Archive - 2012

Razer Updates its Orochi Notebook Gaming Mouse

CARLBAD, Calif. –Nov. 27, 2012– Razer™, the world leader in high-performance gaming hardware, announced its new Razer Orochi gaming mouse, an evolution of the company’s previous version of the highly successful mobile mouse.

The new Razer Orochi is outfitted with the most precise laser sensor ever outfitted in a mobile gaming mouse: Its 6400 dpi 4G sensor promises to take out the competition with deadly accuracy.

The Orochi connects wirelessly through Bluetooth 3.0 found in most laptops and also supports wired gameplay, performing equally well in both wired and wireless modes.   It is also powered by two AA batteries that are optimized for extended life, doubling the battery life of its predecessor with up to 30 hours of continuous gameplay or three months of conventional usage.

“We want our dedicated fans to keep the ability to game at the high level they demand when they leave their home,” said Robert “RazerGuy” Krakoff. “Companies including Razer make mobile gaming laptops for that and, with those, there needs to be a mobile mouse solution.  The Razer Orochi answers that need. We believe we’ve ushered in a new era of mobile gaming with the extreme performance and portability of our Blade laptop and Orochi gaming mouse.”

About the New Razer Orochi

The Razer Orochi is designed to be compact and portable and it is now outfitted with the most precise sensor in a mobile mouse. Get twice the performance with the Razer Orochi’s 6400 dpi 4G laser sensor. With wired or wireless Bluetooth functionality, you can experience the frenzy of fast gameplay or freedom of movement. The Razer Orochi’s extended battery life ensures double the gaming time from its predecessor.

Price:

U.S. $69.99 / EU €69.99

Availability:

Razerzone.com – Available Now

Worldwide – Available Now

Product features: 

Features:

  • ·         6400 dpi 4G laser sensor
  • ·         Gaming-optimized Bluetooth 3.0 wireless connectivity
  • ·         Synapse 2.0 enabled
  • ·         Ambidextrous form factor
  • ·         Powered by 2x AA batteries
  • ·         30 hrs. battery life for continuous use
  • ·         Power on/off switch
  • ·         LED on scroll wheel
  • ·         Additional low battery indicator

For more information about the Razer Orochi, please visit www.razerzone.com/orochi

Fray: Reloaded Edition PC Giveaway – Expired

UPDATE – The winners of our Fray: Reloaded Edition contest are….

BayouGrump (Website Comment)

WillGriesmer (Twitter post)

Chronorrayven (Twitter post)

iimedisii (Website Comment)

Andrew Marsh (Facebook Comment)

austieb7 (Website Comment)

wop01 (Website Comment)

drpixl (Twitter Post)

Matslap (Twitter Post)

RichDMZ (Twitter Post)

We will be sending you each a PC/Steam code for the game. Thanks to everyone for entering the contest. This was our most successful one yet!

We are giving away ten PC/Steam codes for the multiplayer, turn-based strategy game: FRAY: Reloaded Edition. That is, ten winners – each getting one code for redemption on Steam. This contest will expire on December 14, 2012 @ 11:59PM pacific time. Winners will be randomly-selected upon the giveaway expiration.

Entries are limited to one per person, per method. This means that you have three times the chances to win if you enter via all the following ways! So – how do I enter?

Facebook

First, like our Facebook page – Then, post a comment on this thread telling us what the last video game you played was and if you liked it or not – and why! Come on people, work for it!  🙂

Twitter

Follow our twitter account then tweet this message and we will count that as one entry:

Checkout @GamingShogun for details on their FRAY: Reloaded Edition giveaway — http://bit.ly/UQ5Q31 #giveaway @BrainCandyGames

Right Here

Simply register an account with us and post a message below this thread telling us what the last video game you played was and if you liked it or not – and why!

Game Screenshots

Antec Kuhler H20 920 CPU Liquid Cooler Review (Hardware)

We decided to upgrade one of our gaming rigs to a newer LGA 1366 chipset, Intel i7-3770K processor and, as one would expect, encountered some issues while trying to overclock it with the stock CPU cooler. The Ivy Bridge chips are running much hotter than the previous Sandy Bridge CPUs and we knew that the OEM heatsink would not be enough if we wanted to boost the power up some. We turned to an Antec solution, their Kuhler H20 920 all-in-one CPU liquid cooler. With a large, self-enclosed radiator and two 120mm fans, we had high hopes that the cooler would allow us to boost the CPUs performance without burning a hole through our floor, thermite-style.

