Author - Jerry Paxton

Batman: Arkham City The Album Details


Warner Bros. Interactive Entertainment has announced that the upcoming Batman: Arkham City The Album will be released on October 4, two weeks before the game’s October 18 launch date. The album features a plethora of contemporary artists including Coheed and Cambria as well as The Raveonettes all singing tracks which draw on the influences of the forthcoming game as well as the world of Batman.

Coheed and Cambria frontman Claudio Sanchez said, “I write in a very conceptual format with the stories that surround Coheed and Cambria, but Batman has a much larger, defined history and rules that go along with it. My goal was to find universal themes from Batman’s existing history to help give the lyrics legs and dimension so that the song could live within that world.”

Track Listing

  1. Panic! At The Disco – Mercenary
  2. Coheed and Cambria – Deranged
  3. The Duke Spirit – Creature
  4. Black Rebel Motorcycle Club – Shadow On The Run
  5. Blaqk Audio – Afterdark
  6. The Raveonettes – Oh, Stranger
  7. ††† (Crosses) – The Years
  8. The Damned Things – Trophy Widow
  9. Daughtry – Drown In You
  10. The Boxer Rebellion – Losing You
  11. Serj Tankian – Total Paranoia

*Bonus Collector’s Edition track

  1. A Place to Bury Strangers – In The Shadow

 

Dead Nation: Road of Devastation DLC Pack Announced

Housemarque has announced “Road of Devastation” the first DLC pack for their PSN title, Dead Nation. The DLC pack is a new chapter in the game’s story, continuing where the base game leaves off. It will also include new equipment, loot, etc. No word yet on release date or pricing.

“We’ve been working hard since the launch of Dead Nation to bring exciting new content to the fans of the game,” says Housemarque CEO, Ilari Kuittinen. “Since the launch of the game, Dead Nation has been a top selling PSN title having fans all around the globe. After being included in the Welcome Pack offering, the game has reached over 3.8 millions downloads, which is simply mindboggling and unheard of for a PSN game.”

DLC Pack Screens

Star Trek Online Going F2P, Honoring Lifetime Subs

Perfect World Entertainment, now-owners of Cryptic Studios Star Trek Online, have announced that the game will be going free to play later this year. Additionally, they have announced it will be available entirely online, with no retail store purchase required for installation. Most importantly, the game will honor the lifetime subscribers by giving them perpetual premium accounts, which boast a number of features over free ones.

“In addition to seeking out new life and exploring strange new civilizations, part of our continuing mission for Star Trek Online is to expand and improve,” said Jack Emmert, CEO, Cryptic Studios. “Transitioning to a free-to-play model is a natural way to share all we’ve built with a broader community of players and we couldn’t be more excited.”

Checkout the account feature matrix at the game’s free to play info site.

Global Ops: Commando Libya Announced

Kalypso Media has announced Global Ops: Commando Libya, an upcoming third-person actioner set for release in early 2012 on Windows PCs. The game puts players in the boots of soldiers on a mission to recover a lost nuclear weapon before it falls into the wrong hands.

Announcement Screenshots

Gears of War 3 Soundtrack Release Date

Sumthing Else Music Works and EPIC Games have announced that the official soundtrack for their upcoming Gears of War 3 will be released simultaneously with the game’s launch on September 20, 2011. The album will be available on SumthingDigital as well as other digital music services.

About the Soundtrack

Gears of War 3 The Soundtrack features the original music score by Steve Jablonsky who also wrote the music for Gears of War 2, Michael Bay’s The Island, The Texas Chainsaw Massacre and Transformers movies. The veteran film composer created nearly 80 minutes of new music for the latest installment of the Gears of War franchise. The score is an impressive organic and electronic hybrid mix featuring live orchestra and choir performed by the Northwest Sinfonia and mixed by Remote Control Productions.

Dead Island Review (PC)

We just survived our early press copy of Deep Silver and Techland’s new zombie action-RPG, Dead Island, and are still recovering. This is truly the zombie game genre-fans have been waiting for. On this, the launch date of the game, we have assembled our official review for those of you still on the fence about buying this excellent and breath-taking title. After selecting your character (more on them later), you find yourself in a hotel room after a long night of drinking. Upon exiting your domicile, it is quite clear things have gone to hell and you soon find yourself in the midst of a full-on zombie outbreak.

…after seeing these situations played out on video, actually playing them out is a whole different bunch of undead celery stalks

The overall plot and story of Dead Island are all things that fans of zombie films have seen before. In fact, several quest-lines feel like they have been lifted straight from the unofficial zombie film guidebook. However, this is no detraction from the experience as, after seeing these situations played out on video, actually playing them out is a whole different bunch of undead celery stalks (Howe fans, anyone?). The quest lines range from slightly comical to deadly serious and dramatic. One early quest line deals with a wounded and immobile husband asking you to take his wife to safety. Upon getting her to safety, she asks you to go back and check on him. Of course, by time you return, he has succumbed to his injuries and attempts to eat your face off. The human drama is in full force on the tropical “paradise” of Banoi, with people searching for loved ones, looting abandoned homes, and more.

