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Kingdom Hearts III Re Mind DLC Now Available on Xbox One

LOS ANGELES (Feb. 25, 2020) – Keyblade wielders eager to continue the journey they began in KINGDOM HEARTS III can reunite with Sora and friends in the Re Mind DLC*, now available for the Xbox One family of devices. In addition, Xbox Game Pass members that have yet to experience the adventures in the award-winning RPG may download KINGDOM HEARTS III as part of their monthly subscription at https://sqex.link/355db starting today**.

In Re Mind, players who have completed KINGDOM HEARTS III can journey through a new playable episode with Sora as he experiences battles through his friends’ perspective and uncovers new truths along the way.

KINGDOM HEARTS III Re Mind DLC features a star-studded voice cast including Haley Joel Osment (Future Man, The Boys, The Sixth Sense) as the protagonist Sora, Dylan Sprouse (After We Collided, The Suite Life of Zack & Cody) as the mysterious Yozora, Christopher Lloyd (Going In Style, Sin City: A Dame to Kill For, Back to the Future) as the antagonist Master Xehanort, Bret Iwan (Mickey Mouse Clubhouse, Mickey and the Roadster Racers) as Mickey Mouse, Jesse McCartney (Beautiful Soul, Alvin and the Chipmunks) as Ventus and Alyson Stoner (Step Up: All In, Camp Rock) as Kairi and Xion.

In the DLC, players can also fight 13 boss battles in the Limitcut episode and a boss battle in the Secret Episode, experience the new Data Greeting mode, try the slideshow features, and select from a new “Premium Menu” mode that includes diverse difficulty settings and gameplay challenges.

The KINGDOM HEARTS III Re Mind DLC is now available on the Xbox One family of devices and the PlayStation®4 computer entertainment system for $29.99. Players can also dive into the rest of the KINGDOM HEARTS saga, including Kingdom Hearts HD 1.5 +2.5 ReMIX and KINGDOM HEARTS HD 2.8 Final Chapter Prologue, now available for purchase on the Xbox One family of devices, including Xbox One X, for $49.99 and $59.99, respectively.

KINGDOM HEARTS III is rated E10+ by the ESRB and is available now for the Xbox One and PlayStation®4 system. The KINGDOM HEARTS III Re Mind + Concert Video package, which includes all KINGDOM HEARTS III Re Mind content as well as footage from the KINGDOM HEARTS – World of Tres – Orchestra concert recorded in Osaka, Japan on Nov. 30, 2019 is available for $39.99.

Stronghold: Warlords Economic Campaign Trailer

London, UK – February 24, 2020 — Peace loving strategy games developer Firefly Studios has revealed their upcoming RTS Stronghold: Warlords will include a bonus economic campaign. Available at launch and featuring the Scribe, a returning fan-favourite character of the series, this six mission bonus campaign will feature unique economic events and objectives:

See the new campaign in action:

Stronghold: Warlords will feature several single player game modes, with the main story split between our combat-heavy military campaign and the more city-builder focused bonus campaign. The full four-part historical military campaign will be set across ancient Vietnam, China, Japan and Mongolia, with players balancing between castle besieging and economic gameplay to succeed over 24 missions.

Alongside this there will be a new ‘Path of Peace’ bonus campaign centered around castle building, resource gathering and reacting to feudal events. With the ability to boost or crush a player’s popularity, events will change fortunes with the coming of monsoon rains, lightning storms, bandit attacks, wildfires, festivals, typhoons and more!

Players will have to make the most of Warlords’ new castle sim mechanics to battle against thinning food supplies, accidental gunpowder explosions, local bandits and revolt from their own peasants. Temples must be built to produce Spirit, Hovels created to house castle dwellers, farms to feed and tailors to clothe them. In addition players will be able to show their true colours with feudal entertainment and torture devices available to instill love or fear in the hearts of their subjects. If all else fails tax, torture or treat peasants to adjust their mood accordingly!

Scheduled for release on Steam this year, players can find out more about Stronghold: Warlords by visiting the game’s official website: www.StrongholdWarlords.com

Curse of the Dead Gods PAX East 2020 Gameplay Trailer

PARIS — Feb. 24, 2020 — Focus Home Interactive and Passtech Games’ Curse of the Dead Gods is coming to Steam Early Access on March 3, but you can get a closer look at the world, mechanics and dangers waiting for you with the game’s new overview trailer.