The Kuhler H20 920 is compatible with a large array of Intel and AMD CPU sockets – even the Intel LGA 2011. So, we began the installation process and crossed our fingers. In the past, we have been left with sore digits after installing CPU coolers, so we were hopeful this would not happen with this model. Thankfully, the installation procedure was very straight forward. The retention ring and backplate were very easy to install and the pump and cooler installed without issue. The cables connecting the whole thing are a flexible rubber instead of corrugated plastic like some other units. Antec’s rubber cabling allows for a greater flexibility in placing the unit into your PC chassis.

One interesting thing about the Kuhler H20 920 is that you hook it up to one of your motherboard’s USB connections in order to use the Chill Control V software package. This software utility allows users to monitor and control their CPU coolers as well as do interesting things like change the color of the unit’s LED to whatever you like. Unlike other cooler control suites, Chill Control V should be commended for its low overhead. Chill Control V even monitors the sound level of your cooler. Speaking of which, the Kuhler H20 920 is pretty normal in that area, sounding a lot like Corsair’s H70 all-in-one liquid cooler. However, when set to its lowest fan speed setting, the cooler is very quiet (wouldn’t recommend this for high-end gaming).

After getting it all put back together and online, you can install Antec’s software control suite if you like (it is not a necessity). Some prefer to manually control their fans or rely on fan control units – but for our purposes, we decided to use Antec’s software for our fan control. Additionally, we used EVGA Frostbite Thermal Grease on our heatsinks. To actually test the CPU, we used Prime95 and RealTemp, running the PC under the test conditions until temperatures leveled off.

Test Rig

  • Intel i7-3770K CPU
  • ASUS  Sabertooth Z77 Motherboard
  • 16GB Corsair Vengeance RAM
  • CM Storm Sniper Black Chassis

Results

Stock CPU – OEM Heatsink (3.5 GHz)

  • Idle – 39C
  • Load – 85C

Stock CPU – Kuhler H20 920 (3.5 GHz)

  • Idle – 29C
  • Load – 48C

Overclocked CPU – Kuhler H20 920 (4.2 GHz)

  • Idle – 36C
  • Load – 62C
There is no doubt that the Kuhler H20 920 is keeping this CPU very cool. Even when slightly OC’d, the temperature never reached dangerous levels – even running cooler than the stock CPU settings with the OEM heatsink under load. I have no doubt that I could push the OC up a bit more without too much trouble. While it is never recommended to reach, the Tj. Max (max temperature) for the i7-3770K is 105C. Running under load (at 4.2GHz) at a temperature of 62c, we definitely have some headroom left before maxing it out.

Conclusions

Overall, the Antec Kuhler H20 920 all-in-one CPU liquid cooler has performed very well in keeping what has come to be known as a hotter-running processor cool. With average noise levels, smooth installation process, easy-to-use control software, and good performance I can easily recommend it to users wanting to cool their CPUs down. The Antec Kuhler H20 920 is available now at their official website.

*It should be noted that Antec has just released a newer model of this CPU cooler called the Kuhler H20 920 v4. We will work on reviewing that model when it is in stock.

Official Features

  • CPU Socket Compatibility:
    – Intel LGA 2011/ 1155 / 1156 / 1366
    – AMD AM2 / AM3 / AM2+ / AM3+ / FM1
  • Included software provides essential tools to control and monitor the KÜHLER H₂O 920
  • Non-corrugated easy-bend tubes for maximum flexibility in radiator positioning
  • Pulse Width Modulation (PWM) radiator fans generate the quietest high performance cooling
  • Customizable RGB LED creates brilliant illumination
  • Cooling Liquid – Safe, environmentally-friendly, anti-corrosive
  • Fan Speed: 700 – 2400 RPM (PWM controlled)
  • Tubing Length: 13.0″ / 330 mm
  • Radiator Dimensions:
    – 5.6″ (H) x 4.7″ (W) x 1.9″ (D) /
    – 151 mm (H) x 120 mm (W) x 49 mm (D)
  • Fan Dimensions:
    – 4.7″ x 1.0″ / 120 mm x 25 mm
  • Air Flow:
    – 110.0 CFM
  • Noise Level:
    – 43 dBA
  • Cold Plate + Pump Height:
    – 1.1″ / 29 mm
  • Net weight:
    – 2.4 lbs / 1.1 kg
  • Gross weight:
    – 3.5 lbs / 1.6 kg
  • AQ3 – Antec Quality 3 year limited warranty on parts and labor

Images

Max Payne 3: Painful Memories out Dec 4th

Rockstar Games has announced that the next DLC pack for Max Payne 3, “Painful Memories”, will be released on December 4th.

