Archive - 2012

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-GS

OnLive Celebrates 200 Games In PlayPack

In honor of crossing the 200 game mark in their PlayPack, OnLive is offering the first month for $2.00 with each additional month for the normal $9.99 and are having the following events:

4/20: 200 minutes of Multiplayer Madness in Homefront starting at 3pm PDT

4/21&22: Brag Clip Challenge where you get to show off your best skills or goriest kills

4/23: Guess the Game and Write the Caption Contest

4/24: Watch Andrew Hume of S.P.A.Z. show his game skills and show off some new features starting at 1pm PDT

4/25: OnLive Community Manager does a live streaming PlayPack broadcast starting at 2pm PDT

4/26: Peter Nagy from Game Farms will discuss and show some skills in Air Conflicts: Secret Wars at 9am PDT

4/27: At 2pm PDT starts “School Time” where OnLive commentators watch different players and do a play by play letting you know who ruled and who got schooled

Be sure to sign up for the Play To Win Sweepstakes for an ASUS Transformer Prime Tablet and play all of the PlayPack games you can for entries and possibly a special avatar!

For more information go to http://www.facebook.com/OnLive

Naval War: Arctic Circle Review (PC/Steam)

The words “strategy game” can bring up a lot of different things in a persons head.  The fact is that  it is a term almost as general as “RPG” anymore as to what it can represent, some might even call it a catch phrase that fits such a wide number of games that it always has to be qualified to be truly understood.  The first way we generally qualify “strategy games” is with turn-based or real time.  This narrows the field in half usually and can be further narrowed down but one of the sub-categories is “real real-time” which is almost never heard due to its apparent redundancy.  But for the sake of understanding Naval War: Arctic Circle you really need to understand what is fairly unique in this modern game sub-category is and exactly how it works.  Or you might find yourself buying a game you hate in the first two hours, hate not being too strong of a word.

There are tons of examples of real-time games out there, you build a base, build some soldiers, find a way to make money and all this takes place in real time, you can slow down the game speed or speed it up but you don’t wait for your enemy to attack before you attack or heal your forces.  In the time you are taking to build your forces your enemy is doing the same and so it is known as real time.  This really is breaking down the idea to a fundamental  that could be argued but for the sake of explanation we will use the above to define real-time strategy gaming.  Then there are games like Naval War: Arctic Circle which is a “real real-time” game which means as long as you don’t speed up the gameplay everything will happen at a speed and impact as real life.  It may take you five minutes to build a base in a standard strategy game, in Arctic Circle it may take you 30 minutes real life time to drop a sonar buoy off to detect an enemy, and there may be nothing to see for miles around in your shot but your helicopter flying over a choppy sea.  There may literally be nothing for you to do until that buoy drops or there may be 50 things you have to do during that period if you want to beat the level, all based on how long it would take in the real world.  “Real real-time strategy” games are for a particular breed of gamer, ones who crave the greatest realism possible, ones who want absolute historical and military accuracy on every aspect of the game.  Admittedly I am not one who dives into this game style every chance I get but I also believe these are the true chess of video games, these games exercise your mind as much as your body so I never shy away from one.

The view above is what you had better get used to because that is what you see.  You can switch the image in the bottom box to the top to see how nice the planes and helicopters you use are rendered but in the end you will wind up putting it down in the little box again because this is not a game of graphics.  They can look nice, heck they could have been crap since the key to this kind of game is not in how clean everything looks but the intelligence of your opponent, CPU or player, and whether or not you have the ability to outmaneuver them.  First step: read the manual.  Learn absolutely everything you can about this game’s mechanics because it is hard.  It is meant to be hard.  It is meant to be hated and loved at the same time for it’s difficulty and the fact that everything is happening in “real real-time.”  You’ll find yourself cursing from a simple misclick or a minor mistake because that might mean the difference between those red plane markers on your screen wiping out your fleet or not.  You’ll want to zoom in on an explosion about to happen but you need to think twice because while you are watch a fireball bloom that used to be your enemy’s ship, two more might be joining it.  It is your war room, you are calling the shots.

There are two different campaigns, both based in a near future Cold War.  It is nice that you aren’t just confined to a NATO campaign and each one has it’s own particular heavy challenges to overcome.  Multiplayer is one on one and really does feel like a fastest fingers/best macros kind of contest, but still requires strategy.  As with most real real-time games you can preset certain aspects of the games such as standard cruising altitude and speed on aircraft so that you can concentrate on the big picture, though as so often as it is in games it is also in real life: gotta watch those little things or they build up to a big bite in the arse.  The option to micromanage is always there, use it wisely.

