Archive - 2022/05/02

This Means Warp Gets First Early Access Update

Outlier Games has today announced the release of its first early access update for multiplayer spaceship management roguelike: This Means Warp. The update will introduce new game-modes, advanced difficulty settings, along with new enemies and missions for players to encounter as they race across the galaxy.

Combining the best parts of multiplayer action with tactical roguelike gameplay, This Means Warp sees players (and up to three friends) make a perilous journey across the galaxy, engaging in hectic, real-time space battles, and more strategic non-combat encounters to better survive in an unforgiving universe.

The first update focuses on bringing greater replayability to This Means Warp with new game mode scenarios to unlock – curated experiences that change up the gameplay with different rules for each new run. Each scenario completed unlocks the next, all the way up to “Custom Mode” where players can edit the variables themselves and create their own challenges.

Players that have beaten the game once on “hard” difficulty will be able to unlock “Nightmare” difficulty, the first of an escalating scale of Nightmare modes designed to be played until they are no-longer beatable, all featuring progressively more powerful enemies and harder all around gameplay. Not for the faint of heart! The update will also introduce minor tweaks like crew experience, allowing crew members to increase their stats throughout a run – and a clutch of new enemies and mission types to add variety to any run.

Technical director and co-founder of Outlier Games Paul Froggatt said: “We’ve been blown away by the positive reception for This Means Warp since its early access launch last month. We see this first update as a way of delivering on the promise of the game to our growing community, by providing more variety and more ways to play the game while we continue to work on the long term roadmap. We can’t wait to show them what we’ve been working on and prove our commitment to making This Means Warp a truly community driven game, where players are involved in guiding it’s development every step of the way.”

This Means Warp is currently available on Steam Early Access for £12.39/$15.99 from May 2nd.

Skater XL Tampa Pro Map Available Now

Easy Day Studios launched a new update today for Skater XL that celebrates the upcoming 28th Annual Tampa Pro skateboarding competition and the first-ever Skater XL Tampa Pro Esports Contest. Based on the real-life Skatepark of Tampa, the new 2022 Skatepark Of Tampa Pro Coursemap will include updated elements based on the pro course for the upcoming Tampa Pro competition, including course artwork by famous skate artist Lucas Beaufort.

This map will also be used as the main competition course for the Skater XL Tampa Pro Esports Contest on May 7. Over 300 “fake skaters” around the world have submitted entries for selection into the final pool of contestants and will go head-to-head live online in the first virtual version of the Tampa Pro skateboarding competition.

The Skater XL Tampa Pro Esports Contest will be livestreamed on the official Skater XL Twitch Channel on May 7 and will be hosted by skateboarding YouTube creator Garrett Ginner. For more details, please visit the official Skater XL Instagram.

Skater XL is now available for $39.99 USD on PS4, Xbox One, and PC via Steam, and at brick and mortar retailers for PS4 and Xbox One. For the latest news and updates on Skater XL, follow the game on Instagram and Twitter, “Like” us on Facebook, and visit the official website,

 Arcade1Up’s NBA JAM: SHAQ EDITION Home Arcade Available for Pre-Order

Tastemakers LLC’s  Arcade1Up, the leader in at-home retro gaming entertainment, tips-off pre-orders on May 2nd at Noon ET for the new NBA JAM™: SHAQ EDITION, its largest (67”) home arcade machine yet.

“We are honored to have worked closely with Shaq to create his very own arcade machine,” said Scott Bachrach, CEO of Tastemakers LLC and Arcade1Up. “The pure scale of this machine is something our fans have been asking for since our inception – we thought, who better to make a large-scale machine than Shaq himself!”

Shaq was a character in the original NBA JAM™, he travelled with it during the season and organized tournaments with his teammates. NBA JAM™: SHAQ EDITION is Arcade1Up’s largest machine yet and features:

  • Shaq-sized 67” tall home arcade machine with a one-piece design and 19” screen
  • Online leaderboards feature a Shaq silhouette exclusively to players of the SHAQ EDITION machine
  • WiFi connected cabinet allows gamers to play against up to four opponents anywhere, from their own NBA JAM™: SHAQ EDITION arcade and on Arcade1Up’s original NBA JAM™ arcade machine
  • Shaq’s silhouette is featured on both sides of the cabinet

NBA JAM™: SHAQ EDITION is the second at-home sports arcade that Arcade1Up has released this year with more come. Since the at-home entertainment company launched 3 years ago it has sold nearly 3 million retro home arcade and pinball machines, which according to the company’s research, is more arcade machines sold in its category than in the ’80s and ’90s combined. The company launched the original NBA JAM™ in 2020 as its first arcade machine with WiFi, allowing players to play remotely in drop-in style games with up to four gamers on four different NBA JAM™ machines.

