Author - Jerry Paxton

Snail Games Announces E3 2013 Line Up

LOS ANGELES – May 29, 2013 – Snail Games today announced its product lineup for the Electronic Entertainment Expo (E3) 2013 in Los Angeles June 11-13. Attendees will have the opportunity to get hands-on demonstrations of Black Gold, the upcoming steampunk, massively multiplayer online role-playing game (MMORPG), and future expansion content from Age of Wushu, the acclaimed martial arts-themed MMORPG.

Additionally, Snail Games revealed two more games in development — MMO dance game Music Soul and post-apocalyptic action RPG Solar Tempest, Snail Games’ first title featuring single-player mode. Both games will appear for the first time in limited appearances within the Snail Games E3 booth.

“As our portfolio expands and continues to push MMO boundaries, this year’s E3 lineup serves as a significant stepping stone for our ongoing global expansion,” said Shi Hai, Founder and Chairman, Snail Games. “The titles showcased in our booth are representative of Snail Games’ overall mission — to bring rich, immersive online interactive experiences to fans of all genres, whether it be steampunk, fantasy, fighting or even dancing.”

Snail Games will be in Booth #5222 in the West Hall of the Los Angeles Convention Center. Booth attendees will also receive Black Gold beta trial keys for early game access and Age of Wushu in-game item scratchcards.

Snail Games’ full E3 lineup:

BLACK GOLD

Inspired by the myths and fairytales throughout Northern Europe, Black Gold combines the magic-filled world of fantasy with the mechanized, gothic world of steampunk. Players will be able to trigger more than 3,000 dynamic events and actions that can change the game world. Additionally, characters will have the ability to change forms and drive giant armored mechs in combat, creating a variety of fun and different encounters for both PvE and PvP experiences. Black Gold also features cross-genre gameplay, including both first-person (FPS) and third-person shooter (TPS) elements.

Availability: Fall 2013
ESRB Rating: RP
Platform: Windows PC

AGE OF WUSHU

Experience a sneak peek at Age of Wushu‘s upcoming expansion, Legends of Mount Hua, with new content releasing beginning July 2013. A unique, versatile sandbox experience, Age of Wushu transports players to a martial arts world, set in the Ming Dynasty of ancient China. Players will master various martial arts disciplines as they explore ancient China, delving into their character’s unique story and facing the consequences of every action without the crutch of MMO staples like levels and classes.

Availability: Now / Expansion: Content releases begin July 2013

ESRB Rating: M for Mature

Platform: Windows PC

 

MUSIC SOUL

Music Soul, an MMO dance game, marks Snail Games’ arrival within the music genre. The game features nine cutting-edge game modes, including spirit, competitive and lightning round dance modes.

Availability: TBA

ESRB Rating: RP

Platform: Windows PC

 

SOLAR TEMPEST

Solar Tempest is a post-apocalyptic action RPG arriving as Snail Games’ first venture to include a rich and diverse single-player experience to complement fully featured online gameplay. Players can engage each other on stark battlefields through multiplayer, or struggle against a dynamic environment dominated by ruthless enemies in single-player.

Availability: TBA

ESRB Rating: RP

Platform: Windows PC

UBISOFT Unveils E3 2013 Line Up

SAN FRANCISCO —May 29, 2013 — Today, Ubisoft revealed its lineup of titles for what the company expects to be one of the most significant editions of the Electronic Entertainment Expo (E3) in years. At 3 p.m. PDT on June 10, Ubisoft leads off with an invitation-only media briefing at the Los Angeles Theatre that will feature first looks at Ubisoft’s upcoming lineup, including exclusive next-generation games, innovative editions of popular franchises and new brands and titles.

Following the press conference, E3 attendees can visit Ubisoft’s booth (#1023 situated in the South Hall at the Los Angeles Convention Center) to check out a number of highly anticipated games, including Assassin’s Creed IV Black Flag, Rayman Legends, South Park™: The Stick of Truth™, Tom Clancy’s Splinter Cell Blacklist, Watch Dogs and more. Throughout the week, there also will be a number of special guests and live performances at the booth.

