Archive - 2014

Wargame: Red Dragon Review (PC)

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Do you love the smell of napalm in the morning? Feel that your current real time strategy game has a decidedly less tactical feel to it? Are you one of those people that would just like to watch the world burn? Then do I have a game for you! Wargame: Red Dragon, developed and published by Focus Entertainment and Eugen Systems, is a tactical real time strategy game that gives you the chance to participate in fictional conflicts during the 1980’s in Asia. What really sets Wargame: Red Dragon apart is the spectacle of combat. It is stunning to watch the battle unfold in front of you, as tanks erupt into flames and entire forests are burned to the ground. This game screamed out to the historian in me, it is just too bad that I am absolutely horrible at these types of games.

Story

The single player campaign in Wargame: Red Dragon is based on five fictional scenarios that are based on actual, historical events that occurred right around the 1980’s in Asia. The five campaign stories include campaigns such as a North Korean invasion of South Korea during the 1987 presidential election, a border war between the USSR and China over Vietnam, and Margaret Thatcher taking on the entirety of the Chinese military over Hong Kong. Each campaign has a difficulty setting that allows players to move into the game at their own pace. Unfortunately, the artificial intelligence has a tendency to employ the same tactical decisions over and over again, so if you can keep those in mind, you will be able to predict the A.I.’s troop movements.

The campaigns have an over view map of the entire campaign battle field, that is made up of smaller territories that you will fight over once you come into contact with the enemy. Each campaign has an over all objective to complete, then each battle has a similar objective that you must reach in order to win that battle. Most objectives are either destroy a particular percentage of the enemy or capture a particular point. The campaign itself is broken down into turns, so you get to move your troops then the A.I. gets to respond. When the smaller battles begin, you get a choice as to whether you want to play that particular battle yourself, auto resolve the battle, or just flat out surrender that territory. Your actions and the results of that battle then determine the current look of the overall conflict, including troop resources and availability of military assets.

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Each campaign has an introductory video that explains the background to each conflict. The Busan Pocket campaign begins with President Chun Doo-hwon selecting his successor. This leads to the June Democracy Movement in South Korea. Where the actual movement was resolved with little to no violence, Wargame: Red Dragon takes history down a different path. Chun Doo-hwon violently puts down the the June Democracy Movement, leaving an opening for an invasion by North Korea into an already chaotic situation, and this begins open conflict between the two Koreas and the United States forces in South Korea.

I really enjoyed the alternate history angle of Wargame: Red Dragon. It is fun to take actual military vehicles and troops into a conflict that is based on actual historical events, but with a twist. I loved taking on China as the U.K. over Hong Kong, in an event that never occurred just to see how history could have turned out.

Game Play

I wrote a little bit on how the campaign is set up in the Story section, so I’m going to focus more on the actual game play and the other items that Wargame: Red Dragon has to offer. The battles in Wargame: Red Dragon play out like most real time strategy games do, with proper troop selection, meeting your opponent head on, and killing every single one of his or her troops. The major different with Wargame: Red Dragon is the shear number of troops and types of items you have in your arsenal. You have access to tanks, infantry, support, air support, recon, and navy; Wargame: Red Dragon’s newest troop type.

Battles have a very tactical feel to them. You begin by placing your troops in your home sectors, then decide how to confront your enemy. Troops are not seen until your troops can see them. This is were the recon section of your force pays off. Recon helps identify troop types early and can see where your enemy is moving. This allows you to counter act with troops that are strong against his troops. Wargame: Red Dragon does have a little bit of a “paper, rock, scissor” feel to it, in that I mean you have troops that are strong against certain groups, but weak against others. It never feels cheap due to the vast amount of troops that you have at your fingertips.

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Movement and combat are treated the same as most rts games on the market, using the click and drag method to select your troops, then right clicking to either move or enter combat. The maps are massive to the point that it actually takes away from the spectacle of the battle. You can zoom into a section of the map and see your troops lock into deadly combat, but as you are watching the visual spectacle of an entire bridge disappear under a airstrike, your enemy has moved their forces into a flanking position. You have to watch the entire battle unfold zoomed out, and select the moments to zoom in and appreciate the carnage.

