Tag - E3

DCS World Going Oculus Rift at E3 2014


DUXFORD, UK, June 5th 2014 – Experience what it is to sit in the cockpit of modern jet fighter like never before! Showing its latest Digital Combat Simulator (DCS) titles, Eagle Dynamics will be pleased to showcase exciting cockpit experiences on the Oculus Rift DK2 (Development Kit 2). Eagle Dynamics is excited about this opportunity to display the amazing combination of its true-to-life cockpits with the virtual sense of presence possible only with Oculus VR. Short of sitting in a multiple million dollar Air Force dome simulator, nothing approaches this experience!

Eagle Dynamics has been developing PC flight simulation titles since the mid-1990s and is the leader in the genre. In addition to developing entertainment flight simulations, Eagle Dynamics also develops “the real deal” flight simulations for actual fighter pilots. No other developer brings the skill and knowledge to make a flight simulation come alive on the Oculus Rift.

By press appointment only, Eagle Dynamics will also be available to demonstrate two new aircraft in development: The F-86F Sabre and the Fw190-D9.

IndieCade Announces Lineup for E3


LOS ANGELES—MAY 30, 2014IndieCade, the premier international festival of independent games, will bring more than 30 independently developed games for this year’s IndieCade Showcase @ E3, providing the largest diversity of indie games and developers of any exhibitor at the show.

The 2014 IndieCade Showcase @ E3 is presented in collaboration with Hosting Partner The Entertainment Software Association (ESA) and will be located in South Hall, Booth #2835.

Each game selected for the E3 Showcase was curated from submissions for this Fall’s IndieCade Festival, to be held in downtown Culver City, CA October 9-12. The E3 lineup serves as a preview of what’s to come at the larger fall IndieCade event, and covers nearly all platforms and genres, while also defining new categories, and will include emerging game technologies like Virtual Reality.

“The titles we’ve selected demonstrate the diversity and vibrancy of the independent-development community and represent the best of IndieCade’s mission and goals,” said Stephanie Barish, chief executive officer and founder, IndieCade. “We are thrilled to work with the ESA, as well as our partners at Sony Computer Entertainment America (SCEA) and OUYA, to bring the world’s best emerging developers, student teams, and established independent creators to E3, the industry’s grandest stage. We hope everyone takes time to stop by the booth and see something a little different.”

Key partnerships with Premier Sponsor SCEA and OUYA are providing additional titles that will be featured on each platform. SCEA will offer three games on PlayStation platforms, including Hohokum, Counterspy, and Hotline Miami 2: Wrong Number, while OUYA will offer several games for the OUYA, including Thralled, Toto Temple Deluxe and So Many Me.  Details on these titles can be found below.

Additionally, during E3, IndieCade will host an in-booth tournament using Sportsfriendsfor PlayStation 4. There will be three total qualification periods on Tuesday andWednesday, in Hokra, BariBaraBall, and Super Pole Riders. Those who qualify will compete in a tournament to be held Thursday morning. More details will be released via the IndieCade twitter feed [@IndieCade] during the event.

Games that will be available to see and play at the IndieCade Showcase @ E3 include:

HOHOKUM [PlayStation 4] by: (Presented by SCEA) developed by Honeyslug for PS4, PS3, and PS Vita, Hohokum is an expressive and mesmerizing universe where players take on the role of a curious flying kite-like being. Brought to life by the imaginative artwork of Richard Hogg and an entrancing original soundtrack from talented artists in collaboration with Ghostly International, players will embark on a big game of hide and seek to explore vibrant worlds and discover their secrets to find each of their friends and unlock new levels.

COUNTERSPY [PlayStation 4, PlayStation 3, PS Vita, Mobile] by: (Presented by SCEA) from upstart indie studio Dynamighty comes CounterSpy, a new side-scrolling stealth shooter for PS4, PS3, PS Vita, and mobile platforms. Combining the spy mythology and bold aesthetics of the 1950’s and 1960’s and set during the Cold War,CounterSpy puts players in a rogue third spy agency, C.O.U.N.T.E.R., tasked with infiltrating military bases in search of launch plans needed to stop world superpowers from blowing up the moon!