Curse of the Dead Gods is a roguelike action game full of fast-paced combat, intense challenges, and a variety of weapons, relics, curses, traps, enemies and powerful bosses to master. Seek untold riches, divine powers, and eternal life — then rise to fight again when your greed leads to death. Delve deeper into accursed, ever-changing labyrinths of bottomless pits, deadly traps, and malicious monsters. Slay the false deities to amass gold, new weapons and mighty relics, but beware the corruption building inside you with each step forward — these curses promise great power, but demand a high price…

Early access will kick off a roadmap of frequent updates with rich content and improvements based on community feedback, including new temples to explore, each with their own unique look, traps and enemies, plus new game modes, mechanics, weapons, curses and relics.

Curse of the Dead Gods will be showcased this week at PAX East, February 27 to March 1, at the Focus Home Interactive booth (#29017). Join us on February 27 at 5 p.m. CET/11 a.m. ET for an exclusive game presentation with the studio on our official Twitch channel.

Overpass Gameplay Spotlight Trailer

Lesquin, France, February 21, 2020 – NACON and Zordix Racing have highlighted some of the unique gameplay elements in OverpassTM in a new video that focuses on the two types of track available: Obstacle Courses and Hillclimbs. While the release of Overpass on PC is scheduled for February 27, 2020 in North America, the Xbox one, PS4 and Nintendo Switch versions will be available on March 17, 2020.

With Obstacle Courses, the challenge is in knowing how to cross each natural or artificial obstacle in the best way possible. This requires careful use of the throttle, deciding where to position the wheels for the best grip, and using the differential lock wisely to avoid getting stuck. Many options are available to the player and the best one will depend on several factors: the vehicle, the terrain, damage to the vehicle and the player’s driving style. For Hillclimbs, the goal is to find a path up to the hill’s summit. It’s usually a shorter distance but a harder challenge. Knowing how to analyze the terrain is essential for climbing the steep slopes successfully.

Watch the new Overpass Gameplay Spotlight trailer here:

In this off-road simulation, challenge yourself on extreme tracks at the controls of buggies and quads from major manufacturers. In a variety of local and online game modes, master the terrain physics, overcome obstacles and cope with damage to your vehicle to triumph in this demanding off-road challenge.

Overpass™ will be available on PC via the Epic Games Store on February 27, 2020 and on March 17 for the PlayStation 4™ , Xbox One and Nintendo Switch™ platforms.

To pre-order or know more about the game, visit the official website:
https://play-overpass.com/

Critical Role: The Legend of Vox Machina Gets Writers

Los Angeles, CA, February 21, 2020 – Amazon Studios, Critical Role and Titmouse today announced the writing team behind the hugely anticipated adult animated series Critical Role: The Legend of Vox Machina, an action-comedy based on the universe of Critical Role, a leading story-driven and world-building digital media brand.

Helming the story development and script writing for the series are industry veteran writers Brandon Auman (Star Wars Resistance, Teenage Mutant Ninja Turtles, who is also executive producing), Emmy Award winner Ashly Burch (Adventure Time), Jennifer Muro (Star Wars: Forces of Destiny, Justice League Action), WGA Award winner Marc Bernardin (Castle Rock, Carnival Row), Independent Spirit Award nominee Chris “Doc” Wyatt (Star Wars Resistance, Marvel’s Ultimate Spider-Man), Emmy Award nominee Kevin Burke (Star Wars Resistance, Marvel’s Rocket & Groot), Daniel Thomsen (Westworld), Mae Catt (Transformers: Cyberverse, Marvel Rising), with Eugene Son (Avengers Assemble, Ben 10: Omniverse) as story editor and Meredith Kecskemety (Niko and the Sword of Light) as writer’s assistant. The cast of Critical Role, Laura Bailey, Taliesin Jaffe, Ashley Johnson, Liam O’Brien, Matthew Mercer, Marisha Ray, Sam Riegel and Travis Willingham, will reprise their roles in the series as well as executive produce and help guide the story and adapt their characters for the screen. Chris Prynoski (Metalocalypse, Big Mouth) serves as executive producer with Sung Jin Ahn (Niko and the Sword of Light) as supervising director.

See the video highlighting the team here:

Critical Role: The Legend of Vox Machina follows a group of second-rate adventurers on a quest to save the realm from terrifying monsters and dark magical forces. Throughout the first season, our characters will face undead giants, overthrow a sinister necromancer, and confront a powerful curse that has taken root inside their own group. Through it all, they learn how to function as a team, and discover they’re much more than that: they’re family.