Last Call:

These are often the dream games of historians and military specialists (or people who consider themselves such).  You aren’t just running around with a grunt and his rifle, you are commanding the entire Arctic Circle including that grunt but also a whole theater of men and machines.  Some will just shake their heads at this game and go grab their plasma gun.  Others will crack their necks and knuckles, get comfortable in their computer chair and spend two hours laying buoys to capture an illusive enemy sub.  This game is a hard road to glory, a mental challenge not all can complete and requires the mind of a chess player with the mouse finger of a competitive gamer.  Will you answer the call?.

Shoot Many Robots – Review (PC)

Demiurge and Ubisoft have put together a fun little package here, in the form of an inexpensive (10 bucks) steam download that is worth the price of admission. Fans of Metal Slug will enjoy this title, and fans of Borderlands will enjoy it even more, as it is really a blend of the two. This 1-4 player side-scrolling shooter has a very distinct look-and-feel nod from Borderlands, and the equipment and upgrades you get have hilarious themes and some really off the wall looks. Gameplay involves exactly what the title implies, and as you move from level to level through increasing difficulties (there are three in total), you are faced with larger and tougher waves of robots of various types, each with their own strengths and weaknesses that you learn as you play. Most players will easily get their money’s worth here in just the normal playthrough (roughly 5-10 hours), and I found playing with a friend to be even more interesting, as we could vary our builds to synergize with each other. Builds for characters range from glass cannon builds with high maneuverability and insane ranged weapons and explosives, to slow plodding tanky builds with strong melee and shotgun/flamethrower type combinations. Even the melee builds are really interesting, and between a slide attack and a ground pound attack can be used to great effect in limited combination.

Graphically the game looks great, with eye catching animations and a really attractive art style (again looking extremely similar to Borderlands). Audio is also quite good, with solid weapon sounds and twangy music that combine well with the more comedic sounds added throughout, such as the familiar “crit” ding sound and the toilet flush when you finish using the bathroom in your RV (where you change weapon and gear loadouts between missions).

The only potential drawbacks to this title were that although there are a lot of missions, they tend to run through the same areas, which get tweaked somewhat in layout as you progress. This adds a bit of repetitiveness, especially as you get into the higher difficulty levels. Also, the action can make it a bit difficult to see your targeting reticle at times, and with some weapons more than others this can be a problem (the ones that require more pinpoint aiming instead of general direction explosives in particular).

All in all, for the price this game is well worth the buy. It is a quick steam download that will keep you thoroughly amused for at least 5-10 hours (perhaps more if you want to find and unlock all the gear and see the hardest difficulties). The shining moment for me was when I unlocked a helmet slot item to go along with my piercing sniper rifle (piercing does what you would expect here, makes the shot continue on and hit many targets in a line). The item added more damage and piercing to my attacks, and had a name I shouldn’t mention here, but you will know it when you see it, because a tiny robot will be humping your head from various angles once equipped (if you must know what I am talking about here, go snag the game!).

Diablo III Free Beta Weekend Announced

Blizzard Entertainment has announced that they will be hosting a Diablo III open beta weekend for ALL players with a Battle.net account, starting this Friday and running until April 23. Checkout the information below for details:

From Blizzard Entertainment

We’re pleased to announce the Diablo III open beta weekend, which offers open access to all players with a valid Battle.net account! Beginning this Friday everyone is invited to log in and help us put the game and servers through their paces in this three day stress test as we march toward the game’s release on May 15. You can begin downloading the Diablo III client right now.

From Friday, April 20 at 12:01 p.m. PDT (noon), until Monday, April 23 at 10:00 a.m. PDT you’ll be able to log in, team up with friends, and play each of the five heroic classes to level 13 as you fight to save the world from the impending demonic invasion.

FAQ

What steps do I need to take?

·         Log in or create a Battle.net account at http://www.battle.net

·         Create your BattleTag, which is required to play Diablo III (What is BattleTag?)

·         Download the game client, install, and play between 12:01 p.m. PDT April 20 and 10:00 a.m. PDT April 23

I don’t have a Battle.net account — can I still play?

Absolutely! Just visit http://www.battle.net to create a free Battle.net account. Next, download the client from https://us.battle.net/account/download/index.xml and install it. Create your BattleTag, and then log in to the game using your Battle.net account name (email address) and password to begin slaughtering the demonic hellspawn that dare stand in your way.

