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September 10, 2015 — Every legend has a beginning. Over 20 years ago, the title that would eventually grow to be Master of Orion was being conceived. In the second installment of WG Labs’ series of Master of Orion Dev Diaries, members of the original team relate the days of Master of Orion’s early inception and the humble origins of the game that would both create and define the 4X gameplay genre.

In this installment, the key players in the series recount the tale of how Master of Orion was initially developed. Learn how this inspired team of producers, designers, and composers first came together and united for a single purpose. From the early days of working out of their living rooms, this lean team with a limited budget nurtured Master of Orion to create what would become one of the most definitive PC games in history.

Watch Master of Orion Dev Diary #2 below:

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Jerry Paxton

A long-time fan and reveler of all things Geek, I am also the Editor-in-Chief and Founder of GamingShogun.com