“This is a pivotal moment for the video game industry, and E3 is the opportunity for us to share our vision for the future,” said Yves Guillemot, co-founder and CEO, Ubisoft, “We have many incredible games in development, and we’re especially excited to share more on our next-gen titles, which will deliver more connected, immersive and interactive experiences to our fans.”

As the industry transitions to a new console cycle, past market trends and Ubisoft’s internal estimates indicate that within two years the next-gen consoles’ installed base could double that of the previous generation over a comparable period. Ubisoft’s cross-studio collaboration structure allowed the company’s creative teams to get an early start on the transition, with next-gen games like Watch Dogs already scheduled for release this year and more next-gen titles to be announced during E3.

In addition to its E3 activities, Ubisoft is creating the Uplay Lounge, a space near the Los Angeles Convention Center designed to give select Uplay members hands-on experience with Ubisoft’s E3 lineup and the opportunity to discuss their favorite titles with members of Ubisoft’s development teams. More details on how Uplay members can sign up for an invitation to the Uplay Lounge can be found here.  Uplay® (http://uplay.com) will have pre-show coverage and a live broadcast of Ubisoft’s media briefing.

Ubisoft’s media briefing will also be available to watch live or on demand on Ubisoft’s YouTube channel (http://www.youtube.com/watch?v=29uRvifupqQ) and press partners are welcome to embed the YouTube live video feed on their site using the embed link. All of Ubisoft’s videos and trailers will be available on YouTube (http://www.YouTube/user/ubisoft).

To interact live with Ubisoft during E3, visit the company’s Facebook page (https://www.facebook.com/ubisoft), follow Ubisoft on Twitter (http://twitter.com/ubisoft) and tweet using #UbiE3.

The UbiBlog (www.ubiblog.com) will have the company’s latest news, previews and features on Ubisoft’s games during E3.

Majesco Reveals E3 2013 Line Up

Edison, New Jersey  May 29th, 2013 — Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, announced today its line-up for this year’s Electronic Entertainment Expo (E3) being held in Los Angeles, June 11-13. From Zumba® Fitness World Party, the culturally-rich fitness experience that expands your horizons, to the adventure-filled fun with the boys of summer in Phineas and Ferb: Quest for Cool Stuff, Majesco Entertainment, located in South Hall meeting room #308a, will debut playable demos of both games for the first time.

Majesco also officially announced today its distribution partnership with publisher Little Orbit. Majesco will distribute three titles under terms of the Little Orbit agreement, all based on strong licensed brands including Monster High™, Barbie® and Young Justice.  The following Majesco and Little Orbit titles will be shown together in E3 meeting room #308a:

  • Zumba® Fitness World Party (Majesco) on Xbox One®, the all-in-one games and entertainment system from Microsoft, Kinect™ for Xbox 360®,  Wii U™ and Wii™ is the latest game in the successful dance fitness franchise that has sold more than 9 million units worldwide. This fun, freeing fitness journey embodies Zumba’s global reach of over 185 countries by taking your work out to exotic locations around the world. Burn up to 1,000 calories per hour with new modes, dance styles and 40 high-energy new routines set to a world-class soundtrack featuring Lady Gaga, Daddy Yankee and Pitbull.
  • Phineas and Ferb: Quest for Cool Stuff (Majesco) on the Xbox 360® games and entertainment system from Microsoft, Wii U™, Wii™, Nintendo 3DS™ and DS™, is based on the top-rated Emmy Award-winning hit series. Join Phineas and Ferb as they travel to out-of-this-world places in their newest invention, the All-Terrain Transformatron, an upgradeable, customizable, ultra-cool amphibious ride that lets the boys collect treasures to display in their backyard Museum of Cool.
  • Monster High™13 Wishes Shadow Secrets (Little Orbit) on Wii U™, Wii™, Nintendo 3DS™ and DS™ whisks fans away on an amazing adventure with their favorite freaky-fab ghouls who jump, climb and swing through multiple magical levels to save Monster High™.
  • Barbie™ Dreamhouse Party™ (Little Orbit) on Wii U™, Wii™, Nintendo 3DS™ and DS™ takes fans behind the pink doors into the fantastic world of the Barbie® Dreamhouse® mansion.
  • Young Justice: Legacy (Little Orbit) on PlayStation®3, Xbox 360 and Wii U™ is based on the acclaimed Cartoon Network animated series inspired by the DC Comics characters. Players assemble their Young Justice team from 12 heroes including NightWing, Kid Flash, Robin and more. Track down notorious villains and be mentored by powerful superheroes as you explore, customize and battle in this action-packed, RPG styled game.

