Archive - 2025

theHunter: Call of the Wild Game Feeder Pack Out Now

Avalanche Studios Group has released the Game Feeder pack, featuring three new game feeders for theHunter: Call of the Wild for PlayStation, Xbox, and PC via Steam, the Epic Games Store, and Microsoft Store.

Game Feeders offer players a new, strategic way of hunting as they can draw wildlife to specific areas of the map with tactical placement and create ideal hunting situations. Players will need to learn about animal schedules and need zones to ensure their feeders are placed in the right locations, while being mindful of attracting unwanted predators such as bears.

The Game Feeder Pack features:

  • The Box Feeder, with four gravity-fed chutes to attract intended prey while keeping broader-snouted animals away. Its elevated design protects bait from pests, but bears can destroy it – so players must choose placement carefully for high-reward, high-risk hunting.
  • The Post Feeder, with its raised structure the Post Feeder has solar-powered technology that automatically dispenses bait over time. The easy raise-and-lower refilling mechanism and robust metal construction can withstand bear attacks. The Post Feeder provides players reliable, long-term animal attraction without the risk.
  • The Bait Barrel, players can keep the bears and boars busy and let the other animals eat from one of their other feeders. This rugged steel drum withstands aggressive wildlife without damage. Drilled holes provide steady bait distribution while the blue barrel stays visible in dense terrain. It’s a prime choice for when durability matters most.

The Game Feeder pack is available on all platforms for £5.89 / €6.89 / $6.99.

Farming Simulator 25: Highlands Fishing Out Nov 4

Farming Simulator 25: Highlands Fishing will launch on 4 November, adding aquaculture and fishing to virtual farming operations. Onions and highland cattle introduce a new root crop and animal type. As these new additions increase the need for specialized equipment, publisher and developer GIANTS Software presents a selection of highlights in a new video: The Official Garage & Shipyard Trailer.

Machine Highlights for the Highlands

Highlands Fishing adds more than 20 new machines to Farming Simulator 25. Manufacturers such as Agri-Spread, Can-Am, GT Bunning, and Monosem have joined the line-up of over 100 real brands, supporting both land- and water-based farming activities. The Garage & Shipyard Trailer details the following machines with detailed specifications.

  • Can-Am Outlander Max XU
  • CLAAS Rollant 630 RC Uniwrap
  • Dammann DT 2800H S5
  • DEUTZ-FAHR Series 6230 TTV
  • GRIMME Varitron 470
  • GT Bunning Lowlander Widebody 250 HBD
  • Holaras UMR 300-FC
  • Holaras UR 205
  • JCB Fastrac 2000 4WS Series
  • JCB Fastrac 8000 Icon Series
  • Lizard Motors Cargo Vessel
  • Lizard Motors Sport Boat
  • New Holland T8000 Series
  • Väderstad Proseed V24

Farming Where Green Hills Meet the Sea

Whether they want to take up professional fish farming or simply relax on the shore with a rod, virtual farmers will find that the new environment in the Scottish Highlands, Kinlaig, stays true to the sandbox approach: Players can stick to the fields, forests, and animal pens and experience the region’s rugged charm without getting their feet wet. New productions, constructions, and other features guarantee a vast amount of freedom.

Cronos: The New Dawn Demo Emerges from the Shadows

Bloober Team’s latest survival horror infused with sci-fi mystery — now has a free demo available on Steam and Epic. Enjoy a thrilling 30-minute experience that will test your courage this Halloween season. Step into a world that has captivated players from day one. And that’s not all — for the first time ever, Cronos: The New Dawn will be part of a special Halloween sale, with 15% off across different platforms!

Welcome, Traveler ND-3576! If these words are new to you, consider this your invitation to the unknown. What awaits you next?

5 Twisted Reasons to Enter the World of Cronos: The New Dawn This Spooktober

Listen up, horror fans: if you haven’t yet dared to play Cronos: The New Dawn – the survival horror cocktail of sci-fi mystery and retro-futuristic vibes — consider this your official invitation. Our dev team handpicked a few delightfully twisted reasons why skipping this one would be… a rookie mistake.

1. Pure Body Horror!

It’s something deeply human — the fear of our own flesh turning against us. A feast for true connoisseurs of the grotesque, Cronos: The New Dawn dives deep into the anatomy of fear — the poetry of decay. For those who crave the unsettling, it delivers raw, visceral transformation: flesh twisting, bones contorting, humanity dissolving into nightmare.

