Author - Jerry Paxton

Cross-Platform King? Putting the SteelSeries Arctis Nova 3X Wireless to the Test

Okay, I’ve spent a good amount of time with the SteelSeries Arctis Nova 3X Wireless, and I’m ready to share my thoughts on how it stacks up in the crowded world of gaming headsets.

From the moment I unboxed it, the Arctis Nova 3X Wireless felt familiar in a good way, carrying that signature SteelSeries design language that prioritizes function and a certain understated style over flashy gamer aesthetics. It’s incredibly light, tipping the scales at just around 260 grams. This, combined with a super well-designed headband, made for a remarkably comfortable experience, even during marathon gaming sessions that stretched for hours. The elastic band does a fantastic job of distributing what little weight there is, making the headset feel almost like it’s floating on my head. The fabric ear cushions were a welcome touch, breathable and soft, which I personally prefer over pleather that can get a bit warm and sticky after a while. I found the clamping force to be pretty secure without being overly tight, though I did notice that the headset seems to fit smaller to medium-sized heads best; I had to extend the earcups nearly all the way for a comfortable fit, so those with larger heads might want to try it on first if possible.

Setting it up was a breeze. The USB-C dongle is slim and L-shaped, which is a thoughtful design choice as it didn’t block any adjacent ports on my Xbox or PC. This “X” version is specifically geared for Xbox wireless connectivity, but it also seamlessly connected to my PC, Nintendo Switch and phone (via Bluetooth 5.3). The “Quick-Switch” feature, allowing me to tap the power button to flip between the 2.4GHz gaming connection and Bluetooth, was genuinely useful for taking a quick call on my phone without yanking the headset off. However, it’s important to note that you can’t listen to both audio sources simultaneously; it’s one or the other.

Now, let’s talk audio. The Arctis Nova 3X generally delivered a crisp and clear sound profile. SteelSeries tends to favor a flat EQ response, which I appreciate for competitive gaming as it makes subtle cues like enemy footsteps or distant reloads easier to pick out. In games like Hitman 3, I felt I had a good sense of positional audio, with dialogue and environmental sounds coming through with clarity. The mobile app offers a ton of game-specific presets, which can be handy for quickly tuning the audio for titles like Call of Duty or Fortnite to emphasize those crucial sounds. While some might find the sheer number of presets a bit overwhelming or perhaps more marketing than practical, I did find a few that genuinely enhanced my experience. However, my audio experience wasn’t entirely flawless. While most sounds were clear, I did encounter some instances, particularly at higher volumes, where the audio seemed to exhibit a bit of distortion. That may have something to do with the amount of bass this headset is capable of. It’s a hearty bass that can muddle things at times. However this point needs be tempered with the fact that you can customize the EQ on the headset (or use a premade EQ setting) which will balance things out. The EQ on the Arctis Nova 3x Wireless is incredible. It provides what they call a “parametric EQ”. This means that instead of raising or lowering the gain on specific frequencies, it is adjusted by means of parabolic arcs. This allows for a much more forgiving sound curve and, by way of those parabolas, blends frequency changes together in a much more natural manner. If you use the SteelSeries Sonar app on your PC, you can get an even greater customization by creating those parametric EQ profiles yourself!

The passive noise isolation is about what you’d expect from over-ear cups without active noise cancellation – it did a decent job of muffling high-frequency sounds like keyboard clicks, but lower rumbles and distinct voices still came through. The ClearCast Gen 2.X detachable microphone performed adequately for in-game chat. My teammates reported that my voice came through clearly, and the AI noise-cancelling, especially when using the Sonar software suite on PC, did a respectable job of filtering out some background noise. The mic seems to prioritize that clarity over a rich, full-bodied vocal tone, which is fine for gaming comms but might not be the first choice for someone looking to do serious streaming or voiceover work without some tweaking in the software.

Battery life is a definite strong suit here. SteelSeries claims up to 40 hours, and in my testing, it lived up to that, especially when using Bluetooth. Even on the 2.4GHz connection, I was getting well over 30 hours, which is more than enough for several long gaming sessions. The rapid charging is also a lifesaver; a quick 15-minute charge really can give you around 9 hours of playtime, which saved me on more than one occasion when I forgot to plug it in. This battery implementation is commendable and increases the positive user experience while wearing this headset.

