Phosphor Games has announced The Dark Meadow, an upcoming action-adventure title on the iOS platform. The game is due out later this month and utilizes the new Unreal Engine 3 as its visual powerhouse. In addition to the announcement, Phosphor Games also released the game’s debut teaser trailer:
Archive - 2011
After a very long guessing period, gamers know can expect Warner Bros. Interactive Entertainment’s upcoming The Lord of the Rings: War in the North, to be released on November 1, 2011 for the Xbox 360, PlayStation 3, and Windows PC platforms. The game puts players into another fellowship of warriors who was sent North into lands not explored in the films.
EA Sports has announced that is Season Ticket program is now available for fans. EA Sports Season Ticket allows gamers who pay an annual fee of $24.99 or 2000 Microsoft Points to receive four all-new program benefits: access to play all participating EA SPORTS games via a full-game digital download three days before consumers have the option to purchase a disc at retail launch; a 20-percent discount on downloadable game content; free premium web content; and membership recognition. GameStop will introduce EA SPORTS Season Ticket in North America with an innovative multichannel marketing campaign, including its PowerUp Rewards™ program of more than 11 million members.
“EA SPORTS Season Ticket is an exciting program for our core fans – it lets our biggest fans play earlier, play more and play better than anyone else,” said Peter Moore, President, EA SPORTS. “EA SPORTS Season Ticket is an important step in our vision for transforming how deeply fans connect with the sports games they love through digital products and services. We’re excited to continue evolving EA SPORTS Season Ticket as we listen to what consumers want most in their gaming experiences.”
SEGA has announced that customers who pre-order their upcoming Rise of Nightmares from GameStop stores will get a number of bonus items.
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• “Mini Zombie” from the game that will interact with the player’s Avatar on the Xbox 360® dashboard • Gamestop-Exclusive Premium theme for their Xbox 360® dashboard, inspired by some of the game’s most terrifying locations • Gamestop-Exclusive Gamer Picture pack that includes a total of ten pictures |
Rise of Nightmares is due out on September 6, 2011.
Electronic Arts has announced that authors Andy McNab and Peter Grimsdale are working on an official novel to go along with the upcoming shooter, Battlefield 3. Battlefield 3: The Russian will tell the back-story of RU Special Forces operator Dima, one of the hero soldiers featured in the Battlefield 3 single-player campaign narrative.
“It is impossible for any single medium to fully capture the emotion and intensity of war. The Battlefield 3: The Russian novel is one window into the experience, and the game is another. They complement each other perfectly,” said Andy McNab. “Working with DICE has been a fantastic ride. Battlefield 3 is going to surprise people this autumn. The story, the characters, the world and the intense action come together to create a resonant, memorable experience.”
Battlefield 3: The Russian will be available on October 28, 2011.
It seems that “RPG” is being used to describe an ever broader category of games. I still remember the day when Dragon Warrior came around and that was what a Role Playing Game was all about. You chose what actions you took based on text commands. There was no real “action”, per se, but more of a tension which left some gamers thrilled while others were more apt to pass up RPG titles in lieu of your run of the mill action adventure oriented platforms like the Zelda series. When Chrono Trigger was released for the Super Nintendo, “RPG” was somewhat transformed with action elements on top of text battles and it seems that Bastion has a lot borrowed from its older, much more superior RPG brothers.
Bastion tells that story of “The Kid”, an adventurer in search of any survivors of a large-scale calamity that claimed his home world. Upon arriving on The Bastion, The Kid discovers that it needs to be rebuilt and sets off on quests in search of “cores” which will replenish The Bastion’s life-force and bring it back to life. Each quest has a different setting and feel, however they seem to all blur together over time. It is implied that each area is its own unique setting but too many of them looks similar to previous ones. Even the enemies and various objects laying around are, for the most part, the same.
The controls are very simple, leaving basic button pushing for melee, long distance, and special weapons along with easy shielding and usage of power-ups for health. Attacks are rather basic with very little differences between each weapon class with the exception of your special weapons which can range from mirrored shields to grenades and so forth. All special weapons have pros and cons in their usage, so choose wisely before entering each area. However, if you pick up a new weapon midway through a level, you are automatically equipped with that new arsenal and can not change out of it until heading back to The Bastion or discovering an armory, which not every stage has.
