Author - Jerry Paxton

Razer Debuts Its First Barebones Keyboard: Blackwidow V4 75%

Razer™, the world’s leading lifestyle brand for gamers, announced a milestone in its keyboard innovation journey with the launch of its first-ever barebones keyboard: Razer BlackWidow V4 75% Barebones.

This release marks a bold new direction for Razer, introducing a fully customizable keyboard chassis designed specifically for keyboard modders and DIY enthusiasts. Available in both Black and White, the BlackWidow V4 75% Barebones delivers a premium foundation for users who want to build their ideal custom gaming  keyboard – combining enthusiast-level acoustics, cutting-edge performance, and immersive lighting in a compact 75% layout.

A closer look at the Razer BlackWidow V4 Pro 75% Barebones

Stripped down to its core, the barebones version of the award-winning BlackWidow V4 75% retains the same build quality, while giving users complete freedom to install their own 3-pin or 5-pin mechanical keyboard switches and custom keycaps. Every detail of the chassis is engineered to elevate the typing experience such as dual-layer dampening foam that minimizes unwanted reverberation, factory-lubricated stabilizers for smoother keystrokes, an FR4 plate for a deeper sound profile, and a pre-applied tape that softens high-frequency clacks.

Performance is equally prioritized. With Razer’s 8000 Hz HyperPolling technology, the keyboard responds eight times faster than standard gaming keyboards, ensuring ultra-low latency for competitive play. The keyboard also features vibrant per-key RGB lighting and two-side underglow powered by Razer Chroma™ RGB, with support for over 300 integrated games and applications for synchronized, immersive lighting across the entire setup.

Razer BlackWidow V4 75% Barebones

To complete their custom build, users can choose from Razer’s Mechanical Switches Gen-3, available separately in packs of 36. Options include the iconic Green switches for a clicky feel, Yellow switches for smooth and linear keystrokes, or Orange switches for those who prefer tactile bumps without the clicks. The Razer Phantom Keycap Upgrade Set, available in both Black and White, further enhances the keyboard’s aesthetics and RGB illumination.

Hot-swappable switches for limitless customization

With the launch of the BlackWidow V4 75% Barebones Keyboard, Razer empowers a new generation of builders to take full control of their keyboard experience—delivering enthusiast-grade customization with the trusted performance and design excellence Razer is known for. This marks not just the debut of a new product, but the beginning of a new era in Razer’s gaming keyboard legacy.

For more information, please visit: https://rzr.to/blackwidow-v4-75

Black Ink Presents Announces Evil Dead In Concert

Black Ink Presents, a division of Terrapin Station Entertainment and Sony Music Entertainment, today announced its next live-to-film production that resurrects Sam Raimi’s beloved cult classic in a way audiences have never seen before — in this lifetime. Evil Dead In Concert (www.evildeadinconcert.com) launches September 22 in Buffalo, New York as screams meet strings in 50 cities this fall, including a special three night event in Los Angeles for Halloween. The screening of the legendary cult film in a newly restored format is brought to life on stage while a live ensemble performs the entire original musical score from composer Joe LoDuca. Tickets go on sale this Friday, June 13th.

“The ultimate horror movie concert experience has arrived with a night of cinematic chaos, demonic energy, and killer sounds,” says John Kinsner, CEO of Black Ink Presents, the producer of “Evil Dead In Concert.” Kinsner, a fellow horror enthusiast and fan of the film franchise, adds “It’s not every day you get to watch someone chainsaw a demon while a live ensemble performs.”

Evil Dead follows five college students on vacation in an isolated cabin in the woods, where they unwittingly release absolute evil into the world and have to fight to survive. It is known as one of the most significant cult horror films of all time, and has generated a massive following worldwide since the film’s theatrical release on October 15, 1981. LoDuca’s score is orchestral but experimental, blending eerie strings, pounding percussion, and screeching sound effects to emphasize dread and supernatural chaos.