Are there any differences for stress test participants versus invited closed beta testers?

Stress test participants will only be able to access the beta between Friday, April 20 at 12:01 p.m. PDT (noon), and Monday, April 23 at 10:00 a.m. PDT. In addition, stress test participants will not have access to post in the beta forums and will not be provided Beta Bucks for use in testing the currency-based auction house.

Can all regions/countries participate?

Due to regional differences and features of the stress test client, Korean players will not be able to partake in the stress test weekend. However, beginning the week of April 23, we will be conducting a separate, invitation-only closed beta test that will give players in Korea a chance to try out the game, along with players in the regions of Taiwan, Hong Kong, and Macau.

What if the service is down/laggy/disconnecting me?

It’s very possible that players connecting to the stress test could experience issues with the service. While not ideal, this is exactly why we’re having a stress test. We want to catch and analyze as many bugs as possible during this stress test period, so that we can try to ensure a smooth launch on May 15.

I’m having an issue, how can I get help?

Due to the limited window of the stress test we encourage you to visit the Technical Support or Mac Technical Support forums if you’re having any issues running the game, and checking the Known Issues list if you’re running into a bug. As a stress test participant you will not be able to post in the beta forums.

What platforms and languages do you support?

For the stress test we’re offering the client in English, French, and German for both Windows and Mac. At release the game will be fully localized into English, Latin American Spanish, Brazilian Portuguese, French, German, European Spanish, Italian, Polish, Korean, and Traditional Chinese for Windows, and English, French and German for Mac.

I’m an invited closed beta tester, what happens after the stress test weekend ends?

As an invited closed beta tester you’ll continue to have access until the beta ends on May 1.

Legends of Pegasus Trailer Release – Pokes Fun at Sins of A Solar Empire

Ridgewood, NJ, April 19, 2012 – Space is no longer the final frontier, as today, Kalypso Media has released a new gameplay trailer for their 4X space game, Legends of Pegasus. The new trailer showcases key elements of the game – from custom ship design to terraforming and deep space exploration. The game offers a friendly, yet deep, strategy and action-based experience as massive fleets cruise the spacelanes and battle for galactic dominance. Kalypso Media will release Legends of Pegasus for Windows PC in summer 2012.

Trailer

FlatOut 3: Chaos & Destruction and Deep Black: Reloaded Now Support Razer Hydra

Carlsbad, Calif. – Apr 19, 2012 – Razer, the world leader in high-performance gaming hardware, together with Strategy First Inc., critically-acclaimed game publisher and one of the largest online distributors for PC games, announce fully integrated motion gaming support with the Razer Hydra motion sensing controllers for new game releases FlatOut 3: Chaos & Destruction and Deep Black: Reloaded.

With the Razer Hydra’s intuitive one-to-one motion tracking technology, taking corners quickly and exacting road carnage on foes is as easy as twisting your wrists when steering in FlatOut 3.  Take out targets with pinpoint accuracy and dodge projectiles underwater with lightning-fast reflexes in Deep Black: Reloaded as the Razer Hydra responds to your instinctual hand movements, a result of the controllers’ ultra-low latency and precision tracking down to the millimeter and degree.

“With full integration of the Razer Hydra’s best-in-class motion sensing technology, gamers will be experiencing the explosive action these two games have to offer with much more immersion,” said Robert ‘RazerGuy’ Krakoff, President, Razer USA.

“By fully integrating motion sensing support for these two games, gamers will be able to experience these games in a new and exciting manner,” said Emanuel Wall, Director, Strategy First Inc.

FlatOut 3: Chaos & Destruction features high-octane, adrenaline pumping, high-speed destruction racing action. Rich in content, gamers can choose from 60 annihilative vehicles ranging from monster trucks to race cars, off-road vehicles, and many more.

Deep Black: Reloaded, a third-person shooter, tells the tale of a dark future that accentuates intensive underwater battles with 40 different missions in four diverse environments to Infiltrate the enemy’s base, save hostages, and reign supreme in a war against bio-terror.

The Razer Hydra is the world’s first PC gaming-grade motion sensing peripheral to use an electromagnetic field to track your hand movements as you hold two ultra-precise motion sensing controllers. Swing your controller to melee enemies underwater in Deep Black: Reloaded, and turn at high speeds in FlatOut 3: Chaos & Destruction – The Razer Hydra makes playing these games a seriously immersive affair.