The on-ear controls are mostly located on the left earcup and include a mic mute button, a volume wheel, and the power button. They are generally well-placed and easy to use, though I occasionally found myself fumbling a bit when trying to adjust the volume wheel with one hand, as it’s quite close to the power button. A minor quibble, but worth noting. I also found the plastic around the microphone port didn’t align perfectly with the connector, a small aesthetic detail that didn’t impact performance but caught my eye.

Overall, the SteelSeries Arctis Nova 3X Wireless is a versatile and comfortable headset packed with features that cater well to the multi-platform gamer. The insanely-long battery life, quick charging, and lightweight design are major wins. The audio is generally clear and good for gaming, and the dual wireless connectivity is a huge convenience. However, the need to select correct EQ presets would give me pause if I was looking for a “grab and go” headset solution. Despite this, the headset is a solid contender in its price range (retailing at $109.99), especially if you own an Xbox and other devices.

Overall Rating: 4 out of 5

Pros:

  • Extremely lightweight and comfortable for long gaming sessions.
  • Excellent dual wireless (2.4GHz + Bluetooth) with easy switching and broad multi-platform compatibility.
  • Impressive battery life (up to 40 hours) with very effective fast charging.

Cons:

  • Potential for audio distortion at higher volume if EQ is not set properly.
  • Microphone features and deeper EQ customization are reliant on PC-based Sonar software.

Galactic Civilizations IV Version 3.0 Now Available

Stardock Entertainment has released the v3.0 Hyperlane Update of its space strategy title, Galactic Civilizations IV. The update introduces major new features such as Hyperlanes, Fleet Supply, a new Map Generation System, updated AI and hundreds of changes based on player feedback over the past year.

“We’ve been pouring through fan feedback for over a year on how to make GalCiv even better,” said Brad Wardell, CEO of Stardock Entertainment. “We’ve tried to address everything, and then some, of what players wanted like more strategic options, more interesting map generation options, better AI, better late game performance, user interface improvements and a lot more.”

Some of the major updates in the Galactic Civilizations IV Hyperlane Update include:
  • Hyperlanes. While Galactic Civilizations has free-form map movement of units, Hyperlanes provide direct lines between distant stars, allowing for very fast travel between disconnected sections of a sector.
  • New Map Generation. The map generation system of the game has been remade and now includes new options when setting up a game.
  • Fleet supply.  To allow for more strategic options during war time, civilizations have a Fleet Supply cap that is increased by technologies and planet improvements to make different starship designs more distinct.
  • Adaptive AI. At higher difficulty levels, AI can adapt their difficulty if they are losing to ensure a more challenging game.  Moreover, at all difficulty levels, the AI has been significantly improved.
  • Major UI improvements. Dozens of updates, big and small, have been made to the game’s user interface to streamline player interaction.
  • Performance overhaul. Maps have been made bigger, and more stars in a map are supported, following a year-long effort to optimize the game engine’s performance. This should be particularly noticeable on lower-end hardware.
  • Balance wishlists implemented.  Stardock painstakingly reviewed posts on its forums, Steam, Reddit, third-party forums, etc. on balance suggestions, wishlists, etc. and implemented them after careful review.
  • Visual Updates. The engine received a significant update to intelligently anti-alias ship components with each other on a ship to make starships visually look better on screen.
  • Better Steam Workshop integration. Players can design and share their ships online. Version 3.0 is more responsive, requires fewer steps and generates higher quality screenshots for modders.
  • DLC updates. All of the released expansions and DLC for Galactic Civilizations have received updates over the past year to provide additional content and features for those who have them.
The award-winning Galactic Civilizations series is the oldest actively developed space strategy game series starting with its first beta release in 1993 for IBM’s OS/2 operating system.

Galactic Civilizations IV is available for purchase at Steam, Epic Games Store, or directly at galciv4.com.
For more information on Galactic Civilizations IV, check out www.galciv4.com.

Capcom Stuns with Major Reveals at Summer Game Fest 2025 Showcase

Capcom brought the heat to the Summer Game Fest 2025 live showcase with the hair-raising reveal of Resident Evil™ Requiem, an action-packed trailer introducing formidable new foes and surreal surroundings in Onimusha: Way of the Sword™, and knockout character reveals for Street Fighter™ 6 Year 3!