For additional information about Majesco Entertainment’s entire line-up of products, please visit www.majescoentertainment.com.

Video Games: The Movie Surpasses Kickstarter Goal

VideoGames_64314_640screen

(DALLAS, TX) May 28, 2013 – Mediajuice Studios announced today that the Kickstarter campaign for its indie documentary film Video Games: The Movie has eclipsed its funding goal and will be able to complete post-production before its planned theatrical release. Mediajuice reached its initial Kickstarter target of $60,000 in less than two weeks, and the money raised will be used to fund post-production on the film, to include editing, a musical score, motion graphics and the acquisition of licensed archival clips.

In addition to securing funding, Mediajuice has announced several new stretch goals including:

  • $80k: A celebrity voice over narration
  • $100k: Purchasing rights to use popular songs in the film
  • $120k: A musical score created by a famous band and/or composer

“Video Games: The Movie is about an industry that I grew up with and love, the video game industry. We want people to gain an understanding of our industry and we want to dispel many of the outlandish fallacies that currently plague it,” said Jeremy Snead, director of Video Games: The Movie and president of Mediajuice Studios. “The crowd funding route allowed us to go out to a community of like-minded people, who are as passionate about this industry as we are. We are eternally grateful to them for helping to bring this movie to the silver screen. Thank you.”

Directed by Jeremy Snead, Video Games: The Movie will tackle many of today’s hot button topics, including the questionable correlation between video games and violence, the exploration and elevation of video games as an art form, next-generation and future-generation gaming and the negative stereotypes that continue to plague the industry despite its popularity and commercial success.

Video Games: The Movie will future incisive interviews with the people who helped shaped the interactive entertainment industry, including Nolan Bushnell (founder of ATARI), Randy Pitchford, Cliff Bleszinski, and many others. At E3 2013, the Mediajuice team plans to capture additional industry interviews with a focus on international developers and next generation platforms.

Arma 3 Pre-E3 Live Streams Announced

-Arma 3 Pre-E3 Livestream Hangout Invitation for TwitchTV 148x21

Prague, Czech Republic, Wednesday 29th May 2013 – Gearing up for the E3 exhibition, the Arma 3 development team is hosting pre-E3 livestream hangouts – offering a glimpse of what will be on display in Los Angeles. Both sessions are scheduled for 17:00 UTC on Saturday June 1 and June 8, and will be hosted on the official Arma 3 channel on Twitch.tv.

For the first livestream, on Saturday June 1 at 17:00 UTC, Mission Designer Thomas Ryan (supported by several others Arma 3 developers) will give a basic tutorial in scenario editing – using some of the weapons and vehicles from the upcoming Arma 3 Beta.

The second livestream, scheduled for Saturday June 8 at 17:00 UTC, consists of a playthrough of the brand new Combined Arms showcase mission, which is also scheduled for release in the Arma 3 Beta.

Both sessions are expected to take about one hour and will be streamed live from Bohemia Interactive HQ in Prague. The setting is casual and viewers are welcome to ask developers their questions via Twitch.tv chat and/or Twitter.