To watch the Razer Hydra in action with Deep Black: Reloaded and FlatOut3: Chaos & Destruction, please visit these following links:

Deep Black: Reloaded – http://www.youtube.com/watch?v=SbzM4pX_Xxs

FlatOut3: Chaos & Destruction – http://www.youtube.com/watch?v=YEowRXEDoTs

Brick-Force VIP Open Beta Begins April 26

Berlin, April 19th 2012: On April 26th the first phase of the Brick-Force Open Beta begins: Infernum, a publisher and developer of online games, today announced that it will host a special ‘VIP Open Beta’. Over 500,000 users who have registered for Brick-Force so far will have the opportunity to invite their friends for guaranteed immediate access to the sandbox shooter. To ensure an uninterrupted and smooth gaming experience for the start of the Open Beta, Infernum Productions will give all registered players the opportunity to immerse themselves exclusively with their friends in the block-based universe. The full Open Beta will soon be freely available to all and all stats will be stored permanently from next Thursday for all players with an invite.

The VIP Open Beta will go live with numerous changes and improvements based on community feedback. The building mode will be expanded to include new features to empower map builders, such as the possibility to build several bricks at once or defy gravity with the sandbox Jetpack. Furthermore, brand new sounds will be introduced in all language versions, in addition to improved balancing. Several new items will be offered in the item shop via game currency or real money. A complete redesign of the interface will also be implemented shortly after the Open Beta launch, along with the browser version which is nearing completion.

Currently two other shooter modes are being created by developer EXE Games and Infernum Productions and will launch in a matter of weeks. The ‘Defense Mode’ will introduce brand new PvE maps where players will need to battle wave upon wave of monsters. ‘Build and Destroy’ will give players the chance to build bricks and frantically fight at the same time in shooter mode.

Infernum is focused on the improvement and expansion of the core gameplay over the coming weeks. The launch of the Mobile and Tablet versions are planned for this Summer. Further information and news can be found on the Official Website at www.brick-force.com and the Official Facebook Page www.facebook.com/BrickForceOfficial.

Brick-Force – Build, Share, Play

This sandbox shooter allows players to create worlds and maps that they’ve always dreamed of, brick by brick. They can also share these virtual playgrounds with the community and use them as the backdrop for fast paced shooter hunts against fellow players or computerized opponents. This comic style online game is built on the ‘Unity 3D’ engine and will be playable directly in a web browser. The ‘sandbox’ mode, in which players use simple building blocks to construct complex environments, can be played on social networks and mobile devices such as smartphones and tablets. Brick-Force is being developed by Korean game developer EXE Games as a co-production with Infernum. The closed beta was launched in February, Open Beta will start on the April 26th. The release will follow this Spring. More information can be found at www.brick-force.com.

Sniper: Ghost Warrior 2 Release Date Announced

WARSAW, POLAND, April 19, 2012 — City Interactive, a fast-growing international publisher and developer of interactive entertainment, has zeroed in an August 21, 2012 launch date for the release of Sniper: Ghost Warrior 2. The sequel to the multi-million unit selling first-person shooter (FPS) for PlayStation®3 computer entertainment system, Xbox 360® video game and entertainment system from Microsoft and Windows PC uses the advanced CryENGINE®3 game engine to produce the most authentic sniping experience to date in a video game.

There are soldiers and then there are snipers, and Sniper: Ghost Warrior 2 is the only multi-platform FPS modern shooter exclusively designed around the sniper experience and, thanks to the advance capabilities of the CryENGINE3, it delivers graphically stunning environments, more diverse sniper challenges, a rebuilt AI system and the “one shot; one kill” precision that made the original a worldwide hit. With unprecedented levels of realism in weaponry, ballistics and environmental factors, Sniper: Ghost Warrior 2 offers the ultimate test of lethality for sniper fans.

To learn more about Sniper: Ghost Warrior 2, please visit the newly launched website http://sniperghostwarrior2.com

Bethesda Clarifies Reasons for Prey 2 Delay

Here is an official statement from Bethesda Softworks regarding Prey 2, its delay, and the reason behind it.

From Bethesda Softworks

Development of Prey 2 has not been cancelled but the game will not be released in 2012 as planned. The delay is due to the fact that game development has not progressed satisfactorily this past year, and the game does not currently meet our quality standards. Prey 2 has shown great promise and we regret disappointing our fans. We have made a substantial investment in game development to deliver the experience fans want. We are determined only to release the AAA game that fans rightfully expect, and are unwilling to compromise our quality standards to meet a release schedule.