HOTLINE MIAMI 2: WRONG NUMBER [PlayStation 4] by: (Presented by SCEA) the brutal conclusion to a gruesome saga, Hotline Miami 2: Wrong Number follows the escalating level of violence through multiple factions born from the events of the original game. Switch between several distinct characters and factions – each with their own motivations and methods of execution – as story lines intersect and reality slips away into a haze of neon and carnage. Blistering combat, an unmistakable visual style, and a powerfully intense soundtrack that will once again push you to the limit and have you questioning your own thirst for blood.

THRALLED [OUYA Exclusive] by Team Thralled: (Presented by OUYA)Thralled follows the journey of a young woman named Isaura, a slave traumatized by the disappearance of her child and tormented by memories of an agonizing past. After years living under oppression, she escapes and takes to the thick forest to locate her lost son.

TOTO TEMPLE DELUXE [OUYA Exclusive] by Juicy Beast: (Presented by OUYA) From the makers of Knightmare Tower, Toto Temple Deluxe is a 2D platforming local-multiplayer game where up to 4 players must hold on to a goat for as long as possible, while their friends jump and dash around trying to knock it out of their hands.

SO MANY ME [OUYA, PC] by Extend Interactive: (Presented by OUYA) a new innovative twist on puzzle solving and platforming with a charming 2D art style. The game stars Filo and his band of misfit clones as they attempt to save a world threatened by an ancient, malevolent evil.

ROAD NOT TAKEN [PlayStation 4, PS Vita, PC, MAC] by Spry Fox: an original puzzle about life’s surprises where players adventure through a vast, ever-changing forest in the aftermath of a brutal winter storm.

FRACT-OSC [PC/Console] by Phosfiend Systems: a musical exploration game where the player explores a vast landscape of an abandoned world that was once built on sound. FRACT features a beautiful open world to explore and decipher with music-based puzzles, stunning visuals, and an amazing score that evolves as you play.

WHAT?!? OH… [Table] by Games Without Strings: What?!? Oh… started as a simple, experimental mechanic where players could generate a conversation simply by playing back and forth phrase cards from their hand. Randomly chosen Starter Emotions, Settings, and Comments start the game with a laugh and a concrete scene, and ensure that no conversation is ever the same twice.

DREI [Mobile] by Etter Studio: Three builders have to work together to build a tower in a game about skill, logic and collaboration. The game connects players across the world to help each other in the battle against gravity.

LONG TAKE [PC/Console] by Turtle Cream: A platformer that is not a platformer. A player that isn’t really the player. In Long Take, you play as a cameraman who must keep the hero inside of the viewfinder to record a cool gameplay video.

GROW [Table] by Chris Hasssebrook: A 3-dimensional strategy game where 2-4 players compete to become the dominant flower color on an abstract tree. Key mechanics include territorial acquisition, a 3-Dimensional modular board, route building, and a light simulation that mimics the growth of an actual tree.

SLAP .45 [Table] by Gnarwhal Studios: takes three of life’s most fundamental elements (slapping, westerns and making rash decisions) and turns them into a card game. When a card is drawn, every player acts simultaneously to shoot each other or jump to cover. The winners will need to have quick wits and even quicker hands to be proclaimed the fastest slap in the west.

PROJECT HEERA: DIAMOND HEIST [PC, PS4, Xbox One] by Mazhlele: A top-down, team-based multiplayer game that pits players as thieves or cops in a battle over who can steal or defend diamonds.

HACK N SLASH [PC/Console] by Double Fine: A puzzle action game about hacking where players reprogram object properties, hijack global variables, hack creature behavior, and even rewrite the game’s code. With advanced hacking mastery, players can dive directly into the game’s assembly in the form of procedurally generated dungeons and modify the live-running code.

ELEGY FOR A DEAD WORLD [PC/Console] by Dejobaan Games: Three portals to long-dead civilizations await you. Your job is to explore these worlds, write about what you find, and share your stories with the rest of the universe. Other players will read what you write and assess it. Your goal is to write something so moving that a thousand others applaud you. Each of the three worlds was inspired by the works of a British Romance-era poet: Shelley, Keats, and Byron

CELESTIA [PC, MAC] by Yang Shi  and Cheng Yang: a vocal interaction game where the player guides a newborn star through the universe by singing different pitches/notes to help the star absorb satellites and fend off treacherous threats in her journey of stellar evolution.