“I am so excited for audiences around the country to join us on an intense, aural descent into hell with this beautiful score and all its madness,” says LoDuca, who began his film career by composing the iconic score for director Raimi. Remarkably, it was his first film score. Following the success of Evil Dead, he became a frequent collaborator with Raimi and went on to win multiple Emmys for his scoring work. Most recently, he released a reimagined version of the original Evil Dead score called “Evil Dead: A Nightmare Reimagined,” where he re-recorded and expanded on the original musical themes of the movie.

Black Ink Presents is known for its extensive history of breathing new life into iconic films with symphonies, orchestras, or bands live on stage, including Labyrinth, BatmanGhostbustersThe Nightmare Before ChristmasRocketmanLa La Land, and more.

The Evil Dead In Concert tour schedule includes:

September 22
Buffalo, NY
The Riviera Theatre
September 24
Concord, NH
Capitol Center For The Arts – The Chubb Theatre
September 25
Beverly, MA
The Cabot
September 26
Cranston, RI
The Park Theatre
September 27
New Haven, CT
College Street Music Hall
September 28
Patchogue, NY
Patchogue Theatre
September 29
Glenside, NY
Keswick Theatre
October 1
New York, NY
Town Hall Theatre
October 2
Reading, PA
Santander Performing Arts Center
October 3
Englewood, NJ
Bergen Performing Arts Center
October 4
Cleveland, OH
Agora Theatre
October 5
Pittsburgh, PA
Carnegie of Homestead Music Hall
October 6
Columbus, OH
KEMBA Live!
October 7
Cincinnati, OH
Taft Theatre
October 8
Detroit, MI
Masonic Cathedral Theatre
October 9
Indianapolis, IN
Murat Theatre at Old National Centre
October 10
Joliet, IL
Rialto Square Theatre
October 11
St. Paul, MN
The Fitzgerald Theater
October 12
Des Moines, IA
Hoyt Sherman Place Theatre
October 13
Chesterfield, MO
The Factory
October 15
Omaha, NE
Astro Theater
October 16
Springfield, MO
Gillioz Theatre
October 17
Wichita, KS
The Cotillion
October 18
Kansas City, MO
Uptown Theater
October 19
Tulsa, OK
Cain’s Ballroom
October 21
Denver, CO
Paramount Theatre
October 22
Salt Lake City, UT
Kingsbury Hall
October 24
Eugene, OR
McDonald Theater
October 25
Tacoma, WA
Temple Theatre
October 26
Portland, OR
Roseland Theater
October 28
Sacramento, CA
Crest Theatre
October 29
San Francisco, CA
The Warfield
October 30 – November 1
Los Angeles, CA
Million Dollar Theatre
November 2
Phoenix, AZ
Orpheum Theatre
November 3
San Diego, CA
Balboa Theatre
November 5
Tucson, AZ
Rialto Theatre
November 7
San Antonio, TX
Aztec Theater
November 8
Dallas, TX
Majestic Theatre
November 9
Austin, TX
Paramount Theatre
November 10
Houston, TX
Bayou Music Center
November 11
New Orleans, LA
Orpheum Theater
November 12
Atlanta, GA
Variety Playhouse
November 13
Ponte Vedra Beach, FL
Ponte Vedra Concert Hall
November 14
Clearwater, FL
Capitol Theatre
November 15
Orlando, FL
Plaza Live
November 17
Spartanburg, SC
Spartanburg Memorial Auditorium
November 18
Charleston, SC
Charleston Music Hall
November 19
Roanoke, VA
Berglund Center
November 20
Virginia Beach, VA
Sandler Center
November 21
Charlotte, NC
Ovens Auditorium

 

The film is rated NC-17 for substantial graphic horror violence and gore.

For more information about Evil Dead In Concert including the full tour schedule and tickets, visit www.evildeadinconcert.com and follow @evildeadinconcert on Instagram.

