Tag - game development

EPIC Selling Unreal Engine 4 For VERY Low Cost Subscription



SAN FRANCISCO (March 19, 2014) – At the 2014 Game Developers Conference, Epic Games opened Unreal Engine 4 to the world, releasing all of its leading-edge tools, features and complete C++ source code to the development community through a new subscription model. Developers can sign up for UE4 for PC, Mac, iOS and Android by paying $19 per month, plus 5% of gross revenue resulting from any commercial products built using UE4.

“This is our complete engine, with everything Epic provides to leading game developers, priced accessibly for teams of all sizes, budgets and aspirations,” said Tim Sweeney, founder of Epic Games.

With the release of UE4, Epic is moving to a community-centric model built around forums, a Wiki and AnswerHub Q&A, with GitHub hosting the complete C++ source so developers can utilize its robust collaboration functionality for experimentation and sharing.

“This is smart. It’s an enlightened way for developers to create great games and easily bring them to Steam,” said Gabe Newell of Valve.

“Now is a great time to be an independent developer,” said Sweeney. “There are amazing platforms and distribution opportunities available, and with this release we hope the Unreal Engine can help developers build cool new things.”

Further Details

  • Unreal Engine 4 engine and game code are developed in C++, using Microsoft Visual Studio (a free version is available), and Apple’s Xcode.
  • Unreal Engine 4 provides a rich suite of tools for content developers including the Blueprint visual scripting system, giving designers and artists unprecedented power to construct gameplay logic without programming; a visual material editor; the Persona animation system; and Matinee timeline-based machinima and cinematics system.
  • In addition to the new subscription model, Unreal Engine 4 can be licensed via custom-negotiated terms, for companies that wish to form a closer support relationship with Epic, or to reduce or eliminate the 5% royalty in exchange for up-front payment.

Visit www.unrealengine.com for access to Unreal Engine 4.

HeroEngine 2 is Now Available


LONDON – November 28, 2012 – Idea Fabrik today announced the launch of HeroEngine 2. The new Engine will offer developers state-of-the-art graphics, high spec development tools and integrated middleware.

“We are very excited about the new features and expanded tools available in HeroEngine 2” said Alex Shalash, Idea Fabrik’ co-Founder and Chairman. “The release of HeroEngine 2 proves our continued commitment to empowering any game developer to create – faster and easier than ever before – powerful online games across all genres.”

HeroEngine 2 provides all the necessary tools to build online games; it streamlines the entire process and allows teams to create and update their game faster and in real-time. “We are providing development tools without restrictions, code crunching and time constraints; games can now be designed with fun and creativity at heart. HeroEngine is leveling the playing field and opening game development to everyone” concluded Shalash.

HeroEngine 2 includes the following keys features and updates:

Powerful changes to graphics engine including several new tools that make it easier for game developers to create and re-create realistic scenes such as custom shaders, shadows and HDR rendering.

Development Tools:
New Foundation Framework components have been added including game matchmaking lobbies, multi-area and group chat, and an item and social system. The Foundation Framework are customizable core system building blocks that are able to be used in any online game, By adding these new core game systems, HeroEngine allows developers instead to focus on innovative gameplay features.

HeroEngine 2 also includes a more intuitive new user interface for the engine’s editor and repository browser.

Overall engine performance improvements have also been made.

In addition to the existing middleware providers, HeroEngine 2 now integrates two new key middleware solutions:


  • SpeedTree® for Games 6, a professional solution for adding animated trees and foliage seamlessly into games
  • Awesomium® Web UI Browser Framework, which allows for seamless integration of critical in-game systems such as micro transactions and subscriptions, and also provides an easy and flexible way to create immersive UI and web content.

HeroEngine 2 is immediately available on HeroCloud through various licensing options starting from $99 per year. HeroCloud is Idea Fabrik’s cloud-hosted development and live game service, offering affordable access to HeroEngine. For more information on source code licenses, please visitheroengine.com.

Unity 4.0 Released


San Francisco – November 14, 2012 – Unity Technologies, provider of the Unity multi-platform engine and development tools, is proud to announce Unity 4.0 is now available for download. Unity 4, announced in June, will consist of a series of updates designed to improve the product through an extensive improvement of existing tech and the rollout of new features.

The first in a series of updates for Unity 4, this version includes significant additions such as DirectX 11 support and Mecanim animation tools. In addition users will have access to a Linux deployment preview and the Adobe® Flash® Player deployment add-on.

“Unity 4 will see the addition of an incredible number of new, highly advanced, features and continuous improvement across the tech to be released in smaller, faster increments than Unity has seen in the past,” said David Helgason, CEO, Unity Technologies. “It’s an exciting time for Unity and the 4.0 release marks the beginning of a great new era for our technology.”

Mecanim – Stunning Character Animation
Mecanim, Unity’s powerful and innovative animation technology, is setting new industry standards for tools in integrated development environments allowing the creation of complex state machines, blend trees, IK rigging, and auto retarget animations to characters of different sizes and shapes, all inside of the Unity editor. Developers will find a sizeable selection of retargetable animations available in the Unity Asset Store: http://unity3d.com/unity/asset-store/.

DirectX 11
With the ability to take advantage of full DirectX 11 support, including shader model 5, tessellation for smoother models and environments in game worlds, and compute shaders for advanced GPU computation, Unity 4.0 empowers developers. DirectX 11 support development was aided by development of the Butterfly Effect demo: http://unity3d.com/promo/butterfly/.

High-end Visual Capabilities for All Platforms
Unity 4.0 also features real-time shadows on mobile, skinned mesh instancing, the ability to use normal maps when baking lightmaps, and a refined GPU profiler. It’s easy to make extremely high-end visuals that scale across the best of what’s available on modern PCs and the most advanced mobile graphics chips.

Adobe Flash Player Add-on
The Adobe Flash Player deployment add-on will empower developers to publish their new and existing titles to one of the world’s most ubiquitous gaming platforms on the web. With the wealth of incredible features in the 4.0 release, Unity is the most powerful development pipeline for creating high quality 2D and 3D content for Adobe Flash Player. The add-on is now available for sale in the Unity store: https://store.unity3d.com/.

Linux Publishing Preview
Unity 4.0 will also include a preview of a new deployment option to publish games to Desktop Linux, clearing a path for the Unity community to bring exciting new content to the PC market’s most voracious indie gamers. Desktop Linux standalone publishing will be available for all Unity 4 users at no additional cost.

Unity 4 introduces many additional features and improvements, including:

  • Shuriken particle system supports external forces, bent normals, automatic culling, and environmental collisions
  • 3D texture support
  • Navigation: dynamic obstacles and avoidance priority
  • Major optimizations in GUI performance and memory usage
  • Dynamic fonts on all platforms with HTML-like markup
  • Remote Unity Web Player debugging
  • New Project Window workflows
  • Iterative lightmap baking
  • Refined component-based workflows
  • Extensible inspectors for custom classes
  • Improved Cubemap import pipeline
  • Geometry data improvements for huge memory and performance savings
  • Meshes can be constructed from non-triangle geometry – render points & lines efficiently

Unity 4 and the Adobe Flash Player add-on for Unity are now available for purchase at the Unity store (https://store.unity3d.com/).