Cronos’ signature monsters — the Orphans — merge, devour corpses, and evolve in real time. The more they consume, the bigger and more monstrous they become. Merging changes everything — it’s fast, brutal and merciless.

Your only rule: don’t let them merge.

2. Intense Gameplay – Always on the Edge

Tension hits like a rollercoaster — dread, panic, relief — making every encounter feel electrifying. As resources dwindle, you’ll be on the edge of your seat while monstrous creations start to merge. Strategy is everything. No two fights are alike. Monsters adapt, merge, and evolve, keeping you sharp and forcing split-second decisions. This is survival horror at full intensity.

3. Fear Factor – Face It Your Way… and Have a Blast!

Cronos: The New Dawn is a tribute to classic survival horror games, set against the haunting backdrop of Nowa Huta, where every corner oozes with tension and apocalyptic mystery. You fear not only what lurks around each corner, but the fragility of your survival strategy itself — one wrong move and chaos takes over. There’s a strange beauty in fear: feeling those intense emotions in a controlled environment, where danger excites without causing real harm, is both electrifying and liberating. It’s messy, terrifying, and saturated with adrenaline and carnage — capturing the very essence of the ghostly season, making it perfect for Halloween nights.

4. Hear the Symphony of Horror

Prepare to feel fear in every vibration. Cronos: The New Dawn delivers a spine-chilling soundtrack, masterfully crafted by the incredible Arkadiusz Reikowski and amplified by the haunting Zazula Choir. Eerie, Blade Runner–style synths collide with ghostly Polish Ukrainian vocals, creating a soundscape that burrows deep under your skin. Every creak, whisper, and distortion makes you question reality. This isn’t just music — it’s an invitation to tremble.

5. Test your courage, dare to survive

Cronos: The New Dawn is more than a game — it’s an experience. Survive it, and October will never feel the same again. The world is brutally challenging, and combat will push you to your limits — but every hard-fought victory is intensely satisfying. And if you die? Don’t be afraid to try again.

A bonus reason? You know we had to throw it in here. THE CATS. There is nothing sassier than a judgmental cat. These fluffy four-legged creatures are found throughout the collapsing city and can be pet (should they grant you the honor) for a brief reprieve from the harsh reality surrounding you.

This spooky season would not be complete without Cronos: The New Dawn. Consider this your invitation to overcome your fears and untangle a twisted time-travel story as you step into the Traveler’s boots and experience true survival horror at its finest.

Learn more, watch trailers, and stay up to date at: www.cronosnewdawn.com Follow us on: X, Facebook, Instagram, Discord, YouTube.

GORN 2 Fight of the Living Dead Update Out Now

October has never been bloodier. GORN 2, the gloriously over-the-top sequel to the VR cult hit GORN, has transformed its brutal arena into a nightmare battleground bursting with Halloween mayhem with the Fight of the Living Dead update. This update coincides with a 20% sale starting today on Quest, with a SteamVR sale kicking off on Oct. 27:

The brand-new Fight of the Living Dead free update drags players into a crypt-load of carnage, summoning hordes of undead gladiators, eerie new weapons, supernatural boss fights and the centerpiece of the madness: the Resurrection Staff, a skull-crowned relic that lets you raise fallen Rokibes from the dead to serve as skeletal soldiers under your command.

But beware: in order to wield the Resurrection Staff, you must first defeat a powerful new boss imbued with the power of revival, turning every encounter into a fresh nightmare. As you clash with endless skeletal soldiers, only those who can harness their full arsenal will survive the Halloween horrors and be granted the prized totem.

Sharpen your blades, brace your bones, and prepare for the Fight of the Living Dead, live now in GORN 2 on Meta Quest and SteamVR.

Charting a Course Through Early Access – A Seafarer: The Ship Sim Preview

There’s something almost therapeutic about a good simulation game. You know, the kind of game you can sink into after a long day, put on a podcast, and just… drive. Or fly. Or, in this case, sail! The call of the open sea is a powerful one, and for years, fans of the genre have been waiting for a game to truly capture it, a kind of Microsoft Flight Simulator for the waves. Astragon Entertainment’s Seafarer: The Ship Sim has sailed into Early Access with exactly that promise on its lofty flag. But does it reach that distant shore, or does it flounder on the rocky shoals of its own ambition?

So, What’s the Big Idea?

