Today, Colossal Order and Paradox Interactive released the first of three dev diaries covering the official Paradox Mods integration coming to Cities: Skylines II’s modding beta on March 25th. This deep dive covers the in-game browsing, installing, and playset management for both PC and console players.

Creators can easily upload mods, add metadata like descriptions and screenshots, and even enable discussions – all synced across platforms. While local mods are supported too, Paradox’s cloud services ensure a player’s curated playset experiences remain available wherever they play. Overall, the experience is accessible and intuitive for players, allowing them to easily install and access mods to change up their game experience.

Get all the details straight from the Paradox Mods team themselves here.

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Jerry Paxton

A long-time fan and reveler of all things Geek, I am also the Editor-in-Chief and Founder of GamingShogun.com