Alawar Entertainment is proud to announce The Last Gas Station, a cozy yet eerie gas station simulator with a twist of mystery and unease, coming soon to PC via Steam. Set in a charming pixel art world where electric vehicles reign supreme, players inherit a long-forgotten gas station nestled deep in the wilderness—along with the lingering mystery of the previous owner’s disappearance. Your job? Bring it back to life—and try not to vanish like the previous owner.
In The Last Gas Station, you are the new caretaker of a crumbling roadside relic and the small store beside it. Sweep away the dust of the past, restock the shelves, modernize your services, and attract customers who still cling to combustion engines. Manage fuel levels, serve snacks, and upgrade your equipment—but always keep an eye on the shadows. This place has secrets, and not all of them want to stay buried.
But one rule must never be broken: do not go out at night. That’s when the wilderness watches back.
Wishlist The Last Gas Station on Steam today and stay tuned for upcoming developer updates.
I’ve been a Razer user for years – I appreciate their build quality, even if the price tag can sometimes feel steep. However, my previous experience with their Enki X gaming chair (adorned in Kuromi theme) was fantastic! Looking for another gaming chair in the house, I initially eyed the Iskur V2 line, but the flagship V2’s price gave me pause. The Razer Iskur V2 X, positioned as the “essential” ergonomic offering at a much more palatable $300, seemed like a potential sweet spot, especially with an incredible warranty to back it up.
Unboxing and assembly were refreshingly straightforward. Razer seems to have this part down pat. The instructions were clear, all the tools were included (even a surprisingly decent Allen key and thoughtful extras like gloves to keep your gear smudge free), and I had the chair put together solo in about 20 minutes. I have heard that some people have even managed it in 10, but I like to take my time. It felt sturdy right away, thanks largely to the steel frame and base – a noticeable step up from the plastic bases common on cheaper chairs.
Sitting down, I noticed two things. First, the chair supported my mass as if I weighed 10 lbs. It is built to last and carried me effortlessly. The second thing I noticed was the fabric upholstery. Available in a simple Black/Green or a new Light Gray color scheme, it feels soft, smooth, and, crucially, breathable. This was a major draw for me, remembering how warm PU leather can get during long sessions, and having heard about some leather gaming chairs showing wear over time. This multi-layered fabric feels like it will hold up better, and it definitely keeps things cooler. The aesthetic is typical Razer – a racing seat silhouette, but perhaps a bit slimmer in the back than the premium V2. It looks sharp without being overly aggressive, professional enough for my home office setup.
Comfort-wise, the Razer Iskur V2 X makes a strong case for itself, especially considering the price. The high-density foam cushions feel firm yet supportive, molding nicely without that sinking feeling. They seem like a definite improvement over the original Iskur X cushioning. The seat base is noticeably wider than my previous Iskur, which I really appreciate. It allows for more flexibility in how I sit – even sitting cross-legged feels less cramped, and I tend to do this a lot. The 152-degree recline is generous and operates smoothly, offering plenty of range from focused work to leaning back for a break.
Now, the lumbar support. This is the Razer Iskur V2 X’s most defining – and potentially divisive – feature. It’s a fixed, built-in curve, not the fancy adjustable system like the one found on the $650 Iskur V2. My initial reaction was mixed. It felt pronounced, definitely offering more support than my previous chair, but I wasn’t immediately sure if I liked it. It took some time to adjust. For my posture, it works reasonably well, encouraging a more neutral spine alignment. I can sit for long hours, sometimes up to 12 hours between work and gaming, without the significant pressure points or backaches I’ve experienced in lesser chairs. However, because it’s not adjustable, its effectiveness is entirely dependent on individual body shape and preference. I can easily see how this fixed curve might not be right for everyone, potentially feeling intrusive or simply not hitting the right spot. This is where Razer’s 14-day return policy, if you buy direct, becomes quite valuable. It takes commitment for a company to offer such a return policy and I commend Razer for supporting their customers.