About the DLC Pack

Inspired by the grisly shootouts from Max’s past, the Painful Memories Pack will bring four new maps and much more to Max Payne 3 Multiplayer this December. 

Revisit the subway bloodbath from the original Max Payne in the Roscoe Street Subway map. Flashback to the dingy Hoboken watering hole at Marty’s Bar, open fire on the posh Branco family yacht in Shoot First and wage Gang Wars at Canal De Panamá. The Painful Memories Pack also includes the IMG 5.56 and UAR-21 assault rifles, new avatars, items and the Hangover Burst, which causes enemies to respawn with blurred vision, reduced stamina and health.
 
Check out the first screens from this pack below, which will be available on December 4th for 800 Microsoft Points on Xbox LIVE and $9.99 on PlayStation Network and PC (Rockstar Pass owners will receive this content at no additional charge).
 
We’re also making the new shoot out at the Roscoe Street Subway station artwork above available as desktops and avatars at rockstargames.com/downloads, along with a pair of original illustrations from the Hostage Negotiation Pack featuring the Filhos De Ogum wielding the IA2 Assault Rifle and other weaponry as they attempt to dominate the Estádio Do Galatians and O Palácio Strip Club multiplayer maps.

Screenshots

Mass Effect 3: Omega DLC Launch Trailer

Electronic Arts and BioWare have released the launch trailer for their latest Mass Effect 3 DLC pack, “Omega”.

Trailer

About the DLC Pack

This thrilling new piece of single player DLC expands upon the events of Mass Effect 3 by allowing players to return to the seedy and unsavory levels of Omega to fight alongside fan favorite Aria T’Loak. This new chapter in Commander Shepard’s journey will also add powerful weapons and introduce never-before-seen characters to the franchise.

We Preview Age of Wushu (PC)

Chinese game developer, Snail Games, let us in on the closed beta for their upcoming, free to play MMORPG, Age of Wushu.  Age of Wushu is set during the time of the Ming Dynasty in fifteenth century China at the height of the feudal empire.  The Age of Wushu borrows heavily from the Wuxia genre of literature, which follows a hero of low birth that sets out onto an adventure, with superhuman martial arts capabilities.  Movies like Crouching Tiger, Hidden Dragon, Hero, House of Flying Daggers, and Kung Fu Panda are excellent examples of the art of Wuxia in film form.  Kung Fu Panda has been seen by the Chinese as the only Western film to accurately portray the art of Wuxia.  This is the aesthetic that the Age of Wushu is based on, which really interested me prior to the Closed Beta.  How did the rest of the game measure up?  Let’s take a look.

Story:

Age of Wushu’s story line is set during the Ming Dynasty in fifteenth century China.  The feudal empire is at it’s height and the Yongle Emperor  Zhu Di, is in power.  Snail Games does an outstanding job of setting the world that the character will play through based on actual events during the Yongle Emperor’s reign in China.  This story acts as the background for the player, as he or she follows their own destiny through the Age of Wushu, which is chosen at character creation.

When the player creates his or her character, the player must also select a Drama.  The Drama selected becomes the character’s personal story line to follow through the Age of Wushu game play.  You can choose between seeking vengeance for a slain family, seeking knowledge and adventure, finding a sacred sword, or choosing to protect the remainder of your family from an unknown enemy.  Each Drama will start you off in a different city to begin your adventure, and as you follow the story line, you will get to explore the vast world in the Age of Wushu.

While the mechanic of the Dramas works out perfectly and gives the players much more control over the type of story that their characters will be involved in, the actual writing of these Dramas and character conversations needs a good editor.  Spelling and grammar mistakes are abound during conversations, enough to confound the player as to what the story is actually trying to tell them.  Since the Age of Wushu is still in beta, I would imagine most of this is still on the “to fix” board at Snail Games, and while bad spelling and grammar is seemingly a trifle when it comes to a game, it is enough to take a player out of the story and question quality control of the game.

