In the week since Clive Barker’s Hellraiser Revival‘s launch, Saber Interactive has been collecting player feedback and data to improve the game even further, so we wanted to share some details on the first Steam content patch, out now! For all console players, there will be a patch coming soon.
The team addressed concerns over progression, softlocks, visuals and more. Check out the Update 1.1 patch notes here, including:
New
- Added a startup notice that tells you when your GPU driver is out of date and needs updating.
Progression and Softlocks
- Fixed an issue that caused the player to fall through the floor after climbing the ladder out of the sewers.
- Fixed a collision issue that could stop you from finishing the Charlotte chase.
- Fixed levels not loading in time after Sunny’s pillar teleport, which could make you fall through the world in the Labyrinth.
- Fixed Charlotte sometimes getting stuck on the rock ledge during her boss fight.
- Fixed the Flooded Room lever not spawning if you saved and reloaded partway through the corpse puzzle.
Visuals and Animation
- Fixed the victim disappearing in the cutscene when you pick up the knife.
- Fixed a rare bookshelf animation offset.
- Reduced visible pop-in of geometry and lighting when backtracking through the Dungeon, the Chatterer chase and a stairwell area.
- Removed placeholder “Burning House” text that showed through a window in the Labyrinth.
There has also been a major patch update to the current Steam demo, which includes significant gameplay and movement improvements, save transfer fixes, various audio and music adjustments, and more. Check out the full patch notes for more!