Archive - 2012

World of Warplanes Fighters Trailer

19 April 2012 — Wargaming.net, the award-winning videogame developer and publisher, today unveiled its Fighters, one of the three main classes of warbirds that will slice deadly skies, in the company’s highly anticipated World of Warplanes flight combat MMO.

Fighters will be available for all nations currently featured in World of Warplanes-the U.S., Germany and the Soviet Union-and will be represented by the most famous warplane models, including the P-51 Mustang, P-39 Airacobra, La-5, and Bf 109.

Just like their real-life prototypes, Fighters in World of Warplanes will be best at performing offensive reconnaissance, engaging in close one-on-one dogfights and effective attacking in groups of two or three.

“People love fighters for the freedom they give,” comments Anton Sitnikau, World of Warplanes Producer. “They have tremendous speed coupled with superb nimbleness that make them a hard target yet a deadly threat for other classes.”

World of Warplanes is currently in its global alpha, with more than 100,000 applicants in 24 hours of opening, and closed beta coming soon.

Trailer

SpellForce 2: Faith in Destiny Postponed Due to Diablo III

VIENNA, AUSTRIA (19th April 2012) – Nordic Games GmbH hereby announces that the release of the second stand-alone add-on of the SpellForce 2 series – Faith in Destiny – will be postponed to 19th of June 2012.

“As many already know, hell breaks loose on 15th of May 2012 and may possibly cause a global decrease in productivity, “sick leaves”, and consumption of vacation days. We think that this is a very unfavourable time for the release of SpellForce 2: Faith in Destiny and have therefore decided to postpone it. Due to lowered resistance values, even we here at Nordic Games are not immune to said phenomenon and expect anomalies with regards to working hours of our colleagues and employees”, said Philipp Brock, Marketing & PR at Nordic Games.

“Unfortunately, our internal schedule for SpellForce 2: Faith in Destiny did not allow for a postponement to an earlier date; therefore, after some productive feedback sessions with our partners, we have decided to release on 19th of June, 2012”, added Gennaro “Genna” Giani Localization and Production Manager at Nordic Games.

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Pro Cycling Manager 2012 Announced with Screenshots

Focus Home Interactive has announced that Pro Cycling Manager 2012 will be released this Summer on the Windows PC platform. Also, the company released some screenshots from the game, which you can see in the gallery below.

Screenshots

Super Street Fighter IV: Arcade Edition (OnLive/PC/Micro-Console)

I remember way back when the Street Fighter franchise started up and my buddies and I fed the machines at the arcade our quarters by the handful.  One of the best things to ever happen was console versions of the game thought they were never quite the same since they didn’t have all the buttion in the right places.  This resulted in the fighter pads, strange little devices you had to find a solid surface for but overall gave you the arcade experience on your games that used all the buttons.  I wonder how many wound up gathering dust after interest in the games began to wane.  They are still around as are the Street Fighter games.  My questions is how playable is it without one of those pads?

I should probably discuss the game before I get into the gameplay.  This game is steeped in a very rich tradition of playstyles, graphics and storylines and it doesn’t fail now.  This is technically a revamping of Street Fighter IV but it is done so well that it can be considered a sequel since it has new characters, tweaks to play and and updated feel to it.  To put it simply it maintains tradition while updating and expanding.  There isn’t much more you can ask from the game.  It is well done and fits the Street Fighter  family.

I got lucky that I got to play the game on OnLive for the review because that means I got the opportunity to play it solely using the keyboard, then afterwards using a controller with the wireless controller and the micro console.  First I tried it out on the keyboard where every button that would be used on a fighting pad had a corresponding assignment on the keyboard so that combos you would remember from the gamepad could be quickly and easily mastered.  The lack of control stick caused a bit of a learning curve but I got used to that well enough.  The only real problem came in when I started getting my butt handed to me I would sometimes start buttons mashing and let me tell you, you can do some pretty painful and confusing things if you start button mashing, miss your keys and start hitting dozens of hotkeys a second. Luckily I have a sense of humor and sense of my system otherwise I could see that melting some folks down.  Heck I didn’t know there was a hotkey for some of the stuff I did.  I just had to stop and start laughing.