BLOOM – The Game [Installation] by Plethora Project: Commissioned by the Greater London Authority as part of Wonder series to celebrate Olympics and Paralympics games, ‘Bloom’ is and interactive architectural installation designed and developed by Alisa Andrasek and Jose Sanchez from The Bartlett School of Architecture at UCL, London. The project proposes a crowd-sourced approach for assembly by using game mechanics as part of the design of one unit. This unit (The ‘Bloom Cell’) would be produced in an Array of 60.000 identical copies where proposed for manufacturing allowing and expecting the public to Play and assemble diverse formations.

STORY POPS [iPad, iPhone] by Localite Games Inc.: StoryPops empower young readers with a smartphone as a dynamic prop to PLAY with their favorite stories and lets readers enact narrative events or roleplay with characters.

CLOSE CASTLES [MAC, PC] by Sirvo: a fast-paced competitive city builder that plays like a fighting game; destroy the opponent’s castle by first building a thriving kingdom. Plop down houses, draw roads to your enemy, and watch your loyal citizens attack!

XING: THE LAND BEYOND [PC, Oculus Rift] by White Lotus Interactive: an atmospheric first-person puzzle adventure where players are crossing between life and death, solving environment-based puzzles and gaining/using powers such as Rain and Snow.

ANAMNESIS [PC, Oculus] by Studio Guts:  a first-person exploration game set in near-future L.A. that is recovering from a deadly virus. You are a FEMA relocation agent visiting a temporary shelter complex in order to find out why some of the tenants have lost contact. The Oculus Rift serves as a secondary display port: the monitor displays the first-person view of the character, but players may bring up the Oculus Rift to their eyes at any time in the game to inspect game objects. In the game’s fiction, these are specially designed goggles that read “psychological imprints” left by people that were previously there, giving players the narrative perspective of the character who lived in the space. Anamnesis uses this technique to explore multiple narrative perspectives, environmental storytelling and the utilization of role-play and ritual in the gameplay process.

TETRAGEDDON GAMES [PC, MAC, Flash, iPad, iPhone] by AlienMelon: a digital gallery of “Pop Games” based on our collective cultural taboos, icons, and humor, that encourages players to creatively engage in the creation of itself – it is the internet, in the form of a game, a narration of the dynamic times we are in.

GLORKIAN WARRIOR: THE TRIALS OF GLORK [PC, iPad, iPhone, Xbox One] by PixelJam: a collaboration between acclaimed comic book artist James Kochalka and indie game studio Pixeljam that is a unique hybrid of Galaga-style shoot ’em up, simple platforming action and Saturday morning cartoon

please be nice 🙁 [PC/Console] by Aran Koning: a PC game where the players come up with the features. The first player that beats the current version of the game gets to submit a new feature for the next version of the game. After that, we update the game with the suggestion added to the game and then the cycle restarts.

CAVE! CAVE! DEUS VIDET [PC/MAC/Linux] by We Are Muesli: a PC/Mac episodic visual novel inspired by the works of 16th century Dutch painter Jheronimus Bosch. Strange things happen in Lisbon Museum when 17-year-old punk rocker and Jedi-wannabe Hoodie meets a weird messenger who seems to know too many things about one of Bosch’s most enigmatic paintings, the Temptation of Saint Anthony triptych.

NOVA-111 [PC/MAC/Linux] by Funktronic Labs:  a sci-fi themed turn-based adventure game with a twist of real-time action. Navigate your trusty orange science vessel as you voyage through mysterious planets in search for the famed scientists who were lost into the cosmic REAL-TIME vortex.

T.R.E.E. [PC, MAC, iOS] by Franz Michael Ressel: a continuous, community-driven art development game where a community works together to grow and shape a tree to be their own over the course of a few days or weeks.

CHOICE CHAMBER [PC/Console] by Michael Molinari: a game that allows an audience of any size to play along through an endless series of dangerous chambers, providing feedback that changes how the game evolves in real time. Choice Chamber is designed to be played while being streamed live on Twitch, and anyone watching can participate by simply typing in the chat box. A series of polls ask viewers to vote on certain aspects that alter the game’s progression in real time, or viewers can trigger special events, friendly helpers, and even attack the boss themselves.

…and then it rained [Mobile] by Megagon Industries:  a minimalist arcade game and an acoustic and visual experience. Set in an abstract world, the player has to catch colored and different sounding rain drops by dragging and reordering matching towers, resulting in a rhythmic and nearly meditative world of sounds and colors.

