nspired by Stanley Kubrick’s legendary sci-fi film, Maestro Media has unveiled their latest title: 2001: A Space Odyssey | The Board Game. Designed by acclaimed game designer Phil Walker-Harding, this thrilling one-versus-many strategy game puts players aboard the ill-fated Discovery One, where the ship’s onboard AI, HAL, has turned against the crew.
Game Features Include:
Unique Crewmember Abilities – Each crewmember has a special power to help them outsmart HAL and stay one step ahead. Use your unique abilities to dodge the computer’s tricks and stay alive!
Heart-Pounding Action and Strategy – HAL isn’t just sitting back—he’ll take multiple turns, causing chaos and sabotaging vital systems. Every move counts in this high-stakes game of survival, where every decision could mean the difference between life and death!
Multiple Victory Conditions – HAL wins if three systems are terminated or if Life Support goes down. However, the crewmembers can win by completing three logic sequences in the HAL Core. It’s a race against time—and HAL’s relentless sabotage!
Beamdog today announced that MythForce 1.2, the game’s most ambitious and content-rich update yet, will launch as a free update on June 26 across all platforms. Packed with player-requested features and gameplay enhancements, this update reimagines the core experience, bringing fans a version of MythForce that is maxed out, full power, bigger, bolder, and better than ever before!
“MythForce 1.2 is a true labor of love,” said Trent Oster, Beamdog CEO. “We took everything we’ve learned from players, went back to the drawing board, and turned it up to eleven. This is MythForce in its final form, bold, magical, and wildly fun.”
With full character customization, a revamped encounter system, and explosive elemental combat, MythForce 1.2 makes every run feel brand new, whether you’re soloing the dungeon or teaming up with friends.
Highlights from MythForce 1.2 include:
Class Switching & Hero Customization: Choose from three distinct classes for each of the four heroes, each with their own unique skill trees. Craft your ideal loadout and play your way.
All-New Encounter Objectives: Fresh dungeon events like “Destroy the Crystals” and “Discharge the Relic” introduce greater challenge and build variety and strategic depth to every run.
Elemental Combos: Fire, Ice, and Lightning combine magical effects to unleash devastating new attack synergies that reshape solo and co-op combat.
Polished & Enhanced Gameplay: From console performance improvements to deeper co-op dynamics to a smoother solo experience, MythForce 1.2 delivers the most refined version of the game yet
Time to bait and celebrate – Fallout 76: Gone Fission is available for free for all Fallout 76 players. Players can now enjoy the relaxing summer pastime of fishing throughout the Wasteland. This update also introduces a new questline for players to secure their first Fishing Rod, along with a school of new in-game content and rewards.
Watch the latest trailer here:
Anywhere players can swim, they can fish. Different bait, weather conditions, fishing rods, and locations will spawn new fish types, so anglers can try various combinations to hook a variety of catches. Fish can be eaten to restore Health and Hunger, or converted into Fish Bits and cooked into recipes for additional effects. Players can also share a snack with Linda-Lee, the giant hermit crab of Fishermen’s Rest, to receive a Legendary item. Additional details on this fishy update can be found here.
Casting out in tandem, Season 21: Gone Fission kicks off today. This season brings new fishing challenges, which reward players with fishing rod upgrades and scaly new C.A.M.P. items when completed. Additional details on Season 21 can be found here.
Fallout 76: Gone Fission is available on Steam, Xbox Series X|S, Xbox One, and PlayStation 5 and 4. Fallout 76 is also available on Xbox Game Pass and PlayStation Plus Extra.
Publisher SelectaPlay and developer Dark Council Studio are thrilled to unveil a new gameplay trailer for Dark Atlas: Infernum, the upcoming first-person psychological horror survival experience. Premiered during Saturday’s Horror Game Awards Summer Showcase, the trailer tears open a glimpse into the nightmare: claustrophobic rooms, crumbling environments twisted by unseen forces, and grotesque entities watching from the shadows, waiting for your fear to ripen.
Coming to PC, PlayStation 5, and Xbox Series S|X in late 2025, Dark Atlas: Infernum invites players to descend into a world where the boundary between reality and nightmare has shattered. Humanity teeters on the brink of annihilation as memories rot, truths burn, and the skies fall silent. Storms rage across the Earth, leaving behind something worse than death: Imprints, hollow remnants of the dead, staring into the void without purpose or peace.