Starting Monday, May 2, 2022, customers can pre-order the NBA JAM™: SHAQ EDITION home arcade machines on The machine will be available this summer.

For access to additional assets and more information on this product please reach back out.

SCUF Gaming Partners with Coca-Cola Creations on Limited Edition Peripherals

SCUF Gaming, creator of the high-performance gaming controller category (NASDAQ:CRSR), today announced a collaboration with Coca-Cola® that features a run of limited-edition SCUF Reflex Pros, SCUF H1 headsets, CORSAIR K65 keyboards, and CORSAIR mouse pads.

These specially designed products, including the custom designed SCUF Reflex Pro Byte, are inspired by Coca-Cola Byte, the latest product from Coca-Cola’s new global innovation platform, Coca-Cola Creations.

“We’re known for innovation and the power of connection that we bring to our products. This opportunity with Coca-Cola and the Byte collection offers our community uniquely designed products at the intersection of creativity, gaming and culture.” said Diego Nunez, Vice President of Gaming Marketing at CORSAIR. “We’re thrilled to partner with Coke on such an exciting launch and hope they enjoy these limited-edition items.”

Designed in conjunction with the Coca-Cola Byte aesthetic, these limited-edition SCUF and CORSAIR products capture the metallic ethos of the original aluminum can while encapsulating the retro spirit and vintage feel associated with old-school gaming. Think 1980s Pac-Man with a modern pop.

The base colors are lilac and black, and there are unique design elements throughout the entire collection. For example, the pixelated pattern on the mouse pad is layered with light gray to add depth and dimension – a nod to 3D wireframes. The Coca-Cola logo is pixelated, deliberately oversized and is placed directly on the space bar of the K65 keyboard. There’s also an Easter egg hidden on the keyboard. (Hint: Look for the hot pink keys!)

“Coca-Cola Byte isn’t just the drink for gamers; it’s the drink for dreamers,” said Karen Schohan, Senior Licensing Manager at The Coca-Cola Company. “It’s meant to teleport you to a place filled with wonder – one with adventure, excitement, and possibilities. And, like gaming, the only thing that makes it taste sweeter is when it’s shared together. We hope you love these new Byte products as much as we do.”

Beginning May 1, the limited-edition run of 500 Reflex Pros, 500 H1s, 500 CORSAIR K65s, and 500 CORSAIR mouse pads will be sold exclusively at

The SCUF Reflex Pro Byte starts at $249.99. The custom H1 headset starts at $149.99, the CORSAIR K65 keyboard starts at $129.99, and the CORSAIR mouse pad starts at $59.99. All are available for purchase exclusively at

Dune: Spice Wars Preview Impressions

Prepare to control the spice, and thus, the universe in the upcoming Dune: Spice Wars from Funcom and Shiro Games. If you’re at all familiar with the Real-Time Strategy game Dune II from the early 90’s, you’ll be happy to know that Dune: Spice Wars has not strayed too far from that original formula. Coming in as more of a Civilization type game, Dune: Spice Wars still holds its RTS roots as all players, AI or otherwise, operate at the same time, no turn-based rounds whatsoever. This means not only keeping an eye on your army, but also keeping aware of incoming villager raids and enemy houses or groups.

“My Desert, My Arrakis, My Dune”

The currently available sides to choose from are House Atreides, House Harkonnen, The Smugglers, and The Fremen. Each group comes with its own attributes and weaknesses and within the side that you choose are four high ranking members of each faction which you choose two of to take into war. Each faction member has their own personal bonuses that affect how your chosen side can operate from the very beginning of your game like being able to see all spice fields on the entire map or giving your army units an extra experience bonus. Each of these faction leaders also show the difficulty spike that bringing them with you can have on each match which in turn helps you decide early on how you’d like to approach the game as there’s definitely a lot to learn before really getting the hang of Dune: Spice Wars. Again, if you’re familiar with Civilization, grasping the various military and economic workings, bonuses, and detriments that can come with all aspects of a game of this scope should be no issue at all once you start picking up what various sections of the map are best used for.