BOUNDEN [Mobile] by Game Oven: a whimsical dancing game with choreography by the Dutch National Ballet. Twist and twirl elegantly, or get entangled with a friend. Holding either end of a phone, you tilt the device around a virtual sphere following a path of rings.

MONSTERMATIC [Mobile] by Mico Studio: a new engaging and entirely customizable monster creator for iOS devices. The game’s cartoon style, monsterific personalities, playful atmosphere and wealth of tools assist the player in creating their very own custom monster to play with, interact with, and bring to life through the magic of 3D printing at the click of a button.

PAPARAZZI [PC/Console] by Mike Longley:  a frantic multiplayer game where two players take the role of either a celebrity or the paparazzi. The paparazzi must take photos of the celebrity, as the celebrity must avoid the paparazzi to reach their limo with some dignity!

CHOOSATRON DELUXE ADVENTURE MATRIX [Table] by Monkey With A Mustache: a Wi-Fi connected Choose Your Own Adventure®-inspired story printer, blending digital and analogue storytelling. It is designed to be easily assembled by kids into a small interactive fiction game box, and encourage social reading, learning, and play. As you play, you make decisions that affect the outcome of the story printing out on the thermal paper. This results in a paper scroll artifact, representing a linear, personal path through a much larger story.

The IndieCade Festival has proven itself as the spotlight location for the best, the brightest, and the most inspired independent games in the world, and annually welcomes some of the most innovative and artistic developers in the industry.  Past festivals have included premiered games and award winners that have gone on to change the industry, including Braid, Flower, Alien Hominid, Johann Sebastian’s Joust,Skulls of the Shogun, and Towerfall among others.

IndieCade Festival 2014 will be held in downtown Culver City, CA October 9-12 and passes will be on sale soon to the general public.

Applauded as the “Sundance of the videogame industry,” IndieCade supports independent game development globally through a series of international events highlighting the rich, diverse, artistic and culturally significant contributions of indie game developers. IndieCade’s programs are designed to bring visibility to and facilitate the production of new works within the emerging independent game community. Annual events include IndieCade East, IndieCade’s Showcase @ E3, and IndieCade Festival, the largest gathering of independent game creators in the nation. For more information, visit indiecade.com.

Visit our Website: IndieCade.com
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Information on IndieCade Foundation:  http://www.indiecade.org

Wargaming Unveils E3 2014 Plan


May 20, 2014 — Wargaming today announced details of the company’s presence at the Electronic Entertainment Expo (E3) 2014 in Los Angeles on June 10 – 12. With a massive 10,000 square feet booth located at 623 in the South Hall of the Los Angeles Convention Center, Wargaming plans to showcase a number of titles to E3 attendees.

The company’s multiplatform lineup will include the PC sensation World of Tanks, with its major overhaul currently underway, and World of Tanks: Xbox 360 Edition with a brand new line of vehicles. Rounding out the lineup, Wargaming will announce the release date of the mobile MMO action game World of Tanks Blitz that successfully soft-launched in Scandinavian countries and will go live globally soon.

Visitors at the booth will be able to participate in exclusive giveaways during the show and try their hand at a number of Wargaming titles, including World of Tanks, World of Warplanes, World of Tanks: Xbox 360 Edition, and World of Tanks Blitz at one of the many gaming stations.

Wargaming will also exhibit two armored vehicles at E3: the M4 Sherman medium tank will be on display outside of the South Hall, while the T-62A medium tank will be featured within the booth during the expo.

AirDrop Gaming to Showcase FPS Red Dot at E3 2014



LOS ANGELES (May 7, 2014) – AirDrop Gaming, a Michigan gaming startup, will showcase its first product innovation, the HipShotDot, at the 2014 E3 Convention. The gaming accessory has its sights set on improving performance for first person shooter enthusiasts.

The company’s first product, the nationally available HipShotDot, helps gamers aim faster, earn more points and get the jump on fellow shooters in multi-player matches. The first of its kind gaming accessory was invented by Tim Murphy. A lifelong gamer, Murphy developed HipShotDot using his electrical skills acquired as a radar technician in the US Navy, and his corporate experience as an industrial designer for a Fortune 500 company.

“With the level of competition and big money competitive gameplay increasing every year, we are aiming to improve gamers’ performance and overall gaming experience,” said Murphy. “We believe avid gamers will gravitate towards premium and super premium gaming accessories that will give them any possible advantage over the competition.”