On paper, Seafarer is the dream game for any maritime enthusiast. It’s built on the gorgeous Unreal Engine 5, boasting stunning water physics powered by NVIDIA WaveWorks 2.0. The marketing promises a vast open world, a career path where you can haul cargo for Crescentport Logistics or patrol the seas with the Tide Guard, and a fleet of meticulously detailed, fully walkable ships. From the humble tugboat ‘Bernhard’ to the imposing police vessel ‘Density’, you’re meant to feel like a real captain, checking your engines, operating cranes, and customizing your avatar for the journey.

Here’s the thing, though. When you market your game as the next Flight Simulator, you set certain expectations. The big one? A real-world map. And Seafarer doesn’t have one. It’s a fictional world “inspired by North European seascapes”. For many players, this was more than a disappointment; it was a deal-breaker. The community forums lit up with frustration because the game’s core marketing promise seemed to be broken from the start. While the developers cited budget and creative freedom, the damage was done. It created this fundamental mismatch between what was sold and what was delivered.

There Be Squalls Ahead

Okay, so let’s get into the nitty-gritty. This is an Early Access title, and honestly, it feels like it. The game is beautiful in screenshots, but getting it to run well is a whole other story. It’s demanding, with recommended specs calling for some serious hardware. This seems to be a classic case of a smaller studio wielding the immense power of Unreal Engine 5; the visuals are there, but the optimization requires a level of polish that just hasn’t happened yet.

As with any Early Access launch, some systems feel less polished, and there are rough edges that need to be smoothed out. The user reviews on Steam are currently “Mixed,” which seems fair; while many players appreciate the game’s ambition and strong visual fidelity, others have pointed out shortcomings in mechanics or overall depth. Some of the criticism feels justified, while some is just overly harsh. As one player noted, “I’ve played way way worse EA games. This is actually one of the better ones.” There are minor immersion breakers, like characters speaking with full voice acting while their mouths don’t move, but nothing that brings the experience to a grinding halt.

The bigger issue is a complete lack of proper onboarding. The game presents you with complex systems but offers almost no guidance on how to use them. For a game aiming for deep simulation, this is a critical failure. It’s like being handed the keys to a 747 with no manual. Even more baffling is the absence of basic quality-of-life features. The most glaring omission? No autopilot. In a game about long sea voyages, this turns what should be a relaxing journey into a tedious chore of holding down a key for hours.

The Soul of the Ship

So, it’s a bit rough, right? Well, yes. And this is the contradiction that makes Seafarer so frustrating and yet so compelling. Because beneath all that jank, there is a truly fantastic simulation.

When you’re at the helm, the game is incredible. There’s a real, tangible sense of weight and inertia to these massive vessels that feels completely authentic. Each ship handles differently, as it should, and learning the quirks of maneuvering a heavy cargo ferry versus a nimble fire boat is deeply satisfying. This is the core of the game, and the developers absolutely nailed it.

When the performance holds up, the atmosphere is second to none. Watching a sunrise glint across calm waters or fighting to keep your ship steady as a storm rolls in is breathtaking. The ambient sounds of the wind, the gulls, and the low hum of the engine are perfect. The ability to get up from the helm, walk through your ship, and head down to the engine room adds a layer of immersion that fans have wanted for years. It’s almost the perfect “podcast game,” a chill, slow-paced experience you can lose yourself in. Almost. That missing autopilot really hurts its potential here, preventing you from truly relaxing on those long hauls.

What gives me the most hope, though, is the developer’s response. They are clearly listening. Within days of a rocky launch, they were already addressing performance and stability concerns from players. They quickly launched a hotfix on a public beta branch to implement NVIDIA DLSS and address fuel issues, showing a commitment to fixing problems. They are active on the Steam forums, and they have a public roadmap outlining future updates, including co-op multiplayer, a vessel editor, and more ships. The team is fighting hard to right the ship, and it shows they’re in it for the long haul.

The Verdict: Should You Set Sail?

So, should you buy Seafarer: The Ship Sim today? Honestly, it depends.

If you are a hardcore simulation fan, someone who loves the nitty-gritty of maritime mechanics and has the patience for an Early Access journey, then buying in now is a gamble that might just pay off. You’ll be supporting a dedicated development team, and you’ll get to help shape a game that has a solid gold core.

For everyone else? I’d say add it to your wishlist, join the Discord, and keep an eye on the horizon. There is a fantastic game here, a real diamond. It’s just navigating some rough seas right now. Give the developers time to fix the leaks and polish the hull. If they can deliver on their promises, Seafarer could one day be the legendary ship simulator we’ve all been waiting for.