Wargame: Red Dragon has some nice game modes that will keep you entertained for a while. Besides the solo campaign, there is a troop builder that allows you to customize your forces, tutorial screens to help prep you for the conflict ahead, and a full multi player mode that can set you up in huge battles against other people. Multi player played fantastic on my machine, and I encountered no issues what so ever, except just getting crushed every time I played. I thoroughly blame my Soviet troops, they just weren’t up to the challenge.

Aesthetics

The aesthetic funds went right into the actual visuals during game play, and not in supporting the solo player campaign, that much is obvious. The graphics in game are just amazing, from the way the light shines off of the ocean, to the visuals of the destruction that occurs on the battlefield. The solo player campaign does have video that helps set up the story of the campaign, but then reverts to just pictures of people standing there with test boxes. The video is fully voiced, but the rest of the story is all text. It does kind of make the campaigns feel a bit more lackluster, especially in comparison to Starcraft II, but the in game graphics are a treat to behold.

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Sound design, in game, is just as impressive. The narrator does a decent job in telling the background story over the video, but it begins to feel a little too much like that boring tenth grade History teacher you had back in high school. This game is designed for the historical, tactical real time strategy fan and not some someone looking for casual thrills. You have to pretty much care about history it get into the aesthetics of this game.

Final Thoughts

Wargame: Red Dragon is a fantastic game that does a lot of things right, but is just a hair under being absolutely perfect. The game is visually stunning while you are in combat, and the amount of troop choices makes each battle completely different. You have to think each battle through tactically, using recon to get an early fix on your opponent then respond using the correct troop type. Nothing looks quite as impressive as an A10 Warthog flying in low over a column of tanks. It just feels good to see the world burn after a pass like that. On the downside, the solo player campaign could use a little bit of aesthetic thought to bring in some more of the non-hardcore history buffs and the naval battles feels just off compared to the land and air combat. Wargame: Red Dragon is a definite must buy for fans of the tactical real time strategy genre and anyone that is interesting in re-writing history.

[easyreview title=”Product Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ]

Dynasty Warriors 8: Xtreme Legends CE Coming to PC

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BURLINGAME, Calif. – MAY 2, 2014 – TECMO KOEI America today announced that the tactical action game DYNASTY WARRIORS 8: XTREME LEGENDS COMPLETE EDITION will be available for PC via Steam® on May 13, 2014. This marks the first time the hit game will be released for the PC in North America and Europe.

“We are excited to at last bring DYNASTY WARRIORS 8: XTREME LEGENDS COMPLETE EDITION to PC players,” said Amos Ip, SVP and General Manager of TECMO KOEI America. “The series has had a longstanding, dedicated fan base, and with the enhanced graphics and higher frame rates possible for PC we’re confident DYNASTY WARRIORS 8: XTREME LEGENDS COMPLETE EDITION will be a beautiful and fulfilling tactical action experience.”

DYNASTY WARRIORS 8: XTREME LEGENDS COMPLETE EDITION for PC (Steam), PlayStation®4 and PlayStation®Vita, is a treat for DYNASTY WARRIORS fans. The Complete Edition includes all of the content from both DYNASTY WARRIORS 8 and DYNASTY WARRIORS 8: XTREME LEGENDS, thus giving new fans the opportunity to play through both titles.

DYNASTY WARRIORS 8: XTREME LEGENDS COMPLETE EDITION has been rated T for Teen by the ESRB and is available for suggested retail prices of $59.99 for the PlayStation 4 and $39.99 for the PlayStation Vita. The PC version will be available in North America via Steam® on May 13, 2014. For more information visit: http://www.tecmokoeiamerica.com/dw8xl/ and Follow DYNASTY WARRIORS 8 on: www.facebook.com/koeigames and https://twitter.com/TecmoKoeiUS.