HipShotDot, which works with every popular gaming console, is a patented, USB powered LED aiming assist device that attaches temporarily to a gamer’s screen. In first person shooter video games, where the environment rotates around a static aim point, the HipShotDot enhances the user’s vision of their crosshairs, making aiming faster and more accurate. In first person shooter games, every split-second counts, whether it’s to beat a difficult level in a campaign or earn points in multi-player matches.

The HipShotDot is now available nationally though several national retailers with an MSRP of $29.99. To experience the HipShotDot at E3, visit us at the INNEX Booth, #5536 West Hall.

Visit us at www.airdropgaming.com For info contact info@airdropgaming.com

EA to Stream E3 2014 Press Conference



REDWOOD CITY, Calif., – May 6, 2014 – Electronic Arts Inc. (NASDAQ: EA) today announced that at E3 2014, the company will showcase its commitment to delivering great player experiences with an exciting new lineup of games and services. It all begins on June 9, 2014 at EA’s annual E3 briefing, “EA World Premiere: E3 2014 Preview”.

Hosted by Chief Executive Officer Andrew Wilson at the Shrine Expo Hall in Los Angeles, the live event will feature never-before-seen content from EA’s upcoming games as well as sneak peeks at new projects and intellectual properties currently in development. Watch the one hour program broadcast live on Spike TV, streamed online at ea.com/e3e3.spike.comtwitch.tv/e3 and other websites around the world.

  • Monday June 9, 2014
  • 12:00 pm PDT / 3:00 pm EDT (Duration: 60 minutes)
  • Watch online at: ea.com/e3
  • Download assets immediately following the show from: info.ea.com

Video Games Live Announces E3 Performance


Los Angeles, Calif. (April 14, 2014) – VIDEO GAMES LIVE, a complete celebration and multimedia concert experience featuring music from the most popular video games of all time, is making its way to Los Angeles at Nokia Theatre L.A. LIVE on Wednesday, June 11, 2014 at 8:00 p.m. Ticket prices starting at $25.95. Tickets for VIDEO GAMES LIVE go on sale Wednesday, April 23, 2014 at 10:00 a.m. at www.AXS.com. For more information, visit: www.videogameslive.com.

It’s the power & emotion of a symphony orchestra mixed with the excitement and energy of a rock concert and the technology, fun and interactivity of a video game all completely synchronized to amazing cutting edge video screen visuals, state-of-the art lighting, special fx and special on-stage interactive segments with the audience.

VIDEO GAMES LIVE is a multimedia concert experience featuring the best music and exclusive synchronized video clips from the most popular games from the beginning of video gaming to the present. Performed by top orchestras and choirs, the show combines exclusive video footage and music arrangements with synchronized lighting, solo performers, stage show production, special FX, electronic percussionists and unique interactive segments. Whether it’s the power and passion of the more recent blockbusters or the excitement of remembering the sentimental classics you played growing up, it will truly be a special night to remember for the entire family. The show has a segment dedicated to the old retro arcade classics – but there is also modern music and older, more memorable pieces that no one has ever heard played live.

A show created and produced by legendary video game composer and industry icon, Tommy Tallarico is personally involved in every show. Aside from producing, Tommy is on stage for every show as emcee and performing on guitar. The video game industry puts on the show to help encourage and support the art and culture that video games have become. VIDEO GAMES LIVE bridges a gap for entertainment by exposing new generations of music lovers and fans to the symphonic orchestral experience while also providing a completely new and unique experience for families and non-gamers.

In 2010, Video Games Live and PBS joined forces to create an exclusive nationwide PBS special based around the highly successful Video Games Live concert series. Recently described by the New York Times as “Captivating!” and “Bombastic!”, the record breaking and award winning Video Games Live has continued its mission to demonstrate to the world how artistic and culturally significant video games and their music have become. Performing to sold-out crowds around the globe, Video Games Live has been thrilling gamers, families and mainstream audiences since its initial inception in 2002. “This is an incredible opportunity for us to reach an audience that normally may not be familiar with how far video games have come and how amazing the music can be,” said prolific game composer and CEO of Video Games Live, Tommy Tallarico.

The live show features audience participation with special interactive segments where people from the audience come up and compete while the orchestra plays the music in perfect synchronization with the visuals on screen.

E3 2013 Sees Over 48K Attendees



July 1st, 2013 — More than 48,000 video game industry professionals, investor analysts, journalists, and retailers from 102 countries converged in Los Angeles last month to experience the future of interactive entertainment at E3, the video game industry’s premier global trade show.