Earlier this year, Critical Role launched The Legend of Vox Machina as a Kickstarter campaign for a 22-minute animated special produced by Emmy Award winning studio Titmouse, reaching their original funding goal within minutes. The campaign continued to gain traction thanks to Critical Role’s passionate fanbase, becoming the most-funded TV, film or animated project in Kickstarter history and raising over $11.3M. The fan support led to an increase of 24 episodes across two seasons, with Amazon Prime Video serving as the exclusive streaming home for the animated series.

For more information on Critical Role: The Legend of Vox Machina, visit the project’s Kickstarter page.

Netflix’s The Witcher Begins Season 2 Production

February 21, 2020 – This month, Netflix’s The Witcher began production on season 2 in the UK, for a planned launch in 2021 (date TBC). Returning to the cast for season two are Henry Cavill (Mission Impossible – Fallout, Man of Steel) who leads the cast of The Witcher saga, playing the role of Geralt of Rivia. Anya Chalotra (The ABC Murders, Wanderlust) returns as the sorceress Yennefer, Freya Allan (Third Day, Gunpowder Milkshake) as Ciri and Joey Batey (Knightfall, Strike) as fan-favourite Jaskier.

New cast for season two include Yasen Atour (Young Wallender) as Coen, Agnes Bjorn as Vereena, Paul Bullion (Peaky Blinders) as Lambert, Thue Ersted Rasmussen (Fast and Furious 9) as Eskel, Aisha Fabienne Ross (The Danish Girl) as Lydia, Kristofer Hivju (Game of Thrones) as Nivellen, and recent graduate Mecia Simson, as Francesca.

The series will be directed by Stephen Surjik (Umbrella Academy) who will direct 201 and 202, Sarah O’Gorman (Cursed) for episodes 203 and 204, Ed Bazalgette (The Last Kingdom) for episodes 205 and 208, and Geeta Patel (Meet The Patels) for episodes 206 and 207.

Other returning cast include MyAnna Buring (Kill List) as Tissaia, Tom Canton (Good Karma Hospital) as Filavandrel, Lilly Cooper (Peterloo) as Murta, Jeremy Crawford (Titans) as Yarpin Zigrin, Eamon Farren (Twin Peaks) as Cahir, Mahesh Jadu (Marco Polo) as Vilgefortz, Terence Maynard (Cursed) as Artorius, Lars Mikkelson (House of Cards) as Stregobor, Mimi Ndiweni (Black Earth Rising) as Fringilla Vigo, Royce Pierreson (Judy) as Istredd, Wilson Radjou-Pujalte (Hunter Street) as Dara, Anna Shaffer (Harry Potter) as Triss Merigold, Therica Wilson Read (Young Wallender) as Sabrina

The Witcher showrunner and Executive Producer, Lauren Schmidt Hissrich (Marvel’s Daredevil, Marvel’s The Defenders, Umbrella Academy) commented: “The reaction to season one of The Witcher set a high bar for adding new talent for the second season. Sophie Holland and her casting team have once again found the very best people to embody these characters, and in the hands of these accomplished directors, we’re excited to see these new stories come to life.”

MotoGP 20 Launch Date Trailer

Milan, February 20th, 2020. Milestone and Dorna Sports S.L. are proud to announce that MotoGP™20, the latest chapter in the beloved MotoGP™ franchise, will be released on April 23rd on PlayStation®4, Xbox One, Windows PC®/STEAM, Google Stadia and Nintendo Switch™. For the first time in its history, the game will be released a few weeks after the official MotoGP™ Championship kick off; a big effort from the development team, to allow players to fully enjoy the current season racing together with their legends. With MotoGP™20, players can participate in the 2020 season, racing against MotoGP™ champions, or they can get into the boots of a young rider, climbing ladders from the Red Bull MotoGP™ Rookies Cup to reach the top class.

After the great success of the previous chapter, very well received from critics and players thanks to both revolutionary and highly requested features, the MotoGP™ videogame now goes beyond with even more exciting news and features. The traditional adrenaline-filled gameplay, cherished by the community, is now packed with a more strategic and realistic approach to races. A pure MotoGP™ experience, from the box to the track!

Strategy is key

In MotoGP™20 players are now able to take the full control of their careers, taking decisions that can make the difference on track. The Managerial Career is finally back with a lot of new features that will put players’ riding and strategic skills to the test! Joining an official 2020 team or a new team sponsored by real brands of the MotoGP world, players will have a full Entourage to manage, that will support them in selecting a new team, analyzing races’ data or developing the bike. Just like in the real MotoGP™, players will need to take the best decisions to find a winning strategy to master the Championship.