PC minimum requirements:
· Operating system: Windows Vista, 7, 8, 8.1
· CPU: Intel Core i7 860 Processor or Intel Core 2 Duo Processor 2.4GHz (faster recommended)
· Memory: 512MB of RAM (1GB+ recommended)
· Recommended Display: 1280×720 pixels or True Color display (16:9)
· Hard drive space: 18GB
· Video card: VRAM256MB (512MB+ recommended)
· 3D acceleration corresponding to Pixel Shader 3.0 and above
· DirectX 9.0c
· Gamepad compatible

Pyle Audio Reveals eXpo Hi-Speed HD Action Cam

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NEW YORK– May 1, 2014 – Pyle Audio®, manufacturers of outdoor recreational sports gear and home, car and pro audio equipment, introduces the eXpo Hi-Speed HD Action Camera. Pyle®’s eXpo HD Action Camera is the perfect companion for action sports enthusiasts looking to re-live every hairpin turn or monster jump, while sharing their hi-resolution photos and videos with family and friends. The eXpo Hi-Speed HD Action Camera from Pyle is available in black and white for $249.99 at www.PyleAudio.com.

To ensure that every action-packed detail is captured, this compact camera/camcorder boasts 20 mega pixels and is complete with CMOS image sensor technology. Recording at 60,50,30 or 25 frames-per-second, this camera produces 1080p videos fit for any video production. Features such as its 4X zoom and invertible screen display, are controlled via a 2.0” LCD touch screen. The camera can also be operated by a Wi-Fi remote control to wirelessly snap pictures and record video. With the addition of the Pyle eXpo app you are able to capture/record videos and photos directly from your smartphone.

The versatile eXpo Hi-Speed HD Action Camera comes equipped with a variety of accessories including a waterproof case, multiple mounts and clips, allowing the compact camera to be mounted to bike handlebars, armbands, helmets, snorkel masks, etc. With its two-hour Lithium-ion rechargeable battery and included USB or car charging cables, the eXpo is ready for any adventure.

Pyle’s eXpo Hi-Speed HD Action Camera Features Include:

• 20.0 Mega Pixel Camera/ Video Resolution: 1080p and/or 720p
• 2.0” Touch Screen Display Panel
• 4X Zoom Feature
• Marine Grade Waterproof Case: Safe for Depths up to 190 Feet
• Video Frames Per Second: 60, 50, 30 or 25
• ISO Settings: 100, 200, 400, 800, 1600
• Micro SD Card Slot (Supports up to 32GB)
• Rechargeable Lithium Ion battery that last up to 2 hours
• Wi-Fi Remote to wirelessly snap pictures and video
• Dimensions: 2.6” (W) x 1.9” (H) x 1.3” (D)
• Includes: USB cable, car charger, splash-proof case, wireless remote and mounting clips
• Pyle eXpo’ App: Snap pics and record with your smartphone
• Product # PSCHD90

Knott’s Berry Farm Announces Re-Opening Date for Calico Mine Ride

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BUENA PARK, CA (May 2014) Knott’s Berry Farm is proud to announce that the Calico Mine Ride will reopen on June 14, 2014. The top-to-bottom refurbishment began in early January and includes dozens of new richly-detailed animatronic figures, state-of-the art lighting, audio, and all-new special effects.  When the classic railroad adventure reopens in June, passengers will embark on the most immersive mining journeys the “Calico Mining Company” has ever offered.

The basis of the iconic attraction was a simple handshake agreement between Knott’s founder, Walter Knott, and theme park pioneer Bud Hurlbut in 1959. From that handshake emerged a first-of-its-kind “dark ride” with elaborate show scenes and full-sized human figures. The attraction was an instant hit with guests at its original November 22, 1960 opening, and earned back Hurlbut’s initial $1 million investment in less than two years.  The groundbreaking attraction had a special place in Walter Knott’s heart, who worked in actual mines around the turn of the century in the Calico mining region of San Bernardino County before calling Buena Park home.  Hurlbut worked tirelessly to incorporate authentic touches into the attraction.   For the real stories of men who worked in the frequently dangerous mining world, he befriended actual miners and visited dozens of mining sites around California to observe the workmen, their tools and environment.