In Infernum, you’re not just surviving. You’re unravelling. Trapped in a personal purgatory, stalked by the Word, and haunted by the sins of a broken world, your only hope is to escape. But every door you open leads deeper into yourself, and what’s buried there is hungry.
For those ready to confront the abyss, the PC demo is now live on Steam. This is your first step into the infernal spiral, into a place where truth is punishment, knowledge is a noose, and the Corona Radiata is the forbidden scripture that might damn or deliver the world.
Wizards of the Coast, a subsidiary of Hasbro, Inc. (NASDAQ: HAS), has signed an exclusive publishing agreement with Giant Skull, a studio dedicated to building gameplay-driven, story immersed action-adventure games. This epic, exciting project will be an all-new, single-player action-adventure title set in the world of DUNGEONS & DRAGONS and marks a definitive moment in both companies’ gaming ambitions. The game is currently in development for PC and console and more details will be revealed at a later date.
“Stig and the team at Giant Skull are exactly the type of exceptionally talented creators we want to work with, and I’m so happy to be reuniting with him on this new project,” said John Hight, President of Wizards of the Coast and Digital Gaming at Hasbro. “In our time working together on God of War I got to see firsthand Stig’s artistry and expertise, and he and the Giant Skull team are the perfect fit for our new game. Worldbuilding and storytelling is in our DNA, and this collaboration reflects our evolution and commitment to our Playing to Win Strategy, building a stronger presence in digital play. We look forward to revealing more about this brand-new DUNGEONS & DRAGONS game in the future.”
“Our talented and experienced team at Giant Skull is built on creativity and curiosity,” said Stig Asmussen, CEO, Giant Skull. “Our goal is to craft a rich new DUNGEONS & DRAGONS universe filled with immersive storytelling, heroic combat and exhilarating traversal that players will fully embrace.”
Giant Skull includes star-studded talent from premium studios who have consistently developed and launched award-winning, globally successful franchises. Asmussen was most recently the game director of Star Wars Jedi: Survivor and Star Wars Jedi: Fallen Order for Respawn Entertainment and EA. Prior to that, he was the game director on God of War III and the art director for God of War II at Sony Santa Monica. Giant Skull has an elite team, all of whom will be instrumental in shaping this new single-player focused action adventure, utilizing Unreal Engine 5, from the ground-up.
This partnership adds to Wizards of the Coast’s growing lineup of games, which includes both original titles and those based on popular brands. In addition to the Giant Skull project, several other exciting games are in the works across Wizards’ North American studios. Archetype Entertainment (Austin, TX) is currently hard at work on EXODUS, an epic sci-fi RPG that puts players at the center of an emotional story. Atomic Arcade (Raleigh, NC) has recently released two new images from its first project: a game centered on Snake Eyes, the legendary ninja/commando from G.I. JOE. Invoke (Montreal, QC) is in full production of another DUNGEONS & DRAGONS action-adventure game built around magic. Also, Skeleton Key (Austin, TX) is working on a project that blends suspense, horror, and memorable gameplay experiences. Finally, the Wizards of the Coast team continues to expand Magic: The Gathering Arena with new content and features.
Today, SEGA revealed new story details for their upcoming 2D action platformer SHINOBI: Art of Vengeance™. Featuring gorgeous artwork from the team at Lizardcube, the new story trailer introduces the game’s premise as well as some mysterious new characters, setting the scene for ninja master Joe Musashi’s quest for vengeance.
Watch the Story Trailer here:
The trailer illustrates protagonist Joe Musashi’s tragic story, taking viewers through the loss of his village and the deadly curse placed upon the Oboro Clan. Left with nothing, his sole focus becomes defeating those responsible for burning his village to the ground – Lord Ruse and the ENE Corp. However, the path ahead holds many challenges, for Lord Ruse wields a powerful stolen artifact that grants him immortality. Nothing and no one can stand in his way… or can they? Rise to the challenge and become the ultimate ninja when SHINOBI: Art of Vengeance launches on August 29, 2025.
SHINOBI: Art of Vengeance is available now for pre-order on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S and Steam for $29.99 USD. It will be available for pre-order on Nintendo eShop at a later date. Fans who pre-order the game will receive a 10% discount, the Original Arcade Outfit, and Fortune Hunter Amulet. Physical editions of the game, including a special Collector’s Edition, will be available for pre-order from Limited Run Games starting May 30, 2025.
To learn more about SHINOBI: Art of Vengeance, please visit the official game website.
Razer™, the leading global lifestyle brand for gamers, today announced the launch of Razer HyperFlux V2, an innovative charging system that offers wireless charging for Razer gaming mice without the need for a dock or cable.
