Archive - 2011

Hands On With Atari’s Warlords!

During my time at the Atari booth, I had the chance to play both the Warlords and Centipede reboots.  While I had an Atari 2600 growing up, Warlords was not among my titles, so this was my first experience with the IP.   I have to admit that Warlords requires some pretty intense multi-tasking.  While apparently simple in design (I played the game in top-down mode, though you can switch to an 3/4 view which I liked much better), you have to swing a shield to protect your castle from 8 fireballs that are floating around the board, and even being ricocheted your way by enemy castles.  Each castle is at one of the four corners of a square, and in the center, you also control a knight who can acquire power ups and repairs to your castle walls.  Let me tell you, controlling both the knight AND the shield protecting your walls was no easy task!

There is no specific release date for Warlords, but we’re hearing Summer 2011 for both the Xbox and PS3.

More information from Atari below:

GAME OVERVIEW

Show no mercy and take no prisoners as you fight to the death for title of the almighty Warlord.  Defend your castle from mischievous minions and ferocious fireballs spun from the mouth of a maniacal dragon in this whimsical reinvention of the beloved classic.  In the ultimate battle of speed, strategy and survival, command your troops with shrewdness and skill to capture control points, collect power-ups and destroy the other warring factions!

KEY FEATURES

  • Protect the stronghold! Defend your castle walls from the destruction of fast-flying fireballs with your mighty shield.  Move the shield around the perimeter of your castle with precision and speed to deflect the fireballs or grab onto and charge fireballs to release even more devastating attacks back at your opponents.
  • Multiple local/online game modes sweeten the quest for power and allow for cooperative and competitive battles with up to 4 players.  Select the faction of your choice and engage in a number of competitive variations, including co-op siege mode, 2v2 or classic free-for-all battles.
  • Rally your troops and pit them against your foes. Your loyal posse brings a layer of depth and replayability to every battle, and can be sent off to capture control points, gather power-ups to immobilize your enemies or bolster your defenses.  Manage your troops wisely to gain the battlefield advantage!

Preview of Atari’s Upcoming MMO Tera

Earlier today, I had a chance to get some hands-on time with Atari’s upcoming MMO Tera.  Tera was originally developed for the South Korean market, and the developers are making a push for the Western world.

Tera is new IP, and features a zone-less world spanning several continents and nations.  While there is no launch date locally, the game is live in Korea, where the current level cap is 58.  Tera’s developers made an effort to keep the user-interface simple and small to engross the player with the world.

Combat is a click-to-slash system requiring 100% of a player’s focus to defeat enemies.  Dungeons are instanced, with sets appearing every eight levels or so, starting with level twenty.

What sets Tera apart from other MMOs is that the high end game is very political, and not in the internal-catty way MMO guilds can sometimes be.  No, the Tera developers gave high end players the ability to RULE their respective nations.  Rulers can impose taxes, hold events, and even “silence” players who annoy them.  The office of ruler is obtained following either a popular vote, or trial by combat.

I asked my contact if one nation had the ability to invade another and the response I received was a wink, followed by “We’re not announcing anything about that yet.”

I take that as a yes!

Preview of Dark Souls

Greetings Shogunites!  I was lucky enough to get some private time with the developers for Dark Souls, NAMCO BANDAI’s upcoming “spiritual successor” to Demon Souls.  The playable build  they had on the floor was compiled especially for E3, and it definitely has the Demon Souls feel to it.

The player begins the game as a tortured soul, a person cursed with being undead.  The goal:  to lift the curse, of course!  Unfortunately, you seem to have been caught and locked away, so step 1 is to escape the dungeon.  You can select one of six classes, and we were shown the “sun knight” (names for the sunburst on his shield) though that name may change once the game gets closer to release.

Demon Souls had a reputation for being incredibly difficult, and the developers prided themselves in making Dark Souls even more so.  That said, defeating major enemies is more akin to solving a puzzle, rather than getting lucky in combat.  In the portion of the game shown to us, the player came up against an armored rhinoceros- like creature that was covered in plate armor.   The only place the creature was unarmored was its … ahem… hind quarters.  The player had to get behind the rhinobeast and ram his sword up the beasties butthole!  I’m pretty sure that would take down just about anything.

Graphics were detailed, though certainly not cutting edge.  Dark Souls will be released October 4, 2011 for the Xbox and PS3.

Battlefield 3 Thunder Run Trailer

EA has released the full video for Battlefield 3’s “Thunder Run” level.  This trailer is what was shown during their E3 2011 press conference and features some insane tank battle action.  Check out the trailer below and stay tuned to the site as we will be going hands on with the game for our E3 2011 floor coverage.

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Razer Unveils 4G Dual Sensor System

Razer announced from the E3 2011 show floor the most advanced gaming -grade tracking technology with their 4G dual sensor system.  The 4G Dual Sensor System combines the best of both worlds – an optical and a laser sensor, to deliver twice the level of tracking precision.  By allowing calibration of mouse to the surface you’re using, it is primed to optimally track your swipes more rapidly and accurately for the best in-game performance you can actually feel.  It also lets you determine the cutoff height for tracking to stop when the mouse is lifted from the surface.  This is especially important for gamers who pick up their mice to accommodate wide swiping motions, such as low sensitivity FPS gamers.