Overall, the Age of Wushu does an excellent job in setting up a vast and interesting setting for their game.  Allowing the player to choose their own story line makes the player become more invested in his or her character and care more about what is going on.  Age of Wushu portrayed the world of the Ming Dynasty as interesting and full of adventure and, though full of grammar and spelling mistakes, was interesting and fun to play in.

Gameplay:

Snail Games has developed the Age of Wushu to be a free to play MMORPG, which is still seen as the “kiss of death” among the gaming culture.   If you do not play Age of Wushu just because it’s a free to play game, then you are doing yourself a huge injustice.  Free to play is the future of the MMORPG genre, with micro transactions becoming the bulk of the income for developers after the initial sale of the game.  While we are still looking at Age of Wushu in closed beta, I feel that Snail Games understands this and has done a fantastic job so far in developing their game.

Age of Wushu has many different traits that is unique to a select few games in this genre, if not wholly unique to Age of Wushu.  First, there are no classes nor levels in Age of Wushu.  You develop your skills by using them in the real world or by training with a master.  This gives the Age of Wushu a more realistic feeling then other games.  Just like real life, your character can have different jobs or talent sets throughout their lives in China, never just stuck in one path or skill set.  A certain martial art not working for you?  Quite the school and do another one.  The only penalty you earn is having to start over with that new school and having to learn their ways.  There are eight schools of martial arts in Age of Wushu, four belonging to a good school, two neutral, and two evil.  The good schools are Wudang, Shaolin, Emei, and Begger, the neutral schools are Tangmen and Scholars, while the evil schools are Royal Guard and Wanderer’s Valley.

Another unique game play feature to the Age of Wushu is their offline player development mechanic.  Before you log off, you choose a role for your character to play in the world while you are away.  These roles can be beggar, guard, or merchant.  You can gain offline experience and items during this time, and your character stays in game as a non player character, able to be interacted with or even kidnapped.  When you log back on, you will get a menu, itemizing your experience gains or any other items gained from your job.  If the world is too full of logged out player characters for your liking, you can always choose to hide them by pressing F9.

Movement is similar to other games of this genre, and you have a couple of choices at the beginning as to how you want to move your player around the world.  The most unique aspect of Age of Wushu in regards to movement is the auto-pathing system.  Instead of asking an NPC where a certain person is, you simply click on their name and the game will take control of your character and move you towards that person.  This works fairly well most of the time. However, the auto-pathing would sometimes get stuck on obstacles in the way. Also, the AI does not take the most efficient route to your destination.  Despite this, l like how this movement model works. That being said, don’t walk away from your PC thinking you are safe while auto-pathing, because Age of Wushu is a player versus player game.

Age of Wushu is built solely around a player versus player world.  You can be attacked or attack anyone during anytime you spend in the game.  This makes the world feel like a dangerous place, but not without law or consequence.  If a player is murdering other players, they can become wanted criminals with a bounty placed on them, can spend time in jail, or even be executed in the city square.  Other players can break you out of jail to save your neck, so make sure you have enough friends to save you from the chopping block.

Since there are no levels in this game, combat efficiency is based on your training in your chosen martial art, just like it is in the real world.  A person who has trained for a longer period of time in their chosen martial art, will be harder to beat then someone who just logged in with the basic knowledge of fighting.  Combat is based on the Wuxia version of hand to hand combat, meaning that it can become aerial and very interesting to watch.  I got to watch two individuals fly all over the city square, fighting with dual swords until one finally dropped out of the sky and didn’t get up.  The actual mechanic of combat is similar to any other mmorpg that you may have played, you are given a set of moves with certain damage or power sets, and either click them or assign them to hot keys during combat.  Players have a health bar, a chi bar, and a flying energy bar that represents your ability to complete moves in combat.  These can be added to depending on your chosen martial art.  Combat is also based on a paper, rock, scissors model, which effects the efficiency of certain moves.  If a player is blocking, then the normal attacks will do no damage, so the attacking player must use a power attack to break the block, but these power attacks will be canceled out if the defending player uses a normal attack.  During combat, this makes the selection of your next move important and based on what your enemy is doing, just like real combat.