The armrests are functional, albeit basic. They adjust for height and rotate inwards/outwards (that’s the “2D” part), and the padding is pleasantly soft. One point to note is that the arm rest rotation doesn’t lock. You can accidentally knock them out of position if you put weight on them just right, which can be challenging. While a clear step down from the 4D armrests on the more premium Razer Iskur V2, it is a very understandable cost-saving measure. Another point is the lack of an included headrest. While not essential for everyone, I found myself wanting one for better neck support during reclined moments or longer sessions, so factor in the extra cost if you think you’ll need one.
So, after spending considerable time with the Razer Iskur V2 X, how does it stack up? For $300, it feels like a solid investment and a significant upgrade from generic budget chairs. The build quality feels reliable, the fabric is a practical and comfortable choice, and the core comfort elements – the foam, the wide seat, the recline – are well-executed. It successfully delivers on the promise of “core ergonomics” without the premium price tag. The major caveat remains the fixed lumbar support. It worked out for me after a brief adjustment period, but it’s the biggest gamble for potential buyers. Compared to its predecessor, the Razer Iskur X, the V2 X seems to offer tangible improvements in seat design, cushioning, and material longevity. Against the flagship Iskur V2, you’re trading significant adjustability (lumbar, armrests) and material options for a massive price saving. The Razer Iskur V2 retails for $649.99, more than double the price of the V2 X.
Ultimately, the Razer Iskur V2 X feels like a smart, value-oriented choice for gamers or home office users who want a reputable brand, good fundamental support, and excellent breathability, but don’t need or want to pay for highly granular adjustments. It occupies a compelling middle ground, offering more than the basics without breaking the bank. The Razer Iskur V2 X is available now for $299.99 and comes in two colorways.
Overall Rating 4 out of 5
Pros:
Excellent value for the $299 price point.
Solid build quality with steel frame and base.
Comfortable, firm high-density foam cushioning.
Breathable and durable multi-layered fabric upholstery.
Wider seat base accommodates various sitting positions.
Easy and quick assembly process.
Generous 152-degree recline.
Cons:
Fixed, non-adjustable lumbar support is subjective and may not suit everyone.
Basic 2D armrests lack locking rotation.
No headrest cushion included (sold separately).
Limited color and upholstery options (fabric only).
Bandai Namco Entertainment America Inc. today announced that its legendary fighting game, TEKKEN™ 8, has teamed-up with Sony Pictures’ upcoming motion picture Karate Kid: Legends for an in-game global collaboration. A first-ever film collaboration for TEKKEN 8, players are invited to “Unleash Your Inner Warrior” through exclusive in-game content that celebrates the spirit and legacy of Karate Kid: Legends. The new content will appear in the game version 2.02 update coming on June 2, 2025. TEKKEN 8 is available now on PlayStation®5, Xbox Series X|S, and PC via Steam®. For more information, please visit https://tekken.com/.
The initiative marks the first film collaboration for TEKKEN 8. Once the content is live in the game, players can unlock a limited-time Karate Kid: Legends Hoodie that will be available for free in the TEKKEN™ Shop. This wearable item channels the classic determination and grit of the iconic Karate Kid martial arts franchise, giving fighters a bold new way to represent their warrior spirit. In addition, the Urban Square stage in TEKKEN 8 will be updated to feature Karate Kid: Legends movie billboards, and the TEKKEN Fight Lounge will also receive a thematic update, with signage and an in-game trailer to spotlight the upcoming film. Karate Kid: Legends is slated to debut in US/Canadian theatres on May 30, 2025, and will open in international markets starting May 8.
Developed by Bandai Namco Studios Inc., TEKKEN 8 is the critically acclaimed sequel bringing the legendary fighting game franchise to current platforms. The title harnesses Unreal® Engine 5 to bring new weight and atmosphere to the game’s battles, with every character remodelled in stunning detail and new dynamic and destructible environments.
Show organizers ReedPop and Penny Arcade revealed today at the conclusion of PAX East, the East Coast’s most-attended gaming event, that the 2026 edition of the show returns to the Boston Convention & Exhibition Center from Thursday, March 26, through Sunday, March 29, 2026.
