Paradox Interactive and Colossal Order today launched the most detailed city builder ever made: Cities: Skylines II. Players take on the roles of creator, city planner, and architect as they design and manage the cities of their dreams, evolving them from humble towns to thriving metropolises. Cities: Skylines II is now available on PC via Steam and Windows Store for a suggested retail price of $49.99 / £41.99 / €49.99, and is also available via PC Game Pass. The Ultimate Edition is available for a suggested retail price of $89.99 / £74.99 / €89.99 and comes with the Expansion Pass, including an instantly unlocked San Francisco set at launch, and an Asset Pack, two Content Creator Packs, three Radio Stations, and an Expansion unlocking over time.

Cities: Skylines II grants players the ability to create bigger and more complex cities than ever before, boasting a map five times larger than the original game. Players have full control over their cities, allowing them to map out paths with flexible road tools, diversify city districts with zoning, expand their public transportation and infrastructure for citizens, and grow their cities’ economies through production and trade.

Players’ choices may have economic and environmental consequences, but Cities: Skylines II offers a wide variety of tools to solve urban challenges and improve the lives of citizens. Each citizen now has a unique life, with jobs, homes, families, and more. Citizens aren’t the only part of a developing metropolis that makes it feel alive; the implementation of more intelligent traffic AI and changing weather patterns based on climate also come together to make cities real.

“Cities: Skylines II is about more than just building; it is about impact,” said Mariina Hallikainen, CEO of Colossal Order. “Each choice players make affects their citizens and the world around them in meaningful ways. Never before have players had so much freedom to manage these consequences from different angles by experimenting with and combining systems. We empower our players to plan, build, and grow the cities of their dreams however they want.”

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Jerry Paxton

A long-time fan and reveler of all things Geek, I am also the Editor-in-Chief and Founder of GamingShogun.com