The game play for Age of Wushu is deep, very deep.  Be prepared to do a lot of reading in learning how to maximize your character.  With no classes, no levels, and no skill trees to be found, Age of Wushu sets up a world that both feels and plays like the real world.  Age of Wushu tries to make things easier to understand for the player, but due to the issues in spelling and grammar, sometimes the ideas are not conveyed in the clearest ways.  This leaves the player to have to read into exactly what each skill does, and even that does not make things perfectly clear.  I spent a lot of my time in trial and error mode to find out exactly which skills were most effective in a given circumstance.  Hopefully, before release, Snail Games will work on making these things more clearer to the players, because everything else felt very natural and fluid in regards to game play for the Age of Wushu.

Age of Wushu will not win any technical awards for the best graphics in a video game, but its aesthetic design does a great job with bringing the world of Ming Dynasty China to life.  I loved riding my horse through the world and seeing the sites as I traveled between towns.  The design of Age of Wushu truly makes it feel unique and, for the lack of a better word, Chinese.  The developers recreated a beautiful world that every sense feels like you are in China during the fifteenth century.The world of Age of Wushu feels alive and vibrant, with the use of offline characters as NPCs. You never feel like the world is dead or unfilled, while this may be created by the previous fact that offline characters are still seen, makes it no less alive.

The music is very nice, though repetitive at some points. The music is obviously Chinese in nature, to fit the world that the story is set in and is well done. However, certain parts of the game uses the same bit of music over and over again, so some of the pieces became very repetitive to the point of becoming annoying. This is not a game breaker, but when it is noticeable, then it needs to be looked at. Other then that criticism, the music works well to bring the world of Age of Wushu to life.

One last bit of information on the aesthetics of Age of Wushu is that there is no voice acting at all. None of the characters are voiced, and all communication is through text conversations. In this day and age, this made the Age of Wushu feel a little dated. While developers don’t have to go the route of fully voiced conversations like Bioware did, some voice acting gives the game a better, higher quality feel. Even just by adding voiced greetings to start a conversation, especially in Chinese, would make the world that much more alive to me. I understand the development decision not to do voice overs, but I also miss that interaction.

Final Thoughts:

There are a lot of good things going on over at Snail Games, and Age of Wushu is one of them. Age of Wushu brings the drama and adventure of the Ming Dynasty and Wuxia genre to the MMORPG world, with very few faults or criticisms. My two biggest worries currently, since the game is still in development and these can get fixed, is the grammar of the conversations and the explanations of how the gameplay mechanics works for certain aspects of the game. I feel that Snail Games did not do a very good job in explaining many of these aspects, which led me to have to test things on my own to find out how the system works. For me, an experienced gamer, this wasn’t a big deal, but Snail Games could lose the average person who might be interested in this game and that could be costly.

Age of Wushu has so much more going for it currently, that if you are willing to overlook these small errors, you will be rewarded with a vast and interesting world to become a hero in. The idea of no classes or levels has been seen in other games before, but feels completely right in the Age of Wushu, who’s design from the beginning was to make it feel like a real world. Combat is satisfying and beautiful to watch, not just two character trading blows. Characters can jump, fly through the air, and destroy their enemies with style and grace of a Wuxia hero. With four Dramas and eight schools of martial arts, players have a lot of content here to explore and find something that fits their play style. I am going to be keeping a close eye on this project as it gets through the beta phase and closer to release. Age of Wushu is definitely worth a close look once it is released.

Tropico 4 Gold Edition Review (PC/Xbox 360)

Maxis turns 25 years old next year and one of their most influential titles of all time SimCity is just a year younger.  That’s give you an idea just how long city sims have been around, the title that put them on the map was sharing computers with mostly educational games such as Oregon Trails.  Computers were supposed to be for work or typing, in some cases both.  I remember being in high school and how cutting edge it was to be writing our senior year school paper on computers, and how one day a friend brought in SimCity changing how we looked at computers forever.  So to bring this waxing nostalgic story to an abrupt conclusion, I was playing SimCity in 1989 when it came out and I am pretty sure there hasn’t been a year that has passed since then that I haven’t been playing one sim title or another.  Certain titles become mainstay and certain companies, like Kalypso, become ones you associate with solidly built fun sims.  If you are a fan of this genre at all you should have heard of the Haemimont and Kalypso collaborated title Tropico and it’s various installments and DLCs.  If you have played them but not gotten to installment four in the series there is no better time than now and if by some misfortune you have not played them at all go out right now and get Tropico 4 Gold Edition and you can read the rest of the review while you are waiting for it to finishing installing and updating.

