Team GRIT, a game development and publishing studio established by industry veterans that previously created Planetary Annihilation, Monday Night Combat and more, today launched GRIT on Steam, a third-person Wild West Battle Royale where gunslingers must shoot it out against up to 99 other opponents to catch the last train out of town.

Players can now fully experience this western-themed showdown with plenty of new gameplay improvements and updates. Weapons, controls, maps, movement, riding your trusty stead, customization, and more have all been updated in this release for players to live out their western adventures.

GRIT  features:

Your Inventory Is Your Hand

  • Four weapon slots. Every gun that goes into one carries a rank and suit. The higher the rank, the better the gun. Get two of the same suit and a perk turns on. Four of the same suit makes you something the rest of the lobby has to plan around.

Play the Hand You’re Dealt

  • Diamonds — The Tracker. Nobody gets to hide. Put a round in someone and he stays lit up for your whole posse; commit all the way and anyone who shoots at you gives himself away doing it.

  • Hearts — The Chaplain. Everything that keeps people alive happens quicker around you. Go all in and your remedies carry to whoever’s standing close, and the men you revive come back stronger.

  • Spades — The Merchant. Armor is a suggestion. Your lead goes through what other men are counting on, and a full hand cuts the whole posse in on the trade.

  • Clubs — The Cavalry. The horse isn’t how you get to the fight, it’s how you win it. Faster, tougher, and eventually something nobody can put down — while you haul teammates back up at a gallop and shoot straighter from the saddle than most men manage on foot.

Duel Your Way Back

  • Getting gunned down isn’t the end of your match. It’s a Second Chance — a 1v1 quick-draw showdown for the right to ride back in.

Ride Like You Stole It

  • Multiple speeds, shooting on the move, and saddlebags for everything you can’t carry yourself.

Every Bullet Has to Travel

  • Nothing here is hitscan. Lead your target, read the drop, respect the distance.

Ride the Rails

  • The Calamity is the storm that eats the map, and it closes whether you’re ready or not.The train keeps rolling through it. Board it for the loot, stay aboard to hold position inside the ring, and throw off everyone else who had the same idea.

No Two Matches Deal the Same Hand

  • Every match deals three Wildcards off a deck of twenty before a shot is fired. The Calamity might chase the train instead of closing on a circle. Second Chances might be off the table entirely. The Deathcart might be stocked with something it has no business selling.

Solo, Duos, and Posses

  • 100 players a match, around 25 minutes a round. Suit perks spill onto your teammates, so a posse that coordinates its hands beats one that doesn’t. It’s still every posse for itself.

The CattlePass

  • A hundred levels of weapon skins, horse skins, parachutes, outfits, flare, and titles — and the first CattlePass comes with the game

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Jerry Paxton

A long-time fan and reveler of all things Geek, I am also the Editor-in-Chief and Founder of GamingShogun.com