Stay tuned for more news coming out of Summer Game Fest Play Days and read on for additional details about each announcement from today’s showcase.

Immerse Yourself in Fear – Resident Evil Requiem Releases February 27, 2026

Unveiled at Summer Game Fest 2025, Resident Evil Requiem, the ninth and most immersive mainline entry yet in the iconic survival horror Resident Evil™ series, will launch on February 27, 2026, across PlayStation®5, Xbox Series X|S, and PC via Steam. Powered by RE ENGINE and harnessing the full power of modern consoles, Resident Evil Requiem delivers spine-chilling realism like never before, with complex character details like lifelike facial expressions, realistic skin textures, and even high-fidelity sweat droplets that are sure to keep players on the edge of their seats. Resident Evil Requiem takes the series back to the iconic Raccoon City, home of the biological disaster that shook the world, combining deeply terrifying aspects of psychological horror with pulse-pounding action that franchise fans know and love.

Prepare to escape death in a heart-stopping experience that will chill you to your core and watch the reveal trailer on the official Resident Evil YouTube channel here.

Resident Evil Requiem features voiceovers and subtitles in English, Latin American Spanish, Brazilian Portuguese, Japanese, French, Italian, German, Castilian Spanish, Russian, and Mandarin, plus subtitles in Korean, Traditional Chinese, Simplified Chinese, Arabic, and Polish.

This is just the beginning. More horrors from Resident Evil Requiem will be revealed throughout the year, including the first public playable at Gamescom 2025. A new era of survival horror begins in 2026. Will you survive it?

Onimusha: Way of the Sword Summons Monstrous New Foes and Supernatural Surroundings

Capcom unsheathed a new trailer for Onimusha: Way of the Sword at the Summer Game Fest live showcase. The latest footage reveals formidable new foes, a surreal setting, and combat mechanics for the dark fantasy swordplay action game where a samurai armed with a mystical artifact battles monstrosities from the underworld.

Watch the Onimusha: Way of the Sword ‘Formidable Foes Emerge’ trailer here on YouTube.

New elements debuted in the new trailer include:

  • A Legendary Rival – In Onimusha: Way of the Sword, players can look forward to locking blades with a master swordsman from the pages of Japanese history. The new trailer shows protagonist Miyamoto Musashi dueling his fated rival, Sasaki Ganryu, in Kyoto’s iconic temple, Kiyomizu-dera. Also armed with an Oni Gauntlet, Ganryu will play a key role in this supernatural story where fabled warriors collide.
  • New Genma to Battle – Beyond his rival, Musashi will face demonic Genma ranging from the soul-stealing Kubi Akari to the rampaging Daidara, a towering Genma with an insatiable hunger to devour everything in its way. In the footage, Musashi can be seen clashing with Daidara and its massive bludgeon in a previously unseen locale.
  • A Surreal New Stage – The new battleground on display is a dreamlike setting adorned with ruins and rock formations that float in the sky. Musashi can also be seen summoning new paths forward that seem to materialize out of thin air, showcasing a unique way to explore this otherworldly realm.
  • A Slice of Combat – Throughout his battles, Musashi carves through his enemies using a variety of exhilarating techniques like powerful “Issen” maneuvers, which unleash devastating critical strikes just before enemies attack. The high-impact action also shared a sneak peek at a new weapon resembling twin hammers, which can deliver crushing blows powerful enough to shatter the very air.
  • A Mysterious Figure – The trailer’s final moments also provided a glimpse of an enigmatic woman who seemed to emerge from the glow of Musashi’s Oni Gauntlet. Who could this possibly be?

Onimusha: Way of the Sword launches for PlayStation 5, Xbox Series X|S, and PC via Steam in 2026. For fans eager to experience the world of Onimusha™ sooner, modern remasters of the classic titles Onimusha™: Warlords and Onimusha™ 2: Samurai’s Destiny are available now on PlayStation®4, Nintendo Switch™, Xbox One, and Steam.

To learn more, please visit the official Onimusha: Way of the Sword website. For the latest updates, follow the Onimusha social accounts on InstagramX (Twitter), and Facebook.