“The HyperFlux V2 is designed to answer the demands of gamers who seek both performance and convenience in their gaming experience,” said Barrie Ooi, Head of Razer’s PC Gaming Division. “With the ability to play and charge your gaming mouse simultaneously, this new charging system is made for uninterrupted gaming—a perfect addition to our immersive setup.
High Performance Meets Convenient Charging
With Razer HyperFlux V2, gamers can finally break free from charging downtime. By delivering continuous wireless charging directly through the mouse mat, eliminating the need for charging cables or docks entirely. This seamless high performance power delivery ensures that the mouse is always ready for action, giving gamers the freedom to focus on gameplay without compromise.
Available in two surface choices. The Hard Surface Edition offers the smoothest, quickest glides for ultra-low friction and effortless swipes, perfect for fast-paced gaming, while the Cloth Surface Edition provides more controlled, pixel-precise swipes, optimized for stopping power and consistency in aim.
Setup featuring the Razer HyperFlux V2, Razer DeathStalker V2 Pro, and Razer Basilisk V3 Pro 35K
Key Features
Seamless Auto-Pairing for Intelligent Connectivity: Experience intelligent wireless connectivity with seamless auto-pairing. Puck and play with no additional steps required. Pair your mouse automatically by placing it on the mouse mat.
Dongle-Free Mouse and Keyboard Connectivity: The HyperSpeed Multi-Device Support connects both your mouse and keyboard to the mouse mat.
LED Charging Indicator for Easy Monitoring: Monitor the mouse’s battery life using the LED charging indicator, which changes color based on battery levels. Charge until the preferred level to preserve the mouse battery’s lifespan.
Anti-Slip Rubber Base for Greater Stability: A grooved rubber underside keeps the mat anchored to your desk, ensuring stability even during the most vigorous gaming sessions.
The Razer HyperFlux V2 is a testament to Razer’s commitment to innovation, offering gamers a charging solution that enhances both performance and convenience.
For more information on the Razer HyperFlux V2, please visit Razer.com.
Compatible with the following Razer products:
Mice: Razer Basilisk V3 Pro 35K, Razer Basilisk V3 Pro, Razer Cobra Pro, and Razer Naga V2 Pro
Keyboards (Support for multi-device connectivity. For connectivity only, not wireless charging): Razer BlackWidow V4 Mini HyperSpeed, Razer BlackWidow V3 Pro, Razer DeathStalker V2 Pro, Razer DeathStalker V2 Pro Tenkeyless
The Sennheiser brand today announces the BTD 700, a high-performance Bluetooth® dongle designed to unleash the full potential of your wireless headphones and earbuds. Whether you’re immersed in work or play, the BTD 700 enables the best aptX™ audio codecs, Auracast™, and low-latency gaming possibilities via a single plug-and-play solution.
Packing a punch
Weighing in at just 2.2 grams and measuring only 24mm long, the BTD 700 is smaller than most flash drives, yet packs a high-tech punch for streaming, gaming, and voice communication. With a single USB-C connection, it’s an effortless way to upgrade the native wireless audio performance of laptops, mobile phones and tablets. An included type -C to -A adapter leaves no device behind, easily improving the untethered audio capabilities of desktop workstations and laptops.
“The BTD 700 makes high-performance wireless audio easy,” says Christian Ern, Sennheiser Senior Product Manager, “This all-in-one unlocks sound quality that rivals wired connections—even adding cutting-edge Bluetooth functionality to PCs and mobile devices missing these newer audio features.”
High-definition happiness
The BTD 700 enables the use of aptX Lossless and aptX Adaptive codecs for reliable, high-definition wireless audio up to a 24-bit depth at 96 kHz. Music lovers can explore their favorites on a deeper level using their aptX-enabled earbuds, headphones and speakers by using the dongle to supercharge their digital audio source. Headphones such as the best-selling Sennheiser MOMENTUM series and select models from the ACCENTUM series are already equipped to support high-definition aptX codecs.
Plug and play
As a class-compliant audio device, the BTD 700 can bypass the native audio output on practically any Android, iOS/iPad OS, Windows, and MacOS device, as easily as inserting a flash drive. Thanks to Bluetooth 5.4, the BTD 700 use cases are limited only by the imagination: set up a portable Auracast broadcast for outdoor movie nights, stream your all-time favorite album with incredible fidelity, or make a day’s worth of crystal-clear conference calls on a more comfortable pair of headphones like the Sennheiser MOMENTUM 4.