As you can see I don’t take gaming overly serious. at least not these kind of fighting games.  I think I am a challenging player at these type of fighter games, but there are plenty of better players.  Occasional wins and shouts of fun and laughter are my key to them.  It brings up one quick point I want to make, if you are practicing the game make sure you are not in spectator mode or visible to online players in another way. Not only will they learn your techniques you prefer, but sharks will fish for easier prey and on some systems you may get jeered for not immediately playing someone.  It happened to me a lot.

Now the nice thing about OnLive is they also have a micro-console that allows you to not just experience your game on the PC but also on the console as well.  There are some definite extras on an OnLive controller such as the ability to record brag clips, play them back, then post them on the internet for others to see but when it comes down to actual playing if you are familiar with an XBox controller or a PC controller then you have the general idea and feel for the console controller and you can pick it up and start playing in no time.  For the most part you are ok if you button mash as long as you avoid the brag controls.

Last Call:

This game is just as fun to play on the PC or console as it is with a fighting pad.  If you have a fighting pad already around or plan to play the game competitively then you make want to go fighting pad.  Otherwise you can get it on OnLive and play it as PC and console and have tons of fun.  If you aren’t sure just go to http://www.onlive.com/promote then you can give it a shot for free and decide for yourself.

 

OnLive Makes Trials Easier (PC/OnLive)

So I was going through my email and saw an announcement from OnLive that Dead Island was going to be one of their latest additions and my heart kicked it up a notch in both a good and bad way.  When Dead Island was available for play at E3 I played the demo twice and my wife who was also there played it several times as well.  We had fallen in love with the little girl trailer like many folks and to get hands on was such a great rush.  We pre-ordered the game the day pre-orders were available and with child like glee we sat down before our ginormous TV and started it up.  Our excitement first turned to bewilderment then anger.  NO LOCAL MULTIPLAYER?  We tried at first taking turns playing but it just wasn’t the same.  The couple that games together stays together (Life Lesson!) and unless we wanted to pick up a second of the same console and a second copy of the same game this would not be an “us” game and when it comes to zombie slaying I always want my wife to have my back.

Fast forward to now and I get an email from OnLive telling me that they now have Dead Island available.  After the infuriating lack of local co op on the previous system I played it on I was a bit leery.  Then I remembered that OnLive now has a page that is dedicated to all of it’s game free trials at http://www.onlive.com/promote.  Pretty easy to remember but I bookmarked it anyways and went to check out the game.  It only took me about two seconds because it was on the first page right in front of me.  On the right is a search box and right below it was a free trial alphabetical list which had just about all their titles, so around 200.  The nice thing is that they are 30 minute trials. better than most demos since they don’t end because a pre-approved cliff hanger spot but because that’s how far 30 minutes get you into the game.  Turns out that the co-op is still internet only, so I knew before I bought the game and I found myself playing other demos just because I was there.  In some games 30 minutes really is a decent amount of play, in most games it is enough time to tell if you like it or not.  It is also a quick way to find out if a game will play on your tablet or smart phone and how well.

Last Call:

OnLive is celebrating having hit the 200 game mark so now is a good time to check out the service and with 30 minute trial play times on that many games you can definitely get a feel for whether you like the service and the games it provides as well as check for features that may or may not be provided.  Give it a whirl, doesn’t cost anything!

Darksiders II Release Month Announced

In an official developer blog post, THQ has announced that their upcoming Darksiders II will be released come this August. Checkout the full post for more information.

From the Blog Post:

Q.) When will the game be available in North America?
A.) Darksiders II is scheduled to be available on Xbox 360, PlayStation 3, and PC in August of 2012.  The release date will vary by region (as they did with a June release).  The exact street dates will be issued for each region in the days to come.

Open Road Films Aquires New Silent Hill Film

LOS ANGELES, CA, April 18, 2012 – Open Road Films has acquired all U.S. distribution rights to SILENT HILL: REVELATION 3D, the highly anticipated sequel to 2006’s film SILENT HILL, released by TriStar Pictures.  SILENT HILL: REVELATION 3D will be released wide October 26, 2012 in time for Halloween.  The announcement was made today by Tom Ortenberg, CEO of Open Road Films and producers Samuel Hadida and Don Carmody.