Last but not least, those who want to make sure they will not miss anything can already enlist for the official event via Arma 3’s Facebook page.

Lian Li Announces Briefcase PC Chassis

cdae167554

29 May 2013, Keelung, Taiwan – Lian-Li Industrial Co. Ltd is pleased to announce their newest edition to the briefcase chassis “TU” series – PC-TU100 Mini-ITX Chassis. More compact than the PC-TU200, the fully aluminum PC-TU100 is the ideal choice for the ultimate LAN rig with its top-mounted handle and its support for the latest powerful low profile graphics card. The stylish retro “007-esque” design of the chassis is sure to garner much attention.

Portable Gaming Hardware

With dimensions of (WxHxD) 158 x 275 x 242mm (6.2” x 10.8” x 9.5”) and a weight of 1.77kg (3.9lb), the PC-TU100 holds the hardware necessary for a portable gaming system while being primed and ready for transport. Two 2.5” hard drives or SSDs can be mounted on the bottom drive rack. An additional 2.5” drive can be placed in the slim optical drive bay, if no optical drive is installed.

Graphics cards up to 190mm can be installed in the chassis – enough room for some of the latest small form factor graphics cards. The PC-TU100 supports SFX power supplies up to 170mm.

Maximum Airflow

Lian Li has engineered the case for maximum airflow. A tool-lessly mounted 120mm intake fan with a removable air filter at the front of the chassis blows air across the integral components. With no drive cage blocking the fan, the air flows unrestricted through the case. Well-placed vents on the side and the rear of the case ensures the hot air escapes.

Simple Release Side Panels

Similar to the PC-TU200, the side panels of the PC-TU100 are unlatched with just a push of the release lever on the back panel. Putting the panel back on is a simple push to lock the anchoring pins back into their sockets.

The front panel contains the dual LED illuminated power button that glows blue when on and purple when loading. The I/O panel at the bottom of the front panel contains two USB 3.0 ports and HD audio connections.

Price and Availability

The PC-TU100 will be available in silver and black at the end of June for the suggested retail price of US$109.99.

Video product tour of the PC-TU100:
http://youtu.be/4JZNvsG9_-8

PC-TU100 product information and detailed specifications:
http://www.lian-li.com/v2/en/product/product06.php?pr_index=645&cl_index=1&sc_index=25&ss_index=138&g=f

Wargaming Opens PO in Tokyo

WoWP_Screens_Warplanes_Combat_Image_03

May 29, 2013 — Wargaming, the leading free-to-play massively multiplayer online developer and publisher, today announced its further global expansion with the opening of its newest publishing office in Tokyo, Japan. The Tokyo office marks the company’s 15th office around the world, made even more special by the fact that this year the company is celebrating its 15th anniversary.

The newly opened office will focus on publishing duties, including marketing, public relations, customer service, and customer support for World of Tanks as that title rolls out in Japan.

“As Wargaming continues its global expansion, there’s no possible way we can ignore the importance of the Japanese market,” said Victor Kislyi, CEO of Wargaming. “Besides being one of the major video games markets in the world, it’s also a place where free-to-play gaming is growing by leaps and bounds.”

“We’ll be staffing our new Tokyo office with the best and brightest from the country, all with the goal of providing our players there with an incomparable customer experience,” added Kislyi.

“Being part of the Wargaming family, as they continue their dominance of the free-to-play market, is truly exciting,” said Yasuhiro Kawashima, General Manager of Wargaming Japan. “We look forward to helping expand Wargaming’s presence in Japan now and in the future.”

In the wake of today’s announcement, Wargaming Japan is welcoming skilled professionals from around the globe to join its team.

