Archive - 2011

MotoGP 10/11 Sepang Circuit Gameplay Trailer and Screenshots


Capcom has released a new gameplay video as well as some screenshots from the game’s take on the Sepang racing circuit. MotoGP 10/11 will feature a cooperative career mode and up to 20-player online races. The game is due out in March.

Checkout the new video below and the new screenshots, After the Break!

Forsaken World Release Date Announced

Perfect World Entertainment has announce the official release date for their upcoming free-to-play MMO, Forsaken World. The game will go live on March 23rd, 2011 on the Windows PC platform. Also released today was an additional video dev diary talking about some of the game’s locations.

New Screenshots from The Undergarden


Atari has released some new screenshots from their upcoming PlayStation Network puzzler, The Undergarden. The game puts players in an hypnotic, iridescent world where they have to solve various puzzles. The Undergarden is already out on the Xbox 360 and PC platforms, and will be available on the PSN ‘extremely soon’, as one game spokesperson put it.

Checkout the new screenshots, After the Break!

Dead Space 2 – Aliens to Dead Space’s Alien

Visceral Games and Electronic Arts gave us a great dose of hybrid survival-horror/third-person shooter goodness with their 2008 hit, Dead Space. For those of you who did not play it, you traversed the game as engineer Isaac Clarke who was tasked with fixing whatever might have caused the USG Ishimura mining ship to go off communications. As it turned out, however, what caused this was an infestation of insane people and undead mutations known as necromorphs.

Dead Space 2 takes place three years after the events of Dead Space. The game begins with Isaac Clarke being awakened inside the future-equivalent of a ‘padded room’ after another outbreak of necromorphs has occurred. Dead Space 2 on the Windows PC platform is a complete step above the first game’s PC port. The controls are smooth and graphics can be pumped up quite a bit over its console brothers.

Overall, gameplay mechanics stay similar to the original, with some exceptions. The best of these changes being the ability to use your ‘gravity gun-like’ telekinesis to grab objects and fling them at targets. More so, the telekinesis can grab things like the spiked limbs off fallen necromorphs. Basically, you can shoot their own spikey bits back at them. Spikey bits, water jugs, mops, etc… This, in and of itself, is extremely satisfying – especially if you are out of plasma charges. Best part is that this ability does not need recharging – you can ‘gravity gun’ things all you like!

Another big change to the gameplay mechanics is the ability for stasis energy to recharge itself over time. This makes the game far more user-friendly than having to constantly worry about your energy reserves. You already have so much to worry about in the world of Dead Space 2: Necromorphs, the mentally-ill, corrupt religious fanatics, and more – so, as Forrest Gump once said, ‘One less thing’. Of course, you can still charge up at stations (the auto-recharge can take a while) so that is an option for players looking for a quick top-off.

If Dead Space is the video game equivalent of Ridley Scott’s classic film, Alien, then Dead Space 2 is certainly James Cameron’s Aliens. Case and point, the entire way I experienced this game was very different than how I experienced the first one. Isaac Clarke as a character reflects these differences as well. In fact, it is quite an evolution and if you have not played Dead Space, I highly recommend you do so before embarking into Dead Space 2 – but I digress. More to the point, in Dead Space 2 I found myself not creeping inch-by-inch into every hallway and room encountered but, instead, often times charging in, plasma cutter blazing, just waiting for a necromorph to pop out from somewhere. As a character, Clarke has already dealt with this scourge before. His ordeal on the Ishimura has forged and hardened him. In the craziest of situations, this man – who not hours before was cooling his heels in a mental hospital, is the most qualified individual to handle things.

That is not to say the game won’t make you jump or surprise you – it will. More than once… However, much in the same way Aliens had its share of jumps, you get to dish out more than your fair share of havoc on the grotesque necromorphs. I distinctly remember one moment where I got jumped by a group of necromorphs: a few of the standard walkers and maybe five of the smaller child mutations. The one thought in my head at that moment was Cameron’s Vasquez yelling, ‘Let’s rock!!!’ as she began blasting away with her smart gun. It is a very satisfying mix of scare and balls-deep action that leaves you with a smile on your welding mask-clad face.

