In the merciless world of The Expanse, how well one adapts can be the difference between life and brutal death. Traditional RPGs often have the drawback of locking players into fixed classes, often not being flexible enough to stray too far from specific playstyles. For The Expanse: Osiris Reborn, the team at Owlcat Games opted to take a different approach: instead of choosing a fixed role, playstyles are developed across four skill trees, with the weapons and gadgets equipped and upgraded ultimately defining player combat.
The progression system was designed to encourage player creativity and experimentation. Players start by picking one specialization as a foundation, but can add completely different skills chosen from the four skill trees: Marksmanship, Gadgets, Survivalist, and Leader, to mix and match and create their own playstyle. Furthermore, gear evolves with the players: once an interesting weapon or gadget is acquired, players can enhance it along several upgrade paths to make it wholly their own. Some rare upgrades can even completely change the way a weapon works. Developing gear to complement playstyle is absolutely crucial and an integral part of the progression system.
The progression system works similarly for the companions: While they are experts in their own fields and Teo is a doctor, damnit, not a sniper, players can still choose between different specializations and gadget upgrades within their field of expertise.
More details about the progression system can be found in the latest blog post here.
The Expanse: Osiris Reborn will launch on Steam, Epic Games Store, GOG, Xbox Series X|S, and PlayStation 5 in spring 2027. Fans can wishlist the game now.