The Hype is Real! Hit the Streets with Year 3 Characters in Street Fighter 6!

Street Fighter 6 continues to bring the heat with the surprise announcement of all four Year 3 characters joining the roster over the coming year, including Muay Thai emperor Sagat, undercover agent C. Viper, pro wrestler Alex, and the energetic Ingrid.

  • Sagat (Summer 2025), a longtime fixture of the franchise who first appeared as the final boss in the original Street Fighter™, brings his massive frame and world class Muay Thai skills to Street Fighter 6! Stretch your legs and prepare to test your mettle as Sagat releases this summer.
  • C. Viper (Autumn 2025) is ready to complete her mission this autumn and won’t let any fighters stop her. Last seen in Street Fighter™ IV donning her state-of-the-art Battle Suit, prepare to use all the tools and gadgets in C. Viper’s arsenal to take down opponents.
  • Alex (Early Spring 2026) will perform his high-flying grappling takedowns under the bright lights later this year in Street Fighter 6! Returning from Street Fighter™ V, this fan-favorite character climbs through the ropes in winter 2025.
  • Don’t be fooled by the look of Ingrid (Late Spring 2026)! An extremely powerful and mysterious being, Ingrid can match up to any opponent and will shine her sunlight upon the remaining Street Fighter 6 characters next spring!

Catch the Year 3 Reveal Trailer featuring pro wrestler Kenny Omega in all four character’s outfits on YouTube here!

Also announced was the return of the epic $1 million grand prize for the winner of Capcom Cup 12, taking place in 2026 in Tokyo, Japan at the historic Ryogoku Kokugikan sumo arena for the second year in a row! Tune in throughout the year for all the Capcom Pro Tour 2025 action as players look to qualify for the chance to compete at Capcom Cup 12 and potentially become the next esports millionaire!

We’ll have tons more to share on each of the four new characters throughout the year so stay locked in on Street Fighter channels for all the latest info. And don’t forget to catch Street Fighter 6 on the newly released Nintendo Switch™ 2 with exclusive new modes as one of the console’s launch titles, as well as the jam-packed Street Fighter 6 Years 1-2 Fighters Edition that includes all 26 characters released through Years 1 and 2, Outfit 1 Colors 3-10 for all 18 launch characters, plus 20 stages!

Wild West General Store Simulator Demo Out Now

Publisher SunDust, a label from the German publishing folks at Toplitz Productions is proud as a peacock to announce that the demo for Wild West General Store Simulator is available now as part of the rip-roaring Steam Next Fest!

Pack your bags and travel back to days yore where you’ll be takin’ over the granddaddy of what will become supermarkets. Deck your shop, located in the middle of a dusty ole ghost town, with all manner of goods – from mighty fine baked beans and other foods right up to tools. Walk the thin line between supply, demand and them pesky profit margins. Savor the sweet “Ka-ching!” of the cash register ringing in your ears as coins start fillin’ your pockets.

Earn your stripes by unlockin’ new products and fancy stuff as your store grows and you have to tell yourself, that the customer is king, as they get mighty particular bout their needs. Prove that you got what it takes to handle random calamities like grain or meat shortages, so you ain’t gotta go to the bank beggin’ for a loan to stay afloat. Need some help? Hire a trusty sidekick to work the checkout or wrangle the stock, Test your mettle in a mostly fair and square contest of Tomahawk Tossin’ to win new licences for your store or tempt fate when you spend your hard-earned dough on mystery crates packed with rare treasure or more stuff to peddle to the townsfolk.

For them hardcore shopkeepers, they can try the “Realistic Prices” mode, where every penny counts just like in the 1800s. Try makin’ ends meet when all you’ve got are nickels and dimes to bring home to Molly!

Demo Highlights:

  • 25 goods to stock them shelves
  • Constantly changin’ customer hankerin’s
  • A full blown economy, which can be tougher than a char-coaled steak
  • Random happenin’s to keep you on them toes
  • “Casual” or “Realistic” pricin’, so pick yer poison
  • Tomahawk Tossin’ Contest
  • Do-it-all-yourself or hire a sidekick for stockin’ or cashierin’
  • Smooth as butter controls
  • A right proper tutorial so you can start making decent bucks

The full-blown release of Wild West General Store Simulator is ridin’ into town on Steam Early Access later this year. And it is stacked, packin’ more than 70 products, three of them minigames (all of them with different levels of grit), more helpers to help you out (if you can afford them, that is, cause they ain’t coming cheap), more and fancier decorations, a higher store level cap with sweet unlockables, a rustlin’ and growin’ town around ya and a whole heap more!