…if you have not guessed by the talk of levels and abilities, Dead Island is an RPG.

The game is divided up into several areas, each with a huge number of side quests and explorable areas. In fact, it is very similar to Deus Ex: Human Revolution in this respect, but Dead Island is a far more open-world than Eidos Montreal’s latest offering. The areas are fully-explorable no matter what level you are (although some quests are not present until others have been completed), and you are free to go back to previous areas and explore at any time. Each of the four characters of Dead Island have their own set of skill trees and qualifications. Although all characters can wield every type of weapon (bladed, blunt, projectile, etc), certain characters are far more versed in these types than others and their skills represent this. Speaking of experience and character development, if you have not guessed by the talk of levels and abilities, Dead Island is an RPG. You, as a character, increase in level as you gain experience by completing quests and killing undead monsters. With each level increase, you can unlock a new skill or upgrade an already-selected one.

If Techland had gone with a photo-realistic approach in mind, this game would be a bit too much in the gore department.

Visually, the zombies of and characters of Dead Island are beautifully-detailed and rendered. Both living and dead alike have a slightly stylized nature about them so that they don’t hit the “uncanny valley” and also to not make the gore too overpowering and realistic. The zombies are grotesque masterpieces in their own right, each with their own array of wounds and giblets. If Techland had gone with a photo-realistic approach in mind, this game would be a bit too much in the gore department – seriously. There is so much blood and giblet-flying in this game it is crazy. Of course, this is also tempered with the game’s damage modeling system, which lends damage to character models based on weapon type, condition, and location. Hit a walking corpse in the arm with a scythe and you might take it clean off. However, you hit the same are with a baseball bat and you may break it. Each of these actions causes the zombie to perform accordingly. Vehicular locomotion is also a blast as you fly down the motorways, plowing into the undead. There are several vehicles available for piloting and all make for a very interesting experience – both in terms of your tactics as well as survivability.

…if I wanted to join them, all I had to do was press a button

The cooperative component of Dead Island is pure brilliance. As I was walking stealthily through the impoverished city of the game’s second act, a notification popped up stating that another player was in the same area as I was in his or her game and, if I wanted to join them, all I had to do was press a button. I did and, before I knew it, we were sharing a game world and taking on the undead. This nearly-seamless system is tribute to Techland’s developmental prowess. I was never able to get all four characters together as the number of people playing the press copy was limited compared to the number sure to be playing it now – but, if you can get all four characters in one game at the same time, I think you will have one of the best coop experiences ever designed in a video game. You owe it to yourself and your friends to check this out.

Overall, Dead Island, is the action-RPG zombie fans have been waiting for as well as one of the best games of 2011. Deep Silver and Techland have outdone themselves in every way with this AAA title.

 

[wpcol_1half id=”” class=”” style=””]

Pro’s

  • Beautifully-horrifying zombies
  • Epic scenery and island setting
  • Great cooperative multiplayer system

[/wpcol_1half] [wpcol_1half_end id=”” class=”” style=””]

Con’s

  • Slightly wonky save system
  • Strange re-spawn times of zombies and lootable objects

[/wpcol_1half_end]

Foreward-Thinking

Dead Island is simply incredible… I can’t wait to see what Deep Silver and Techland do next – Dead Nation? Dead County? Dead World? The possibilities are limitless.

Gallery

World of Tanks Review

Wargaming.net’s World of Tanks is a team-based, online action title where players in two armored vehicle groups slug it out for domination of numerous maps based on Word War II battlefields. While summing the game up in one sentence is possible, it is an experience akin to the classic game Othello – a minute to learn and a lifetime to master. World of Tanks is deceptively complex and, especially once players make the jump to joining a tank platoon, the game blows wide-open with options in the way of strategy.

Starting out, players get the lowest level tanks of the three nationalities represented: The United States, Russia, and Germany (French vehicles will be added at a later date). Upon starting a game, players are entered into a large queue where a very ingenious battle-generation system goes to work, pulling out various vehicles of appropriate levels and types to create teams and then sending those teams into a randomly-selected map. The point of this system is to make sure all games are fun and balanced. For the most part, the system works very well – ensuring that teams consist of a nice blend of tanks, tank destroyers, and SPG (artillery) vehicles. Sometimes, however, the system gets a bit “off” and you will end up with some very interesting team makeups. There were times when my team consisted of mostly tank destroyers or an obscenely-large number of SPGs.

After mentioning the vehicle types in the last paragraph, I would be remiss in my journalistic duties not to inform you about them now. Tanks are divided up into light, medium, and heavy categories – each of which have their pro’s and con’s as you can imagine (heavies are slow and armored, lights are quicker but less-armored). There are also tank destroyers, which are armored gun carriages built with the sole-purpose of destroying enemy armor. These vehicles usually have a limited firing arc due to their construction. Finally, there are the SPGs or artillery units which make use of a special aiming view to lob shells across the map at enemy forces detected by other tanks (also taking into account whether or not they are in radio range).