“I’m really excited by the leaps and bounds we’ve come in developing the world’s most precise and advanced sensor technology.  We worked closely with many pro-gamers to fine-tune the sensor under intense gaming conditions, ensuring it achieved a level of tracking accuracy that met their high-level demands.” said Robert “RazerGuy” Krakoff, President, Razer USA. “The mouse is core to any gaming setup.  It’s where our roots are, when we pioneered competitive gaming and developed the world’s first gaming mouse.  Today, it is still one of the key areas for our R&D and it’s quite exciting to bring such a significant sensor evolution to gamers worldwide.”

This new technology will launch with the Razer Mamba mouse coming out summer 2011 worldwide.

Product features:

·         Gaming-grade wireless technology

·         6400dpi 4G Dual Sensor System

·         Dual mode wired /wireless functionality

·         1000Hz Ultrapolling /1ms response time

·         Multi-color lighting

·         Up to 200 inches per second* /50g acceleration

·         Approximate size: 128mm x 70mm x 42.5mm

·         Battery Life: 16 hours (continuous gaming usage)

For more information check out Razer’s official website.

Arma 2: Firing Range Announced

 

Straight off the E3 2011 show floor Bohemia Interactive has announced Arma 2: Firing range for mobile devices.  Firing range is the ultimate firing range simulation based on the Arma franchise.   Check out the key features below and the game when it comes out summer 2011.

Some of the key features of Arma 2: Firing Range include:

.    Huge array of weapons available to examine and try out.
.    Several unique firing ranges with customizable game modes.
.    Accurate weapon visuals, sounds and ballistics.
.    Realistic weapon optics.
.    Online leader-boards and achievements.
.    Two adjustable control modes.

For more information check out the official website here.

 

Death Rally Gets Updated

We got word from Remedy Games today that their car crushing game Death Rally has been given a free update titled “The Story Continues”.  Check out the details on the free update below and a couple of screenshots.

Fans can grab the new Death Rally update to enjoy the power of the Interceptor, a new car that is not only the fastest off the starting grid but can reach higher speeds due to its extremely light build – destroy or be destroyed, this ain’t no Sunday drive!

As well as a new car there has been lots of other improvements to the overall game to make it even more satisfying! The start of the campaign has been improved to help new comers get a grip before being thrown into even more intense battles, tracks and challenges…and speaking of challenges, yes, there is more! Players will get to try out the better cars earlier, there’s new car specific challenges for each car: Vagabonds, Dervishes, Shriekers, Wraiths, Deliverators, Interceptors, and If that wasn’t enough, the story also continues with a new race and voice acted comic, as well as a pack of new achievements!


Rise Of Nightmares E3 2011 Trailer

SEGA has released their official E3 2011 trailer for the gruesome horror game Rise Of Nightmares.  Rise Of Nightmares is a Kinect only game that makes the player use their whole body to escape the clutches of zombies and other monsters.  Check out the trailer below and the game when it releases September 2011.

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Hands-On with Tritton at E3 2011

 

Yesterday, Mad Catz and Tritton introduced me to a new line of Headsets for the Xbox 360. These are the first ever Co-Branded headsets that Microsoft have leant their name to. The difference between licensed and co-branded products is that co-branding allows for the peripheral maker to have more direct access to proprietary Microsoft technology, which should allow for a better third-party product. It almost brings them to a “Second-Party” status.

Mad Catz brought out the big gun for it’s presentation, the Warhead 7.1 Headset. It is a completely wireless headset that allows for direct communication to the 360 itself as opposed to having to be connected to the controller. It comes with two rechargeable batteries and a recharge base. The base itself is what connects to the console, via USB and the Optical input. It also features true 7.1 sound.

Alongside of the Warhead are its lesser counterparts, the Devastator and the Detonator. The Devastator is the mid level headset which is still wireless, however it only has RCA inputs, while the Detonator is the entry level model. It is a wired headset. All three of the headsets are slated for a Holiday 2011 release.

The Warhead 7.1

We were also able to see a new racing wheel that is in development and licensed for Forza 4. It is Mad Catz’ first ever completely wireless force feedback and dual vibration wheel. A couple unique features of this wheel and pedal set are the inclusion of 2 buttons on the backside of the wheel that can be custom-mapped to handle operations that might have forced your thumb off of other wheels, and a stick shifter that can be moved to wither side of the wheel. This will allow you to properly drive foreign cars that might have a right-side driver’s seat. The wheel also has a PC Port on the back of it to support upgrading the firmware. It will be forward compatible.

Two other items to note about my time with Mad Catz were the release of the Cyborg R.A.T. On the MAC platform, and Mad Catz showed us footage from their first ever foray into publishing a game. War Wing Hell Catz is a flight simulation set in WWII. We were shown a demo video which highlighted some of the storytelling aspect (it was handled in a neat looking watercolor style) and some of the high-flying action. The game is scheduled to be released sometime in 2012. They also let me know that they have an internal game studio called Thunderhawk Studios, which is currently working on a flight based MMO for the PC.

Make sure to keep up with the site for updates on these and all of the Mad Catz lineup in the near future.

Luigi’s Mansion 2 E3 2011 Trailer

Announced yesterday at their annual press conference, Nintendo has released the official trailer for Luigi’s Mansion 2.  The sequel to the popular Gamecube game, Luigi is back for ghost hunting adventures.  Check out the trailer below and the game when it launches for the Nintendo 3DS in 2012.

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