PAX East 2025 welcomed more than a hundred thousand attendees from all over the world, with even more fans coming together digitally to participate in the festivities hosted across Twitch, Steam, and other online platforms. Highlights from the jam-packed weekend include a storytime keynote with Greg Miller, a glimpse at ELDEN RING NIGHTREIGN from Bandai Namco; and a return to the planet Arrakis in Dune: Awakening from developer Funcom.
The show also featured a massive expo hall with games industry titans, indie developers, tabletop freeplay areas, and intense gaming tournaments in the PAX Arena including the likes of Capcom and Tekken 8. Off the show floor attendees enjoyed thoughtful panel discussions, live concerts, elaborate cosplays, and community meetups. Relive the annual celebration of gaming and pop culture, or catch it for the first time with uploads of all the recorded content on the official PAX YouTube channel.
“I’m ready to do another PAX East next weekend,” said Jerry Holkins, co-founder of PAX, Penny Arcade, and Child’s Play Charity. “But they said it had to be next year, or whatever.”
For the fans who can’t wait until PAX East next year, PAX West takes place in Seattle from Friday, Aug. 29, to Monday, Sept. 1, 2025; PAX Aus in Melbourne, Australia from Thursday, Oct. 9, to Saturday, Oct 11, 2025; and PAX Unplugged in Philadelphia from Friday, Nov. 21, through Sunday, Nov. 23, 2025. Badges for PAX West go on sale Thursday, May 22, 2025 with 4-day badges priced at $255, Saturday badges at $70, Friday, Sunday, and Monday badges at $68.50, and BYOC at $50.
For travel info on future PAX events, follow PAX on Instagram, Bluesky, YouTube, Facebook, Twitch, and Twitter.
HypeTrain Digital and StunForge are proud to reveal that their “Very Positive” rated tower defense & city builder Nordhold has received its first major content update since it launched in late March. In that time it’s sold over 130,000 copies and currently holds a “very positive” average user ranking across over 1,700 reviews!
This update adds a new Banner System that rewards versatility, a fresh Season with a leaderboard reset, major game-wide rebalancing, tweaks to Endless mode – especially for the spells, as well as performance improvements and quality of life enhancements.
More about Nordhold:
Nordhold is a tower defense game for strategy enthusiasts who crave high replayability through endless combinations. Build and manage a cozy medieval Nordic village while enjoying deep tactical gameplay that doesn’t require extensive learning.
Enemies are coming! Every decision matters: build your city, grow the economy, and prepare for enemy waves. Strengthen your defenses, adapt your strategy, and unleash your hero’s full potential. This unique Tower Defense will test your skills – are you worthy to claim a place at Valhalla?
Critical Role has announced “Age of Umbra,” an eight-part dark, survival fantasy Daggerheart mini-series premiering on May 29th. The show will air on Beacon, Twitch, and YouTube, promising a thrilling new adventure for fans of actual play.
“Age of Umbra” is set in the foreboding Halcyon Domain, a land where the souls of the dead are cursed to return as twisted, nightmarish monstrosities. A dark, ethereal mass known as the Umbra roams this world, holding these fiendish creatures and corrupting everything it touches. In this bleak landscape, small communities endure by huddling around Sacred Pyres that keep the corruption at bay. The series will initially follow five individuals from the isolated community of Desperloch as they fight to protect their own in the face of these rising horrors. Yet, amidst the despair, whispers of ancient secrets, lost powers, and wonders of a bygone age persist, beckoning those brave or perhaps foolish enough to seek them out.
Guiding this perilous journey is Game Master Matthew Mercer, who will lead his fellow Critical Role co-founders Ashley Johnson, Laura Bailey, Liam O’Brien, Marisha Ray, Sam Riegel, Taliesin Jaffe, and Travis Willingham. Together, they will explore themes of hope, sacrifice, and survival in a high-stakes actual play experience where death is merely the beginning.
