Crytek has sent out the official update list for Crysis 2 patch version 1.9. This is the highly-anticipated patch that will add in DirectX 11 support as well as a ton of other MP fixes. The path is due out sometime next week – we will keep you updated as we find out more.


Crysis 2 Patch 1.9 Updates

– Added Contact Shadows

– Added DX11 benchmark level

– Added DX11 support for Crysis 2 (the following features only work when downloading the optional DX11 package here):

– Tessellation + Displacement Mapping

– High Quality HDR Motion Blur

– Realistic Shadows with Variable Penumbra

– Sprite Based Bokeh Depth of Field

– Parallax Occlusion Mapping

– Particles Motion Blur, Shadows and Art Updates

– Water Rendering improvements and using Tessellation + Displacement Mapping

– Added Realtime Local Reflections

– Added support for Higher Res Textures Package (separate download here)

– Added various new console variables to whitelist (get the full list on

– Fixed bullet penetration, which had been broken by a bug introduced with the DLC 2 patch

– Fixed issue in MP where player stats weren’t always saved at the end of a game

– Fixed issue in MP where player stats would sometimes randomly reset

– Fixed issue with MP time played statistic, which would sometimes be too low on leaderboards and in stats

– Fixed issue with JAW rocket not firing through window’s containing broken glass

– Fixed rare issue where a user could not access MP with a valid CD key if they had previously used an invalid CD key

– Improved advanced graphics options menu

– Improved anti-cheat measurements: fixed exploit which could prevent vote kicking working against a user

– Improved multi-GPU support

– Improved Tone Mapping

– Re-added possibility to enable r_StereoSupportAMD via config file (unsupported)


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Jerry Paxton

A long-time fan and reveler of all things Geek, I am also the Editor-in-Chief and Founder of