Tag - E3

AirDrop Gaming to Showcase FPS Red Dot at E3 2014

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LOS ANGELES (May 7, 2014) – AirDrop Gaming, a Michigan gaming startup, will showcase its first product innovation, the HipShotDot, at the 2014 E3 Convention. The gaming accessory has its sights set on improving performance for first person shooter enthusiasts.

The company’s first product, the nationally available HipShotDot, helps gamers aim faster, earn more points and get the jump on fellow shooters in multi-player matches. The first of its kind gaming accessory was invented by Tim Murphy. A lifelong gamer, Murphy developed HipShotDot using his electrical skills acquired as a radar technician in the US Navy, and his corporate experience as an industrial designer for a Fortune 500 company.

“With the level of competition and big money competitive gameplay increasing every year, we are aiming to improve gamers’ performance and overall gaming experience,” said Murphy. “We believe avid gamers will gravitate towards premium and super premium gaming accessories that will give them any possible advantage over the competition.”

HipShotDot, which works with every popular gaming console, is a patented, USB powered LED aiming assist device that attaches temporarily to a gamer’s screen. In first person shooter video games, where the environment rotates around a static aim point, the HipShotDot enhances the user’s vision of their crosshairs, making aiming faster and more accurate. In first person shooter games, every split-second counts, whether it’s to beat a difficult level in a campaign or earn points in multi-player matches.

The HipShotDot is now available nationally though several national retailers with an MSRP of $29.99. To experience the HipShotDot at E3, visit us at the INNEX Booth, #5536 West Hall.

Visit us at www.airdropgaming.com For info contact info@airdropgaming.com

EA to Stream E3 2014 Press Conference

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REDWOOD CITY, Calif., – May 6, 2014 – Electronic Arts Inc. (NASDAQ: EA) today announced that at E3 2014, the company will showcase its commitment to delivering great player experiences with an exciting new lineup of games and services. It all begins on June 9, 2014 at EA’s annual E3 briefing, “EA World Premiere: E3 2014 Preview”.

Hosted by Chief Executive Officer Andrew Wilson at the Shrine Expo Hall in Los Angeles, the live event will feature never-before-seen content from EA’s upcoming games as well as sneak peeks at new projects and intellectual properties currently in development. Watch the one hour program broadcast live on Spike TV, streamed online at ea.com/e3e3.spike.comtwitch.tv/e3 and other websites around the world.

  • Monday June 9, 2014
  • 12:00 pm PDT / 3:00 pm EDT (Duration: 60 minutes)
  • Watch online at: ea.com/e3
  • Download assets immediately following the show from: info.ea.com

Video Games Live Announces E3 Performance

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Los Angeles, Calif. (April 14, 2014) – VIDEO GAMES LIVE, a complete celebration and multimedia concert experience featuring music from the most popular video games of all time, is making its way to Los Angeles at Nokia Theatre L.A. LIVE on Wednesday, June 11, 2014 at 8:00 p.m. Ticket prices starting at $25.95. Tickets for VIDEO GAMES LIVE go on sale Wednesday, April 23, 2014 at 10:00 a.m. at www.AXS.com. For more information, visit: www.videogameslive.com.

It’s the power & emotion of a symphony orchestra mixed with the excitement and energy of a rock concert and the technology, fun and interactivity of a video game all completely synchronized to amazing cutting edge video screen visuals, state-of-the art lighting, special fx and special on-stage interactive segments with the audience.

VIDEO GAMES LIVE is a multimedia concert experience featuring the best music and exclusive synchronized video clips from the most popular games from the beginning of video gaming to the present. Performed by top orchestras and choirs, the show combines exclusive video footage and music arrangements with synchronized lighting, solo performers, stage show production, special FX, electronic percussionists and unique interactive segments. Whether it’s the power and passion of the more recent blockbusters or the excitement of remembering the sentimental classics you played growing up, it will truly be a special night to remember for the entire family. The show has a segment dedicated to the old retro arcade classics – but there is also modern music and older, more memorable pieces that no one has ever heard played live.

A show created and produced by legendary video game composer and industry icon, Tommy Tallarico is personally involved in every show. Aside from producing, Tommy is on stage for every show as emcee and performing on guitar. The video game industry puts on the show to help encourage and support the art and culture that video games have become. VIDEO GAMES LIVE bridges a gap for entertainment by exposing new generations of music lovers and fans to the symphonic orchestral experience while also providing a completely new and unique experience for families and non-gamers.

In 2010, Video Games Live and PBS joined forces to create an exclusive nationwide PBS special based around the highly successful Video Games Live concert series. Recently described by the New York Times as “Captivating!” and “Bombastic!”, the record breaking and award winning Video Games Live has continued its mission to demonstrate to the world how artistic and culturally significant video games and their music have become. Performing to sold-out crowds around the globe, Video Games Live has been thrilling gamers, families and mainstream audiences since its initial inception in 2002. “This is an incredible opportunity for us to reach an audience that normally may not be familiar with how far video games have come and how amazing the music can be,” said prolific game composer and CEO of Video Games Live, Tommy Tallarico.

The live show features audience participation with special interactive segments where people from the audience come up and compete while the orchestra plays the music in perfect synchronization with the visuals on screen.

E3 2013 Sees Over 48K Attendees

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July 1st, 2013 — More than 48,000 video game industry professionals, investor analysts, journalists, and retailers from 102 countries converged in Los Angeles last month to experience the future of interactive entertainment at E3, the video game industry’s premier global trade show.