Storyline:

As the president of a tiny Caribbean island, it’s up to you to lead your country to greatness! Will you be a benevolent and tolerant leader, or a power-mad dictator? Will your economy rely on tourism, farming, big business or cheap sweatshops? The decisions you make will shape the future of your island, and more importantly, the size of your off-shore bank account.

However, time waits for no-one, not even El Presidente. The world is changing and Tropico is moving up with the times: geopolitical powers rise and fall and the world market is dominated by new players with new demands and offers – and you, as El Presidente, face a whole new set of challenges. If you are to triumph over your naysayers you will need to gain as much support from your people as possible – whether with the carrot or the stick is your choice.

Features:

Tropico 4 Gold Edition is the ultimate city building experience, including: Tropico 4 and the “Modern Times” expansion.

  • Become the heroic leader, or a despicable despot as your customized El Presidente avatar makes decisions for the good or ill of the people
  • Two extensive campaigns consisting of more than 30 unique missions including the new “Modern Times” campaign
  • More than 100 buildings in total, including the stock exchange, shopping mall, aqua park, car factories and shuttle launch pad
  • Face interactive real-time disasters including volcanoes, droughts and tornadoes
  • Council of Ministers – Elevate citizens to government positions to help push through your more controversial decisions
  • National Agenda – Receive objectives from Tropican factions, foreign powers and secret societies
  • Sandbox mode for custom games, with improved map and scenario editor for endless replayability

Hands On:

This is not my first Tropico game and not my first hand at Tropico 4 though this is my first time to play “Modern Times.”  When it comes to a gold edition of a game it is really important to consider whether or not to include all the content associated with the game to date or concentrate on the one that gives the most dynamic story.  “Modern Times” seemed the perfect choice to go with because it keeps the original storyline concept and just advances it into an extended timeline whereas most other DLCs were more of tangents or just extra content.  If the two campaigns aren’t enough all of the other DLCs are available but this combination gives a nice linear play.

If you are familiar with city sims in general you have an idea of certain things that need to happen and buildings that need to rise in order to get a functioning city started, Tropico is no different in this basic way. It is how you build your political, social and economic that make this sim unique.  Basically you have been given the chance to build a better Cuba, and what would make Cuba better is really up to the player.  You may believe Castro was too lenient or should have gone towards capitalism instead of communism or should have turned the island into Club Cuba with resorts and water slides.  Or maybe you feel Cuba should have gone for another geographically isolated location, like the moon?  You find yourself trying to please the people, interest groups, foreign lobbyists and other nation’s agendas while deciding whether or not you need better healthcare for your people or a new lumber mill to boost the economy first.  Then just when you think all your plans are in order and your future looks perfect you discover a dormant volcano is no longer feeling so dormant or the tropical storm off your coast just turned into a hurricane.  There goes Si World, Cuba’s first aqua park on the beach.

You can also decide how in depth you want to manage your people.  At any time you can select any individual in the game and get vital statistics on them or you can mostly rely on the Almanac, a much more broad summary for your information, you can build only what missions ask for or you can try to be pre-emptive and anticipate the next concern or just see what else you can accomplish while working within the mission parameters.

The great thing about the Tropico sims and Tropico 4 Gold in particular is the variety of choices of how to play so that it truly is never the same game twice whether you are playing through the missions trying to fulfill agendas and overcome obstacles or playing the game in sandbox mode where you customize your game and make your own mission plans.  There is even a map and scenery editor so you can make your own missions and lands so that maybe you decide you want to know what would happen if a dictator took over Hawaii and tried to build itself into a succeeded nuclear country? (someone build that one for me!  I would do it myself but you see how many games I play!).

Last Call:

The sky isn’t even the limit on in Tropico 4 Gold because you can make your island home part of the space race.  The variety of gameplay and leeway with missions and scenarios make it a keeper game for plenty of replay and when you throw in sandbox mode and map and scenario editor then the only limits to this game, particularly this Gold Edition, is your mind.  You are El Presidente, the world of Tropico is yours.

Trailers:

Gallery: