Archive - 2012

Phantom 410 Special Edition Launched

El Monte, CA – March 27, 2012 – NZXT, a company built on realizing the dreams of gamers worldwide, is proud to introduce new, special edition color options of the widely-acclaimed Phantom 410.  Early this year, NZXT polled the facebook community to see what color combinations were most demanded by gamers and enthusiasts, selected the top choices and made them a reality.  Phantom 410 is now available in Black with Orange Trim, Black with White Trim, White with Blue Trim, and a surprise Gunmetal black edition with a gunmetal interior and exterior matte finish.

Phantom 410 builds off of the legendary qualities of the award-winning case with even more value for every dollar spent.  Effective airflow is paramount with a cooling capability of up to seven fans (2x 120mm and 1x 140mm LED fan included), support for 240mm dual radiator water cooling solution, and an integrated 30W fan controller for customizing your system for silence or performance.

Installation and upgrades are simplified with innovative right mounted HDD rails, a solution for easy hard drive replacement, a removable HDD cage to allow more room for extended video cards, and screwless 5.25” and HDD trays that secures 2.5” SSD.  Additional innovative features include USB 3.0 support and an acrylic window that allows gamers to admire the power of their rig.

“We’re proud to reward the enthusiast community the specific color combinations that they voted for earlier this year” said Johnny Hou, Founder and Chief Designer at NZXT.  “Now you can have the same legendary quality of the highly regarded Phantom 410 in an array of designs that suit your personal preference.  We always pride ourselves on bringing gamers dreams to reality, and this is a great example of how NZXT makes that happen.”

The Phantom 410 will be available in Gunmetal, Black with orange trim, black with white trim, and white with blue trim for $99.99 in late March.  For more information visithttp://www.nzxt.com/new/products/crafted_series/phantom_410

Defenders of Ardania – A Review (XBLA)

Paradox Interactive has released a new tower defense game set in the world of Majesty entitled Defenders of Ardania.  While tower defense games are becoming more and more popular, Paradox Interactive tries to change up the formula by adding in an offensive component to Defenders of Ardania.  While this was a neat idea in theory, in practice this creates a lengthy and tedious game experience that is best avoided.

Story:

Defenders of Ardania is set in the world of Majesty, which was the center of many of Paradox Interactive’s other real time strategy games.  People who are familiar with the world of Majesty will be happy to see the connection, but Defenders of Ardania does nothing to really introduce new players, like me, to the existing world.

The game immediately starts you off by having you defend your castle against a former ally with no introduction to the world that the game is set in.  You get brief flashes of what is going on through the talking heads that tell you the story during game play, but it doesn’t really do anything to help push the narrative along.

Defenders of Ardania’s narrative feels like a missed opportunity.  I feel that the world of Majesty could have been a rich and wonderful place to explore and learn about, but Defenders of Ardania does nothing to bring this world to you, especially if you are a new player to this franchise.

Gameplay:

Defenders of Ardania uses the same gameplay elements as most tower defense games use.  Your job is to build up your defense by using towers to prevent the enemy from destroying your castle.  What Defenders of Ardania does differently is that it adds an offensive component to the game as well.  During the match, you must send out troops to destroy the opposing castle, while defending your castle using towers.

As I said earlier, this idea is great in theory, but it really drags out the game by adding this offensive component.  What would normally be a round of surviving wave after wave of enemies, then becomes a battle against tedium as you build your defenses, send out wave after wave of troops towards your enemy, and slowly watch your opponent’s health tick down to zero.

What really killed this game for me was the surprise boss battles that would be thrown at you.  These battles were all or nothing and unless you were prepared for them, would destroy your castle in one shot.  I successfully defended my castle and defeated my opponent, when the enemy sent out the boss.  My defenses were adequate enough to defeat the enemies that were being sent before, but ended up being woefully underdeveloped to kill the boss.  The boss reached my castle, which was at full health, and destroyed it in one go.

Multiplayer games were even worse than the single player campaign, for one reason only, and that is the ability to heal your castle.  When each player can heal their own castle at crucial times, and since magic regenerates as you play, it makes it almost impossible to win a multiplayer game in Defenders of Ardania.  I hate quitting games that I have started, but every time I start a game online, it would take so long that I would either get bored or would have to get up and do something, like eat.

Other than the lengthy battles that is Defenders of Ardania, the gameplay is standard fare for a tower defense game.  You earn different types of towers and troop types as you proceed through the game.  Each tower and troop type has different sets of bonuses and prices.  You are able to purchase upgrades as the game continues, and you are even able to heal your castle if you take too much damage.  What could have been a fairly standard tower defense game, turned out to be a tedious experience.