This year, 230 exhibitors unveiled the latest in computer and video game hardware and software, and revealed highly anticipated upcoming titles. E3 2013 featured a new Online and Mobile Game Pavilion – an area specifically designed to display social and mobile games– underscoring the industry’s evolution and the diversity of its products. In total, E3 resulted in an estimated 28,000 total hotel room nights and generated nearly $40 million in revenue for the city of Los Angeles.

In addition to showcasing the video game industry’s innovation, this year’s E3 recognized the winners of the first annual E3 College Game Competition. More than 60 colleges and universities competed in the inaugural contest, which enabled student teams to submit original games for a chance to exhibit at E3. A distinguished panel of judges selected five finalists to present at E3, and named Savannah College of Art and Design’s Lost in Thought and The University of Wisconsin-Stout’s Flash Frozen as the co-winners. Each winning team received a special showcase and valuable networking opportunities at the show.


E3 also featured the fourth annual “Games and Learning Roundtable,” during which education experts, government officials, teachers, and industry representatives explored effective methods for harnessing video games and game technologies to transform education and raise awareness of important social issues. For example, Chris Fanning, executive director of the Outdoor Foundation, highlighted the Game On! App Challenge, a new contest launched in partnership with ESA that challenges kids to create mobile game apps or promote existing games that inspire youth to go outdoors and stay active. Representatives from the Bill & Melinda Gates Foundation, the Institute of Play, NASA’s Jet Propulsion Laboratory, and the President’s Council on Fitness, Sports & Nutrition also attended, and discussed projects and contests that provide engaging learning opportunities for the next generation.

Video and pictures of E3 2013’s biggest press conferences, interviews with industry leaders, and exhibitor displays are available at: http://www.e3insider.com/. E3 2014 will take place June 10-12, 2014 at the Los Angeles Convention Center.

How to Survive E3 2013 Hands-On



At the 2013 E3 Expo last week, 505 Games had one very cramped and busy meeting room with reporters looking over all their games, standing almost elbow to elbow. One of these new games we were interested in checking out was an isometric zombie survival/hack and slash title called, simply, “How to Survive”. We took the controls at one of the game’s kiosks and began playing while a developer gave us some helpful hints along the way.

How to Survive is meant to be played by one or two players (in co-op mode) and makes players scavenge for not only weapons and weapon components but, also, sustenance! You need to make sure your character is well-rested as well as fed to keep up energy to fight the zombie hordes. The game starts players off as they wake up on the shore of an unknown island. The player was attempting to get to safety but, instead, crashed into an island teeming with zombies.

Playing in an isometric view, characters are moved around with with the left stick while attacking is done with the Xbox 360 controller’s “A” button. Tapping it will cause your character to swing or use a weapon while holding it down charges the weapon for a more powerful attack. Much like the upcoming Dead Rising 3, players in How to Survive will be able to combine various components to create all manner of zombie-dispatching implements. The first weapon we found, however, was a machete that allowed us to hack zombies up into bits and also cut through thick brush.

Visually, How to Survive looked attractive enough. It is played from an overhead, isometric view and doesn’t need cutting edge graphics like most first or third-person titles do. Zombies were well-detailed and it was fun to see their heads go flying after a player decapitated them. The game’s audio was hard to discern but seemed ample as the meeting room was extremely loud.


Hacking through several areas containing the undead, we found a campfire where we could hang out. Campfires are important as they are the only places a player can rest up and recharge their tiredness. Also, there were some water rations near the campfire, so that helped our thirst levels. As players get more hungry, thirsty, or tired they begin to do a lot less damage than fully rested players. The campfire also provides protection from the darkness… How to Survive features a day and night cycle which leads to more powerful zombie creatures coming out after the sun sets.

The game was designed for co-op play in mind, each player covering the back of the other. However, in an interesting turn, the amount of resources will not change and its all up for grabs by either one. This means that players will have to use strategy to properly distribute resources and weapons. Will players become selfish and keep stuff for themselves? Time will tell.

How to Survive is due out in downloadable form this fall for the Windows PC, Xbox 360, PlayStation 3, and Wii U platforms. The game looks to be a lot of fun and is trying to walk the line between a loose, hack-and-slash title as well as a strict, resource management game. It will be very interesting to see how it turns out.