Washbear Studio Reveals Railborn

Washbear Studio is thrilled to reveal their next game: Railborn at this year’s PC Gaming Show! Be ready to survive on a planet crisscrossed with railroad tracks, building your mobile train base piece by piece.

About Railborn
Railborn is a survival game where you build your train piece by piece. Navigate a world entangled by branching tracks. Find rare plants to cultivate on your farms. Upgrade your train – manage its power systems, direct resource flow, and distribute water. Designed for 1 to 4 players.

Features

Train – Begin with nothing and scavenge the world for resources to construct your train—piece by piece, floor by floor, railcar by railcar.

Multiplayer:
Play alone or in co-op mode with your friends.

Track World – Navigate a world entangled in tracks—branching paths that carve through mountains and dive into the sea. Will you risk traveling on foot, or strategically steer your train to reach your destination?

Survive – Beyond the safety of your train lies a hostile, dying world—where every step is a battle against suffocation, starvation, and the planet itself.

Manage – Take full control of your evolving train – manage its power systems, direct resource flow, capture and distribute water, and customize your driving control panel to suit your playstyle.

Biomes – Save rare plants from a dying alien world to carefully recreate biomes on your train.

Mystery – Explore abandoned colonist outposts and mysterious alien monoliths to uncover the truth behind a planet consumed by endless tracks.

Rescue – Pilot your train up the ultimate track – rising into space – in a last-ditch effort to save yourself, the planet’s environment, and the scattered colonists.

Razer and Mars Unveil Snack Line for Gamers

Razer™, the world’s leading lifestyle brand for gamers, through its subsidiary RESPAWN, and Mars, the global leader in snacking, today announced the next evolution of their partnership, RESPAWN by Razer™, rooted in their shared commitment to creating snacks designed specifically for gamers, by gamers.

Originally conceived as an April Fool’s Day joke, RESPAWN was launched by Razer as a pilot project that quickly gained popularity with its innovative mental performance drink mix line. Following this success, Razer collaborated with Mars to tap into their snacking expertise and launch a second pilot product with their 5® gum brand—RESPAWN by Razer™ became the first ever gum for gamers, enriched with B Vitamins and Green Tea Extract.

Due to overwhelmingly positive feedback from consumers and gamers, Razer and Mars have now announced an official joint venture, expanding beyond a test-and-learn to develop a full portfolio of snack products made for gamers, by gamers. This unprecedented partnership between two industry giants marks the first joint venture of its kind for both companies and represents a novel approach to collaboration in the food industry, where major brands from different sectors unite to better serve their customers and redefine how performance and lifestyle intersect in gaming. 

RESPAWN is committed to a gamer-first approach and has actively involved the gaming community throughout the product development process to ensure that every aspect, from ingredients to packaging, meets their needs and preferences. With bold flavors and a brand ethos rooted in immersion, energy, and edginess, RESPAWN aims to be a gamer lifestyle essential, and not just a convenience, to the millions in the gaming community.  

“RESPAWN represents a strategic evolution in the expansion of Razer’s mission to serve the global gaming community through bold, cross-industry innovations,” said Min-Liang Tan, Co-Founder and CEO of Razer. “Our collaboration with Mars extends our gamer-centric ecosystem into the world of snacks. RESPAWN is a platform designed to redefine how gamers fuel their play, with snacks purposefully crafted to match the energy, focus, and intensity of modern gameplay. Together, we’re building a category-defining brand that meets the evolving needs of millions of passionate and dynamic gamers around the world.” 

RESPAWN’s product lineup includes two categories: gum and mints, featuring deliciously bold flavors to immerse gamers in the heat of battle or offer smooth, mellow flavors for late-night gaming sessions.  