After the mission-generator does its work, players are sent into the battlefield for a 30 second countdown to allow all players to “catch-up” and avoid any latency problems. In those 30 seconds, teams formulate their battle plans via text and voice chat, then the battle is on. Each map is well-designed with several areas for vehicles on offense, defense, and support missions. Each of the game’s maps is based on World War II battlefields and environments.

World of Tanks is a beautiful game to look at, with crisp and detailed visuals. Environments are lush and buildings are well-detailed, no matter if they are intact or gutted by the brutality of combat. Tanks are accurately-modeled after their real-world counterparts and it is easy to see that Wargaming.net did a ton of research into the vehicles of their game. After playing the game for a while, I went to an online WWII image repository and looked at the various vehicles depicted. Due to my participation in World of Tanks, I was able to determine the majority of vehicles I was surveying, without help. And they say video games are not good for anything! The game also features some great sound design and, not only will you be treated to the various creaks and groans your tank makes, you will also hear a lot of ambient effects and nature sounds. Players will also hear shells as they whiz past their vehicles or the visceral crunch that rings out when those shells connect with their intended targets.

Damage modeling is implemented with extra complexity, taking into account range, angle (both of the shell and the armor surface it is impacting), velocity, and a plethora of additional variables. Tanks can have various parts of their construction damaged or destroyed, and this just adds to the strategy. For instance, small and nimble vehicles can “track” (the act of shooting a vehicles tracks until they break) larger vehicles, temporarily immobilizing them. This allows the smaller vehicles a chance to move around the target to its weaker rear armor. Many tank destroyers, with their limited firing arc, have been rendered helpless this way. Aiming can be done via an automatic system which has a higher probability of missing on the move, or manually through the scope for accurate shooting.

Gameplay is exciting and interesting, with vehicles making use of buildings and other obstructions for cover as well as bushes and trees for camouflage. Each tank has its own ratings for detection and camouflage, which is coupled with its crews ratings for each of these as well. No matter how camouflaged a vehicle is, however, this all goes away once you start shooting. So, many less-armored vehicles will do best to use “hit-and-run” tactics, darting back and forth between cover while laying down fire. The point to all this madness is to either kill every enemy vehicle on the field or capture their base by staying next to it for a certain amount of time. In fact, you don’t really have to kill anyone on the map in certain situations. For instance, there was one battle I took part in where everyone on the team went one direction and, unbeknownst to us, the other team went a completely different direction. We ended up at their base first to find no resistance and got their base captured to 50% before the other team arrived at our base and began doing the same. Not one kill was made, but we still won!

Players stay interested not only because of the exciting gameplay but also thanks to a huge system of vehicle types and upgrades – not to mention the strategy in finding the best tactics to use on each of the various maps. Customizing your tank is not just a matter of grabbing the most expensive gear. Sometimes, players might go with a lesser-expensive piece of equipment due to its properties and benefits. For instance, the M3 Stuart is a light scout tank which boasts some serious speed and turning capabilities. In this tank, I personally have taken on four opponents of the light and medium tank variety, and come out on top. This was due to my good piloting of the vehicle, and the fact that it is, at full speed, insanely difficult to get a good bead on with manual or automatic aim modes. But, I digress… So, this tank can wield both traditional tank canons as well as a lighter auto-cannon style weapon. Each have their benefits and, depending on the team I was going to join or my own preferences, I would swap these out between battles. The point is, there is a lot of variety available to players in how they outfit their personal machines. Players paying for premium accounts can join tank groups (groups of friends who can all join the same battle) or tank platoons (the equivalent of a guild) – each of which add an enormous amount of fun to the World of Tanks experience.

Overall, World of Tanks is an insanely-fun online action game with a ton of strategy available to players looking for it. It is free-to-play and available now at its official website.

 

[wpcol_1half id=”” class=”” style=””]

Pro’s

  • Crisp and detailed environments
  • Accurately-modeled vehicles
  • Lots of strategy available to players
  • Free to play

[/wpcol_1half]

[wpcol_1half_end id=”” class=”” style=””]

Con’s

  • Can’t drive your tank off the computer screen and ride it down your block, impressing your neighbors

[/wpcol_1half_end]

 

Gallery

Battlefield 3 Physical Warfare DLC Pack Trailer

Electronic Arts has announced that customers who pre-order the Battlefield 3: Limited Edition from Origin or other select retailers will also receive the Physical Warfare DLC Pack at no extra cost. This pack contains the DAO-12 semi-automatic shotgun, Type 88 Light Machine Gun, flechette ammo for the DAO-12, and a flash suppressor for the SKS sniper rifle. Eventually, the pack will be released for a cost to all customers, but no word yet on when exactly that will be.

Trailer