As alluded to before, the visuals of Dead Space 2 are excellent – effective at being both beautiful to look at as well as inspiring terror and dread. Textures are well-detailed and the necromorphs are truly-sickening in their mutations. They have this really gross ‘wet-look’ to them that inspires a visceral (no pun intended, Visceral Games) response. The level design is also well done, with routes being more instinctual than in the first game. Thankfully, you still have your route locator device to plot your course when things do get confusing. There are also several small, alternate paths that you can take – I highly recommend you not be afraid to explore. Often times, loot awaits you – even if you have to slay some necromorphs to acquire it.

The audio in Dead Space 2 is even more impressive than the excellent visuals. The entire aural experience is unnerving and creepy. It is easily the best use of audio I have ever experienced in a video game. From walking past residential hatches where you can hear the muffled horrors taking place inside to the general chaos of entering a public thoroughfare full of panic-stricken civilians, Visceral Games audio folks need some serious congratulations of a job well done. As a topper to the terrifying aural bouquet, even the voice acting is above average and believable!

The only annoying or repetitive parts of the game come in the form of the ‘act or die’ sequences. These are action-packed scenes featuring the player character in imminent danger. These scenes usually unfold in multiple segments and, in order to progress to the next segment (and continue surviving), the player has to perform a specific action in a short amount of time. Often times, it is difficult to make out your objective due to the Michael Bay-style camera shaking and the tons of objects/debris that occupies your screen. If you die several steps into the encounter, you must re-do all the past segments up to that point.

Overall, Dead Space 2 is an action-packed, suspense-filled, and jump-inducing experience which is a great second step in the Dead Space universe. It features all the best things about the original game while upping the ante in several areas. Go out and buy this right now for your favorite platform – you will not be sorry.

Call of Duty: Black Ops First Strike Zombie Poster, New Screens

Activision and Treyarch have released some new screenshots from their upcoming Call of Duty: Black Ops DLC pack: First Strike. The DLC pack is due out on February 1st and includes new multiplayer maps as well as one additional Zombies map. Speaking of zombies, also released today is a nice zombie poster for the game.

You can see the new screens as well as a large version of the zombie poster, After the Break!

QuakeCon 2011 Dates Announced

Bethesda Softworks and id Software have announced that the 2011 QuakeCon festival and party will run from August 4th through 7th at the Hilton Anatole Hotel in Dallas, TX. The event will feature tournaments, previews, and a lot more. It is B-Y-O-C (Bring-Your-Own-Computer) and they have spaces for thousands of gamers to bring their rigs in for play.

QuakeCon 2011 is free to get in.

Guild Wars 2 Preview Video

From the ‘Doh!’ department comes our in-depth look at the upcoming MMO, Guild Wars 2, taken at CES this year. We are sorry for the late posting of this but it just slipped through the cracks. We hope you enjoy – in the video, the rep demoing the game mentions a 5th playable character race, just FYI… =)

Champions Online Begins Free to Play Service

Cryptic Studios super-hero MMO, Champions Online, began its free-to-play service today. The game allows players to create a hero and go on all of the adventures the base, original game offered at no cost. If you would like to proceed into the special ‘adventure packs’, then you will have to fork over some cash. Also announced was that the Cryptic Points used for in-game micro-transactions is merging with Atari’s point system, becoming ‘Atari Tokens’. The company has stated this conversion is a 1:1 process, meaning 1 Cryptic Point is equal to 1 Atari Token.

Champsions Online was released in late 2009.

WWE All Stars Box Art Revealed

THQ has revealed the box art for its upcoming WWE title, WWE All Stars. Due out March 29th in North America and April 1st in Europe, the game features an arcade-style of gameplay and over-the-top action (hence the exaggerated characters). WWE All Stars is being developed by THQ’s San Diego studio, which was acquired from Midway Games in 2009.

Dungeons Official Website Launch

Kalypso Media has launched the official website for their upcoming strategy title, Dungeons. The game puts players in charge of running one of those traditional RPG dungeons, fending off would-be ‘heroes’ from invading it. Dungeons is due out on February 8th on Windows PCs.

Checkout three new screenshots of the game, After the Break!