“By formalizing our partnership with Razer, we are not just launching new snacks—we are unlocking an entirely new way of innovating. RESPAWN is built by gamers, for gamers. This is what it means to be truly consumer-obsessed,” said Gülen Bengi, Lead Chief Marketing Officer, Mars and Chief Growth Officer, Mars Snacking. “By focusing our snack-making expertise with Razer’s deep roots in gaming culture, we have co-created RESPAWN, which is a brand born from community insight, designed for specific moments and needs during gaming. It is a bold step in redefining brand building—where fans are not just the audience, they are co-creators. Together with Razer, we are excited to scale RESPAWN into the world’s most loved gaming snack brand.” 

RESPAWN’s future portfolio will include a diverse range of snacks, co-created with gamers to enhance every gaming moment. Products are available now at select retailers in the US and China.  

For more information on RESPAWN by Razer, visit respawnbyrazer.com or follow us on Instagram and TikTok. 

ILL Official Announcement Trailer

Today, Team Clout and Mundfish Powerhouse debuted a new trailer for the realistic action survival-horror ILL during Summer Game Fest, showcasing the game’s sleek graphics and grotesque enemies. ILL is the debut project from Team Clout and the first title under the Mundfish Powerhouse initiative, a new development and investment branch from the Atomic Heart developer seeking to support and uplift up-and-coming studios with visionary games in the industry.

Set in a mysterious research fort, ILL is a realistic first-person action/horror game that plunges players headlong into an immersive, atmospheric body horror narrative. From a development team that has worked with renowned film directors and designed monsters for horror films, and featuring innovative gameplay mechanics like a cutting-edge dismemberment system, binaural audio implementation, and realistic physics, ILL is both a love letter and an evolution of the survival horror genre. The title is built on the belief that games can go where films can’t: under the skin. To make the player not just witness fear, but experience it. Pain, dread, and disorientation are delivered straight into your hands with no escape, unlike in movies, where characters move you through the terror.

Something sinister has awakened within a vast research fort. This mysterious source of evil and the horrific Aberrations it spawned stand in the protagonist’s way to save what matters most to him. Unleash your survival instincts, as ILL will make you feel every second of the struggle for survival.

ILL is the first title set to release from Mundfish Powerhouse, the new business label from the developers behind 2023’s smash-hit Atomic Heart. Created with the singular goal of supporting ambitious developers realize their creative visions, Mundfish Powerhouse is more than just a publishing imprint: it’s a multifunctional creative label, lending consultancy, financial aid and other resources to those who have yet to establish themselves in the industry.

Max Verehin, Game Director of ILL and CEO of Team Clout, shared the following:

“To everyone who’s been excited about ILL from the very beginning – thank you. Your passion and patience have meant everything to us.

We also want to thank Mundfish Powerhouse for their unwavering support. Every independent developer knows how challenging it is to bring a vision to life, and the guidance and infrastructure Powerhouse provided have been instrumental in shaping a sustainable path forward for ILL.

We reached a significant development milestone and are thrilled to finally start sharing more with you and the wider gaming community. This is just the beginning, so stay tuned for much more to come.”

Speaking on the collaboration, Mundfish CEO Robert Bagratuni, added:

“Mundfish Powerhouse is proud to announce our partnership with Team Clout on their upcoming title, ILL. Powerhouse was created to empower daring, visionary developers by providing meaningful support where it matters most. We’re committed to backing artists with bold, transgressive, and uncompromising creative visions – and we believe ILL is a striking example of that spirit.”