Experience a real MotoGP™ race

The most important thing during a race is going the fastest, and every detail counts when it comes to gaining a few precious milliseconds. In MotoGP™20 players will play a key role in the bike development. They will be able to improve performance of different bike parts, earning and spending development points and allocating their R&D staff to reach the highest level. Aerodynamic, electronic, engine power, fuel consumption, are just an example of the many technical parts that players can now manage to improve their bikes.

The development team worked really hard to make the gameplay much more strategic and realistic, with brand new features boosting realism such as fuel management, asymmetrical tires’ consumption and, last but not least, for the first time in franchise history, aerodynamic damages that will impact bike’s aesthetic and performances. Continuously looking for an extreme realism, the game physics has been completely re-worked to make gameplay more technical and skill based.

Many of the features that made the success of the previous chapter of the franchise, return this year with a lot of improvements coming from the precious feedback that Milestone received from its passionate community:

  • A renowned historical mode. One of the communities favorite game modes will be back in a brand-new format, with full races randomly generated that players need to win to unlock and collect the most iconic riders and bikes.
  • Neural AI goes 2.0. What many thought was utopic, became a reality. Last year A.N.N.A. (an acronym for Artificial Neural Network Agent) brought a more fast, natural and fair AI. This year Milestone developers further enhanced its capabilities, to allow her to strategically manage tire and fuel consumption, as real riders do.
  • New Editors. Together with Stickers, Helmets, Racing Numbers and Lower-back patches, in MotoGP™20 players will be able also to customize bikes’ liveries of their Custom Team, to race on track with a unique style.
  • The best online experience. Dedicated Servers for the Multiplayer mode have continued to enable a more reliable and fun online experience. Now we added quality of life improvements that will further enhance online gameplay in all modes: Public Matches, Private Matches and Race Director Mode.

After three successful editions, Dorna and Milestone also confirm this year’s MotoGP™ eSport Championship, where players will come from all over the world, with the challenge to win the World Champion title. The fourth edition of the MotoGP™ eSport Championship will have a renewed formula, for more information:

https://esport.motogp.com

MotoGP™20 will be released on April 23rd on PlayStation®4, Xbox One, Windows PC®/STEAM, Google Stadia and Nintendo Switch™.

The Secret Life of Pets: Off the Leash! Opening Date Revealed

Universal City, CA, February 20, 2020 –The Secret Life of Pets: Off the Leash!” opens at Universal Studios Hollywood on March 27, bringing an astounding 64 animated figures to this all-new tech-savvy ride based on Illumination’s blockbuster The Secret Life of Pets films, which answer the question, “What are your pets really doing when you’re not at home?”

The entertaining new ride features original voice talent from The Secret Life of Pets films who will unleash their animal instincts to reprise their roles for this exciting theme park attraction. The talent and their alter egos include Patton Oswalt as Max, Kevin Hart as Snowball, Eric Stonestreet as Duke, Jenny Slate as Gidget, Tiffany Haddish as Daisy, Lake Bell as Chloe, Dana Carvey as Pops, Chris Renaud as Norman, Hannibal Buress as Buddy, Bobby Moynihan as Mel, and Jessica DiCicco as Princess.

“The Secret Life of Pets: Off the Leash!” is a heartfelt experience that transforms guests into stray puppies as they journey to become loved and adopted. After all, adoption day is the ultimate rite of passage for every domesticated animal and, as such, the perfect theme of this engaging new ride as these beloved puppies find their forever homes.

Combining 64 technologically-advanced animated figures, “The Secret Life of Pets:  Off the Leash!” invites guests to meet some of their favorite characters from the movies, who themselves have transformed into dimensional beings. From blinking eyes to eye and eyebrow movements, from head tilts to head nods, from moving mouths to smiles, from ear curls to lip curls, from full torso twists to physically walking, the depth of mobility and function programmed within each of these loveable characters creates an experience unlike any other theme park ride.

With the addition of hyper-realistic media and projection mapping, this impressive new ride is designed to fully immerse guests in a dynamic New York City landscape. Seated within ride vehicles that resemble cardboard boxes—reminiscent of where Katie first finds her beloved Max as a puppy—guests will travel along a track towards the Pet Adoption event and the ultimate happy ending: forever homes.