This year, 230 exhibitors unveiled the latest in computer and video game hardware and software, and revealed highly anticipated upcoming titles. E3 2013 featured a new Online and Mobile Game Pavilion – an area specifically designed to display social and mobile games– underscoring the industry’s evolution and the diversity of its products. In total, E3 resulted in an estimated 28,000 total hotel room nights and generated nearly $40 million in revenue for the city of Los Angeles.

In addition to showcasing the video game industry’s innovation, this year’s E3 recognized the winners of the first annual E3 College Game Competition. More than 60 colleges and universities competed in the inaugural contest, which enabled student teams to submit original games for a chance to exhibit at E3. A distinguished panel of judges selected five finalists to present at E3, and named Savannah College of Art and Design’s Lost in Thought and The University of Wisconsin-Stout’s Flash Frozen as the co-winners. Each winning team received a special showcase and valuable networking opportunities at the show.

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E3 also featured the fourth annual “Games and Learning Roundtable,” during which education experts, government officials, teachers, and industry representatives explored effective methods for harnessing video games and game technologies to transform education and raise awareness of important social issues. For example, Chris Fanning, executive director of the Outdoor Foundation, highlighted the Game On! App Challenge, a new contest launched in partnership with ESA that challenges kids to create mobile game apps or promote existing games that inspire youth to go outdoors and stay active. Representatives from the Bill & Melinda Gates Foundation, the Institute of Play, NASA’s Jet Propulsion Laboratory, and the President’s Council on Fitness, Sports & Nutrition also attended, and discussed projects and contests that provide engaging learning opportunities for the next generation.

Video and pictures of E3 2013’s biggest press conferences, interviews with industry leaders, and exhibitor displays are available at: http://www.e3insider.com/. E3 2014 will take place June 10-12, 2014 at the Los Angeles Convention Center.

How to Survive E3 2013 Hands-On

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At the 2013 E3 Expo last week, 505 Games had one very cramped and busy meeting room with reporters looking over all their games, standing almost elbow to elbow. One of these new games we were interested in checking out was an isometric zombie survival/hack and slash title called, simply, “How to Survive”. We took the controls at one of the game’s kiosks and began playing while a developer gave us some helpful hints along the way.

How to Survive is meant to be played by one or two players (in co-op mode) and makes players scavenge for not only weapons and weapon components but, also, sustenance! You need to make sure your character is well-rested as well as fed to keep up energy to fight the zombie hordes. The game starts players off as they wake up on the shore of an unknown island. The player was attempting to get to safety but, instead, crashed into an island teeming with zombies.

Playing in an isometric view, characters are moved around with with the left stick while attacking is done with the Xbox 360 controller’s “A” button. Tapping it will cause your character to swing or use a weapon while holding it down charges the weapon for a more powerful attack. Much like the upcoming Dead Rising 3, players in How to Survive will be able to combine various components to create all manner of zombie-dispatching implements. The first weapon we found, however, was a machete that allowed us to hack zombies up into bits and also cut through thick brush.

Visually, How to Survive looked attractive enough. It is played from an overhead, isometric view and doesn’t need cutting edge graphics like most first or third-person titles do. Zombies were well-detailed and it was fun to see their heads go flying after a player decapitated them. The game’s audio was hard to discern but seemed ample as the meeting room was extremely loud.

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Hacking through several areas containing the undead, we found a campfire where we could hang out. Campfires are important as they are the only places a player can rest up and recharge their tiredness. Also, there were some water rations near the campfire, so that helped our thirst levels. As players get more hungry, thirsty, or tired they begin to do a lot less damage than fully rested players. The campfire also provides protection from the darkness… How to Survive features a day and night cycle which leads to more powerful zombie creatures coming out after the sun sets.

The game was designed for co-op play in mind, each player covering the back of the other. However, in an interesting turn, the amount of resources will not change and its all up for grabs by either one. This means that players will have to use strategy to properly distribute resources and weapons. Will players become selfish and keep stuff for themselves? Time will tell.

How to Survive is due out in downloadable form this fall for the Windows PC, Xbox 360, PlayStation 3, and Wii U platforms. The game looks to be a lot of fun and is trying to walk the line between a loose, hack-and-slash title as well as a strict, resource management game. It will be very interesting to see how it turns out.

Tom Clancy’s Ghost Recon Movie in the Works

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LOS ANGELES – June 11, 2013 – Today, Ubisoft Motion Pictures, the film and television division of Ubisoft, announced that they are collaborating with Warner Bros. Pictures and Michael Bay the award-winning director of blockbusters, including “Armageddon,” “Pearl Harbor” and “Transformers” on development of a feature film based on Tom Clancy’s™ Ghost Recon.

“Having one of Hollywood’s boldest feature film directors attached to bringing Ghost Recon to the big screen is a dream come true for us,” said Jean-Julien Baronnet, chief executive officer, Ubisoft Motion Pictures. “And with Warner Bros. unmatched track record of successfully producing, marketing and distributing big movies from the industry’s top talents, we think this project has huge potential.”

Tom Clancy’s Ghost Recon is one of Ubisoft’s best-selling video game franchises, with more than 24 million copies sold. The Ghosts are untraceable soldiers who are part of the Group for Specialized Tactics, a Special Mission Unit under the direct command of the Joint Special Operations Command, the elite of the modern US Special Forces. Recent additions to the franchise include blockbuster shooter Tom Clancy’s Ghost Recon Future Soldier®, and Tom Clancy’s Ghost Recon Online®, a free-to-play online game. Also, Ubisoft recently released a live action short film called Tom Clancy’s Ghost Recon Alpha® as a complementary experience to Tom Clancy’s Ghost Recon: Future Soldier™.

E3 2013 Day One Photoblog

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Here is our day one photo album from the 2013 Electronic Entertainment Expo in Los Angeles, CA.

Photo Gallery