of our fans it will only get better, while at the same time we are confident they will have a blast with StarDrive as it is now!”

“After having been in QA testing for over four months, we have a polished beta build, ready for the masses of fans who have been waiting patiently for this day,” Iceberg Interactive CEO Erik Schreuder adds. “StarDrive will challenge experienced 4X players and let them re-live the golden days of grand space strategy games. This is going to to be a very special occasion, when a guy who had a dream finally unveils his masterpiece, having dedicated so much to see it come to fruition.”

More information about the game can be found on the official StarDrive Website: www.stardrivegame.com/

Creative Labs Sound Blaster ZxR Review

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The new Creative Labs Sound Blaster ZxR sound card is a behemoth of audio goodness. Un-boxing everything from the package, I was very impressed with the design style Creative Labs put into their new, flagship sound card. The sound cards feature black aluminum bodies with red accents and a pleasing shine. You did read that correctly: Sound cardS. As it turns out, the Sound Blaster ZxR comes with two cards that install into your computer system. The first card is the base ZxR itself, and the other is the DBPro daughter board. The DBPro board contains optical inputs and outputs as well as RCA audio-in ports. The third item I took from the Sound Blaster ZxR box was the ACM, or, Audio Control Module. The ACM is a small module which features both 3.5mm and 1/4″ inch headphone and microphone jacks. It also features a large, rotating volume knob providing fine adjustments, specifically for the headphones.

Installing the Sound Blaster ZxR took very little time and did not yield a lot of surprises. Installing the DBPro daughter card was a bit odd as it does not feature an PCI-E slot connector. It simply slides into where a card would usually sit and gets screwed down. The two cards are connected by a small daisy-style ribbon cable. After getting the two cards installed, I put my PC chassis cover back on and connected the Audio Control Module to the back of the sound card. Once I booted into Windows, I installed the drivers and control panel from the included software CD and let the auto-update program work its magic.

The main sound card features a built-in headphone amp capable of powering studio headphones with a 600ohm impedance. Additionally, it has all the hook-ups for very high quality 5.1 channel surround sound. My 5.1 speaker setup was rocking my gaming desk with just how incredible the sound was. The Sound Blaster ZxR’s 124dB Signal to Noise Ratio allowed for some very clear and powerful sound to be produced. Switching over to my headphones, I was equally-impressed, as my Sennheiser headphones could fully take advantage of the great sound quality. Most sound cards – especially on-board cards, do not put out very clear sound, so high end headphones go to waste. Not in this case, I am happy to tell.

Actually, I was really hoping that I could run two separate headphones from the Audio Control Module as it technically room for two. Unfortunately, you can only use one of the outputs (1/4″ or 3.5mm) at a time. One really cool feature of the Sound Blaster ZxR applies mainly to musicians looking to record their own tracks. The DBPro daughter board has a Sound Core 3D audio processor unit just like the main sound card. This means that you can apply the Sound Core 3D audio effects to the audio inputs from that source as well.

I did note a very infrequent, but serious bug with the Sound Blaster ZxR. Once in a great while, the card seemed to stopped outputting sound when the output selector was switched from “speakers” to “headphones” or vice versa. No matter what I did after that short of a full PC restart would correct the problem. Hopefully, this is a bug that Creative Labs can track down and patch out sometime in the future. Otherwise, I did not note any other bugs or problems.

This issue aside, the Sound Blaster ZxR is an incredible sound card for gamers, audiophiles, and would-be musicians looking to craft their own tracks. It carefully rides the line of purpose for musicians and gamers alike, paying service to each without skimping out on either. The Sound Blaster ZxR is one of the best sound cards on the market right now and easily the best Creative Labs sound card to date.