Knott’s Berry Farm’s Design Team, in partnership with Garner Holt Productions, Inc., has elevated Hurlbut’s 1960 design while preserving the original mining experience. Nearly fifty animatronic humans and dozens more animals populate the updated adventure, with more than 120 characters spread through classic and re-imagined scenes.  New denizens of the mountain include an old miner just inside the first tunnel who will welcome guests into the Calico Mine and warn them of dangers that lie along the rails ahead. Despite the massive mining operation depicted inside the Calico Mine, since the attraction first opened, no character has ever actually found gold in the mountain. As part of the renovation, beginning June 14, one lucky miner will be seen striking it rich with gold in-hand!

New excitement is also coming to the “chain lift”, where trains will pass by a nervous miner carrying a canary in a cage for safety into the unknown diggings ahead. The animatronic canary is just one of many new animals coming to the attraction.  Other wildlife will include a donkey, vultures, a playful dog, countless bats, and blind fish in the eerie Lake Room.

The attraction’s rustic wooden loading platform has been refreshed and now includes a “peek-in” similar to those found throughout Ghost Town, offering guests windows into the rich mining history of the 1850s on their way toward boarding the mine train car. A new guest and employee elevator has been installed to improve access to the attraction, especially for guests seeking ADA accommodations.

Guests will soon embark on the eight minute journey aboard fully refurbished, hand painted mining cars featuring new speakers and a digital amplification system, pulled by beautifully-detailed locomotives. Garner Holt Productions, Inc. installed a cutting-edge RFID playback system in the ride vehicles to play the all-new on-ride narration and audio effects through the crystal-clear digital system. “The spiel is based on the original 1960 script, and will have all-new points of interest and stories in the voices of three all-new character narrators so that each trip through the Mine will be unique,” explains Garner Holt, founder and president of the San Bernardino based Garner Holt Productions, Inc.  “The updated script includes references to a number of real historic mining practices and personalities. The on-board audio narrator will also interact with animatronics and special effects in some scenes.”

The twisting, turning tunnels and expansive caverns were completely repainted, including a brilliant new color scheme in the spectacular “Heaven Room.”  Here, guests will thrill to the glorious sight of the thousands of spectacular stalagmite and stalactites accompanied by the original musical score, which has been digitally re-recorded. Original special effects have been lovingly re-created, like real steam in the Bubbling Pots scene with its surprising steam geyser and tipping barrels and other effects in the Explosion Room finale.

Beginning June 14, 2014, Knott’s Berry Farm invites guests to embark on new mining adventures through the twisting tunnels and unforgettable scenes of the beautifully resorted Calico Mine Ride.  Also celebrating its grand reopening on June 14 is a fresh Camp Snoopy, featuring three new rides and exciting surprises around every corner of the high sierra playground for kids and families.

For more information on Knott’s Berry Farm, the Calico Mine Ride, and Camp Snoopy’s renovation, visit Knotts.com or download the Knott’s Berry Farm app for your smart phone. Join the conversation using #MineRide

The Walking Dead Season Two Episode Three First Screenshots

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Telltale Games has released the first screenshots from “In Harm’s Way”, the third episode of the second season of their highly-acclaimed The Walking Dead adventure series. Enjoy!

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Bohemia Interactive Reveals Arma 3 Roadmap

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Prague, Czech Republic, Thursday May 1st 2014 — Bohemia Interactive today released their 2014-2015 development roadmap for Arma 3. In a brand new post on Bohemia Interactive’s devblog, Arma 3’s Creative Director Jay Crowe and Project Lead Joris-Jan van ‘t Land explain the studio’s intention to support the game with platform updates, downloadable content, and an expansion.