Based on the groundbreaking video game franchise, SILENT HILL: REVELATION 3D is the sequel to the hit film SILENT HILL, which opened to number one at the U.S. box office and took in nearly $100 million at the worldwide box office.  Featuring an unparalleled horror experience, Konami’s Silent Hill franchise has captivated fans for more than a decade and has spawned a hit comic book series, graphic novels, collectibleaction figures and numerous soundtracks from rock bands.

Directed by Michael J. Bassett (Solomon Kane, Deathwatch), original cast members Sean Bean (HBO’s Game Of Thrones, Lord Of The Rings), Deborah Kara Unger (The Game, 88 minutes, The Samaritan) and Radha Mitchell (Man On Fire, The Crazies, upcoming The Frozen Ground) return in SILENT HILL: REVELATION 3D, starring along with rising stars Adelaide Clemens (X-Men Origins, upcoming The Great Gatsby, No One Lives) and Kit Harington (HBO’s Game Of Thrones) as well as Carrie-Anne Moss (The Matrix, Disturbia, NBC’s Chuck) and Malcolm McDowell (A Clockwork Orange, The Artist).  

In SILENT HILL: REVELATION 3D, Heather Mason (Clemens) and her father (Bean) have been on the run, always one step ahead of dangerous forces that she doesn’t fully understand.  On the eve of her 18th birthday, plagued by horrificnightmares and the disappearance of her father, Heather discovers she’s not who she thinks she is.  The revelation leads her deeper into a demonic world that threatens to trap her forever.

Ortenberg stated, “Silent Hill has proven to be a powerhouse franchise.  The fans have greeted each incarnation, including the original SILENT HILL film, with great enthusiasm and we are confident that this latest project will be a strong addition to Open Road’s 2012 slate.”  

Producer Samuel Hadida added, “The film is a thrill ride that improves on the original in many ways.  We take all audiences, new and old, deep into the world of psychological horror that is Silent Hill, and advance thestory for those familiar with the franchise. We are thrilled to have Tom and his terrific team at Open Road presenting our film to U.S. audiences.

The deal was negotiated on behalf of Open Road Films by Ortenberg, General Counsel and Executive Vice President of Operations and Business Affairs, Elliott Kleinberg, and Senior Vice President of Acquisitions, Ben Cotner.   International sales for SILENT HILL: REVELATION 3D are being handled by Lionsgate.   In addition to Samuel Hadida, the film was produced by Hadida’s Davis films as well as Don Carmody.  

Mercenary Ops Announced

SAN JOSE, Calif. — April 17, 2012 — PC shooter fans looking for a new twist on online multiplayer games are certain to find it this summer in Mercenary Ops. The new title combines the best of the tactical gameplay elements from conventional third-person shooters with the fast-paced competitive and cooperative team matches found in online multiplayer titles – and adds to the mix a deeper layer of character development and customization.

“In a third-person shooter, the online multiplayer aspect of the game always seems to be an after-thought to the single-player experience,” said Mercenary Ops Producer, Jason Sharp. “Because of this, we decided to concentrate on creating an entirely different online experience by looking at every facet of game design from that perspective. This decision resulted in a unique style of play that enhanced traditional tactical combat by requiring players to have a quicker, more aggressive attitude.”

Like other third-person shooters, Mercenary Ops implements cover-based mechanics and an active reload system as the foundation of the game’s design. Along with these familiar gameplay elements, the developers added the precise control and aiming abilities found only on the PC. In addition, the game was enhanced by adding destructible cover, an encumbrance system and maps designed with multiple threat vectors to shake up the stop-and-pop gameplay often found in third-person shooters.

Combat in Mercenary Ops puts an equal emphasis on both competitive play and team-based cooperative missions. In competitive multiplayer, up to 16 players can faceoff in five different, intense game modes, while in co-op, teams of 3 – 8 players take on hordes of AI controlled enemies and mini-bosses in a fight for survival.

Apart from the dynamic combat features, Mercenary Ops features an array of customization and advancement options. Players gain experience from killing enemies and completing difficult mission objectives, allowing for more opportunities to access weapon and equipment upgrades; some of which can only be obtained in select game modes.

Mercenary Ops was created using the Unreal Engine 3. The engine was selected for its cutting-edge graphics, multi-core processor support, optimization for the PC and massive world support.

Mercenary Ops will launch exclusively for the PC in Summer 2012. More information can be found at www.mercenaryopsgame.com.