[easyreview title=”Sound Blaster ZxR Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”5″] Our Rating Scores Explained

Sound Blaster ZxR Images

Official Specs

General
Audio Processor: Sound Core3D
Audio Resolution: 24-Bit
Digital Audio Convertor (DAC): Burr-Brown
Signal to Noise Ratio (SNR) (20kHz Low-pass filter, A-Wgt): 124dB
Maximum Playback Quality: 5.1 : Up to 96kHzStereo Direct: Up to 192kHz
Frequency Response @96kHz: Front Channel Out : 10Hz to 45kHzRear Channel Out : 15Hz to 45kHzCenter Out : 10Hz to 45kHzHeadphone (33 ohms): 10Hz to 45kHz
Frequency Response @192kHz (Stereo Direct Only): Front Channel Out : 10Hz to 88kHz
16-bit to 24-bit Recording Sample Rates: 8,11.025,16, 22.05, 24, 32, 44.1, 48, 96 (kHz)
16-bit to 24-bit Playback Sample Rates: 8,11.025,16, 22.05, 24, 32, 44.1, 48, 96, 192 (kHz)
Maximum Recording Quality: Up to 24-bit/96kHz
I/O Ports (Main Card): Headphone : 1 x Amplified 1/4″ jackSpeaker Out : 2x RCA (L / R) 2x 3.5mm jacks (Rear, C/Sub)Microphone In: 1x 1/4″ jack
I/O Ports (Daughter Card): Line In : 2x RCA (L / R)Optical Out : 1x TOSLINKOptical In : 1x TOSLINK
Audio Control Module / Front Panel Connectivity: Volume Control Knob Built-in Beam-Forming MicrophoneHeadphone-Out : 1x 3.5mm jack, 1x 1/4” jackMicrophone-In : 1x 3.5mm jack, 1x 1/4” jack
600 Ohm Amplified Headphone Output: 80mw TI TPA6120
Swappable OP-AMPs: Yes
Included Acesssories: Audio Control Module (with Beamforming Microphone Built-in)
Technology
Audio Enhancement: SBX Pro StudioSurround™Crystalizer™Bass™Smart Volume™Dialog Plus™
CrystalVoice™Noise ReductionSmart VolumeAcoustic Echo CancellationFXFocus
Speaker/Headphone Switch: Software Controlled
Dolby Digital Live: Encoding
DTS Connect: Encoding
Upmixing of Stereo to Multi-Channels: SBX Surround
DTS & Dolby Digital Decoding via Cyberlink PowerDVD Download: via 3rd party software download
Scout Mode™: Yes
EAX: EAX 5.0 HD
Max.No. of 3D Voices: 128
Platform
PS3, XBOX360, PC or Mac: PC – PCIe x1 Connection
Minimum Operating System
Windows/ OSX: Windows 7/ 8

Dragon Commander Preview (PC)

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Earlier this week, I trekked out to a very rainy and cool Santa Monica, CA to checkout Larian Studios upcoming Dragon Commander, a strategy title rife with political dilemmas and troop management. Of course, you also get to transform into a flying dragon on the battlefield to rain down fire on your enemies, but I digress…

During our preview of Dragon Commander, most of the presentation was spent aboard the protagonist’s airship, the Raven. You play a bastard prince, who’s father’s death has left the empire split into rival factions helmed by his sons. The world is based in a traditional fantasy setting, but it seems that demons have touched the world by bringing all manner of steam-punk style technology into it in. Your job is to unite the empire (through real-time strategic combat) and somehow rid the land of the “evil” technology.

Onboard the Raven, the overall interface is similar to that of the TCS Tiger’s Claw in the original Wing Commander. The ship has various rooms, each with NPCs to interactive with. This character interaction is the bread and butter of Dragon Commander’s storyline. You will often be presented with controversial decisions to make. These questions range from the mundane to whether or not gay marriage should be allowed. A few turns down the road, the decision gets even more complicated when you have to decided whether to allow gay folk into the army. This is just an example of the hard-hitting political decision-making you will have to perform.

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The world is made up of several races, from Undead to Imps, and more. Each have their own cultural viewpoints and your decisions will undoubtedly affect how they support you (or not). The game never passes judgment on the player’s decisions, which is nice. After all, you are the prince, you make the rules. Who are they to nay say?!?

So, after you are done interacting with characters on the Raven, you can jump to the map view, which is setup in a Risk-like board game layout. From their, you can monitor all your territories, move troops, and build new units. Once you have moved all your units, you press the “end turn” button, and movement unfolds. Battles can be auto-resolved or manually-fought. One developer mentioned that the game can be played basically like a strategic strategy title, and RTS gameplay barely touched on if played smartly (the player just auto-resolving all combats). However, Larian Studios has put a lot of work into getting an RTS game into this turn-based game when battles are fought manually.