Though going to war in Dune: Spice Wars is a big part of the game, the strategy portion is really where the game will make or break your conquest of Arrakis. While mining spice is key to surviving Dune as well as using it to pay the ever increasing monthly fees that the Imperium enforce on each faction, there are various elements on the map to gather in order to supply your faction. Ornithopters are used to discover uncovered parts of the map and scan for villages, spice fields, materials to harvest, as well as exploring various points of interest such as Arrakis ruins or crashed harvesters. Every faction starts with one Ornithopter but you can build more as well as find and repair crashed ornithopters that can be discovered during the game. Solaris, the main form of currency, is used to pay for soldiers, structure upkeep, as well as trading with Sietches discovered across the map. Plascrete is essential to the construction of not only your main base of operations but also to add to villages once your army captures them. You definitely need to keep an eye on the amount of Plascrete you have in your upkeep because it can disappear fast as you’re constructing buildings, especially the much needed Wind Traps which are used to collect water on the desert planet. It’s incredibly easy to watch a great House fall because their Plascrete upkeep dwindled and they weren’t able to supply enough water to all their soldiers and captured villages which can then lead to villager unrest and revolutions. Manpower is also an important commodity in Dune: Spice Wars. Having enough Manpower at all times means you have enough people to grow your army, increase spice production, as well as guard your villages with Militia members while your faction’s soldiers are away fighting for bigger parts of Arrakis. Much like running out of water can cause uprising, running out of Manpower, Plascrete, or Solaris can have a negative impact on your faction like your soldiers not being able to heal themselves in friendly villages because Manpower is at zero or building upkeep and construction being slowed due to a lack of Plascrete. Most importantly is Authority upkeep. Authority is used mainly to turn captured villages to your faction. Even if your army is successful at invading a new village, not having enough Authority (or water) prevents your army from taking ultimate control of that area. If your army then leaves a village without being able to capture it, they’ll have to fight more militia members upon returning once enough water and Authority has been gained. Last but certainly one of the the most important gains to make in Dune: Spice Wars is Hegemony, which determines your faction’s overall power on Dune. The higher your Hegemony, the more buildings you can add to your faction’s main base of operations. These buildings include massive buffs for your army and upkeep but come at a steep price, especially in Solaris so choose wisely which main base structures are going to have the greatest amount of positive influence on your faction.

To keep you on your toes, there’s monthly in-game voting for each faction imposed by the Landsraad Council, the governing body of Arrakis, on issues that can make or break a spiraling House. Three varying propositions are voted on each month by the factions in each match and each proposition can have a positive or negative return depending on which faction the voting results bend towards. An increase in Authority production for the month, or a higher than normal upkeep on the amount of Plascrete you’ve harvested can turn a faction on its head if they didn’t have the votes to sway the decision to one side or another and each faction’s amount of votes they can use each month varies not only between which House you choose but also the amount of Influence gained during the match. While House Atreides and House Harknonnen have a higher starting amount of votes than The Smugglers or The Fremen, gaining Influence through various means can greatly change your faction’s ability to vote on the issues that might have more of a positive or negative outcome. There may even be issues you don’t spend any votes on at all simply because the outcome wont have an effect on your particular playing style at that point in time. Just make sure you keep an eye on that upkeep after each voting session ends because that’s also an incredibly quick way to watch that economic spice train come off the rails. Keeping a positive reputation with the Landsraad Council (like consistently paying your spice dues each month) can help increase your amount of Influence and votes. Oh, and lets not forget about those Sandworms which can devour entire armies in a single gulp on anywhere across the map outside of your base and villages. Wormsigns pop up all the time so be sure to heed those warnings and clear your soldiers or harvesters before Shai Hulud takes them down as a permanent part of Arrakis.

Dune: Spice Wars is an incredible RTS that is closely tied to the recent Dune film and after 30 hours of playtime, I’m still hooked. While I’ve already achieved victory with both House Atreides and House Harkonnen, I’m now searching for the illusive wins while controlling The Fremen and The Smugglers. Matches can last hours at times so be ready to put that strategical mindset to work keeping an eye on everything that can be used to crush your enemies or implode your own faction. A match can turn at the drop of a dime due to poor upkeep or an unexpected vote that didn’t go your way so keep your head on a swivel while you mold Arrakis into your faction’s ultimate conquest.