Key Features of ILL
  • A Realistic & Terrifying Experience
    The game plunges you into a grim world with an eerie and atmospheric narrative, where every minute keeps you on the edge of your nerves. ILL challenges even the most seasoned fans of the genre with its disturbingly realistic horrors.
  • Intense Body Horror & Blood-Chilling Audio
    ILL pushes the boundaries of the genre with its gory realism: grotesque monsters can be mutilated and mercilessly torn apart. Ripped flesh, exposed bone, disemboweled bodies – all this will make an unprecedented impression and shock you to the core. The binaural audio system amplifies the emotional impact, letting you feel the agony in every scream.
  • Dynamic Enemy Behavior & Realistic Physics
    Enemies are unpredictable, and the game’s realistic physics make the environment more than just a background — it becomes an active part of the gameplay, including during puzzle-solving. Your actions can affect the behavior of monsters and cause unexpected reactions — from impulsive interaction with the surroundings to disturbingly human-like reflexes.
  • Tactical Weapon & Resource Management
    Feel the weight of your weapon in your hands with elaborate animations that reflect its unique physical properties. Not only is precision important, but also the maintenance of a diverse arsenal: checking for malfunctions, installing modifications, and upgrading. Strategic inventory management is critical to survival — the ability to craft an item could mean the difference between life and death.
  • Cinematic Horror Expertise & Influence
    The developers of ILL are seasoned horror experts whose contributions can be seen in acclaimed films and series such as V/H/S/BeyondLonglegsIT: Welcome to DerryAzrael, and various Sony Pictures horror projects. In ILL, they apply their film industry experience to create an immersive survival horror with a cinematic edge.

Supermax Survival Sim SCUM Release Date Trailer

Gamepires is thrilled to announce that extreme open world survival simulation game SCUM will be leaving Steam Early Access on June 19th, and launching into 1.0 with a new update introducing major graphical improvements and significant new gameplay features.

Check out the launch date trailer for SCUM here:

10 years in the making, SCUM first launched in Steam Early Access in 2018 and following 258 updates, tweaks and gameplay improvements, it now stands as a brutal PvPvE open world experience featuring unmatched realism and deeply complex survival mechanics. As a maximum-security prisoner under the watchful eye of the TEC1 corporation, freefall onto SCUM island in an intense televised event where survival is anything but guaranteed.

Go solo or squad up to survive a deadly world, with up to 64 players per server. Use strategic planning, resource management and adaptability to explore the island’s dense forests, picturesque beaches, serene fields, abandoned towns and rundown airfields, across a massive landscape featuring 225 square kilometres of terrain. Explore, loot, and craft your way to dominance, or face an inevitable death as you encounter undead prisoners, colossal mechs, and the threat of other players in a hardcore online survival simulation experience.

New for the 1.0 update, players can look forward to a full map rework, including a major graphical overhaul that improves the game’s visual quality and performance, allowing for more immersive environments and a fully-optimised gameplay experience.

Also coming at 1.0, armed NPCs will provide a new threat – and potential reward – to survivors, engaging hostiles at range and providing opportunities for players to scavenge additional loot. New and returning vehicles, including the Seaplane, Tractor and Sports Bike, give players additional methods to traverse the island and escape conflict, while major improvements to anti-cheat will provide a fair and improved game experience for all players.

“We’re so excited to confirm the 1.0 launch date for SCUM during tonight’s Summer Game Fest,” said Sven Folkesson, General Manager at Gamepires. “The entire team has been working tirelessly to create an open-world simulation experience like no other, and a title that we hope will set the bar for the next generation of survival games. This is not a game for the faint-hearted, and we can’t wait to see players put their skills to the test and fight for their survival when SCUM leaves Early Access later this month.”

SCUM is available now on Steam Early Access and will be launching into 1.0 on June 17th. For more information, follow SCUM on Facebook, X, and Instagram, join the community on Discord, and visit scumgame.com.

Resonance: A Plague Tale Legacy – Reveal Trailer

Planned for release in 2026, Resonance: A Plague Tale Legacy is a prequel set 15 years before the events occurring in the A Plague Tale series. Dive into an original story blending combat, myth and fate with a brand-new take on the universe created by Asobo Studio, pushing the franchise’s ambition even further. Watch the reveal trailer now for a look at the new adventure that awaits in the grounded and captivating world of A Plague Tale!

This announcement confirms the renewal of the partnership between Focus Entertainment Publishing and Asobo Studio, whose collaboration dates back to the birth of the multiple award-winning series.