So what’cha waiting for? Dust off your boots and start buildin’ the mighty finest general store this side of the Big Apple.

Pizza Bandit Early Access Announcement Trailer

Pizza Bandit, the upcoming third-person co-op shooter that can be described as a mix of Gears of War meets Overcooked, is set to launch on Steam in Early Access on August 25, 2025. As part of the PC Gaming Show, Jofsoft has released a brand-new trailer that offers a slice of the game’s chaotic gameplay, and an official demo is now available on Steam that includes 3 new bounty missions.

Watch Pizza Bandit Early Access Announcement Trailer Here:

Set in a future where time travel is real, Pizza Bandit follows Malik, an ex-mercenary finally chasing his childhood dream: opening a pizza restaurant. Though he was built for battle, not baking, he’s determined to make it work. With nothing but an empty venue and no money, Malik takes on high-risk bounty missions through time to fund his dream.

Battling through shifting eras and fending off relentless time reapers, Malik picks up more than just scars. Each mission helps him grow as a cook—unlocking rare ingredients, discovering new pizza recipes, and learning skills that inch him closer to opening day. Survive the chaos, master the kitchen, and turn a broken dream into the best pizza joint around.

A Slice of Gameplay Features:

  • Cooking Meets CombatPizza Bandit merges intense third-person shooting with real-time cooking mechanics, where players must prepare a variety of dishes—like sushi, steak, grilled chicken, and more—mid-battle to survive and succeed.
  • Pizzeria Management: Between missions, players can upgrade and personalize their restaurant, crafting pizzas that grant gameplay-enhancing buffs. Players’ cooking EXP and restaurant prestige will unlock new pizza recipes and buffs to help survive missions.
  • Bounty Contracts: Players can engage in special contract missions featuring layered objectives and bonus rewards. Completing these contracts unlocks new weapons, equipment, and further missions, enhancing their gameplay progression.
  • Weapon Customization: Players gather and combine upgrade components to modify their weapons, enabling personalized playstyles and strategic versatility.
  • 1–4 Player Online Co-Op: The game supports dynamic squad-based play with scaling difficulty and active friendly fire, forcing tight coordination and teamwork.

“Pizza Bandit isn’t just another co-op shooter—it’s a chaotic blend of intense combat and ridiculous charm,” said Aron Koh, executive producer at Jofsoft. “We wanted to create a game where dodging bullets and grilling steak go hand in hand, where the stakes are high, but the humor stays sharp. It’s a wild, unpredictable ride that doesn’t take itself too seriously—until the action kicks in. That contrast is what makes it so fun!”

Two Point Museum Free Summer Update Out Now

Two Point Museum players can look forward to a wealth of free content coming to the museum management sim this summer, starting with today’s MIA Exhibits & Items Update.

The star attraction for those exploring MIA Exhibits & Items Update is, of course, the addition of the MIA Memorial Exhibits themselves, giving you and your guests a personalised way to pay tribute to beloved museum staff members who have gone missing in action. Whether your staff members have disappeared on their quest across the globe for new exhibits or simply fallen foul of your complete disregard for County employment laws, you’ll receive a memorial item to acknowledge their contribution to your museum.

From a humble plaque to a gigantic statue, these MIA Memorial Exhibits are engraved with your staff member’s name, years of service and where they went MIA. Guests can admire these items as they would traditional exhibits, so depending on your levels of creativity and care you can create anything from a touching memorial garden to truly honour their memory… or shove the memorial exhibits in an unused corner.

As for the expeditions, MIA Exhibits & Items Update will also dive under the hood and tweak the randomisation engines powering them. This change means you’ll now see each exhibit across a set number of expeditions, ensuring you won’t have to repeat the same expeditions over and over again to complete your collection. This will be trialled on eight Points of Interest such as Cold Mines and Downtown Wetlantis and if curators enjoy the changes, these tweaks will be rolled out across further POIs.