Viewers can get a special behind-the-scenes look with a “Session Zero” on Thursday, May 22nd at 7 PM Pacific. During this session, the Critical Role founders will create their characters and collaboratively weave them into the world of “Age of Umbra,” developing locations, adventure hooks, and narrative threads that will resonate throughout the mini-series. The official series premiere is slated for Thursday, May 29th at 7 PM Pacific, with new episodes airing weekly on Thursdays at 7 PM PT through July 24th. Fans can tune in on Beacon (beacon.tv), Twitch (twitch.tv/criticalrole), and YouTube ([youtube.com/criticalrole](https://youtube.com/criticalrole)).
For those who miss the live broadcasts, YouTube VODs will be available the Monday following each episode. Podcast versions will be released in a two-part format, with Part 1 available the Thursday after the premiere and Part 2 following on the subsequent Tuesday. Beacon subscribers will enjoy instant, ad-free access to the podcasts.
“Age of Umbra” utilizes the Daggerheart tabletop roleplaying game system from Darrington Press. This particular adventure is a playable campaign frame designed by Matthew Mercer and will be included in the Daggerheart Core Set, scheduled for release on May 20th. However, true to the spirit of Daggerheart, the game will be uniquely shaped through the collaborative worldbuilding of the players and Game Master. Daggerheart itself is designed as a flexible fantasy roleplaying system built for long-term campaign play and fostering emotionally rich storytelling. It aims for quick onboarding by blending classic fantasy themes with modern, streamlined mechanics, emphasizing fast, narrative-driven combat and collaborative worldbuilding.
This upcoming mini-series will showcase a darker tone for Daggerheart, offering a contrast to the brighter whimsy seen in “The Menagerie” one-shots or the holiday-themed “A Daggerheart Critmas Story.” “Age of Umbra” is set to delve into the system’s more haunting and heroic potential, where the stakes are exceptionally high, and every choice is fraught with danger, yet tinged with a glimmer of hope.
Midnight Special game officially launched on Steam at May 8, 2025 at 8:00 AM (Pacific Time). Priced at $9.99 USD, with a 20% launch discount for the first two weeks.
Since its demo release, players have loved Midnight Special for its retro pixel aesthetics and psychological thriller narrative, with numerous details paying homage to classic survival horror games like Clock Tower and Resident Evil.
The game blends the violent artistry of Italian Giallo films, the suspenseful pacing of slasher cinema, and 70s-80s sci-fi tropes, while its gameplay draws inspiration from 90s games. Together, these elements create a nostalgic yet innovative horror adventure.
You play as Sarah, a babysitter hired to care for the twins – Jon and Ellie – at the eerie Boyd Manor. A late-night power outage triggers a series of supernatural events: mysterious phone calls, unpleasant odors seeping up from the floorboards, objects moving on their own, and a giant plastic dinosaur toy that seems alive…
As the line between reality and hallucination blurs, you must solve puzzles through point-and-click exploration, evade lethal pursuits, and uncover the dark truth behind the manor.
Pixel Aesthetics Meet Horror
The game combines hand-drawn and pixel art with cinematic camera movements, 90s-inspired UI, and meticulously crafted environments to deliver a unique, thrilling atmosphere.
Early Access version includes a full episode, with future updates planned to expand the story, add new rooms for exploration, and introduce more branching stories. The developers are also determined to keep polishing the game throughout Early Access based on community feedback.
Whether you’re a survival horror fan, a narrative-driven gamer, or a pixel art enthusiast, Midnight Special is not to be missed. Grab it at a 20% launch discount during the first two weeks and dive into this retro-inspired adventure!
At PAX East 2025, NEXON held a live developer livestream session previewing the groundbreaking Season 3 update that is coming to their looter-shooter title, The First Descendant.
During the session, Beomjun Lee, Executive Producer, and Min-Seok Joo, Creative Director of The First Descendant, hosted a presentation previewing the upcoming mega update, Season 3: Breakthrough, launching this Summer. The update features a massive battlefield to explore, a sleek new Hover Bike, the Colossus Field Raid, the introduction of the ‘Lounge,’ a new Descendant and more.
Additionally, the presentation revealed a highly requested crossover with the beloved Square Enix RPG, NieR: Automata. In celebration of the upcoming one-year anniversary of The First Descendant, the team is preparing for the first-ever ‘TFD Fest’, which will feature special events, a skin contest and various celebratory items.