The ride will feature state-of-the-art optical enhanced gesture-tracking technology, which helps to identify each guest as a unique stray puppy for the duration of the ride. With an option to be transformed into one of 15 stray puppies, guests will enjoy a unique experience each time they ride “The Secret Life of Pets: Off the Leash!”

Virtual Line technology is another component of the experience, designed to help guests maximize their leisure time at the theme park. Guests can access Virtual Line via the official Universal Studios Hollywood app, available for free in the App Store and on Google Play or they can visit the Virtual Line kiosk located in the New York City subway station, situated adjacent to the ride. Both provide guests with options to experience the ride based on the next available times and will be available to guests within the theme park as needed.

Virtual Line complements the ride’s non-traditional queue which invites guests to explore the area at their leisure and freely roam the ride’s corridors—reminiscent of Katie’s NYC apartment building—explore dachshund Buddy’s apartment, Snowball owner Molly’s living room as well as Max and Duke’s apartment, until they reach the ride’s boarding station.

“The Secret Life of Pets: Off the Leash!” will be located on Pets Place, previously referred to as Baker Street, and adjacent to the popular “Despicable Me Minion Mayhem” and “Super Silly Fun Land” attractions. With the installation of store front facades, Pets Place will capture the charm of a busy New York City street, including an iconic NYC subway station, which serves as the in-park location for the Virtual Line.

With so much to see and do at Universal Studios Hollywood, an Annual Pass invites guests to experience the theme park’s thrill and adventure over and over again. Visit www.UniversalStudiosHollywood.com for more details and to save up to $60 on an Annual Pass when purchased online. Offer valid through April 23, 2020. Restrictions apply.

More information is available at www.UniversalStudiosHollywood.com. Like Universal Studios Hollywood on Facebook and follow @UniStudios on Instagram and Twitter.

Devil May Cry 3 Special Edition Nintendo Switch Launch Trailer

February 20, 2020 – This party is getting crazy, because Devil May Cry 3 Special Edition is now available for digital download on the Nintendo Switch™ system for MSRP $19.99.

The Nintendo Switch release of DMC3SE introduces the brand new Free Style Mode, which allows players to instantly switch between combat styles and weapons on the fly to unleash some truly SSStylish combos. Free Style Mode allows players to choose between all six combat styles in the game, four of which are available to start and two more which are unlocked as players progress. In addition to the standard weapon cycling system, all unlocked weapons can be quickly selected using a radial menu. Players can also now choose to cut a path through each floor of the “Bloody Palace” survival mode in local co-op right after creating a save file.

DMC3SE brings the complete stylish action experience to Nintendo Switch, detailing the origins of infamous demon hunter Dante’s “Devil May Cry” shop, and long-running rivalry with his twin brother Vergil. DMC3SE includes the option to play as Dante’s twin brother, Vergil, as well as all 9,999 floors of the “Bloody Palace,” survival mode. The Nintendo Switch system’s handheld mode also offers the added flexibility of playing DMC3SE on-the-go for the first time.

About Devil May Cry 3 Special Edition for Nintendo Switch:

Devil May Cry 3 Special Edition serves as a prequel for the iconic action series, unfolding years before the original Devil May Cry. This origin story explores the journey leading up to and culminating in Dante’s face-off against his twin brother, Vergil. Dante must use his trademark sword Rebellion and dual pistols Ebony and Ivory to stop Vergil from unlocking a gate to the demonic realm and infesting the world with demons. Along the way, players will gain insight into many aspects of the series, from the first encounter with fan-favorite Lady, as well as the beginnings of Dante’s titular shop.

HTC Unveils Cosmos VR Series

Seattle, WA – February 20, 2020 – HTC VIVE® is Changing the Face of VR with its most versatile virtual reality (VR) product line-up ever. Today, HTC introduced the complete VIVE Cosmos Series —with three new products and three new modular faceplates that expand the functionality of VIVE Cosmos. Vive Cosmos is an adaptable premium PC-based VR system that can grow with customers over time by changing the front faceplate of the headset, all while delivering impressive visuals and comfort across the entire Vive Cosmos line-up.

Newly introduced:

VIVE Cosmos Elite

VIVE Cosmos XR

VIVE Cosmos Play

“Our customers want an incredible VR experience and we are proud to announce a new family of products tailor-made for VR use-cases of all types,” said Yves Maître, CEO, HTC. “Vive Cosmos is truly the most versatile headset yet. From consumers just discovering VR for the first time to the demanding business user, Vive Cosmos offers stellar quality, comfort, and the ability to evolve VR and XR journeys over time – from changing faceplates to adding options like wireless.”