The Occultist Extended Gameplay Trailer

Daedalic Entertainment and DALOAR have premiered a striking new trailer for The Occultist during IGN Fan Fest. The video showcases never-before-seen gameplay and deepens the game’s oppressive, supernatural atmosphere – from the pendulum’s arcane powers to cryptic puzzle encounters and the spectral and monstrous beings haunting the island of Godstone.

More than just a preview, the trailer underlines how far development has progressed and teases the haunting journey awaiting players. Each scene draws deeper into Godstone’s decaying streets, where silence hides secrets and every ritual leaves its mark.

The Occultist will descend upon PlayStation 5, Xbox, and PC in 2026, drawing players into Godstone’s shadows.

The Indie Horror Showcase Premieres on October 23

The Indie Horror Showcase returns on October 23rd at 10 am PDT for its third annual installment. A chilling initiative from horror maestros DreadXP, in partnership with The Media Indie Exchange, the showcase is a celebration of the seemingly endless creativity, passion, and ideas that consistently extend the boundaries of the world’s most imaginative and self-reflecting genre in entertainment.

The 2025 edition of The Indie Horror Showcase sees the return of beloved content creator John Wolfe as host, who is now joined by BigGaming64, a long-time champion of all things Dread. Year over year, the team continues to receive a great amount of submissions for the show, proving that despite the overwhelming amount of dead and undead that’s usually present in these titles, horror is more alive than it has ever been. Some of the participating developers and publishers that viewers can look forward to include Neon Doctrine, Outersloth, Nightdive Studios, Atari, AMC Games, Blumhouse Games, Yacht Club Games, and more!

The showcase has seen successful growth over the last two installments, with last year’s show including over 70 trailers and announcements with an estimated live viewership of over 60,000, and highlighted the reveals of games like White Knuckle, Monster DNA, and Please Insert Disc; the release dates for games such as Nightmare House, Out of Hands, and Among Ashes; plus brand new trailers for The Thing: Remastered, Bye Sweet Carole, and darkwebSTREAMER. The team is proud to have created a space that elevates a wide selection of open-submission work from developers of all sizes in the indie horror space, while also curating and putting special emphasis on premiering new and updated trailers for everyone watching. By partnering with The MIX once again, DreadXP is working to maximize reach for all the titles that will be showcased this year and will be pursuing additional co-streaming opportunities to further boost visibility.

Please note that any games or trailers that included Generative AI of any kind were not considered eligible for the showcase. Any titles that will premiere in the event are 100% made by human hands and twisted minds.

For more information:

Details: http://indiehorrorshowcase.com
Follow DreadXP on X: https://x.com/DreadXPGames
Follow DreadXP on Instagram: https://www.instagram.com/dreadxpgames/
View on TikTok: https://www.tiktok.com/@dreadxpgames
Join the Discord: https://discord.com/invite/sK6bjPQpFb

Phasmophobia’s Nell’s Diner Map Launches November 11th

Today, Kinetic Games unveiled the release date for Phasmophobia’s hotly anticipated new map, Nell’s Diner! During a TwitchCon panel celebrating the fifth anniversary of the genre-defining horror game, the developers released a trailer offering a new glimpse into the abandoned restaurant – which is set to open on November 11th.

Ghost Hunters will soon be able to explore Nell’s, a run-down, retro restaurant that’s been long-abandoned by staff and diners alike. Set to be one of the game’s smaller maps, similar in size to the houses, it features a classic food counter complete with red leather stools and booths, a kitchen, storage rooms, and of course, plenty of hauntings to decipher.

Nell’s Diner will be Phasmophobia’s 14th map, and follows two substantial reworks to the game’s existing maps earlier this year, the Bleasdale and Grafton Farmhouses.

“So far, we’ve added some really classic horror locations to Phasmophobia – an abandoned asylum, creepy farmhouses, and our more linear lighthouse map, Point Hope. We always thought a diner would fit perfectly, so Nell’s was born, and it’s been such a fun challenge bringing it to life,” said Daniel Knight (Dknighter), Director of Kinetic Games and Lead Developer of Phasmophobia.

“Alongside the farmhouse reworks from this year, Nell’s is an example of how we want all the maps in Phasmophobia to feel going forward. It’s unique, and has been meticulously designed to tell more of a story to our players – beyond the immediate ghost they’re hunting. We can’t wait for everyone to get their hands on it next month.”