The fully 3D battle maps can be viewed via virtual camera in just about all directions. You click and select your units, direct them towards fortification points which can be used to build new battle facilities (such as barracks, factories, etc) and also smaller fortification points which can be used to create things like turrets. After assembling your army, you will most likely want to engage the enemy. It is important to note that all the armies of this game world share the same unit types – however, each grants bonuses to the ones they want. This is where armies will truly diverge in tactics.

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The game’s namesake obviously points to dragon commanding combat, and you can do just that. At any point on the battlefield, so long as you are close enough to a friendly unit, you can transform the camera into a third-person view of your dragon flying about the sky. You can control the dragon like a ship could be controlled in the Descent games, and depending on what upgrades you have purchased for your dragon, you can reign some serious hell down on the enemy. While dragon-only combat is possible in some instances, it should be noted that dragons are very ineffective against enemy buildings, so you will most-likely have to take those with good old fashioned boots on the ground.

Overall, Dragon Commander promises to be a very intriguing and deep game where player decision will have a large outcome on their fate and that of the empire’s. Dragon Commander is scheduled for release on the Windows PC platform sometime in the middle of this year and, so far, is looking mighty polished.

Trailer

EA to Give SimCity Gamers Free Game For Troubles

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Looks like Electronic Arts is working hard to re-gain the favor of video gamers put off by the rocky launch of SimCity on PC. The company is going to be giving SimCity gamers a free game from the EA portfolio.

Full PR Text

A SIMCITY UPDATE…AND SOMETHING FOR YOUR TROUBLE FROM LUCY BRADSHAW
Here’s a quick update on the problems we were experiencing with SimCity – and a little something extra for people who bought the game.
The server issues which began at launch have improved significantly as we added more capacity. But some people are still experiencing response and stability problems that we’re working fast to address.
So what went wrong? The short answer is: a lot more people logged on than we expected. More people played and played in ways we never saw in the beta.
OK, we agree, that was dumb, but we are committed to fixing it. In the last 48 hours we increased server capacity by 120 percent. It’s working – the number of people who have gotten in and built cities has improved dramatically. The number of disrupted experiences has dropped by roughly 80 percent.
So we’re close to fixed, but not quite there. I’m hoping to post another update this weekend to let everyone know that the launch issues are behind us.
Something Special for Your Trouble
The good news is that SimCity is a solid hit in all major markets. The consensus among critics and players is that this is fundamentally a great game. But this SimCity is made to be played online, and if you can’t get a stable connection, you’re NOT having a good experience. So we’re not going to rest until we’ve fixed the remaining server issues.
And to get us back in your good graces, we’re going to offer you a free PC download game from the EA portfolio. On March 18, SimCity players who have activated their game will receive an email telling them how to redeem their free game.
I know that’s a little contrived – kind of like buying a present for a friend after you did something crummy. But we feel bad about what happened. We’re hoping you won’t stay mad and that we’ll be friends again when SimCity is running at 100 percent.
SimCity is a GREAT game and the people who made it are incredibly proud. Hang in there – we’ll be providing more updates throughout the weekend.

OverDog App Allows You to Play Your Favorite Athletes

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NASHVILLE- March 7, 2013- From the gridiron to the gaming console, professional football players like Matt Forte from the Chicago Bears, want to challenge YOU to Madden.  Tampa Bay Rays cannon, David Price, dares you to hit his fastball in MLB 2K13. Are you up for it? New app, OverDog, connects athletes from all sports to their fans through any video game title.  Fans who support OverDog on Kickstarter will receive exclusive access during the mobile app’s beta window which will be closed to the general public until Fall.

“So many athletes love video games.  They’re young and competitive, and enjoy connecting with their fans.  OverDog is an easy, efficient way to bring fans and players together.  We’ve got NFL Pro Bowlers, UFC fighters, Olympic Gold Medalists – you name it,” says OverDog co-founder and former Chicago Bear, Hunter Hillenmeyer.  “These athletes may have spent years mastering their sport with practice and weight training- but in the online gaming arena everyone is equal.”

Straight out of the OverDog playbook, here’s how this innovative and exciting application works: Simply put, athletes post video challenges through the mobile app which notifies subscribers.   Fans who choose to accept the challenge are put into a random drawing by OverDog who streamlines the selection and “friending” process.  One lucky gamer then faces-off against the challenging athlete for pride, glory and, of course, bragging rights.  And, yes, trash talking is allowed!

