Frozen District, creators of the critically acclaimed House Flipper series, are ecstatic to shed light on the highly anticipated feature set to debut in House Flipper 2: the Sandbox Mode. This all-new sandbox experience elevates the home renovation gaming experience to new heights. Players are no longer limited to merely flipping existing homes; the Sandbox Mode empowers them to craft houses from the ground up, answering years of dedicated fan feedback from forums and beyond. Prepare to swap your mop for a brick hammer as House Flipper 2 releases on December 14 on Steam.

While Story Mode remains a beloved feature from House Flipper 1, now Sandbox mode promises to give fans what they were missing – and more. Such is the vastness of this sandbox — or perhaps “arena box” would be more apt — that Frozen District’s level designers constructed every house in House Flipper 2’s Story Mode using the Sandbox Mode. This grants players access to the same sophisticated tools wielded by the game developers, essentially transforming this mode into an advanced level editor.

Key Highlights of the Sandbox mode:

  • New Sandbox Mode: Build from scratch with unparalleled creative freedom.
  • Advanced Building Tools: Use grid snapping or free placement for meticulous design.
  • Customization & Flexibility: Clone styles, alter wall heights, or relocate entire houses.
  • Landscaping: Shape and mold the environment, from rolling hills or deep basements.
  • Material Customization: Dynamic options to change wall patterns, colors, and more.
  • Floor Plan View: Top-down planning mode for detailed design and layout.
  • Expanding Furniture Library: Over 1,500 items, and growing, for detailed interior designs.
  • Undo & Redo at Will: Simply undo or redo steps, offering players unmatched flexibility.
  • Endless Design Customization: From adjustable walls to a vast color spectrum for painting.
  • Creations & Community Sharing: share your house creations with the broader community.
  • Seamless & Dynamic: Insert windows without prior cut-outs, construct basements, and alter landscapes in real time.

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Jerry Paxton

A long-time fan and reveler of all things Geek, I am also the Editor-in-Chief and Founder of