Aesthetics:

Defenders of Ardania is not a stellar aesthetic experience, to say the least.  The voice acting is almost painfully stereotypical and extremely hard to listen too.  Why, oh why does every individual in a game that is remotely medieval in nature has to have a Scottish accent?  Just once, I would like to hear a French or German accent.  Developers do know that the French and Germans had castles too, right?  Right?  Oh, to be cursed with a history background when playing these types of games.

The visuals of Defenders of Ardania are sub par at best.  The only way to differentiate between the troop types is to see how fast the troop is moving.  I could not tell the difference between a warrior or rogue visually, since they both looked like brown blobs moving through the level.  The settings looked decent, if standard for an XBLA title.  Overall, I just wasn’t impressed with the look or feel of Defenders of Ardania.

Final Thoughts:

Defenders of Ardania is, ultimately, a good idea gone horribly wrong.  The idea of taking a typical tower defense game and adding an offensive component seemed like a good idea, but what it did in the end was drag out each game into the realm of unreasonability.  Then adding the ability to heal your castle during a multiplayer game, pushed Defenders of Ardania into the category of being absolutely unplayable.  The voice acting is tired and predictable, the visuals are decent when you talk about the scenery, but the troops are just ugly blobs of brown with varying speeds.  The tower defense genre sees many new games each month being released, and like the first person shooter genre, only a few are actually worth playing.  Defenders of Ardania by Paradox Interactive is not one of them.

Mass Effect 3 Bounty Weekend Operation Fortress

Last weekend, Mass Effect 3 fans joined forces to push back the Reapers in Operation Goliath. With over 3 million brutes killed, their numbers have been decimated and the Reaper forces have been beaten back. As a reward for that outstanding performance, the team is inviting you to join your friends online to participate in the N7 Bounty Weekend by taking advantage of Operation Fortress between 5 PM PST Friday, March 23 and 5 AM PST Monday, March 26

Reap the rewards of the N7 Challenge Weekend’s successful offensive with a 25% XP bonus that applies to the following:

  • All enemies
  • All maps
  • All challenge levels
  • All platforms
  • All weekend

To participate, all you need to do is play Mass Effect 3 multiplayer during the listed time period. The bonus applies to all XP earned. Gather your squad and take advantage! Now’s the time to shoot for level 20 with your favorite character, or build up your N7 rating with this weekend’s +25% experience!

Salem Beta Tests Announced

NEW YORK – March 23, 2012 – Paradox Interactive and Seatribe today announced the opening of Beta sign-ups for upcoming Massively Multiplayer Online (MMO) game, Salem. Developed by Seatribe, Salem is set in the New World when pilgrims were the norm and the frontier was still the greatest risk to a person’s health.

Salem is a unique core gaming experience for MMO players and crafting enthusiasts, known best for its Permadeath mechanic where in-game characters succumb to the harsh wilderness environment. Interested Beta testers can sign up here to participate in the beta.

“We’ve been getting Beta requests from gamers since we announced Salem and it’s great to finally be able to let people into the beta testing” said Björn Johannessen , lead designer at Seatribe. “We’ve chosen to keep the sign up completely open, the more the merrier, and will do our best to listen to all feedback we get”, he continued.

Salem is a free-to-play MMO and scheduled to release in Q3, 2012. Sign up for the Beta here: http://beta.salemthegame.com

Disney Epic Mickey 2: The Power of Two Announced

BURBANK, Calif.–Disney Interactive Media Group today announced the development of “Disney Epic Mickey 2: The Power of Two”, the sequel to the critically acclaimed and commercially successful “Disney Epic Mickey” video game. In “Disney Epic Mickey 2: The Power of Two”, gamers will play as Mickey Mouse and for the first time ever, Oswald the Lucky Rabbit, Walt Disney’s first cartoon star, in an all-new adventure of creativity and discovery. Created by video game industry luminary Warren Spector and Disney Interactive’s Junction Point game development studio, “Disney Epic Mickey 2: The Power of Two” returns the franchise to the Wii™ system from Nintendo, and expands it to new HD consoles including the Xbox 360® video game and entertainment system from Microsoft and the PlayStation®3 computer entertainment system.

“As a life-long Disney fan, working with Mickey Mouse in the original ‘Disney Epic Mickey’ was a truly humbling experience,” said Warren Spector, creative director and vice president, Junction Point. “Millions of fans fell in love with Mickey as a video game hero and I know they’ll experience similar emotions when they get to interact with and actually play as Oswald the Lucky Rabbit in ‘Disney Epic Mickey 2: The Power of Two.’”