This update will also introduce Gift Shop and Cafeteria poster wall items, six new staff traits, increased staff XP, the workshop ability to create multiples of cargo items and a wealth of smaller tweaks ranging from thieves carrying a bag on their back after stealing goods to a new footprint visualisation when placing items with queues, along with various bug fixes and optimisations.

MIA Exhibits & Items Update is now live for Two Point Museum on Steam and will follow on further platforms in the week ahead.

Free Summer Content & Arctic Finale Level

That’s not all that’s happening for Two Point Museum players, with the free Summer Update following soon after MIA Exhibits & Items Update goes live. This sizzling hot content drop will temporarily see a new Point of Interest, Sunkiss Creek, added to the Bone Belt. This will bring new three fish exhibits: Setsail Fish, Lolliflopper Fish and Cunning Skink. Alongside that, museum curators can play with new decorative items, ice cream kiosk, information stand, wallpapers, floors and even a new staff costume… everything a museum curator needs to keep cool in the summer heat! But hurry because when summer is over, this content will melt away.

Then we’ll be bringing the temperature down at the end of June with the free addition of The Final Museum, the Arctic-themed finale set in the Pointy Mountains. This will be the ultimate test of your Two Point Museum skills, as you deal with new challenges such as reduced guest intake and quests only arriving via plane. You need to work with the local yeti population to create your strongest museum masterpiece to date and to solve the mystery of the missing curator, the mysterious figure whose disappearance has intrigued many.

Two Point Museum will be opening its doors to new players this month when it launches on Epic Game Store and for those who want to see where the journey began, Epic Game Store will also have a free week for Two Point Hospital, beginning tomorrow on June 12th and running until June 19th. The summer of fun for Two Point will draw to a close with the announcement of the first DLC for Two Point Museum, so stay tuned for more information on that soon!

Head over to www.twopointstudios.com and follow Two Point Museum on Instagram, Facebook, YouTube, TikTok, and Twitter for more details.

Firefighting Simulator: Ignite – Coop Gameplay Reveal Trailer

Get ready to battle blazes like never before. astragon Entertainment and developer weltenbauer. Software Entwicklung revealed the brand-new Coop Gameplay Reveal Trailer for Firefighting Simulator: Ignite during the Future Games Show Summer Showcase. The trailer offers the first deep dive into the game’s thrilling cooperative experience, where players work side-by-side in high-stakes fire rescue missions.

Watch the Coop Gameplay Reveal Trailer here:

Cooperative Operations and Strategic Collaboration

Whether working with NPCs or up to four players in co-operative multiplayer mode, teamwork is the key to success. The squad can use tools and the environment dynamically to fight fires efficiently. Each mission presents new challenges and requires flexible solutions.

Cross-play allows players to work together across platforms, while integrated voice chat enables seamless communication and precise task assignment. The fire station of the fictive map “Oakridge City” serves as a central starting point from which missions can be launched and the appropriate vehicles selected.

Diverse Missions and Teamwork Mechanics

Players can use officially licensed emergency vehicles to get to the scene and tackle various rescue scenarios. Axes, crowbars, circular saws and ladders can be used to create new entrances, break down doors and free trapped people. Rescued people also need to be safely escorted outside and to the ambulance. No one is left behind! The focus is not only on rescuing people, but also on controlling the unpredictable and realistic fires.

Different extinguishing methods are available. Players can now switch between straight stream and spray mode, or switch to foam on the fire truck to tackle different types of fire more effectively. Dangerous situations such as gas leaks, flue gas explosions or electrical fires require quick action, as well as locating and shutting off electrical boxes and gas valves. Vertical ventilation also allows roofs to be sawed open to allow smoke to escape, while ladders provide access to higher areas.

Firefighting Simulator: Ignite will be released for PC, PlayStation®5 und Xbox Series X|S.

An overview of selected Firefighting Simulator: Ignite offers can be found on the official website.

Agatha Christie – Death on the Nile First Trailer Released

Microids and Microids Studio Lyon are thrilled to unveil the first official trailer for the video game Agatha Christie – Death on the Nile, slated for release in September 2025 on PlayStation 5, Xbox Series, Nintendo Switch, and PC. This adaptation of the Queen of Crime’s masterpiece has with two playable protagonists: the legendary Hercule Poirot and Jane Royce, a brand-new character created for the Agatha Christie universe.

