I’m a part of the first generation born into a free Poland, after 123 years of foreign occupation. The outbreak of WWII stripped me of my family, home, and future. We’re angry, tired, but united. We’re itching to do something, to regain some measure of control over our lives. My companions and I feel like we have only one choice: to get revenge and win back independence for our city and nation, or die trying.

The odds are overwhelmingly against us. We’re like brothers and sisters, emboldened by our fighting spirit, relying on our wits, stealth and teamwork. But will it all be enough?

63 Days is about brotherhood and the fight to regain independence against overwhelming odds in the 1944 occupied Warsaw, Poland. Despite its setting, it’s a universal story, showcasing the human cost of war from the standpoint of regular people, whose lives got uprooted with the outbreak of war.

It’s an isometric real-time tactics game that follows in the footsteps of Destructive Creations’ previous release, War Mongrels, building upon its gameplay mechanics. Anyone looking to scratch that tactical itch playing a proven formula with quality graphics, fresh gameplay elements, and music produced by the legendary Adam Skorupa, can already try the closed demo version of the game by registering here. An open, expanded public demo will also be available in a few weeks.

63 Days is planned for full simultaneous release in 2024 on PC (Steam, Epic Games Store), PlayStation®5 (PS5™), PlayStation®4 (PS4™), as well as Xbox Series X|S and Xbox One.

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Jerry Paxton

A long-time fan and reveler of all things Geek, I am also the Editor-in-Chief and Founder of GamingShogun.com