“We wanted to expand and explore the world of A Plague Tale with a character – Sophia – that is very close to our heart, but within a much more action-oriented experience,” said David Dedeine, Chief Creative Officer at Asobo Studio. “This fresh approach comes with intuitive and rewarding combats, as well as a brand-new manifestation of the Macula, the ancient evil. Resonance embraces themes, places and eras that we had never explored before. Taking on this challenge was only possible with Focus Entertainment, who knows our world inside out and with whom we share common trust and ambition.”

“We are, once again, thrilled to work in collaboration with Asobo Studio. Our partnership proved, over the years, that we share a common passion and ambition for the franchise,” said John Bert, Managing Director at Focus Entertainment Publishing. “Expanding the world of A Plague Tale with Sophia, a character already close to our heart since Requiem, is exciting and we can’t wait to hear what our fans think! Blending myth and combat in this new opus promises to be a great opportunity for all to embark on a new adventure.”

Venture to a mythical island where danger awaits and unravel its secrets

Set 15 years before the events of Requiem, play as Sophia, a fierce young plunderer, on the run but determined to uncover the secrets of her past. Dive into an original story melding combat, myth and fate for a totally new take on the universe of A Plague Tale.

Sophia’s journey leads to the Minotaur’s Island, where she faces deadly trials, navigates treacherous trails, and solves puzzles, all while fighting and staying one step ahead of the army chasing her. But the true challenge awaits, as the terrifying creature hidden behind the myth will soon reveal itself. As you journey deeper into the island’s heart, you’ll confront the truth behind a long-buried curse…

  • Followed by many enemies, each drawn to the island to reclaim a mysterious treasure, you must navigate a treacherous maze. Rely on your agility, tricks and sharp reflexes to outsmart enemies, perfect your parries, and unleash powerful strikes to survive deadly encounters.
  • Shift between the Middle Ages period of Sophia and ancient Minoan times, where echoes of the past shape the battles of the present. Unfold a new story in the universe of A Plague Tale through the entwined destinies of two heroes linked by fate and the Macula’s mysterious legacy.
  • Guided by the knowledge safeguarded in your notebook, follow in your crew’s footsteps to explore a richly detailed world, unravel its secrets, and face deadly trials. Use a stolen Minoan sphere to solve ingenious puzzles by manipulating light – a force woven by Daedalus into the island’s very heart.
  • It is said that only a few came back from the island. Lurking in the shadows lives a restless presence. It follows you around, seemingly knowing your every move, as it hunts through the island’s depths. Every step is a risk. Every pause, a potential end. You can’t stop, only hide, outsmart, and push forward. Can you survive each trial, or will you join those who never came back?

Razer Aether Review: Immersive RGB Glow or Just Another Desk Toy?

When the Razer Aether Standing Light Bars landed on my desk, I was genuinely excited. I’ve been looking for something to add that extra layer of immersion to my gaming and entertainment setup without the fuss of adhesive LED strips or complicated installations. The promise of an elegant, out-of-the-box solution was exactly what I was after. Unpacking them from Razer’s signature black and green packaging, the two bars, each about 16 inches tall (just over 17 inches with their stands), felt sleek and modern. They are currently only available in black, which suited my setup fine, but I can see how a white option might appeal to others with different aesthetics. The stands themselves are reassuringly sturdy, with a decent diameter that prevents any wobbling, yet they don’t take up too much precious desk space. A single, generous 9.8-foot USB-C cable connects both bars and powers them, which I appreciated for keeping cable clutter to a minimum. I did notice the right-hand stand was slightly heavier, which I later learned is because it houses the main electronics for the pair. While the frosted light windows looked great, the overall tactile feel of the plastic bars themselves, as one source noted, perhaps didn’t scream “ultra-premium,” but they certainly looked the part and felt robust enough for their purpose.