Key Features:
High-definition audio codecs for Bluetooth sound without compromise (up to 24-bit/96 kHz)—ideal for adding aptX™ Adaptive and aptX™ Lossless streaming capability to music, movies, and games—even on devices lacking native aptX support
Dedicated Game Mode delivers audio latency as low as 30 milliseconds on supported headphones, keeping sound in sync with fast-paced visual action
Auracast™ support lets you share audio to multiple Auracast-enabled audio devices—perfect for broadcasting entertainment and educational content
Superior voice quality for reliably clearer calls and video chats compared to basic codecs
Availability
The BTD 700 begins shipping June 3rd, 2025 from select Sennheiser retailers and sennheiser-hearing.com, with an MSRP of $59.95 USD / $69.95 CAD.
Publisher NACON and development studio Rogue Factor are pleased to offer players a demo of the action-adventure game Hell is Us on Steam, available today until June 16. The demo will be also be featured at Steam Next Fest starting June 9. The game will launch on September 4, 2025 on PlayStation®5, Xbox Series X|S and PC.
This demo introduces players to the concept of player-plattering, and invites them to say goodbye to mini-maps, GPS and quest markers to better rediscover the immersive pleasure of adventure games. In Hell is Us, players will have to rely on their instincts, their sense of observation and their melee combat skills to overcome the difficulties and threats they’ll face.
The demo includes the entire first chapter of the game, offering about an hour and a half of content, and possibly even more for curious players eager to find some of the game’s many secrets.
Hell is Us is a third-person action-adventure game combining melee combat, exploration and a captivating story. Through its Player-Plattering approach incentivizing players to follow their instincts rather than markers, the title aims to return to the roots of adventure games. It encourages reflection and observation by eliminating all forms of intrusive assistance. In Hell is Us, players take on the role of Rémi, a protagonist on a quest to find his origins in a country ravaged by civil war. The country’s almost total autarky conceals a dark secret: the recent appearance of strange creatures reminiscent of ancient headstones and monuments in the region. Armed with weapons specially forged to fight these monsters, Rémi must learn how to defeat them and use his equipment wisely.
Hell is Us will launch on September 4, 2025 on PlayStation®5, Xbox Series X|S and PC.
NACON and Shine Research studio today unveil new gameplay footage of Architect Life: A House Design Simulator, the first simulation game that puts players at the head of their own architecture firm. Through exploring this trendy profession, players are tasked with fulfilling the real estate projects of their clientele. The game will be available on Nintendo Switch™, PC, PS5™, and Xbox Series X|S on June 19, 2025.
Architecture and renovation shows fascinate viewers the world over. As a true social phenomenon, this passion for well-thought-out interiors and grandiose construction projects now comes to Architect Life. The game immerses players in an experience halfway between management and creative modeling, whether building a dream lakeside villa, reproducing and renovating their own home, or tackling urban planning challenges worthy of a star architect.
Architect Life offers players the opportunity to create buildings on 60 diverse plots in mountains, countryside, or city settings. Thanks to its two game modes, including Career mode, 60 missions present players with varied architectural challenges.
In Architect Life’s Career Mode, the gameplay loop is based on the construction stages of a real architectural project. For each mission they choose, players must follow precise phases while ensuring they respect the allocated budget.
At their architect’s desk, players begin by designing a model of the house: structural work, finishing work, exterior development, home staging and, if they feel like it, decoration. It’s then up to them to choose the subcontractors who will carry out the work, paying attention to their reliability, speed, and the remaining budget. Players must monitor the construction site in real time and make the best decisions when unexpected events occur. Finally, they can visit the freshly built house and receive a satisfaction rating from their clients.
Each successful mission will earn them experience points, which they can use to unlock “perks.” These new skills will, for example, reduce certain costs or increase client satisfaction and will be essential to continue progressing through career mode missions. Gradually, players will face more difficult terrain to develop as well as more demanding specifications. The “stilt specialists” perk will provide an interesting creative solution for terrains with cliffs or waterways.
Architect Life also offers infinite replayability thanks to its Free Mode. In “Free Construction,” imaginative players can express their creativity on the plot of their choice. They can choose to activate certain constraints or completely do without them, like a true sandbox. In “Call for Tenders,” the most ambitious players can replay any mission under career conditions.
Architect Life: A House Design Simulator will be available on PC, PS5TM, Xbox Series X|S and Nintendo Switch on June 19, 2025.