“Disney Epic Mickey 2: The Power of Two” returns Mickey Mouse and Oswald the Lucky Rabbit to Wasteland, an alternate world filled with 80 years of forgotten Disney characters and theme park attractions. But for the first time, Mickey and Oswald will join forces as true partners – Mickey with his magical paint brush that allows him to wield paint and thinner, and Oswald with his powerful remote control that allows him to command electricity. This new co-op play further enhances the idea that “PlayStyle Matters” – a unique approach to gameplay pioneered by Warren Spector where players dynamically tackle different challenges in order to explore all possibilities and storylines, but with consequences for their chosen actions.

Staying true to Disney’s rich musical heritage, “Disney Epic Mickey 2: The Power of Two” is the first video game that can be described as a “musical.” At many points throughout the adventure, characters will advance the plot by expressing themselves in song, with all-original music and lyrics. In addition to this distinctive musical approach to storytelling, players will hear tunes and instrumentation that change based on their personal choices, ultimately allowing each player to “conduct” their own unique soundtrack. Disney Interactive has enlisted the help of Emmy award-winning composer James Dooley and noted lyricist Mike Himelstein to create these musical gameplay elements.

The magic of Disney will not only resonate through the game’s musical numbers, but also through the introduction of authentic Disney Character Voices talent who provide player direction through genuine character dialogue. In “Disney Epic Mickey 2: The Power of Two,” all characters—most notably Oswald The Lucky Rabbit whose voice will be heard for the first time—will communicate by speaking to the player.

“In the first ‘Disney Epic Mickey title,’ fans embraced Mickey as a true video game hero and welcomed Oswald back into the Disney family with open arms,” said John Pleasants, co-president, Disney Interactive Media Group. “Now, as the vision for the “Disney Epic Mickey’ franchise advances, fans and gamers across all platforms will experience completely new ways to embrace the immeasurable vault of Disney characters and attractions.”

Development for “Disney Epic Mickey 2: The Power of Two” is being led by Disney Interactive’s Junction Point. Supporting the latest technology, the game will also feature full support for the PlayStation Move. The game currently is unrated by the ESRB. For more information, go to www.disney.com/disneyepicmickey.

More Tracks from Shinedown Coming to Rock Band

Harmonix has announced that three more tracks from Shinedown will be hitting the Rock Band Music Store this week!

Available on Xbox 360, Wiiand PlayStation®3 system (March 27th, 2012):

  • Shinedown – “Second Chance” O X
  • Shinedown – “The Crow and the Butterfly” O
  • Shinedown – “Bully” O

(These tracks will be available in Europe on PlayStation®3 system March 28th)

Tracks marked with “O” feature support for keyboards; tracks marked with “X” will offer Pro Guitar and Pro Bass expansions for $0.99 per song.

Price:
$5.49, £2.49 UK, €3.99 EU (440 Microsoft Points, 550 Wii Points) for “Sounds of Shinedown Pack”
$1.99 USD, £.99 UK, €1.49 EU (160 Microsoft Points, 200 Wii Points) per song
$0.99 USD (100 Wii Points/80 Microsoft Points), £0.59 UK, €0.79 EU per song for eligible Pro Guitar/Pro Bass upgrade

** Dates for Rock Band game tracks are tentative and subject to change. **

*Available on-disc, via download and disc export. Internet connection and export key purchase required. Wii™ Shop Channel has more than 1,500 song tracks available for purchase on the Rock Band platform on-disc, via song import, and download. Not applicable to Nintendo DS™.

Gettysburg: Armored Warfare Gets Release Date

NEW YORK – March 23, 2012 – Paradox Interactive and Radioactive Software today announced that Gettysburg: Armored Warfare, its hybrid multiplayer Third-Person Shooter (TPS)/Real-Time Strategy (RTS) game, will be available on March 27th for $9.99 on Steam and other digital distribution services.

Gettysburg: Armored Warfare brings fast paced action to the PC in an alternate reality version of the Civil War. Radioactive Software will continue to support the game after launch and further develop the editor as well as add tools for players to mod the game and become creators themselves.

“Gettysburg: Armored Warfare will bring the fast action of a third-person shooter and the deep strategy experiences of an RTS together in a unique way,” said Gordon Van Dyke, Senior Producer at Paradox Interactive. “It’s amazing to see the game come together and deliver on the fun factor we were shooting for, and the fact that a one-man team was able to pull that off is nothing short of spectacular.”

Union and Confederate troops spawn and vie for control of the battlefield with futuristic weapons and familiar formations. Both sides battle over control points as time passes and players lay waste to the enemy. The round ends when one side has reached zero attrition points and the other team is victorious.

Please visit the official website http://gettysburgarmoredwarfare.com/ , follow us on twitter http://twitter.com/armoredwarfare and join us on Facebook http://www.facebook.com/GettysburgArmoredWarfare