For Steam Next Fest, running from June 9-16, a playable demo is already available on Steam. This is a unique opportunity for players to discover the beginning of the game and immerse themselves in its unique atmosphere.

Players will switch between the two characters, each offering a complementary perspective on the scenario. Poirot’s sharp eye and Royce’s instinct allow players to discover the investigation from different angles, cross-referencing testimonies, questioning all of the suspects and putting together the pieces of the puzzle. Every detail counts to uncover the truth.

While remaining faithful to the spirit of the original novel, Agatha Christie – Death on the Nile offers a contemporary reinterpretation of the plot. Following in the spirit of their work on Agatha Christie – Murder on the Orient Express, Microids Studio Lyon team have crafted a unique adventure packed with never-before-seen surprises that will astonish even the most passionate fans of Agatha Christie’s novels.

About Agatha Christie – Death on the Nile:

In Death on the Nile, a peaceful cruise on the Nile is disrupted by a terrible crime. Thankfully, Hercule Poirot is onboard. Meanwhile, another private detective Jane Royce is tracking a murderer, leading her from London to Majorca, New York, and finally to Egypt. The two investigations collide at Abu Simbel. The dynamic duo will solve a complex case full of twists and turns. But the story doesn’t end with the book and still holds many mysteries and twists.

Titan Quest II Deep Dive Showcase Released

On June 7th, Titan Quest II made its grand appearance at the Future Games Show: Summer Showcase 2025! Our Lead Systems Designer, Balint Marczin, took the stage to give an overview of Titan Quest II – what to expect, what sets it apart, and why fans should be excited – while the audience had the chance to watch some brand-new gameplay in action.

This brand-new gameplay is featured in the deep dive video, showcasing a flurry of combat skills and their powerful modifiers – giving fans a fresh look at what’s in store.

You can catch the full video here:

And once again: no microtransactions. Ever. We’re sticking to our swords, Titan Quest II will not feature any microtransactions. Instead, we’re committing to meaningful, traditional DLC content after Early Access, once the full version of the game is released.

Want in early? Add Titan Quest II to your wishlist and get notified when Early Access goes live:
Wishlist Titan Quest II on Steam: https://thqn.net/tq2-steam
Wishlist Titan Quest II on the Epic Game Store: https://thqn.net/tq2-egs

Forged in the creative crucible of Grimlore Games in Germany, Titan Quest II is currently in development. Early Access hits PC first this summer, with the full 1.0 release coming to PC, PlayStation 5, and Xbox Series X|S.

More amazing titles were part of the Future Games Show: Summer Showcase 2025 – check them out here: https://youtu.be/LUibhTDJEa0

Crossout Celebrates 10th Anniversary

Gaijin Entertainment announces the release of the “Rogue Mind” major content update for the post-apocalyptic online action game Crossout. It brings new parts and weapons for armored cars, exotic game modes, the charismatic robot Wade, as well as gifts and events celebrating 10 years since the announcement of the game.

Wade is the new faithful companion for wasteland warriors. He accompanies the player on adventures, speaks about events in the world of Crossout, comments on feats in battle and offers creative ideas in the vehicle designer.

The new “Evolution” brawl is a game mode in which large machines devour smaller ones simply by touching them, and with each successful absorption they grow in size and change their appearance. There are no weapons on the armored cars, but you should be wary of huge invulnerable AI opponents. Other unusual brawls include “Sea Battle” where players fight using pre-assembled armored ships, a mode in first-person view called “On the Sight”, as well as the racing mode “No Brakes”.

The list of interesting new car parts include the “Myriad” chassis that is somewhat similar to the legs of a centipede, the “Charon” pulse accelerator, the shells of which attach to enemies and damage other cars around them, as well as the “Jupiter” energy cannon firing superheated plasma shells that can merge into ball lightning.

Since the original reveal of Crossout, players have registered more than 33 million accounts on all platforms combined, built more than 725 million unique armored cars and went into battle with them, spending a total of more than 100 thousand years in the game. But this is just the beginning!

More details about the 10th anniversary celebration can be found on the game’s official website.