VIVE Cosmos Platform

All VIVE Cosmos headsets are designed with a range of features that offer industry-leading performance and build quality, no matter the headset version or where your Vive Cosmos journey begins.

Change your plates: With Vive Cosmos’ interchangeable faceplates, users can get more out of their VR headset over time. Future upgrades in functionality and performance are as easy as changing the front faceplate.

One flip from reality: Featuring an innovative flip-up design, Vive Cosmos can transport users to and from their virtual world with ease. Vive Cosmos also delivers comfort and ergonomic features that make your VR experience more immersive and comfortable than ever before.

Impressive visuals: Every Vive Cosmos features the same great display, with 2880 x 1700 combined pixel resolution—an 88% increase over the original Vive—delivering crystal-clear text and graphics. All-new LCD panels reduce the distance between pixels and minimize screen-door effect.

VIVE Cosmos Elite

Vive Cosmos Elite pairs the performance of external tracking alongside the flexibility of inside-out technology to meet the needs of the most demanding VR entertainment enthusiasts.

By using Lighthouse base station technology, users will be able to experience the power and precision of SteamVR tracking. Vive Cosmos Elite also supports Vive’s ecosystem of peripherals including the Vive Tracker—delivering unprecedented input freedom for VR controls—and the Wireless Adapter for an untethered VR experience.

Vive Cosmos Elite includes a pre-installed External Tracking Faceplate, 2 SteamVR base stations, and two Vive controllers. The External Tracking Faceplate can be used with base station versions 1.0 or 2.0 as well as the original Vive or Vive Pro controllers and is easily swapped with the original inside-out tracking faceplate that ships with Vive Cosmos.

Vive Cosmos Elite is built for precision gaming titles such as Pistol Whip, Superhot, and Audica as well as multiplayer VR titles like Battlewake.

The Vive Cosmos Elite bundle will retail for $899 USD and be available later in Q1. The External Tracking Faceplate will also launch globally as a stand-alone accessory in Q2 for $199 as an upgrade for either Vive Cosmos or Vive Cosmos Play.

VIVE Cosmos XR

VIVE Cosmos XR is an upcoming stand-alone edition and faceplate for the modular Vive Cosmos that brings high-quality XR passthrough cameras to Vive Cosmos for the first time. Debuting as a developer kit in Q2, Vive Cosmos XR allows a near-complete passthrough field of view that utilizes the majority of the VR display (up to 100 degrees FOV) to integrate real-world and virtual content.

For example, Vive Sync, the company’s collaboration tool will integrate Vive Cosmos XR functionality so that virtual objects can be brought into real-world environments, bolstering collaboration options for VR-based meetings.

Featuring high-quality passthrough cameras, Vive Cosmos XR combines a crisp view for overlays of the real world, blended seamlessly into the virtual one. Additional information on Vive Cosmos XR will be unveiled at the upcoming GDC conference.

VIVE Cosmos Play

Vive Cosmos Play opens the door for new-to-VR users, making it easier than ever before to step into premium VR. Vive Cosmos Play uses 4-camera inside-out tracking to start customers on their VR journey and has the ability to grow over time to meet their needs.

Vive Cosmos Play is ideal for entry-level VR adventures and applications such as Viveport Video, Angry Birds VR: Isle of Pigs, The Curious Tale of the Stolen Pets, and A Fisherman’s Tale.

For business or museum environments, Vive Cosmos Play also offers a more affordable and simple-to-use VR option for public VR experiences.

Play owners can easily upgrade their Vive Cosmos with Vive’s host of VR accessories such as Vive Cosmos’ full range of faceplates. Additional details on Vive Cosmos Play will release in the coming months.

VIVE Cosmos

For customers that want additional tracking height when using inside-out tracking, Vive Cosmos’ six-cameras offer additional vertical and waist tracking by using two additional cameras. Vive Cosmos features all the same great ergonomic, visual, and modular functionality as well as compatibility with the Wireless Adapter. The product is available today for $699 and the six-camera faceplate will be available as a stand-alone accessory in Q2 for $199.

Pre-order and more information

Vive Cosmos Elite will be available for pre-order online on www.vive.com on February 24th. Additional pre-order dates, pricing and availability for the Cosmos Series will be announced in the coming months. For more information, please visit: www.vive.com/product.