The big difference that sets this apart from your every day action/adventure RPG is the narration. Voiced by Logan Cunningham, it is obvious that they went with him mainly because he sounds almost exactly like Hellboy star Ron Perlman. Though the narration is the big selling point for the game, I wasn’t all that impressed. Sure, it goes along with what The Kid is doing every now and again but, aside from that, there’s nothing really special about it. It’s almost like listening to a radio announcer for a sports event but his color commentator decided to call in sick. It was worth a shot but the game is just as good without it. There just really didn’t seem anything special about it.
Also, as The Kid adventures through levels, the ground is built up around you as you move. With the background also being highly detailed, at times it is difficult to make out what’s the path and what’s an open pit. Though falling off edges or gaps in the path does not kill you outright, it does cause damage and, in a clutch, could mean the difference between whether or not you come out of a heated battle alive.
Aiming with long distance weapons can be a pain sometimes. With much of the setting around you destructible, smashing everything in sight can sometimes lead to bonus payouts which you can use to upgrade your weapons. But, if you’re trying to hit a far off object in hopes of destroying it, zeroing in on it is incredibly tedious as there is no real aim to the long-distance weapons when The Kid isn’t scoping out an enemy.
Bastion is an entertaining title but the lack of substance can often cause a gamer to become complacent while experiencing it, knowing that every enemy and level that comes along is more than likely not going to be much different from the last. Bastion is a lot of “hack and slash” with not much actual customization behind it, aside from powering up weapons and adding certain attributes to The Kid’s load out which lack any visual difference to said weapon once equipped. Though the narration was a nice attempt at storytelling, it comes off as subpar and two-dimensional, not offering much more to the game other than the feeling you’re being watched.
Developer Octane Games latest trip is into a post-apocalyptic world where factions are at war over resources and slaves. The factions war will send the world further into chaos if not for the Wasteland Angel. A deadly heroine who uses her weapons filled card to wreck havoc on any mutant thrown her way. We got our hands on a press preview of the game via STEAM so let’s jump in our car and see how many people we can blow up.
Wasteland Angel feels like something I have played many times before. In the same style of games like the great SMASH TV, Wasteland Angel has you driving a killer car around 6 different locations with the main goal of blasting away bad guys. Waves and waves of enemies shoot your way and you have to kill them before they reach the civilians. The types of bad guys that get sent at you can range from little dune buggies to huge armored trucks that will load up on slaves. Since you are here to protect the slaves, it would serve anyone playing this game best to take out the larger trucks first. it’s pretty unwise to think of them as easy targets though as I found myself dusted several times. Each of the 24 levels will have some sort of boss battle that consists of a humongous enemy car that will lay a path of destruction just to get to you. These battles make the player think on their feet instead of just driving around in a circle for a quick kill. Some of these bosses are immune to certain types of ammo so switching to better firepower can be quite useful. In my play test the bosses were a nice break from the mundane but still could have used some more polish. The gameplay in Wasteland Angel has a very familiar feel to it even if the actual car you are driving is straight out of mad max. Sometimes it feels like the game is way too far from reality as I have never seen that big of a car make such tight turns.
During my play testing time I found myself having fun playing the game but couldn’t see myself playing for long periods of time. The game feels like a fresh coat of paint on the arena genre was slapped on an already solid genre of gameplay. When you peel back that paint you have the fun games of the past but nothing to really last longer than a 30 minute play session. Here’s to hoping that when the game fully releases there will be additional modes added to the game. With it being on the STEAM platform the possibilities of DLC is very good and a lot more could be added to the game to keep it from running into the repetitive gameplay wall. Wasteland Angel is worth the download when it releases this summer for STEAM as long as you know what to expect from an arcade action title.
ViewSonic and Nvidia have teamed up to create a new 24-inch, 3D-capable monitor known as the V3D245. The new monitor features a 1920×1080 native resolution and 120Hz refresh rate. Additionally, it will feature a built-in Nvidia 3D Vision emitter and come with a pair of Nvidia’s 3D Vision glasses. For those without speakers, the monitor will also come equipped with a built-in stereo speaker system! The monitor is set to launch in mid to late August for a MSRP of $499.
“Gamers, movie buffs and photo enthusiasts will love moving up to 3D. And there’s no better way to do so than with ViewSonic’s V3D245 3D monitor, with its built-in NVIDIA 3D Vision technology, which produces the most immersive and crystal clear 3D images,” said Phil Eisler, general manager of 3D Vision at NVIDIA. “Set-up is quick and easy. Simply connect the monitor to your NVIDIA GeForce graphics card, put on the included NVIDIA 3D Vision glasses, and start enjoying games, videos and photos in a whole new way.”



