Once the app is downloaded, supporters and subscribers can view the Lobby page which highlights which athletes are logged in.  You’ll be able to browse an existing list of live challenge videos or wait until an athlete challenges you in your favorite game.   OverDog delivers communications that are personalized based on fan and athlete user preference for an easier, enhanced gaming experience.

Working closely with the Player’s Associations, OverDog has recruited more than 100 athletes (i.e. Lance Briggs, Hank Baskett, Kei Kamara and Michael Boley just to name a few) to its gaming roster for the beta app launch in April.  Only Kickstarter backers will have exclusive access to that version.  The public OverDog app will be released this Fall.

Original OverDog members will also become a part of the development process by offering feature feedback and suggesting players they’d like to see part of the program in the future.  OverDog is working on expanding its features for a more interactive experience which is why they’ve turned to Kickstarter for additional funding.  Some features in the pipeline include Fan vs. Fan matches, leaderboards, automatic results-capture and game broadcasting.

For a full list of pledge options, please head to the OverDog Kickstarter Page.

You can also check out some of the OverDog athlete challengers HERE.

Ubisoft Announces PAX East 2013 Lineup

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SAN FRANCISCO — MARCH 8, 2013 — Today, Ubisoft® announced its lineup for PAX East, including Assassin’s Creed® IV Black Flag™, Tom Clancy’s Splinter Cell® Blacklist™, Watch Dogs™ and a number of acclaimed digital, PC and iOS titles. Attendees can check out Ubisoft’s lineup at booths 824 and 836 at the Boston Convention and Exhibition Center on March 22-24, 2013.

PAX East attendees that visit the Assassin’s Creed IV Black Flag fully-enclosed theater will be treated to an exclusive look at the newest Assassin’s Creed world set during the Golden Age of Pirates.  Meet our new hero, the brash and brutal Edward Kenway, a pirate trained by assassins. Session attendees will also receive a special-edition Assassin’s Creed IV Black Flag inflatable cutlass sword (while supplies last) and can take sharable pictures in a photo booth featuring our new hero.

Attendees will also have the opportunity to see a new demo of Tom Clancy’s Splinter Cell Blacklist, the next blockbuster title in the critically acclaimed Tom Clancy franchise. Special operative Sam Fisher is back and in control of the newly formed Fourth Echelon as he seeks to combat a group of terrorists behind “The Blacklist,” a series of escalating attacks on U.S. interests.

Never-before-seen Watch Dogs content will be unveiled in a closed theater presentation at the booth. All theater attendees will receive a PAX exclusive Watch Dogs lanyard (while supplies last). Players will assume the role of Aiden Pearce, a new type of vigilante who, with the help of his smartphone, will use his ability to hack into Chicago’s central operating system (ctOS) and control almost every element of the city. Aiden will be able to tap into the city’s omnipresent security cameras, download personal information to locate a target, control systems such as traffic lights or public transportation to stop a chase, and more. The city of Chicago is now the ultimate weapon.

Consumer Booths
PAX East attendees who visit Ubisoft’s booth can play some of this year’s most highly anticipated digital PC titles like ShootMania® Storm, Might & Magic® Heroes® VI Shades of Darkness and Might & Magic® Duel of Champions Online Card Game, also available on iOS.

Additionally, attendees can experience hands on demos of Spartacus Legends™ playing favorite combat moments from the show or; live the epic journey of a ruthless bounty hunter with Call of Juarez® Gunslinger on Microsoft Xbox Live® Arcade and Sony PlayStation Network™.

Pre-Order Incentives
Attendees can also take advantage of pre-order incentives for a few of Ubisoft’s biggest games at the show. Pre-orders for Assassin’s Creed IV Black Flag, Tom Clancy’s Splinter Cell Blacklist, Watch Dogs or ShootMania Storm include a free t-shirt onsite (while supplies last).

For exclusive updates and behind-the-scenes photos from PAX East throughout the event, please visit Ubisoft’s Facebook page (facebook.com/ubisoft) or follow Ubisoft’s Twitter account (twitter.com/Ubisoft).