Setting them up physically was a breeze – just slot the bars into their bases. The software side, however, was a bit more of an expedition. To get started, I had to download the Razer Gamer Room app on my smartphone. This initial mobile app dependency for a PC peripheral felt a little counter-intuitive, but the pairing process itself was straightforward enough, guiding me to connect the bars to my Wi-Fi network. Once that was done, I could then integrate them into the main Razer Synapse software on my PC. I’ll be honest, navigating Razer’s software ecosystem—Synapse for overall control, Chroma Studio for deep lighting customization, and the Gamer Room app for initial setup and some smart features—came with a definite learning curve. It took a little while to understand which app did what, but after some tinkering, it started to click.

And that’s when the magic really began. The customization possibilities with these light bars are simply astounding. Each bar contains 30 individually addressable light zones, or quadrants as Razer calls them. Diving into Chroma Studio, I could select individual zones on each bar and paint them with any of the 16.8 million colors, creating incredibly granular and flowing effects. The light output itself is brilliant and vibrant, easily capable of illuminating my room with rich, saturated colors. I was particularly impressed with the color blending; individual zones remained distinct yet transitioned smoothly into one another, which is a step up from some other lighting products I’ve seen. The design also allows for reversible lighting; I could have them facing forward for a more direct glow or turn them to face the wall for a softer, diffused ambiance, which was a nice touch for versatility.

The real highlight for me, and likely for most gamers, is the reactive lighting. The Ambient Awareness mode, which dynamically shifts the light colors based on what’s on my monitor, worked impressively well for both gaming and watching videos, extending the on-screen action into my peripheral vision. But the game-specific integrations are where the Aether bars truly shine. Playing Gears 5, the bars would pulse an angry red when I took damage or died, and shift to an icy blue to match the snowy game menus. In Overwatch 2, they’d glow gold when I was healing as Mercy. These tailored effects genuinely deepened my immersion. While Razer boasts a library of over 200 supported titles, it’s worth noting that many are indie games, and the list of “heavy hitters” with these bespoke integrations, while including popular games, isn’t exhaustive. So, the mileage here will vary based on your game library.

Beyond gaming, the Aether bars also integrated smoothly into my smart home setup. Thanks to their support for Matter, connecting them to my Google Assistant was seamless. Being able to control the lights with voice commands or include them in smart home routines added a layer of convenience and utility beyond just being gaming accessories.

Considering the $99.99 price tag for the pair, I feel the Razer Aether Standing Light Bars offer a compelling package. They aren’t the cheapest ambient lighting solution out there, but the depth of customization, the quality of the lighting effects, the power of the Razer Chroma ecosystem, and the solid smart home integration justify the cost, especially if you’re already invested in Razer peripherals. The initial software learning curve is a hurdle, and I do wish the list of games with deep integration was larger, but these are relatively minor points when weighed against the overall experience. They’ve successfully transformed my gaming space, adding a dynamic and captivating layer of light that truly enhances every session.


Overall Rating 4 out of 5


Pros:

  • Bright, colorful, and very customizable lighting
  • Lights react to games and media for better immersion
  • Works well with other Razer gear and smart home systems (like Alexa and Google)
  • Clean setup with a single USB-C cable for both lights
  • Can point lights forward or towards a wall

Cons:

  • Software can be tricky to learn at first
  • Not all games have special lighting effects
  • Need a phone app for the initial setup
  • Only comes in black

Game of Thrones: War for Westeros RTS Announced

PlaySide Studios today announced Game of Thrones: War for Westeros, a new real-time strategy game set in the dramatic universe of the Emmy® Award-Winning and Golden Globe®-Winning HBO Original Drama Series Game of Thrones, and also drawing inspiration from George R.R. Martin’s critically-acclaimed A Song of Ice and Fire novels. The game will be available globally in 2026.

Developed and Published by PlaySide Studios and officially licensed by Warner Bros. Interactive Entertainment on behalf of HBO®, Game of Thrones: War for Westeros is a classic, premium real-time strategy PC game set in the vast world of Westeros. The Game of Thrones has never felt more real as players take command of one of the Great Houses – or the Night King himself – setting out to conquer the Seven Kingdoms solo, or in exciting and challenging free-for-all multiplayer. Players will take control of the Great Houses, rally iconic heroes, and rewrite the fate of the realm.

