Blackbird Interactive and Focus Entertainment’s acclaimed, zero-g, sandbox spaceship-salvaging game Hardspace: Shipbreaker is blasting out of Steam Early Access on May 24! After nearly two years of regular content additions, the 1.0 version will officially release on PC via Steam, the Microsoft Store and PC Game Pass. Prepare to roll up your sleeves and get to work in the perilous (but profitable!) world of deep-space salvage, where your planning and execution will be put to the test.

Get ready to explore the world of a blue-collar worker salvaging the dangerous husks of decommissioned spaceships. You’ll cut, pull apart and destroy all manner of vessels while contending with reactive, true-to-life, zero-g physics. With several classes of procedurally designed ships, from small transports to large freighters, every vessel is a unique and open-ended challenge for your creative thinking.

Experience a thrilling campaign where your employer – the LYNX Megacorporation – may not be your friend, and your coworkers may be the only people you can trust. Upgrade your tools, take on more and more valuable ships, and recover hazardous materials to pay back your astronomical debt to the Lynx company – without blowing yourself up in the process.

Take a break from the day-to-day work of a shipbreaker and flex your skills in competitive challenges against other players in the R.A.C.E. game mode leaderboards. And if you want to simply relax, hone your technique or just enjoy the calming, meditative nature of high-stakes salvage, you can play on any ship with no limits in the Freeplay game mode.

Want to try the game before launch? Hardspace: Shipbreaker will be playable this month at PAX East, where it was first unveiled and played by the public two years ago! Come visit Focus Entertainment booth #12043 and discover the latest enhancements to the Freeplay game mode.

Hardspace: Shipbreaker is also in development for a future release on consoles. For more on the game, visit

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Jerry Paxton

A long-time fan and reveler of all things Geek, I am also the Editor-in-Chief and Founder of