Platform updates are major enhancements to Arma 3, and will be available to everyone who own the game. Extending the Steam Workshop implementation (currently limited to player-created scenarios) to support mods is a key goal. Another important addition to Arma 3 will be the release of the Bootcamp update. This free package will give newcomers a varied introduction to the game, while veteran players can look forward to refinements of certain vanilla features.

Besides platform updates, Bohemia Interactive will also reinforce Arma 3 with downloadable content (DLC). Each exploring a specific theme, Arma 3 DLC will focus upon new sandbox assets, official scenarios, and features. Bohemia Interactive stipulates that DLC game features will be free to everyone, while DLC content will be paid. The studio is currently working on a plan to prevent a split in the multiplayer player-base, which will be explained in more detail in the next few weeks.

Bohemia Interactive’s first planned DLC is Arma 3 Helicopters, which is scheduled for release in the second half of 2014. The Helicopters DLC should feature new transport helicopters, an option to use Take On Helicopter’s RotorLib Flight Dynamics Model (FDM), plus several new game mechanics. The Helicopters DLC will be followed up by the Arma 3 Marksmen DLC, which should include new weapons and a focused overhaul of certain shooting mechanics.

The studio is also developing a major expansion for Arma 3, which is currently penciled in for late 2015. While much of the pre-production work for the expansion is still underway, the intention is to deliver a range of new sandbox content and features alongside a new terrain – which offers a distinctive feeling and gameplay.

Last but not least, the devblog post mentions that work on stability and optimizations, as well as large-scale MP performance, will continue. Together with the scheduled platform updates, downloadable content, the expansion, and the €500,000 Make Arma Not War contest – Bohemia Interactive intends to develop Arma 3 as a long-term platform.

The entire development blog post can be found on Bohemia Interactive’s website.

For more information about Arma 3, please visit the official website at www.arma3.com and follow Arma 3 on FacebookTwitter and YouTube.

WWE Network Now on Xbox One

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STAMFORD, Conn., April 30, 2014 – WWE® (NYSE: WWE) today announced that WWE Network, the first-ever 24/7 streaming network, is now available on the Xbox One® video game and entertainment system from Microsoft. Available for only $9.99 a month – with a six month commitment – fans can subscribe to WWE Network at WWE.com, download the WWE Network app on Xbox One*, sign in to their WWE Network account and instantly have access to live and scheduled WWE programming, all 12 live WWE pay-per-view events including Extreme Rules this Sunday at 8 pm ET, as well as the most comprehensive video-on-demand library.

In addition to Xbox One and Xbox 360®, WWE Network is available on connected devices including Apple TV, Roku streaming devices, Sony PlayStation® 3 and Sony PlayStation® 4. WWE Network is also available through the WWE App on iOS devices, including Apple iPad and iPhone, Amazon’s Kindle Fire devices and Android devices, as well as on desktops and laptops via WWE.com.

*Xbox Live Gold membership required

Pandora: First Contact Now Available for Pre-Order

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Epsom, UK – April 30, 2014 – Often presented as a spiritual successor of Sid Meier’s Alpha CentauriPandora: First Contact had a burdensome legacy to deal with for its release few months ago. But its conquering spirit successfully captivated both 4X fans and press specialists: “Pandora is the strategy surprise of the year” (7idgaming), “a solid and well-polished title” (Tacticular cancer), “I highly recommend this game to all fans of 4X games in general” (Space Sector).

Today the colony-ships are establishing the contact with an exciting new world: Steam! Developers from Proxy Studios (www.proxy-studios.com) have prepared appropriate technologies for properly exploring this new environment: pre-order program, free update and 80 achievements have been created especially for this occasion. Surviving on the hostile surface of Pandora was already a challenge but that was a piece of cake in comparison with completing this long list of achievements!

Players can now pre-order the game on Steam at a discounted price. We are also pleased to announce that we are going to offer a free Steam key to anyone who has a copy of the game, wherever they bought it from, once the game is available on this digital platform!

Get more information on Pandora: First Contact from its official Steam product page.