In War for Westeros, players will lead the armies of House Stark, House Lannister, House Targaryen, or the Night King in ruthless free-for-all battles where trust is fleeting and power is everything. Engaging in epic real-time strategy battles, forging strategic alliances, and weaving deceit against rival forces will be key. Each faction offers deeply asymmetric strategies, with signature heroes, armies, and mechanics forged from the brutal legacy of Westeros. Players can deploy infantry, cavalry, siege engines, giants, and dragons to break enemy lines as they work to outplay and outmaneuver rivals with inspiring hero abilities and the ruthless instincts of a true war commander.

From the Wall to King’s Landing, players can jump into skirmish matches or take on a longer war across the Seven Kingdoms both solo and with others, where every decision matters and every battle carries forward. Whether playing solo or with friends, Game of Thrones: War for Westeros will give fans the chance to re-envision the most iconic battles and turning points from the Game of Thrones series, manipulating the politics of the realm to rally powerful bannermen, sway loyalties, and outmaneuver enemies in a shifting struggle for power.

“Game of Thrones: War for Westeros takes fans back to the Seven Kingdoms. This time, you’re not watching the ‘Game of Thrones’ – you’re playing it.” said Ryan McMahon, Game Director at PlaySide Studios. “War for Westeros puts you in the seat of power, whether you’re leading the Starks, Targaryens, or Lannisters, or even commanding the Night King and his army of the dead, you’ll wield real power and rewrite the fate of the realm.”

To learn more about Game of Thrones: War for Westeros, visit http://warforwesteros.com/ or join the conversation on Facebook, X/Twitter, Instagram, TikTok, and YouTube.

Atomic Heart 2 Announcement Trailer

Just a week after the announcement that Atomic Heart has surpassed 10 million players worldwide, Mudfish has revealed today at Summer Game Fest that Atomic Heart 2, the sequel to their retrofuturistic action-adventure first-person shooter, is in active development for PC and consoles. The announcement was accompanied by a brand new trailer featuring a fresh cast of characters, exotic new locations, a glimpse into the new arsenal and abilities, as well as returning fan-favorites from the original.

Atomic Heart 2 is an action-adventure role-playing game set in a retrofuturistic alternate-history universe full of diverse opportunities, with a strong focus on narrative, RPG elements, and player freedom. The sequel to Atomic Heart introduces an all-new story unfolding in a living world, with the events of the game now expanding to a global scale.

“Ever since the launch of the original Atomic Heart, we’ve been floored by the unwavering support and enthusiasm of our playerbase. When we set out to create the Atomic Universe, we never imagined that the community would respond with such amazing passion,” shared Robert Bagratuni, Founder and CEO of Mundfish, and Game Director of Atomic Heart 2. He continues, “It’s been hard sitting on this announcement for so long, but today, at Summer Game Fest, we’re incredibly happy to finally and officially announce that Atomic Heart 2 is coming, and it’s bigger and bolder than the original.”

Much like its predecessor, Atomic Heart 2 is set in an alternate-history retrofuturistic universe. In this utopian world of science and technology, humans lived in harmony with their loyal and fervent robots. Unfortunately, what was meant to bring about an era of peace and prosperity at the hands of advanced robotics and AI, has now spiraled into chaos. Atomic Heart 2 picks up with a world on the brink of collapse. It’s up to the player to prevent it—however, beware, as the truth runs deeper than anyone may realize.

Key Features:
  • Realistic graphics that depict a dystopian, retrofuturistic setting.
  • An expanded RPG system that immerses players in a living game world filled with various activities.
  • The story continues: a gripping plot with mysteries and high stakes, where beloved characters return and new ones help the world unfold from completely different sides.
  • An enhanced, explosive combat system that lets the player use both hands simultaneously—combining glove abilities with a wide array of melee and ranged weapons.