Find more details on the information revealed from the livestream below:
Season 3 “Breakthrough” Sneak-Peek
New Massive Field: Axion Plains
A brand-new, enormous battlefield once a promising outpost site, now devastated by a Void Storm and overrun by Colossus.
Faces a new threat from both artificial creatures and mutated beasts, making it more dangerous than ever.
New Vehicle: Hover Bike
A new vehicle system designed for high-speed travel across a massive field, giving players a thrilling sense of speed.
Players can obtain a standard Hover Bike just by logging in during Season 3, and can collect enhanced ‘Accelerated’ and ‘Boosted’ models by exploring the Axion Plains.
Each Hover Bike can be upgraded, allowing players to traverse the battlefield with dynamic movement using boost and jump abilities.
New Content: Colossus Field Raid
8-player raid content
First-ever reveal of the new and overwhelming colossus “Wall Crasher”
Massive scale designed to match the size of Axion
Players are able to ride their Hover Bike along the vast field, then engage in combat against the Colossus.
New Feature: Lounge
A dedicated social space where players can interact with their Descendants and take a break.
A personalized space where players can display and interact with their Descendants.
Players can place their Descendants throughout the space, customize their appearances with skins, and interact with furniture.
Collectibles like Colotoys can be placed inside, with lounge-exclusive items to be added in the future.
Designed to deliver a deeper, more immersive experience within the world of The First Descendant beyond just combat.
Season 3: Breakthrough – Story
The reappearance of “Karel,” a key character in the story.
Season 3 story marks a big turning point for the narrative of The First Descendant.
Focusing on Enzo and Nell’s romance would be one of the highlights of Season 3
New Descendant: Nell
Former NPC Nell joins the roster as a playable character with a brand-new look and unique abilities.
Nell utilizes arche like telekinesis, throwing spheres which form debuffs and also pulls nearby enemies.
Capable of changing all her gunshots into weak point strikes, making her a perfect fit for aggressive, run-and-gun playstyles.
Nell will be officially added in the upcoming summer update.
New Ultimate: Ultimate Luna
Two new Transcendent Modules are being prepared for the release of Ultimate Luna. One shifts her playstyle to focus on firearms, while the other enhances her rhythm-based abilities and debuffing potential.
As Season 3 will be divided into multiple episodes, Ultimate Yujin is expected to arrive in Season 3 Episode 2, following Ultimate Luna.
New Weapon: Sword (3 Types)
Swords are finally being added to the game and can be equipped in the same weapon slot as firearms, with performance enhanced through specialized modules.
Players can perform both normal and special attacks with swords. The first type, the ‘Shadow’ Blade, features a charged iaijutsu-style dash attack as its special move.
The Blade and a new dungeon featuring a boss that utilizes sword mechanics will be introduced in Season 3 – Episode 1.
Additional sword types, including a two-handed greatsword and a lightsaber-style weapon, will be added in Season 3 – Episode 2.
First-Ever Official Crossover with Nier: Automata
The First Descendant’s first official crossover features the fan-favorite NieR: Automata.
A full trailer will be released soon, following the reveal of key visuals during the livestream.
More IP collaborations are also in the works.
Additional Announcements
New “Gilded Death Blossom” skin to be released on May 22.
Announcement of TFD Fest for 1st Anniversary in July, featuring: showcase, in-game events, skin design contest and more.
Razer, a dominant force in the gaming lifestyle arena, has officially launched a new line of custom Fortnite skins, allowing players to personalize their console gaming setups. These new accessories are now available for purchase through Razer.com and at RazerStore locations throughout the United States.**
Gamers looking to infuse their hardware with the vibrant world of Fortnite can now do so with Razer’s latest offering. The new skins feature iconic in-game characters and imagery, including the beloved Peely and the ever-elusive Supply Llama. This launch empowers players to visually “max out the drip” on their preferred consoles, controllers, and gaming handhelds, bringing a fresh aesthetic to their gaming experience as they chase their next Victory Royale.