The Elder Scrolls Online Pre-E3 Hands-On

A few weeks prior to the 2013 Electronic Entertainment Expo, I was invited to join other journalists at a swanky Santa Monica hotel to preview Bethesda’s upcoming The Elder Scrolls Online (as well as some other titles, but those will be written up in separate articles). I entered a darkened suite at the Loews hotel where the game was being demoed and sat down at one of the game stations. A developer came over, sat down next to me, and walked me through the character creation process they had available to us. I was impressed with just how much customization a character can have – especially with the game being a full-on MMORPG. You can customize just about any part of your character’s body in some way or another. If all goes to plan, this should mean that you will be hard-pressed to find someone else in Tamriel (the fictional continent on which the game takes place) that looks exactly like you.

After customizing my character’s physical attributes, I was able to select a race and class. It is interesting to note that there are only three classes in the game – and these classes just control which basic skills and abilities you start with. Players can choose the Templar (a paladin type), Dragon Knight (a warrior type), or a Sorcerer (a mage type). Additionally, race selection is mostly about aligning your character with one of the three in-game factions (all are at war with one another): The Aldmeri Dominion, Daggerfall Covenant, and Ebonheart Pact. This will, of course, matter greatly when faction vs faction combat breaks out. If you have friends that you do not wish to fight against, make sure you all choose races in the same one!

My Dragon Knight had a very cool fiery blade ability which caused some additional damage to enemies when hit. Combat is handled in more of an action-MMORPG fashion, as players can left-click to attack and right-click to block or parry. Additionally, skills and powers can be used with numeric keys. The combat system reminded me a lot of Perfect World’s new MMO, Neverwinter, set inthe D&D universe. One aspect of The Elder Scrolls Online which I hope does not become too repetitive is that of its quests.

Giant_Snakes

While I found quite a few that were interesting and story-based, some turned out to be your standard, run-of-the-mill “fetch” quests in disguise. My hope is that the reason for this was that I only played for about an hour and barely scratched the surface of the game world. Getting better with a particular weapon is nicely implemented as you simply have to use it to increase effectiveness with it. I love that part of this game – anyone can use anything they like. Just like in real life, however, they suck at using it initially.

I was impressed with a lot of the voice over work when NPCs would interact with my character. On a lighter note, some of the NPCs were being temporarily voiced with “robo-voice”, in which the game uses a text to speech synthesizer in lieu of a real person. I was scratching my head when one NPC told me of her daughter’s grizzly death with no feeling whatsoever – completely monotone. I had assumed that perhaps the NPC was just in shock – apparently, it was the robo-voice at work! 🙂

I was concerned that, being an MMORPG, the game would lose some of the elements that made its single player RPG counterparts so engrossing and, to some degree, it seems to have. Of course, this is unavoidable as they are two completely different gameplay experiences. However, I was pleasantly surprised that the game was still chock full of lore books to read and makes several references to fables in the history of the game world – many of which will be familiar to Elder Scrolls veterans. It is striving to strike a balance between the games – something that will appeal to both casual players coming over from a game like WoW or perhaps never having played an MMO before, as well as those of us who have been playing Elder Scrolls games since Arena!

Stros_M'Kai

How successful it is in doing so – I can’t entirely say yet because, for one thing, I only played it an hour and, secondly, the game is still in closed beta testing and subject to change. My hope is that the game will meet its aims of bridging the divide so that everyone is happy. Maybe that’s simply my optimism typing… I will say that, after killing some Spriggans and looting their taproots, I was fondly reminded of when I did the same thing the previous day in another play-through of Skyrim!

As far as micro-transactions are concerned, no one I would ask about it would give me a straight answer, although from some of the expressions I saw, I get the feeling that they are a possibility in some form or another.

I do know, however, that the Zenimax Online team working on TESO is fervently in love with their in-development creation and I have a lot of faith that they are doing their absolute best. Overall, I am looking forward at seeing more of The Elder Scrolls Online – both on the E3 show floor (in just 13 days from now) as well as whenever the game makes it into open beta testing.

Event Press Kit Screenshots