Razer emphasizes the **premium custom designs** available, offering a range from bold and prominent patterns to more subtle, “fly below the radar” options. With a variety of popular patterns, limited-edition looks, and dazzling designs, gamers can select a skin that truly reflects their individual style and personality.
Beyond aesthetics, these skins offer practical benefits. Constructed from **premium cast vinyl**, Razer Skins provide **scratch-protection for extra durability**. They are designed to withstand the wear and tear of daily use, ensuring that gaming devices maintain a sharp and pristine appearance.
Ease of use is another key feature. The skins are **fuss-free and easy to apply**, thanks to a thoughtful design that simplifies the installation process. Furthermore, they are safe to remove, leaving no residue or causing damage to the underlying device.
Razer also highlights the **unique texture** of the skins, which not only enhances their visual appeal but also improves the tactile experience. Depending on the chosen design, the textured finishes can offer either greater tactility for enhanced control or increased smoothness for superior comfort.
These coveted Fortnite-themed Razer Skins are exclusively available for purchase now at Razer.com and at various RazerStore locations across the United States. Gamers can find them at stores in Los Angeles, CA; San Diego, CA; San Jose, CA; Paramus, NJ; Austin, TX; Seattle, WA; Las Vegas, NV; Garden City, NY; King of Prussia, PA; Orlando, FL; and Miami, FL. Pricing for these custom skins starts at **$9.99 USD**.
Konami Digital Entertainment Inc. (KONAMI) and Laced Records once again team up to bring long-time SILENT HILL series composer Akira Yamaoka’s reworked soundtrack for 2024’s SILENT HILL 2 to vinyl.
Pre-orders are open via the Laced store for the Limited Edition 6LP box set, which features the complete 93-track soundtrack specially mastered for the vinyl format. The set boasts Laced-exclusive opaque brown + red A-side/B-side effect heavyweight LPs and a 32-page art booklet with exclusive liner notes written by Akira Yamaoka. Artwork is by Bloober Team.
Also available to pre-order is a double LP set featuring 27 tracks sequenced by the composer. Laced-exclusive milky clear heavyweight LPs come in printed inner sleeves, all housed in a widespined outer sleeve.
Akira Yamaoka completely reworked the soundtrack for Bloober Team’s critically lauded remake. Brand new and re-recorded cues for 2024’s SILENT HILL 2 perfectly capture the eerie atmosphere of the titular town, fusing elements of trip-hop and industrial rock with dark ambience and musique concrète. This new soundtrack will feel both familiar and fresh to ardent fans of the beloved survival horror series.
SILENT HILL 2 composer, Akira Yamaoka, says: “After nearly a quarter of a century, SILENT HILL 2 has been revived. I’ve poured a tremendous amount of thought and passion into this thing called SILENT HILL. Touching it again evoked a special emotion I had never felt before—as if I was touching the breath of God. Writing this music was a personal challenge, but I feel a deep sense of gratitude towards the people around the world who have loved this series for so long.”
––––––––––––––––––––––––––––––
THE SILENT HILL 2 (2024 Original Soundtrack) 6LP vinyl box set and double LP can be pre-ordered now.
Limited Edition opaque brown + red A-side/B-side effect heavyweight LPs / Standard Edition traditional black heavyweight LPs (also available via third-party retailers)
93 tracks from the 2024 remake of the iconic survival horror game
Artwork by Bloober Team
Rigid board slipcase with ribbon pull
Printed inner sleeves
32-page art book featuring exclusive liner notes from the composer
Double LP production information:
Exclusive Edition milky clear heavyweight LPs / Standard Edition traditional black heavyweight LPs (also available via third-party retailers)
27 tracks from the 2024 remake of the iconic survival horror game
Tracklist sequenced by Akira Yamaoka
Artwork by Bloober Team
Widespined outer sleeve with spot gloss UV
Printed inner sleeves
Double LP production information:
Exclusive Edition milky clear heavyweight LPs
Standard Edition traditional black heavyweight LPs (also available via third-party retailers)
27 tracks from the 2024 remake of the iconic survival horror game